# Tuesday, 09 May 2017 14:40
ENDLESS SPACE 2 V0.3.7 S2 BETA-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

14:40:59:061 STACKStarting the application, version is V0.3.7 S2 BETA-Public (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:062 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACKGame directory is "C:\Users\Wold\Documents\Endless Space 2".

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACK[Steam] Available game languages are 'english', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACK[Steam] Steam user id is '0x011000010474ee74'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACK[Steam] Steam user name is 'Woldworine'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACKLoading registry file 'E:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACKRegistry file 'C:\Users\Wold\Documents\Endless Space 2\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:063 STACKLoading registry file 'C:\Users\Wold\Documents\Endless Space 2\Users\74772084\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACKInitializing the Wwise sound engine...

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACKSound engine initialized.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACK4 audio modules have been loaded.

    Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACK147 LipSync Data successfully loaded

    Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACKPlaying with 1 downloadable content(s): Collector Edition.

    DownloadableContentManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACKHello 'Woldworine'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:211 STACKChanging display settings to 1920x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:212 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:212 STACKSetting the general quality level to '4'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:397 STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GPUColorEvolutionManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:397 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:397 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeReserved' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:397 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%EmpireAttitudeWary' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:640 STACKAI folder path: E:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:640 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%MinorFactionCurrentAllyDescription' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:700 STACKError message modal is disabled.

    GuiManager+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:700 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_Laws03Popup-Title' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:700 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Title' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:700 STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Tutorial_HeroShipDesign00Popup-Description' was already registered for the same revision number #1.

    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:730 STACKThe audio manager is ready.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:730 STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:730 STACKLoading runtime module 'Endless Space 2'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:730 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:762 STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:774 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:790 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:807 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:824 STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:840 STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:40:59:857 STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:111 STACKLoading plugin files for database of type 'EntityActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:126 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:140 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:324 STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:340 STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:357 STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:373 STACKLoading plugin files for database of type 'ContractStubDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:676 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:690 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:706 STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:723 STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:740 STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:757 STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:773 STACKLoading plugin files for database of type 'PopulationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:790 STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:806 STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:833 STACKLoading plugin files for database of type 'PopulationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:840 STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:857 STACKLoading plugin files for database of type 'PopulationStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:873 STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:890 STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:907 STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:924 STACKLoading plugin files for database of type 'AnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:966 STACKLoading plugin files for database of type 'ShipDesignDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:00:975 STACKLoading plugin files for database of type 'ShipRoleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:137 STACKLoading plugin files for database of type 'HullDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:235 STACKLoading plugin files for database of type 'ModuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:240 STACKLoading plugin files for database of type 'MedalDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:257 STACKLoading plugin files for database of type 'RankDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:273 STACKLoading plugin files for database of type 'RankPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:290 STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:307 STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:457 STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:473 STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:492 STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:507 STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:523 STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:540 STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:562 STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:806 STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:810 STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:844 STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:860 STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:873 STACKLoading plugin files for database of type 'UnlockDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:890 STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:906 STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:923 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:940 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:957 STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:973 STACKLoading plugin files for database of type 'BailiffDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:01:990 STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:007 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:023 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:557 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:728 STACKLoading plugin files for database of type 'AllianceGuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:740 STACKLoading plugin files for database of type 'GuiSorter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:756 STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:773 STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:790 STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:806 STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:823 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:840 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:865 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

14:41:02:865 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

14:41:02:865 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:873 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:905 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:918 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:926 STACKLoading plugin files for database of type 'FactionAffinityMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:940 STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:956 STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:02:973 STACKLoading plugin files for database of type 'PersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:000 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:014 STACKLoading plugin files for database of type 'MajorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:029 STACKLoading plugin files for database of type 'MinorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:145 STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:167 STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:175 STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:203 STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:207 STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:223 STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:240 STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:257 STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:273 STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:290 STACKLoading plugin files for database of type 'SalvoDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:313 STACKLoading plugin files for database of type 'BattleActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:323 STACKLoading plugin files for database of type 'RealizationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:359 STACKLoading plugin files for database of type 'BattleEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:987 STACKLoading plugin files for database of type 'CameraShotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:03:996 STACKLoading plugin files for database of type 'PoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:007 STACKLoading plugin files for database of type 'GovernmentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:061 STACKLoading plugin files for database of type 'LawDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:073 STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:090 STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:106 STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:123 STACKLoading plugin files for database of type 'ElectionActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:140 STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:156 STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:173 STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:190 STACKLoading plugin files for database of type 'HeroClassDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:206 STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:223 STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:244 STACKLoading plugin files for database of type 'HeroSkillDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:256 STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:273 STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:290 STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:04:306 STACKLoading plugin files for database of type 'HeroDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:06:834 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:06:841 STACKLoading plugin files for database of type 'QuestEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:06:987 STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:07:016 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:118 STACKLoading plugin files for database of type 'TutorialDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:151 STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:158 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:174 STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:210 STACKLoading plugin files for database of type 'CuriosityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:231 STACKLoading plugin files for database of type 'CuriosityDroplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:240 STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:257 STACKLoading plugin files for database of type 'GameSettingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:274 STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:290 STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:307 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:324 STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:348 STACKLoading plugin files for database of type 'TradableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:357 STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:374 STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:602 STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:630 STACKLoading plugin files for database of type 'MinorStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:640 STACKLoading plugin files for database of type 'ImprovementListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:657 STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:674 STACKLoading plugin files for database of type 'FleetMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:766 STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:773 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:790 STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:807 STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:824 STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:840 STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:857 STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:874 STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:09:890 STACKLoading plugin files for database of type 'MinigameDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKSpent 10.1735818 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKRuntime hash key = '73715CA96F7B585E5A018BD7A614BAE2'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCan't find the element 'ClassModuleSupportDefenseMatrix' in database of simulation descriptors.

    Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ModuleDefinition:get_Descriptors()
    ModuleDefinition+c__Iterator1:MoveNext()
    Module:BuildSimulationObject()
    Module:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'EmpireImprovementMovementBonus'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'EmpireImprovementFreeMovement'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiEmpireImprovement:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'LawP01L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'LawP02L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'LawP03L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'LawP04L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:404 STACKCannot find the GuiElement for 'LawP05L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP06L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'TradingCompanyImprovementEfficiency1'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'TradingCompanyImprovementShip1'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiConstructibleElement:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildUnlocksRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP01L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP02L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP03L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP04L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP05L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACKCannot find the GuiElement for 'LawP06L05'

    GuiWrapper:Bind(System.Reflection.ParameterInfo)
    GuiWrapper:.ctor(System.Reflection.ParameterInfo)
    GuiUnlock:.ctor(System.Reflection.ParameterInfo)
    GuiLaw:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildSenateRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:405 STACK[GuiUnlock] Could not find any GuiUnlock instance for PrivateerFleetAction (PrivateerFleetActionDefinition)

    GuiWrapperProvider:GetGuiUnlock(System.Reflection.ParameterInfo)
    GuiTechnology2:BuildListOfUnlockedGuiUnlocks()
    GuiTechnology2:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACK[TechnologyUnlocks] Could not generate GuiUnlock for ScienceConstructibleElement+Unlockable

    GuiTechnology2:BuildListOfUnlockedGuiUnlocks()
    GuiTechnology2:.ctor(System.Reflection.ParameterInfo)
    GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers()
    GuiWrapperProvider+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

    DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:406 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKTrying to add texture SliderThumb which already exists in the atlas

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeAtlas:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKLoaded 135 modifier templates

    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:41:13:407 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:41:13:407 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:41:13:407 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:41:13:426 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:13:426 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:41:13:426 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:41:14:099 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

14:41:14:099 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

14:41:14:099 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:099 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

14:41:14:100 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

14:41:14:100 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

14:41:14:382 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:14:383 STACKRelease ComputeBuffer

    AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo)
    AgeGlyphManager:PrepareGlyphs()
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:41:14:765 STACKMissing translation for %AffinityGameplayBalancingTitle

    GuiWrapper:get_Title()
    GuiFactionTrait:get_Title()
    GuiFactionTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CustomFactionDetailsPanel:InitializeAffinityCache()
    CustomFactionDetailsPanel:OnLoad()
    CustomFactionSubPanel:Load(System.Reflection.ParameterInfo)
    CustomFactionPanel:m__0(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo)
    CustomFactionPanel:Load()
    FactionChoiceModalWindow+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:14:765 STACKMissing translation for %PopulationCollectionBonusTraitCraverTitle

    GuiWrapper:get_Title()
    GuiPopulationTrait:get_Title()
    GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CustomFactionPopulationPanel:OnLoad()
    CustomFactionSubPanel:Load(System.Reflection.ParameterInfo)
    CustomFactionPanel:m__0(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo)
    CustomFactionPanel:Load()
    FactionChoiceModalWindow+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:14:765 STACKMissing translation for %PopulationPoliticalTraitScientist02Title

    GuiWrapper:get_Title()
    GuiPopulationTrait:get_Title()
    GuiPopulationTrait:GetFullTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CustomFactionPopulationPanel:FillDroplist(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CustomFactionPopulationPanel:OnLoad()
    CustomFactionSubPanel:Load(System.Reflection.ParameterInfo)
    CustomFactionPanel:m__0(System.Reflection.ParameterInfo)
    System.Collections.Generic.List`1[CustomFactionSubPanel]:ForEach(System.Reflection.ParameterInfo)
    CustomFactionPanel:Load()
    FactionChoiceModalWindow+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:18:337 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
    GuiManager+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:19:007 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:41:20:212 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:41:25:136 STACKLoading file 'C:\Users\Wold\Documents\Endless Space 2\Save Files\AutoSave 751.zip'

    GameManager:LoadGame(System.Reflection.ParameterInfo)
    MainMenuScreen:OnClickMainMenuLoadLastSave()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuSubItem:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:41:25:207 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:207 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:207 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:207 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/_turn/160 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/sessionname/Woldworine's game (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/owner/0 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:208 STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/gamespeed/Slow (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:209 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:210 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:211 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/score/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/military/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/conquest/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/science/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/economy/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/wonder/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:212 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/galaxyshape/Disk4 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:213 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Hard (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:214 STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/owner/0 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/version/12885360642 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/versionlabel/BETA-Public (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: u:/0/1/{{"Index":0,"Revision":1,"Assignation":0,"Faction":"FactionCravers","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":false,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198035037812,"ReservedSteamID":76561198035037812}} (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:AttributeSlotToUser(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/runtimehash/73715CA96F7B585E5A018BD7A614BAE2 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:215 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

14:41:25:216 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:216 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:216 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:216 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:216 STACK[ChatMessage] RECV: u:/0/2/{{"Index":0,"Revision":2,"Assignation":0,"Faction":"FactionCravers","FactionDescription":"","PopulationDescription":"","Color":0,"IsLocked":false,"TeamIndex":0,"IsReady":true,"OvertimeGameTimer":0.0,"CustomUsername":"","SteamID":76561198035037812,"ReservedSteamID":76561198035037812}} (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:TryReadySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:228 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:228 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:249 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:249 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:249 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:249 STACK[ChatMessage] RECV: r:/0x011000010474ee74/q:/ready/0/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:250 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:318 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:318 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:318 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:388 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:25:389 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:25:389 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:389 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:389 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:25:389 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:298 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACKLoading from archive 'C:\Users\Wold\Documents\Endless Space 2\Save Files\AutoSave 751.zip'...

    GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[ChatMessage] RECV: l:/_turn/160 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACKUsing path to archive: 'C:\Users\Wold\Documents\Endless Space 2\Save Files\AutoSave 751.zip'

    GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACKLoading my game...

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[ChatMessage] RECV: l:/_turn/160 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:299 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:300 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:301 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:302 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:303 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:304 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:305 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:306 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:307 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:307 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:307 STACKInitiate connection to server with steamIDRemote: 0x11000010474ee74, steamIDUser: 0x11000010474ee74.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:307 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:307 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:320 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:320 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:357 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:357 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:357 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:357 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:357 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:358 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:373 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:373 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:373 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:32:398 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:427 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0.001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:451 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:478 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:500 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:529 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:546 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0.001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:561 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0.001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:581 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:594 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:611 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:628 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:645 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:669 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:695 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:711 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:728 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:748 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:762 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:777 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:795 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:811 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:833 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:848 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0.0010001 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:41:32:860 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#1006' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#1742' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#4559' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#7749' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#1009' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#2482' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#12321' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#1012' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:242 STACKThe colonized planet 'ColonizedPlanet#14412' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#1015' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#2394' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#4481' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#9072' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#1018' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#2424' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#5332' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#12901' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#3382' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#2352' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#1021' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#2294' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#1027' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKThe colonized planet 'ColonizedPlanet#1030' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:243 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#4436' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1033' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1036' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1039' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1042' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1045' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#5260' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#8676' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1048' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1051' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKThe colonized planet 'ColonizedPlanet#1054' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:244 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#1057' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#5897' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#1060' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#1063' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#8145' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#13562' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#1781' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:245 STACKThe colonized planet 'ColonizedPlanet#4016' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#12571' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#1786' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#1818' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#6238' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#7094' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#1842' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#4485' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#7178' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#10132' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#2045' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#9337' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:246 STACKThe colonized planet 'ColonizedPlanet#13655' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2123' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#10548' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2132' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#5807' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#7104' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2139' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2163' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#4616' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2329' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#4653' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#7092' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#9089' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#2363' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#4985' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:247 STACKThe colonized planet 'ColonizedPlanet#7182' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#10561' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#2668' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#5626' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#14174' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#2733' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#2843' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#9564' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#9566' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#2934' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#5624' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#14176' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#3043' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:248 STACKThe colonized planet 'ColonizedPlanet#4971' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#3047' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#3461' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#6703' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#8103' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#3334' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#6472' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#6361' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#3397' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#3634' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#6137' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#9516' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#8176' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:249 STACKThe colonized planet 'ColonizedPlanet#8174' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#3647' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#3804' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#6139' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#8648' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#9607' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#12714' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#3929' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#5809' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#10059' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#10062' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKThe colonized planet 'ColonizedPlanet#4037' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:250 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#4146' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#4360' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#8594' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#4166' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#4366' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#6501' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#4851' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:251 STACKThe colonized planet 'ColonizedPlanet#5373' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#11649' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#5455' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#12664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#5526' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#5777' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#5928' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#7726' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#12225' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#5950' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#6097' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:252 STACKThe colonized planet 'ColonizedPlanet#6157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#9500' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#6162' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#6273' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#6521' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#9865' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#6624' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#9331' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#6724' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#7041' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKThe colonized planet 'ColonizedPlanet#7120' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:253 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#8179' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#8195' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#12712' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#8446' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#8684' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#11633' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#12881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#8702' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#9225' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#10432' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#9727' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:254 STACKThe colonized planet 'ColonizedPlanet#13452' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKThe colonized planet 'ColonizedPlanet#10158' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKThe colonized planet 'ColonizedPlanet#10638' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKThe colonized planet 'ColonizedPlanet#10927' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACKThe colonized planet 'ColonizedPlanet#11097' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#0 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#1 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#2 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#3 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#4 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#5 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#6 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] Empire#7 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:255 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#10 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] MinorEmpire#11 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACKGame has been loaded.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:256 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:257 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:258 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:259 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:260 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:261 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:262 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:263 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:264 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:265 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12765. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:266 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:267 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:268 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:269 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:270 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:271 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:272 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10294. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:273 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10570. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #10980. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11127. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11924. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostTurnedToColony' LoadGame() failed: Could not find game entity #11551. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12609. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #13892. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:274 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #14126. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Woldworine's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKLoad AI 'AI0'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKLoad AI plugin: E:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACK[AI0] Initialization of AIModule E.N.F.E.R

    Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize()
    Amplitude.AI.Common.IO.ModuleProxy:Initialize()
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACK[AI0] Initializing of AIScheduler

    Amplitude.AI.Core.AIScheduler:Initialize()
    Amplitude.AI.Core.Modules.AIModule_ENFER:Initialize()
    Amplitude.AI.Common.IO.ModuleProxy:Initialize()
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACK[AI0] Initialization of Communication module.

    Amplitude.AI.Core.Modules.Communication:Initialize()
    Amplitude.AI.Common.IO.ModuleProxy:Initialize()
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:275 STACK[AI0] Initialization of Diagnostics module.

    Amplitude.AI.Core.Modules.Diagnostics:Initialize()
    Amplitude.AI.Common.IO.ModuleProxy:Initialize()
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:276 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:276 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:00:276 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKMissing translation for %EmpireImprovementEmpireManpowerStockBoost4Title

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyStageItem:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyStageItem:BindUnlocks(System.Reflection.ParameterInfo)
    TechnologyScreen:BindStages(System.Reflection.ParameterInfo)
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTechnology2:GetImage(System.Reflection.ParameterInfo)
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONECONOMYANDTRADE23SMALL' not found for GuiElement 'TechnologyDefinitionEconomyAndTrade23Vampirilis'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTechnology2:GetImage(System.Reflection.ParameterInfo)
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKMissing translation for %HullSmall01BalancingTitle

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindUnlocks()
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:276 STACKMissing translation for %HullSmall02BalancingTitle

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindUnlocks()
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKMissing translation for %HullMedium01BalancingTitle

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindUnlocks()
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKMissing translation for %HullMedium02BalancingTitle

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindUnlocks()
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONEMPIREDEVELOPMENTGENEHUNTER1SMALL' not found for GuiElement 'TechnologyDefinitionEmpireDevelopmentGeneHunter1'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTechnology2:GetImage(System.Reflection.ParameterInfo)
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKMissing translation for %HullLarge01BalancingTitle

    GuiWrapper:get_Title()
    UnlockableItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindTechnologyUnlock(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyItem2:BindUnlocks()
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKTexture 'BITMAPS/ATLASED/TECHNOLOGIES/TECHNOLOGYDEFINITIONFREEMOVEUE01SMALL' not found for GuiElement 'TechnologyDefinitionQuestUnitedEmpire12'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTechnology2:GetImage(System.Reflection.ParameterInfo)
    TechnologyItem2:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologies()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyLinks()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:277 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:278 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:278 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:278 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACK[PlayerRepository] Player 'Woldworine' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:279 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:280 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:280 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:280 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:02:504 STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKIn Technique Battle, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:505 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:506 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:506 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

14:42:02:549 STACKAudio receiver #0 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:108 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:109 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:109 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:109 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:109 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:110 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:110 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:110 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:110 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:110 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

14:42:03:110 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:110 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:110 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:110 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:110 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:111 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

14:42:03:135 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:135 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:03:135 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.0060004 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0040003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0130008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:450 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0120007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.5200298 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0020001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0100006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0060003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0020001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:451 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName48'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName66'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName67'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 3.6172069 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0010001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:452 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0010001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:453 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:454 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:455 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0030002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0110007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0020001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0020002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:456 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:457 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:457 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:457 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:457 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:08:457 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:949 STACK[ChatMessage] RECV: l:/_launching/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:949 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:set_GameInProgress(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:949 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:11:637 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:13:080 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 19 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:13:081 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:13:101 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000006, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:13:222 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:13:307 STACK[AI0] Start http debug server on port 4377.

    Amplitude.AI.Core.Modules.AIModule_Debug:RefreshServerState()
    Amplitude.AI.Core.Modules.AIModule_Debug:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:13:606 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:13:723 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:13:723 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:42:24:139 STACK[AI0] AI player state change from Deactivated to Deactivated for MajorEmpireSnapshot Empire 0.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:250 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 1.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:580 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 2.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:580 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 3.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:969 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 6.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:969 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 4.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:969 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 5.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:24:969 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 8.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MajorEmpireSnapshot Empire 7.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    SynchronizationJob:ProcessMessage()
    PoolableMessageJob`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 9.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 10.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 11.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 12.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 13.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 14.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 15.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:263 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 16.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:264 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 17.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:264 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 18.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:264 STACK[AI0] AI player state change from Deactivated to Full for MinorEmpireSnapshot Empire 19.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:264 STACK[AI0] AI player state change from Deactivated to Full for LesserEmpireSnapshot Empire 20.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.LesserEmpire.AIPlayer_LesserEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:264 STACK[AI0] AI player state change from Deactivated to Full for PirateEmpireSnapshot Empire 21.

    Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.PirateEmpire.AIPlayer_PirateEmpire:Initialize(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:25:282 STACKOpen archive C:\Users\Wold\Documents\Endless Space 2\Save Files\AutoSave 751.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:26:396 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:26:397 STACKClose archive C:\Users\Wold\Documents\Endless Space 2\Save Files\AutoSave 751.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:26:553 STACK[AI0] Deserialize content from file ENFER.xml.

    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:28:169 STACK[AI0] AIScheduler initialized

    Amplitude.AI.Core.AIScheduler:InitializeAsync()

14:42:28:169 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:37:164 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:37:165 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:37:199 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:37:271 STACK[AI0] Sync took 9.0705188 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:37:271 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:41:573 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:750 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:750 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:750 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:914 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:915 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:44:722 STACK[AI0] TaskForce Cancel Front Attack system with motivation 0.5859109 for Front clean orbit with motivation 0.95

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:44:722 STACK[AI0] Unassign fleet 14328/5418 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] Unassign fleet 10656/4295 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:033 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] [empire3]No fleet attached Return to base for upgrade 6610 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6610

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6610

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] TaskFailed Return to base for upgrade/ 6610

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:034 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000001B, [Empire21], Entity index: 7305

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:45:173 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:45:173 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:173 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:173 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:45:399 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000001C, Ticket: 00000014, [Empire1], ShipGUIDs: 14398 8149 6994 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 14685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:45:830 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:042 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:42:47:042 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:42:47:042 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:42:47:108 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:108 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:108 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:108 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:108 STACK[AI0] TaskFailed Assign Hero/ 9513

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:109 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:161 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 0000001A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:343 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000020, Ticket: 0000001B, [Empire1], ShipGUIDs: 14083 10293 , HeroGUID: 0, Position: NodeIndex:148, FleetGUID: 14688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 0000001C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:459 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:47:629 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 0000001D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:713 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 0000001E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:894 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000024, Ticket: 0000001F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:954 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000025, Ticket: 00000020, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000026, Ticket: 00000021, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:208 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000027, Ticket: 00000022, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:255 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000028, Ticket: 00000023, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:315 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000029, Ticket: 00000024, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:365 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002A, Ticket: 00000025, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:664 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000002C, Ticket: 00000027, [Empire1], context guid: 12997, contruction guid: 14287

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:753 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000002D, Ticket: 00000028, [Empire1], context guid: 12997, contruction guid: 14289

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:036 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000002E, Ticket: 00000029, [Empire1], context guid: 8682, contruction guid: 14607

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:137 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000002F, Ticket: 0000002A, [Empire1], context guid: 8682, contruction guid: 14609

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:199 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000030, Ticket: 0000002B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:257 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000031, Ticket: 0000002C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:315 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 0000002D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:372 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000033, Ticket: 0000002E, [Empire1]: StarSystemGUID: 13686, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:429 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000034, Ticket: 0000002F, [Empire1]: StarSystemGUID: 13902, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:482 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000035, Ticket: 00000030, [Empire1]: StarSystemGUID: 13888, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:667 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:898 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000039, Ticket: 00000035, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:49:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003A, Ticket: 00000036, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:179 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003C, Ticket: 00000038, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:458 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003E, Ticket: 0000003A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:514 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:514 STACK[AI0] TaskFailed Assign Hero/ 8478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:514 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:554 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003F, Ticket: 0000003C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:669 STACKOrderAssignHero preprocessing failed: 'Hero#3520' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:669 STACK[AI0] TaskFailed Assign Hero/ 8625

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:669 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:700 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000041, Ticket: 0000003F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:50:806 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000042, Ticket: 00000040, [Empire2], context guid: 1779, contruction guid: 14617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:060 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000043, Ticket: 00000041, [Empire2], context guid: 5775, contruction guid: 14621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:153 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000044, Ticket: 00000042, [Empire2], context guid: 5775, contruction guid: 14623

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:566 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:655 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004A, [Empire21], Entity index: 7306

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:52:066 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000004E, [Empire1]: System #13686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:52:119 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000004F, [Empire1]: System #13902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:52:177 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000050, [Empire1]: System #13888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:53:400 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005B, Ticket: 00000056, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:53:767 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 00000059, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:53:942 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005F, Ticket: 0000005A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000062, Ticket: 0000005D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:408 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000063, Ticket: 0000005E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:671 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000066, Ticket: 00000061, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:801 STACK[Empire 4] OrderRetrofitShips preprocessor failed: Could not retrieve entity #6242

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:801 STACK[AI0] TaskFailed Retrofit : 12866/ 5888

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:089 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006A, Ticket: 00000066, [Empire4], context guid: 2130, contruction guid: 14642

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:178 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006B, Ticket: 00000067, [Empire4], context guid: 10156, contruction guid: 14651

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:227 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000006C, Ticket: 00000068, [Empire4], system guid: 5371, contruction guid: 14638, resource name : EmpireMoney, buyout cost: 1893.054

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:227 STACKThe construction 14638 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:313 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:554 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:554 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000071, [Empire1], Entity index: 5723

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000072, [Empire2], Entity index: 3860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:711 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000073, [Empire2], Entity index: 3861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:751 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000074, [Empire2], Entity index: 3862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:803 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000075, [Empire2], Entity index: 3863

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000076, [Empire3], Entity index: 2107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:919 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000077, [Empire3], Entity index: 2110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:56:866 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000080, [Empire3], Entity index: 2109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:57:349 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:57:772 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:57:832 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000083, [Empire4], Entity index: 2622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:57:899 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000084, [Empire4], Entity index: 2621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:57:965 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000085, [Empire4], Entity index: 2619

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:047 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000086, [Empire4], Entity index: 2618

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000087, [Empire4], Entity index: 2617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:117 STACK[AI0] Sync took 10.6696103 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:58:117 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:58:166 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000088, [Empire4], Entity index: 2616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:221 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000089, [Empire4], Entity index: 2615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:271 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008A, [Empire6], Entity index: 438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:416 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008C, [Empire4], Entity index: 2620

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:597 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:598 STACK[AI0] Unassign fleet 14328/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:58:598 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:58:749 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:771 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:916 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000093, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:59:279 STACK[AI0] Unassign fleet 14145/8224 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:347 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:347 STACK[AI0] Unassign fleet 14074/5859 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:347 STACK[AI0] Unassign fleet 14074/5859 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:429 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:59:513 STACK[AI0] TaskForce Cancel Guard System with motivation 0.4246898 for Front clean orbit with motivation 0.8493796

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] Unassign fleet 13602/4268 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:514 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:624 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:42:59:624 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:624 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:42:59:625 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:00:418 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A0, Ticket: 00000089, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:449 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:476 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:476 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A1, Ticket: 0000008A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:507 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:507 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:624 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000A2, Ticket: 0000008C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:625 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:742 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, Ticket: 0000008D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:804 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A4, Ticket: 0000008E, [Empire1], context guid: 13469, contruction guid: 14705

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:866 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A5, Ticket: 0000008F, [Empire1], context guid: 13469, contruction guid: 14707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:894 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:894 STACK[AI0] TaskFailed Assign Hero/ 10251

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:00:894 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:105 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A6, Ticket: 00000091, [Empire1], context guid: 1008, contruction guid: 14691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:204 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A7, Ticket: 00000092, [Empire1], context guid: 1008, contruction guid: 14693

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:471 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A8, Ticket: 00000093, [Empire1], context guid: 7039, contruction guid: 14699

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:578 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A9, Ticket: 00000094, [Empire1], context guid: 7039, contruction guid: 14701

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:815 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AA, Ticket: 00000095, [Empire1], context guid: 11164, contruction guid: 14695

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:815 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:01:981 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AB, Ticket: 00000096, [Empire1], context guid: 11164, contruction guid: 14697

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:178 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000AC, Ticket: 00000097, [Empire2], ShipsGUID: 11112,8413,8896,8999,4346,4810,6141,6236

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:355 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AD, Ticket: 00000098, [Empire2], context guid: 1011, contruction guid: 14715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:386 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:386 STACK[AI0] TaskFailed Assign Hero/ 8638

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:386 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:706 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B2, Ticket: 0000009E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:739 STACK[Empire 3] OrderRetrofitShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:739 STACK[AI0] TaskFailed Retrofit : 13643/ 7233

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:739 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:03:067 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B6, [Empire0], Entity index: 1879

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:03:340 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000B8, [Empire0], Entity index: 1877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:03:703 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BB, [Empire0], Entity index: 1795

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:374 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C3, Ticket: 000000AB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:425 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C4, Ticket: 000000AC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:485 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C5, Ticket: 000000AD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:661 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C6, Ticket: 000000AE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:852 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C7, Ticket: 000000AF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:958 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000C8, Ticket: 000000B0, [Empire4], ShipsGUID: 13475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:066 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000C9, Ticket: 000000B1, [Empire4], context guid: 2361, contruction guid: 14737

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:175 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CA, Ticket: 000000B2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CB, Ticket: 000000B3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:387 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000CC, Ticket: 000000B4, [Empire4], context guid: 1840, contruction guid: 14729

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:514 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000CD, Ticket: 000000B5, [Empire4], context guid: 3927, contruction guid: 14731

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:630 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000CE, Ticket: 000000B6, [Empire4], context guid: 12098, contruction guid: 14735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:867 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000000D0, Ticket: 000000B8, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:018 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000000D1, Ticket: 000000B9, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:533 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:679 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureFidsi:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:43:06:720 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D6, [Empire2], Entity index: 3868

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:847 STACKCancelling actions on Incandescence (673) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:07:258 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:07:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:07:784 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DB, [Empire2], Entity index: 3870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:08:152 STACK[AI0] Sync took 6.3373625 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:08:152 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:08:152 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 5649

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:08:152 STACK[AI0] TaskFailed Return to base for upgrade/ 5649

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:08:152 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 5677

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:08:152 STACK[AI0] TaskFailed Return to base for upgrade/ 5677

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:08:214 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:214 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:214 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:508 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemScreen:BindStarSystemNode(System.Reflection.ParameterInfo)
    StarSystemScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:508 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:508 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:508 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:43:08:508 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000DC, Ticket: 000000C0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:09:388 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000DD, [Empire4], Entity index: 2633

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:09:389 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:389 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:389 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:389 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:450 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:450 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:480 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:480 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Could not find Fleet#14193 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Could not find Fleet#13884 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Unassign fleet 14145/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Unassign fleet 14074/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:514 STACK[AI0] Unassign fleet 13602/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:09:765 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E0, [Empire4], Entity index: 2634

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:246 STACK[AI0] Unassign fleet 14604/5860 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:300 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front Attack system with motivation 0.6675709

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:300 STACK[AI0] Unassign fleet 14606/5916 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:300 STACK[AI0] Unassign fleet 14606/5916 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:448 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:448 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:448 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:448 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:448 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:465 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:466 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:466 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:466 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:466 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:551 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:551 STACK[AI0] TaskFailed Assign Hero/ 10283

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:551 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:568 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:10:584 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:584 STACK[AI0] TaskFailed Assign Hero/ 8661

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:584 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:584 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:584 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:584 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:10:613 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E3, Ticket: 000000C6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:846 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000E4, Ticket: 000000C7, [Empire2], ShipGUIDs: 13732 , HeroGUID: 0, Position: NodeIndex:60, FleetGUID: 14765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:105 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E5, Ticket: 000000C8, [Empire2], context guid: 3041, contruction guid: 14407

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:198 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000E6, Ticket: 000000C9, [Empire2], context guid: 3041, contruction guid: 14409

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:424 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:576 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000000EA, Ticket: 000000CC, [Empire2], ShipsGUID: 12918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:660 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000EB, Ticket: 000000CD, [Empire3], ShipsGUID: 13736,6143,5918,8190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:829 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000EF, Ticket: 000000D1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:11:924 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000F0, Ticket: 000000D2, [Empire4], context guid: 1017, contruction guid: 14755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:12:779 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:12:802 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:12:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:396 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:671 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:13:672 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:13:700 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8232

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:13:700 STACK[AI0] TaskFailed Return to base for upgrade/ 8232

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:13:843 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000F2, Ticket: 000000D4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:843 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:14:136 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:170 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:170 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:170 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:196 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:197 STACK[AI0] Could not find Fleet#14499 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:197 STACK[AI0] Unassign fleet 14606/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:197 STACK[AI0] Unassign fleet 14606/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:197 STACK[AI0] Unassign fleet 14604/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:14:246 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F7, [Empire1], Entity index: 5728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:033 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.4895037

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:034 STACK[AI0] Unassign fleet 13602/4334 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:053 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:053 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:054 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:054 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:054 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:081 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:081 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:082 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:082 STACK[AI0] TaskFailed Assign Hero/ 10300

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:082 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:134 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:214 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000F9, Ticket: 000000DA, [Empire2], ShipsGUID: 13732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:215 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:15:215 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:215 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:215 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:15:230 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:231 STACK[AI0] TaskFailed Assign Hero/ 8671

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:231 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:792 STACKBegin encounter simulation ignition 2369

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:16:994 STACKEnd encounter simulation ignition 2371

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:17:049 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:17:278 STACKBegin encounter simulation ignition 2377

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:510 STACKEnd encounter simulation ignition 2379

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:571 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:572 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:18:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:607 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:607 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:607 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000108, [Empire0]: 13753 14766 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:744 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000109, [Empire2], Entity index: 3880

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:958 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:958 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:095 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:224 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:812 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:812 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:813 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000113, [Empire4], Entity index: 2643

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:867 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000114, [Empire4], Entity index: 2642

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:929 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:19:930 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:098 STACK[AI0] Sync took 1.5060861 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:20:098 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:20:155 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000116, Ticket: 000000F4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:453 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:453 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:570 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:570 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:647 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:647 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:812 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:812 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:885 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:885 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:969 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:969 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:114 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:161 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:161 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:465 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:465 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:465 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:465 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:465 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:465 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:495 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACK[AI0] TaskFailed Assign Hero/ 10301

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:495 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:547 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:548 STACK[AI0] TaskFailed Assign Hero/ 8675

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:548 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:589 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:21:589 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:589 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:589 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:21:745 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:745 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:900 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:900 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:012 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:012 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:102 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:102 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:228 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:22:266 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000131, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:23:785 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:23:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:23:978 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:24:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:24:593 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:24:594 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:24:594 STACK[AI0] TaskFailed Complete a fleet 13602/ 4307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:24:594 STACK[AI0] Cancel FleetSnapshot #13602 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_CleanOrbit:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:24:594 STACK[AI0] TaskFailed Front clean orbit/ 4332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:24:629 STACK[AI0] Cancel Fleet mission without fleet Gameplay Fleet Mission 6044 131

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_Gameplay:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:24:629 STACK[AI0] TaskFailed Gameplay Fleet Mission 6044/ 131

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:24:848 STACKCancelling actions on Spica (784) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:25:217 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000137, [Empire0], system guid: 13753, contruction guid: 14770, resource name : EmpireMoney, buyout cost: 1797.696

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:25:217 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:25:979 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:25:979 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:25:979 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:25:979 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:25:979 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:25:979 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:26:000 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] TaskFailed Assign Hero/ 10303

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] TaskFailed Assign Hero/ 8676

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:001 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:26:017 STACK[Empire 3] OrderRetrofitShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:017 STACK[AI0] TaskFailed Retrofit : 13643/ 7455

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:017 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:096 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:26:096 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:26:096 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:26:096 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:28:315 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:28:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:783 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:29:117 STACK[AI0] Sync took 0.8060461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:29:117 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:30:398 STACK[AI0] TaskForce Cancel Guard System with motivation 0.2097927 for Front clean orbit with motivation 0.4195854

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:398 STACK[AI0] Unassign fleet 14606/5729 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:565 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:589 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACK[AI0] TaskFailed Assign Hero/ 10304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:589 STACK[AI0] TaskFailed Assign Hero/ 8677

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:731 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:30:732 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:732 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:732 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:30:842 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000139, Ticket: 0000011E, [Empire6], context guid: 1687, contruction guid: 13747

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:32:448 STACKCancelling actions on Primus (305) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:32:931 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:32:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:120 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:501 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:870 STACK[AI0] Sync took 0.9140522 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:33:870 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:34:802 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:34:802 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:231 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:231 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:231 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:231 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:231 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:231 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:232 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:253 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:253 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:253 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:254 STACK[AI0] TaskFailed Assign Hero/ 10305

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:254 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:255 STACK[AI0] TaskFailed Assign Hero/ 8678

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:255 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:337 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:35:337 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:337 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:337 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:35:453 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:586 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:619 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:37:536 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:37:565 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:37:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:450 STACK[AI0] Sync took 0.9060518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:38:450 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:39:836 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:836 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:836 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:836 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:836 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:836 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:867 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACK[AI0] TaskFailed Assign Hero/ 10306

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:868 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:921 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:922 STACK[AI0] TaskFailed Assign Hero/ 8680

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:922 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:39:952 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:39:952 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:952 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:39:952 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:40:183 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:40:184 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:167 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:42:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:733 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:065 STACK[AI0] Sync took 0.9070519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:43:066 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:44:348 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:348 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:348 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:348 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:349 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:349 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:371 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] TaskFailed Assign Hero/ 10307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] TaskFailed Assign Hero/ 8681

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:372 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:481 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:44:481 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:482 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:482 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:44:649 STACKBegin encounter simulation ignition 3304

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:45:887 STACKEnd encounter simulation ignition 3307

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:45:950 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:170 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:170 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:260 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:591 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:591 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:704 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:46:732 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:759 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:759 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:46:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:284 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:284 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:366 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:366 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:454 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:454 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:584 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:584 STACK[AI0] Sync took 0.9050518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:47:584 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:48:949 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:48:950 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:48:950 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:48:950 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:48:950 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:48:973 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:973 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:973 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:973 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:973 STACK[AI0] TaskFailed Assign Hero/ 10308

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:974 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:974 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:974 STACK[AI0] TaskFailed Assign Hero/ 8682

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:974 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:974 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:49:004 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:49:115 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:49:115 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:49:115 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:49:115 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:51:301 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:51:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:51:504 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:51:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:52:115 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:52:115 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:52:226 STACKCancelling actions on Spica (784) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:518 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:518 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:518 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:518 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:518 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:518 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:519 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:547 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACK[AI0] TaskFailed Assign Hero/ 10309

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:547 STACK[AI0] TaskFailed Assign Hero/ 8683

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:548 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:53:631 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:53:631 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:631 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:53:631 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:55:726 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:55:726 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:55:726 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:55:874 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:55:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:152 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#0000015F, [Empire2], InfluencedColonizedStarSystemGUID: 3632, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#3632'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #2, context: 'ColonizedStarSystem#3632'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:153 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:154 STACKCan't find network achievement: HORATIO_INVADE_HORATIO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventSystemGainedFromGroundBattle(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:58:038 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:58:348 STACK[AI0] Sync took 2.5221443 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:58:348 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:59:703 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:703 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:732 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:732 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:732 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:732 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:732 STACK[AI0] TaskFailed Assign Hero/ 10310

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:785 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:785 STACK[AI0] TaskFailed Assign Hero/ 8688

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:868 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:43:59:869 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:869 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:43:59:869 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:02:068 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:02:098 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:02:265 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:02:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:02:988 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:02:988 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:04:370 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:370 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:401 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] TaskFailed Assign Hero/ 10311

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] TaskFailed Assign Hero/ 8691

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:486 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:04:486 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:486 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:04:486 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:06:681 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:06:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:06:874 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:07:199 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:07:620 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:07:620 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:08:003 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:200 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:231 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:952 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:952 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:952 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:952 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:981 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:981 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] TaskFailed Assign Hero/ 10312

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] TaskFailed Assign Hero/ 8692

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:982 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:982 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:08:982 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:09:088 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:09:088 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:09:088 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:09:088 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:11:300 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:11:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:11:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:11:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:12:037 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:44:12:203 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:12:203 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:13:573 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:574 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:574 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:574 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:574 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:574 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:605 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:605 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:605 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:605 STACK[AI0] TaskFailed Assign Hero/ 10313

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:606 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:606 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:606 STACK[AI0] TaskFailed Assign Hero/ 8694

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:606 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:606 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:688 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:13:688 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:688 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:13:688 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:14:048 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:15:624 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:44:15:901 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:15:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:16:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:16:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:16:791 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:16:791 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:17:708 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:376 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:403 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:404 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:404 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:405 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:405 STACK[AI0] TaskFailed Assign Hero/ 10314

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:405 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:405 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:406 STACK[AI0] TaskFailed Assign Hero/ 8695

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:406 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:19:501 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:19:501 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:502 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:502 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:19:592 STACKBegin encounter simulation ignition 4368

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:005 STACKEnd encounter simulation ignition 4374

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:069 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:433 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:433 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:570 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:800 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:21:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:003 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:003 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:383 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:583 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:584 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:725 STACK[AI0] Sync took 0.9060518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:22:725 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:22:750 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:750 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:890 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:890 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:052 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:193 STACKCan't find network achievement: ATTACK_ALLY_WITH_PRIVATEERS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventFleetHasAttackedAnEnemy(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    AttackFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AttackFleetAction:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:241 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:23:283 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:23:403 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:23:449 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:24:081 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:082 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:082 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:082 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:082 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:082 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:106 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:106 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:106 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:106 STACK[AI0] TaskFailed Assign Hero/ 10315

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:107 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:107 STACK[AI0] TaskFailed Assign Hero/ 8696

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:107 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:107 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:135 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:44:24:217 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:24:217 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:217 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:24:218 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:26:408 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:26:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:633 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:27:325 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:27:326 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:28:685 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:685 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:685 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:685 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:685 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:685 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:713 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:713 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:713 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:713 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:713 STACK[AI0] TaskFailed Assign Hero/ 10316

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:713 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:714 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:714 STACK[AI0] TaskFailed Assign Hero/ 8697

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:714 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:714 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:821 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:821 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:821 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:28:932 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:41:102 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:41:102 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:41:149 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:41:332 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:41:386 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:41:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:42:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:42:321 STACK[AI0] Sync took 1.0130579 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:42:321 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:43:716 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:716 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:716 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:716 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:716 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:716 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:753 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] TaskFailed Assign Hero/ 10317

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] TaskFailed Assign Hero/ 8698

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:43:754 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:830 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:830 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:830 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:43:939 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:44:654 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:44:654 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:44:654 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:44:697 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#7819'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:44:44:848 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:44:882 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:45:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:45:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:45:731 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:45:731 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:47:147 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:147 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:172 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] TaskFailed Assign Hero/ 10318

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] TaskFailed Assign Hero/ 8699

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:47:351 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:351 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:351 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:47:458 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:49:635 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:49:635 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:49:838 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:49:864 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:50:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:50:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:50:749 STACK[AI0] Sync took 0.9050518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:50:750 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:53:168 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:168 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:168 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:168 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:168 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:168 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:229 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:439 STACKCancelling actions on Wasat (322) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:439 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:53:439 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:439 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:439 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:53:503 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:503 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:503 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:503 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[AI0] TaskFailed Assign Hero/ 10319

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[AI0] TaskFailed Assign Hero/ 8700

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:53:504 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:53:699 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:53:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:895 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:498 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:54:499 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:55:895 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:895 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:916 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] TaskFailed Assign Hero/ 10320

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] TaskFailed Assign Hero/ 8701

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:917 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:998 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:998 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:55:998 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:56:119 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:119 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:120 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:56:232 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:56:232 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:56:424 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:56:447 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:338 STACK[AI0] Sync took 0.9070519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:57:338 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:58:696 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:696 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:696 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:696 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:696 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:696 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:720 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACK[AI0] TaskFailed Assign Hero/ 10321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:720 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:779 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:779 STACK[AI0] TaskFailed Assign Hero/ 8703

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:831 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:44:58:831 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:831 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:58:831 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:44:59:418 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:59:418 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:028 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:01:054 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:549 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:919 STACK[AI0] Sync took 0.9060518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:01:919 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:03:313 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:313 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:313 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:313 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:313 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:313 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:334 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] TaskFailed Assign Hero/ 10322

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] TaskFailed Assign Hero/ 8704

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:03:336 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:431 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:431 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:431 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:03:527 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:05:728 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:05:728 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:05:934 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:05:964 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:06:131 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:06:435 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:06:850 STACK[AI0] Sync took 0.9050517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:06:850 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:08:245 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:245 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:269 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:269 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:269 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:269 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:269 STACK[AI0] TaskFailed Assign Hero/ 10323

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:270 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:270 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:270 STACK[AI0] TaskFailed Assign Hero/ 8705

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:270 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:351 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:08:351 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:351 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:08:351 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:10:551 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:10:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:10:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:11:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:11:471 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:11:471 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:12:882 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:882 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:12:913 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACK[AI0] TaskFailed Assign Hero/ 10324

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:913 STACK[AI0] TaskFailed Assign Hero/ 8706

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:914 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:13:047 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:13:048 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:13:048 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:13:048 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:15:082 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:219 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:250 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:251 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:15:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:755 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:16:088 STACK[AI0] Sync took 0.8060461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:16:089 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:18:657 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:657 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:685 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:685 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:685 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:685 STACK[AI0] TaskFailed Assign Hero/ 10325

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:686 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:686 STACK[AI0] TaskFailed Assign Hero/ 8708

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:686 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:18:848 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:18:849 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:849 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:18:849 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:21:053 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:21:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:21:248 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:21:580 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:21:967 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:21:967 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:23:329 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:329 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:330 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:330 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:330 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:330 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:352 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:352 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:352 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACK[AI0] TaskFailed Assign Hero/ 10326

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACK[AI0] TaskFailed Assign Hero/ 8709

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:353 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:462 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:23:463 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:463 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:463 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:23:506 STACKBegin encounter simulation ignition 6414

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:854 STACKEnd encounter simulation ignition 6418

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:914 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:299 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:299 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:396 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:768 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:25:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:804 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:804 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:983 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:324 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:324 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:438 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:439 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:549 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:549 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:665 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:26:665 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:27:915 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:28:059 STACKCan't find network achievement: ATTACK_ALLY_WITH_PRIVATEERS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventFleetHasAttackedAnEnemy(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    AttackFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AttackFleetAction:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:28:108 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:28:182 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:28:452 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:28:635 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:28:692 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:270 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:297 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACK[AI0] TaskFailed Assign Hero/ 10327

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:297 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:298 STACK[AI0] TaskFailed Assign Hero/ 8710

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:298 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:29:330 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:414 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:29:414 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:414 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:29:414 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:31:613 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:31:651 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:31:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:247 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:356 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:32:564 STACKCancelling actions on Lors (310) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:624 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:32:624 STACK[AI0] Sync took 1.0050575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:32:624 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:34:068 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:068 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:098 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:099 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:099 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:099 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:099 STACK[AI0] TaskFailed Assign Hero/ 10328

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:099 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:100 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:100 STACK[AI0] TaskFailed Assign Hero/ 8711

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:100 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:233 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:34:234 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:234 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:34:234 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:36:452 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:36:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:703 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:37:180 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:37:536 STACK[AI0] Sync took 1.1050632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:37:536 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:37:800 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:37:800 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:953 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:953 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:38:982 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:982 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:982 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:983 STACK[AI0] TaskFailed Assign Hero/ 10329

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:983 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:983 STACK[AI0] TaskFailed Assign Hero/ 8712

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:39:064 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:39:064 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:39:064 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:39:064 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:41:262 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:41:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:41:453 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:41:813 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:42:151 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:42:151 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:43:533 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:533 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:533 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:533 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:533 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:533 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:569 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:569 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:570 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:570 STACK[AI0] TaskFailed Assign Hero/ 10330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:570 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:639 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:640 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:640 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:640 STACK[AI0] TaskFailed Assign Hero/ 8714

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:640 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:714 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:43:714 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:714 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:43:714 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:45:879 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:45:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:071 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:102 STACKThe property GroundBattlePopulationToManpowerPermanentConversionRate doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:45:46:102 STACKCannot find the ExtendedGuiElement 'GroundBattlePopulationToManpowerPermanentConversionRate'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:45:47:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:48:102 STACK[AI0] Sync took 2.2231272 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:48:102 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:49:519 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:519 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:545 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] TaskFailed Assign Hero/ 10331

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] TaskFailed Assign Hero/ 8715

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:702 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:702 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:702 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:49:816 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:52:189 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:45:52:212 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:52:212 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:52:428 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:52:453 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:52:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:52:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:53:314 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:53:314 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:54:714 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:714 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:714 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:714 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:714 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:715 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:715 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:744 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:744 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:744 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACK[AI0] TaskFailed Assign Hero/ 10332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACK[AI0] TaskFailed Assign Hero/ 8716

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:745 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:54:912 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:912 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:54:912 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:45:55:020 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:45:58:069 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:45:58:217 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:46:00:092 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:136 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:00:136 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:00:324 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:00:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:493 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:892 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:01:227 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:01:227 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:02:645 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:645 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:645 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:645 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:645 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:646 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:646 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:646 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:646 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:646 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:660 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:660 STACK[AI0] TaskFailed Assign Hero/ 10333

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:660 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:660 STACK[AI0] TaskFailed Assign Hero/ 8717

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:02:740 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:740 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:740 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:02:840 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:03:328 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000001AE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:03:377 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:03:377 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:03:539 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:03:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:03:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:04:028 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:04:359 STACK[AI0] Sync took 0.8100464 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:04:359 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:05:758 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:758 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:778 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:779 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:779 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:779 STACK[AI0] TaskFailed Assign Hero/ 10334

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:780 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:780 STACK[AI0] TaskFailed Assign Hero/ 8718

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:780 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:860 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:860 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:860 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:05:957 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:07:708 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:07:776 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:07:777 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:07:978 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:08:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:08:124 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:08:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:08:775 STACK[AI0] Sync took 0.8070462 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:08:775 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:09:111 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:090 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:090 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:111 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:111 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:111 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:111 STACK[AI0] TaskFailed Assign Hero/ 10335

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:112 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:112 STACK[AI0] TaskFailed Assign Hero/ 8719

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:112 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:10:276 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:10:276 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:277 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:10:277 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:12:492 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:12:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:12:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:12:925 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:13:291 STACK[AI0] Sync took 0.804046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:13:291 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:14:676 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:676 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:676 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:677 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:677 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:677 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:706 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:707 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:750 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] TaskFailed Assign Hero/ 10336

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] TaskFailed Assign Hero/ 8720

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:751 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:789 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:14:790 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:790 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:14:790 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:15:313 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:15:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:16:459 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:17:008 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:17:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:17:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:17:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:17:925 STACK[AI0] Sync took 0.9140522 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:17:925 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:20:577 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:577 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:577 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:577 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:577 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:578 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:578 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:593 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:593 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:593 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACK[AI0] TaskFailed Assign Hero/ 10337

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACK[AI0] TaskFailed Assign Hero/ 8721

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:594 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:674 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:674 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:674 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:20:777 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:777 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:20:875 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:20:875 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:21:090 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:21:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:21:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:21:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:21:891 STACK[AI0] Sync took 0.8050461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:21:892 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:23:278 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:278 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:278 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:278 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:278 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:278 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:293 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACK[AI0] TaskFailed Assign Hero/ 10338

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:293 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:294 STACK[AI0] TaskFailed Assign Hero/ 8722

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:294 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:294 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:392 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:392 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:393 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:23:506 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:28:065 STACKTrying to add the garrison 'Hangar#11883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:46:28:117 STACKTrying to add the garrison 'Hangar#11883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:46:28:118 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:28:118 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:28:329 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:28:412 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:28:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:28:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:29:321 STACK[AI0] Sync took 1.0070576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:29:322 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:30:750 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:750 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:751 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:751 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:751 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:751 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:751 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:778 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:778 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACK[AI0] TaskFailed Assign Hero/ 10339

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACK[AI0] TaskFailed Assign Hero/ 8723

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:779 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:930 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:931 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:30:931 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:31:045 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:38:835 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:38:875 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:38:876 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:39:059 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:39:075 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:39:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:39:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:39:793 STACK[AI0] Sync took 0.7050403 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:39:793 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:41:217 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:218 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:244 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:244 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:244 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:245 STACK[AI0] TaskFailed Assign Hero/ 10340

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:245 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:245 STACK[AI0] TaskFailed Assign Hero/ 8724

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:384 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:384 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:384 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:41:488 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:49:744 STACKTrying to add the garrison 'Hangar#11883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:46:49:797 STACKTrying to add the garrison 'Hangar#11883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:46:49:832 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:49:832 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:50:029 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:50:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:50:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:50:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:50:947 STACK[AI0] Sync took 0.910052 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:50:947 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:52:231 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:231 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:267 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACK[AI0] TaskFailed Assign Hero/ 10341

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:267 STACK[AI0] TaskFailed Assign Hero/ 8725

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:336 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:337 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:337 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:46:52:434 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:46:53:784 STACKCancelling actions on Nerod (95) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:02:675 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:02:675 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:02:775 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:02:833 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:03:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:04:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:05:062 STACK[AI0] Sync took 2.3341335 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:05:062 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:06:430 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:430 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:431 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:431 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:431 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:431 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:431 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:463 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACK[AI0] TaskFailed Assign Hero/ 10342

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:463 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:464 STACK[AI0] TaskFailed Assign Hero/ 8726

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:464 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:532 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:532 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:532 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:06:667 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:34:427 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:34:427 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:34:652 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:34:677 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:34:858 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:35:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:35:548 STACK[AI0] Sync took 0.9060519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:35:548 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:36:824 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:824 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:824 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:825 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:825 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:825 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:847 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] TaskFailed Assign Hero/ 10343

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] TaskFailed Assign Hero/ 8727

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:847 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:941 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:941 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:36:942 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:47:37:042 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:47:43:519 STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:47:43:519 STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:47:43:519 STACKCaching reflection information for target class 'AgePrimitiveCurvedLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:47:43:519 STACKCaching reflection information for target class 'AgePrimitiveCurvedLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomacyScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:47:43:519 STACKCaching reflection information for target class 'AgePrimitiveCurvedLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

14:48:04:345 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:48:18:545 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:18:545 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:18:741 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:18:769 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:18:933 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:19:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:19:648 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:19:649 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:21:043 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:043 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:043 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:043 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:043 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:043 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:067 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACK[AI0] TaskFailed Assign Hero/ 10344

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:067 STACK[AI0] TaskFailed Assign Hero/ 8728

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:068 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:178 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:178 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:178 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:21:261 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:38:531 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:38:531 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:38:729 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:38:758 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:38:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:516 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:39:516 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 160)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:40:827 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:827 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:40:851 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] TaskFailed Assign Hero/ 10345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] TaskFailed Assign Hero/ 8729

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:40:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:41:027 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:41:027 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:41:027 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:48:41:130 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:48:47:680 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:725 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:748 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:748 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:748 STACKDisposing #14673 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:964 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001BC, [Empire1], Entity index: 5654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:989 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:113 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKDisposing ServerEncounter 14739

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKDisposing ServerEncounter 14740

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKDisposing ServerEncounter 14773

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKDisposing ServerEncounter 14777

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKDisposing ServerEncounter 14779

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:296 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:322 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:490 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:557 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:684 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001BD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:973 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:48:974 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:616 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:51:617 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.06 Politics02 = 0.01 Politics03 = 0.24 Politics04 = 0.03 Politics05 = 0.01 Politics06 = 0.65 Politics00 = 0.00 TOTAL_SCORE = 42233.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:422 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:422 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:423 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:423 STACKCould not retrieve Constructible

    Construction:get_ConstructibleElement()
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:423 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.02 Politics03 = 0.10 Politics04 = 0.00 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 3991.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:52:423 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001C0, Ticket: 000001EB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:248 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:248 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:248 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.39 Politics02 = 0.03 Politics03 = 0.10 Politics04 = 0.04 Politics05 = 0.00 Politics06 = 0.44 Politics00 = 0.00 TOTAL_SCORE = 2123.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:829 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.03 Politics02 = 0.01 Politics03 = 0.17 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.71 Politics00 = 0.00 TOTAL_SCORE = 1022.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:829 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#000001C1, [Empire1], ColonizeStarSystemGUID: 13469, ColonyShipGUID: 14805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:829 STACK[Colo] [Empire#1] System Zozmanos (13469) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:829 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #1, context: 'ColonizedStarSystem#13469'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:829 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'ColonizedStarSystem#13469'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:55:749 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.18 Politics03 = 0.20 Politics04 = 0.02 Politics05 = 0.02 Politics06 = 0.51 Politics00 = 0.00 TOTAL_SCORE = 2184.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.06 Politics04 = 0.00 Politics05 = 0.65 Politics06 = 0.26 Politics00 = 0.00 TOTAL_SCORE = 31.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[Order] OrderDecolonize::DepartmentOfTheInterior/OrderDecolonize#000001C2, [Empire1], ColonizeStarSystemGUID: 12997, ColonyShipGUID: 14808

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[Colo] [Empire#1] System Placidus (12997) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #1, context: 'ColonizedStarSystem#12997'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:071 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'ColonizedStarSystem#12997'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:117 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:117 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:405 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:406 STACK[ChatMessage] RECV: l:/_turn/161 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:737 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001C3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:56:885 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001C4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:172 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:306 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:326 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:346 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:346 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:346 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:398 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:398 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:398 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:398 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:399 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:399 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:288 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:288 STACK[ChatMessage] RECV: l:/_turn/161 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:315 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:358 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:02:996 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 18 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:023 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001CC, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:103 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000001CD, [Empire11], GUID = 14814, ShipDesigns = MFPrimitiveSmallAttackStrong x 3, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:155 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001CE, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1132.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:223 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:241 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D0, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:276 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D1, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:365 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000001D2, [Empire18], GUID = 14815, ShipDesigns = MFPiratesSmallAttackStrong x 3, MFPiratesMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:423 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D3, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1430.8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:523 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:523 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:03:658 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:10:055 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:10:074 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:10:105 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:10:154 STACK[AI0] Sync took 6.5073722 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:10:154 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:10:181 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:10:181 STACK[AI0] TaskFailed Create taskforce 7 TaskForce/ 8186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:10:181 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:10:181 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:10:208 STACK[AI0] Cancel Fleet mission without fleet Gameplay Fleet Mission 14253 273

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_Gameplay:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:10:208 STACK[AI0] TaskFailed Gameplay Fleet Mission 14253/ 273

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:372 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:410 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:411 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:411 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:439 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:439 STACK[AI0] Could not find Fleet#14801 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:726 STACK[AI0] TaskForce Cancel Front Intercept Fleet with motivation 0 for Front Intercept Fleet with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:726 STACK[AI0] Unassign fleet 14685/10281 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:841 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:841 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:11:841 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:260 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:261 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:366 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:366 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:12:366 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:13:381 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:507 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:13:648 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:14:485 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:14:557 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:14:626 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:041 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001E8, Ticket: 00000201, [Empire3], ShipGUIDs: 14530 5328 4975 8654 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 14826

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:074 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:074 STACK[AI0] TaskFailed Assign Hero/ 7140

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:210 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:360 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001EC, Ticket: 00000207, [Empire4], ShipGUIDs: 14760 , HeroGUID: 0, Position: NodeIndex:95, FleetGUID: 14827

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:556 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:757 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:757 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:785 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001F4, Ticket: 00000211, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:082 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:082 STACK[AI0] TaskFailed Assign Hero/ 10361

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:286 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000001FA, Ticket: 00000218, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:356 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FB, Ticket: 00000219, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:468 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000001FC, Ticket: 0000021A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:535 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FD, Ticket: 0000021B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:643 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:643 STACK[AI0] TaskFailed Assign Hero/ 8737

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:643 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:678 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FF, Ticket: 0000021E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:741 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000200, Ticket: 0000021F, [Empire3]: Distressed Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:807 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000201, Ticket: 00000220, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:876 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000202, Ticket: 00000221, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:010 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000203, Ticket: 00000222, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary20, ConstructionGameEntityGUID: 14848, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:090 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000204, Ticket: 00000223, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:144 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000205, Ticket: 00000224, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:298 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000206, Ticket: 00000225, [Empire4], ShipGUIDs: 14426 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 14853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:357 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000207, Ticket: 00000226, [Empire4], system guid: 3927, contruction guid: 14761, resource name : EmpireMoney, buyout cost: 4045.974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:357 STACKThe construction 14761 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:411 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000208, Ticket: 00000227, [Empire4], system guid: 12098, contruction guid: 14753, resource name : EmpireMoney, buyout cost: 1375.193

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:411 STACKThe construction 14753 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:460 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000209, Ticket: 00000228, [Empire4], system guid: 10156, contruction guid: 14751, resource name : EmpireMoney, buyout cost: 2281.787

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:460 STACKThe construction 14751 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:696 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000020C, Ticket: 0000022B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:937 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000020E, Ticket: 0000022D, [Empire4], context guid: 3182, contruction guid: 14727

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:18:015 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000020F, Ticket: 0000022E, [Empire4], context guid: 5371, contruction guid: 14757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:18:103 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000210, Ticket: 0000022F, [Empire4], context guid: 5926, contruction guid: 14733

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:18:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:18:309 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:309 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:309 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:309 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:309 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:310 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:18:310 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:49:19:345 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:346 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:346 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:776 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:776 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:776 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:188 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000022C, [Empire1]: System #1008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:252 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000022D, [Empire1]: System #7736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:374 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000022E, [Empire1]: System #9616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:437 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000022F, [Empire1]: System #6271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:489 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000230, [Empire1]: System #7039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:553 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000231, [Empire1]: System #8682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:601 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000232, [Empire1]: System #11164

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:796 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000233, [Empire1]: System #13686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:851 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000234, [Empire1]: System #13902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:899 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000235, [Empire1]: System #13888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:21:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000236, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:138 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000238, [Empire1]: System #1008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:197 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000239, [Empire1]: System #7736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:313 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023A, [Empire1]: System #9616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:373 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023B, [Empire1]: System #6271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:423 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023C, [Empire1]: System #7039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:479 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023D, [Empire1]: System #8682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:532 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023E, [Empire1]: System #11164

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:641 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000023F, [Empire1]: System #13686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:689 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000240, [Empire1]: System #13902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:739 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000241, [Empire1]: System #13888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:790 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000242, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:22:975 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:23:294 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:23:617 STACK[AI0] Sync took 9.0005148 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:23:618 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:24:003 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000247, [Empire2], Entity index: 3898

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:044 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000248, [Empire2], Entity index: 3896

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000249, [Empire2], Entity index: 3894

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:139 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024A, [Empire3], Entity index: 2124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:344 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024D, [Empire4], Entity index: 2655

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:391 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024E, [Empire4], Entity index: 2654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:438 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000024F, [Empire4], Entity index: 2653

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:478 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000250, [Empire4], Entity index: 2652

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:525 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000251, [Empire21], Entity index: 7322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000252, [Empire21], Entity index: 7321

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:625 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000253, [Empire21], Entity index: 7320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:673 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000254, [Empire21], Entity index: 7319

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:743 STACK[AI0] Unassign fleet 14685/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:24:793 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:911 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:938 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:286 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:286 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:286 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:390 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:546 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:574 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:574 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:574 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:575 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:575 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:596 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:596 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:596 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:596 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:644 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:645 STACK[AI0] TaskFailed Assign Hero/ 10372

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:645 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:698 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000260, Ticket: 00000257, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:763 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000261, Ticket: 00000258, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:25:763 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:25:763 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:763 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:763 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:25:824 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000262, Ticket: 00000259, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:005 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:005 STACK[AI0] TaskFailed Assign Hero/ 8743

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:005 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:029 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000266, Ticket: 0000025E, [Empire2], ShipsGUID: 11136,7087,8650,6697,6900,8015,12967,8119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:398 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000269, Ticket: 00000261, [Empire2], ShipsGUID: 11485,4348,4475,8486,7005,6693,13659,14172

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:537 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000026B, Ticket: 00000263, [Empire3], ShipsGUID: 12839,14108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:558 STACK[Empire 3] OrderRetrofitShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:558 STACK[AI0] TaskFailed Retrofit : 14826/ 7477

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRetrofitShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:559 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:559 STACK[AI0] TaskFailed Assign Hero/ 7479

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:559 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:741 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000026E, Ticket: 00000268, [Empire4], ShipGUIDs: 14192 , HeroGUID: 0, Position: NodeIndex:122, FleetGUID: 14862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:805 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000026F, Ticket: 00000269, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:858 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000270, Ticket: 0000026A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:057 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000271, Ticket: 0000026B, [Empire4], context guid: 2731, contruction guid: 14361

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:146 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000272, Ticket: 0000026C, [Empire4], context guid: 2731, contruction guid: 14365

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:373 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000273, Ticket: 0000026D, [Empire4], context guid: 6155, contruction guid: 14357

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:466 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000274, Ticket: 0000026E, [Empire4], context guid: 6155, contruction guid: 14359

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:28:057 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:28:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:28:395 STACKCancelling actions on Circini (511) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:28:556 STACKCancelling actions on Cran (574) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:28:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:29:271 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:29:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027F, [Empire1], Entity index: 5758

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:29:580 STACK[AI0] Sync took 1.6000915 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:29:580 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:29:580 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8470

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:29:580 STACK[AI0] TaskFailed Return to base for upgrade/ 8470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:30:126 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000284, [Empire3], Entity index: 2132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:30:407 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000286, [Empire4], Entity index: 2660

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:30:977 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000287, [Empire4], Entity index: 2663

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:31:480 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:506 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:506 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:556 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:579 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:606 STACK[AI0] Could not find Fleet#14318 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:967 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:967 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:31:967 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:355 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:356 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:356 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:388 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACK[AI0] TaskFailed Assign Hero/ 10378

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:389 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:454 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:454 STACK[AI0] TaskFailed Assign Hero/ 8440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:455 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:490 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:32:490 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:490 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:490 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:32:618 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:618 STACK[AI0] TaskFailed Assign Hero/ 7482

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:618 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:34:674 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:34:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:34:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:35:179 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:35:468 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:35:468 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:35:922 STACKBegin encounter simulation ignition 15042

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:230 STACKEnd encounter simulation ignition 15045

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:330 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:331 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000294, [Empire4], Entity index: 2669

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:492 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:492 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:492 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:542 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:542 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:642 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:909 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:909 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:37:943 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] TaskFailed Assign Hero/ 8747

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] TaskFailed Assign Hero/ 7487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:063 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:063 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:092 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:38:092 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:38:092 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:38:092 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:38:395 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:395 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:395 STACKBegin encounter simulation ignition 15075

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:532 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002A0, Ticket: 00000295, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:39:683 STACKEnd encounter simulation ignition 15079

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:39:760 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:093 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:093 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:360 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:360 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:394 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:40:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:493 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:494 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:670 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:40:856 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:172 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000002B2, [Empire1], ShipsGUID: 10293,14083

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:287 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:287 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:397 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:766 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:927 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:927 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:967 STACK[AI0] Sync took 1.6020917 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:41:967 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:42:051 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:42:051 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:42:180 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:42:180 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:42:339 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:108 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:108 STACK[AI0] Unassign fleet 14853/5961 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:176 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002BE, [Empire4], Entity index: 2673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:242 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:242 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:276 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:276 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:276 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:308 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002BF, Ticket: 000002B1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:375 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002C0, Ticket: 000002B2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:375 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:43:375 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:375 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:375 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:43:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002C1, Ticket: 000002B3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACK[AI0] TaskFailed Assign Hero/ 8748

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACK[AI0] TaskFailed Assign Hero/ 7489

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:43:475 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:45:594 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:45:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:45:873 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:46:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:46:296 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002C2, [Empire3], Entity index: 2136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:46:591 STACK[AI0] Sync took 1.0040574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:46:591 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:47:688 STACK[AI0] Unassign fleet 10656/4344 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:709 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:737 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:737 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:737 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:737 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:737 STACK[AI0] TaskFailed Assign Hero/ 8749

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:737 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:875 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:47:875 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:875 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:47:875 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:50:077 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:50:106 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:50:256 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:50:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:50:799 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:50:799 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:51:255 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:972 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:51:994 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACK[AI0] TaskFailed Assign Hero/ 8750

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:51:994 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:52:092 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:52:092 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:52:092 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:52:092 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:54:287 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:54:303 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:627 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:975 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:54:976 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:56:187 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:188 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:207 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:207 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:207 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:207 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:207 STACK[AI0] TaskFailed Assign Hero/ 8751

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:207 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:392 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:56:392 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:392 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:56:392 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:49:58:586 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:58:602 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:58:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:58:920 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:59:285 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:49:59:286 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:00:504 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:504 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:505 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:505 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:505 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:505 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:522 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:522 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:522 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:522 STACK[AI0] TaskFailed Assign Hero/ 8752

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:685 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:00:685 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:685 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:00:685 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:02:885 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:02:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:03:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:03:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:03:586 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:03:586 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:04:802 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:802 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:803 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:803 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:803 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:819 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:820 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:820 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:820 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:820 STACK[AI0] TaskFailed Assign Hero/ 8753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:820 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:985 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:04:985 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:985 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:04:985 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:07:186 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:07:204 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:07:307 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:07:588 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:07:887 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:07:887 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:08:963 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:963 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:963 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:964 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:08:993 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:08:993 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:08:993 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:08:993 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:09:022 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:022 STACK[AI0] TaskFailed Assign Hero/ 8754

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:022 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:077 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:09:077 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:09:077 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:09:077 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:11:291 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:11:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:11:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:11:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:12:093 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:12:093 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:13:288 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:288 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:308 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:309 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:309 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:309 STACK[AI0] TaskFailed Assign Hero/ 8755

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:13:388 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:13:388 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:388 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:13:388 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:15:578 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:15:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:15:756 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:16:009 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:16:293 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:16:294 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:17:466 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:466 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:505 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:505 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:505 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:505 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:505 STACK[AI0] TaskFailed Assign Hero/ 8756

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:505 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:17:506 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:576 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:17:576 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:576 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:17:576 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:19:791 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:19:824 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:20:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:20:308 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:20:609 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:20:609 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:21:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:675 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:708 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACK[AI0] TaskFailed Assign Hero/ 8757

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:708 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:807 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:21:807 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:807 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:21:807 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:23:999 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:24:024 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:791 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:24:791 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:25:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:25:975 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:26:006 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACK[AI0] TaskFailed Assign Hero/ 8758

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:006 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:26:106 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:26:106 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:26:106 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:26:106 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:28:309 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:28:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:28:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:28:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:193 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:29:193 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:30:393 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:393 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:425 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:425 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:425 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:425 STACK[AI0] TaskFailed Assign Hero/ 8759

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:491 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:30:491 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:492 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:30:492 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:32:692 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:32:726 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:32:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:33:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:33:702 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:33:702 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:34:930 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:930 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:34:946 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:34:946 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:34:947 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:34:947 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:34:947 STACK[AI0] TaskFailed Assign Hero/ 8760

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:34:947 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:35:097 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:35:097 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:35:097 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:35:097 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:37:296 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:37:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:37:416 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:37:589 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:37:998 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:37:998 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:39:228 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:228 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:228 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:228 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:228 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:228 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:229 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:248 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:248 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:248 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:248 STACK[AI0] TaskFailed Assign Hero/ 8761

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:39:404 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:39:404 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:404 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:39:404 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:41:625 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:41:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:41:859 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:42:277 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:42:609 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:42:609 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:43:792 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:792 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:826 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACK[AI0] TaskFailed Assign Hero/ 8762

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:43:826 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:925 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:43:925 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:925 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:43:925 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:46:618 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:50:46:618 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:46:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:46:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:47:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:47:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:47:445 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:47:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:48:027 STACK[AI0] Sync took 1.9011087 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:48:027 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:52:850 STACK[ChatMessage] RECV: l:/_turn/161 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:52:850 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:52:850 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:52:850 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:850 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.ComputeDefenseZoneImportanceFor (Amplitude.AI.Core.Brain.Strategic.Data.Front front) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:ComputeDefenseZoneImportanceFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:851 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:52:925 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:925 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACK[AI0] TaskFailed Assign Hero/ 8763

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:926 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:058 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:55:092 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:096 STACK[AI0] Sync took 1.0060575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:56:096 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:57:358 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:358 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:392 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:393 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:393 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:393 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:393 STACK[AI0] TaskFailed Assign Hero/ 8764

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:393 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:57:491 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:57:491 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:491 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:57:491 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:59:696 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:50:59:726 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:574 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:00:574 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:01:676 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:676 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:708 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:708 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:709 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:709 STACK[AI0] TaskFailed Assign Hero/ 8765

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:01:874 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:01:874 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:874 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:01:874 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:04:075 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:04:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:04:309 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:04:592 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:04:893 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:04:893 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:05:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:05:992 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:06:025 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:025 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:025 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:025 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:025 STACK[AI0] TaskFailed Assign Hero/ 8766

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:025 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:191 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:06:191 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:06:191 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:06:191 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:07:508 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:508 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:508 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:774 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000002D3, [Empire2], InfluencedColonizedStarSystemGUID: 12236, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:774 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemFromLostStateToColony(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:774 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#12236'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #2, context: 'ColonizedStarSystem#12236'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACKCan't find network achievement: HORATIO_INVADE_HORATIO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventSystemGainedFromGroundBattle(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:08:775 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:08:914 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:257 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:575 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:875 STACK[AI0] Sync took 1.5000858 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:09:875 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:10:775 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.95

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:10:775 STACK[AI0] Unassign fleet 14145/8571 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:141 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:174 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACK[AI0] TaskFailed Assign Hero/ 8775

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:11:174 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:273 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:11:274 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:274 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:11:274 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:13:475 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:13:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:13:709 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:14:027 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:14:291 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:14:292 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:15:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:491 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:524 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:525 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:525 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:525 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:525 STACK[AI0] TaskFailed Assign Hero/ 8781

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:525 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:691 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:15:691 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:691 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:15:691 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:17:892 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:17:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:125 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:442 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:775 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:18:776 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:19:875 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:876 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:19:909 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:19:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:19:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:19:909 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:19:909 STACK[AI0] TaskFailed Assign Hero/ 8784

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:19:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:20:075 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:20:075 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:20:075 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:20:075 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:20:541 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:20:541 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:20:541 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000002D8, [Empire2], InfluencedColonizedStarSystemGUID: 4362, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#4362'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:848 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #2, context: 'ColonizedStarSystem#4362'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:849 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:849 STACKCan't find network achievement: HORATIO_INVADE_HORATIO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventSystemGainedFromGroundBattle(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:327 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:22:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:23:175 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:23:175 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:23:642 STACK[AI0] Unassign fleet 14145/8591 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Data.Front:Release()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:GenerateSmartFront()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:23:642 STACK[AI0] Unassign fleet 14145/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Data.Front:Release()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:GenerateSmartFront()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:376 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:408 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:408 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:408 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:408 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:408 STACK[AI0] TaskFailed Assign Hero/ 8787

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:408 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:475 STACK[AI0] [MainState] Some gameplay features (encounter or ground battle) must be processed.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:24:475 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:475 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:24:475 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:26:675 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:26:708 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:26:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:27:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:27:475 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:27:475 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:27:942 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:27:942 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:27:942 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:019 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000002DD, [Empire2], InfluencedColonizedStarSystemGUID: 3802, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:019 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACKCannot add a null simulation object, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TransferImprovementsToOtherSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#3802'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #2, context: 'ColonizedStarSystem#3802'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACKCan't find network achievement: HORATIO_INVADE_HORATIO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventSystemGainedFromGroundBattle(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:020 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:29:020 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:020 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:021 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:29:458 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:458 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:458 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:458 STACK[AI0] TaskFailed Assign Hero/ 8790

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:30:891 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:30:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:31:124 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:31:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:31:773 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:31:773 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:32:590 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.8944538

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:590 STACK[AI0] Unassign fleet 14145/8785 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:956 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:32:989 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:989 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:990 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:990 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:33:058 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:33:058 STACK[AI0] TaskFailed Assign Hero/ 8797

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:33:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:33:090 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:33:090 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:33:090 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:33:090 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:35:291 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:35:325 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:35:524 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:35:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:36:194 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:36:194 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:37:123 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002E1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:486 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:37:486 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:486 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:487 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:487 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:487 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:37:756 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:756 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:756 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:756 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:756 STACK[AI0] TaskFailed Assign Hero/ 8800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:756 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:37:999 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E8, [Empire0], Entity index: 1866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:38:073 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E9, [Empire0], Entity index: 1847

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:39:688 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:39:713 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:39:879 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:40:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:40:580 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:40:580 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:41:708 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:708 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:709 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:709 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:709 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:709 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:709 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:736 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:736 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:736 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:736 STACK[AI0] TaskFailed Assign Hero/ 8822

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:41:886 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:41:886 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:886 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:41:886 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:44:102 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:44:122 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:44:271 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:44:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:44:886 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:44:886 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:46:008 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:008 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:036 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:036 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:036 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:036 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:036 STACK[AI0] TaskFailed Assign Hero/ 8823

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:036 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:185 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:46:185 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:185 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:46:185 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:48:387 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:48:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:48:570 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:48:853 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:49:203 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:49:203 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:50:418 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:418 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:419 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:419 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:419 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:419 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:419 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:439 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:440 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:440 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:440 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:440 STACK[AI0] TaskFailed Assign Hero/ 8824

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:440 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:589 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:50:589 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:589 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:50:589 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:52:794 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:52:822 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:53:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:53:587 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:53:587 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:54:810 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:810 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:811 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:811 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:811 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:811 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:836 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:836 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:836 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:836 STACK[AI0] TaskFailed Assign Hero/ 8825

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:987 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:987 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:54:987 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:55:087 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:57:194 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:57:195 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:57:390 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:57:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:57:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:57:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:58:187 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:58:187 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:58:503 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:58:637 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:58:668 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:409 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:409 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:410 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:410 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:437 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:437 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:437 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:437 STACK[AI0] TaskFailed Assign Hero/ 8826

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:587 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:51:59:587 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:587 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:51:59:587 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:01:804 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:01:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:02:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:02:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:02:693 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:02:693 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:03:787 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:787 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:810 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:810 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:810 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:810 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:810 STACK[AI0] TaskFailed Assign Hero/ 8828

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:810 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:887 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:03:887 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:887 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:03:887 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:06:104 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:06:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:337 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:888 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:06:888 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:08:004 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:004 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:029 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:029 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:029 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:029 STACK[AI0] TaskFailed Assign Hero/ 8829

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:175 STACKBegin encounter simulation ignition 20240

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:213 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:08:213 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:213 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:08:213 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:09:554 STACKEnd encounter simulation ignition 20246

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:09:610 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:09:938 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:09:938 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:035 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:389 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:389 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:454 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:10:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:621 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:621 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:787 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:787 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:922 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:10:922 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:087 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:213 STACKCan't find network achievement: ATTACK_ALLY_WITH_PRIVATEERS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventFleetHasAttackedAnEnemy(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    AttackFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AttackFleetAction:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:266 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:11:316 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:11:470 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:850 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:11:901 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:12:056 STACK[AI0] Sync took 1.6000916 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:12:056 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:13:143 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:143 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:169 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACK[AI0] TaskFailed Assign Hero/ 8830

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:170 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:339 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:13:339 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:339 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:13:339 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:15:535 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:15:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:15:705 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:16:003 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:16:335 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:16:335 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:17:569 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:569 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:570 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:591 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:591 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:591 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:591 STACK[AI0] TaskFailed Assign Hero/ 8832

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:739 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:17:739 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:739 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:739 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:17:942 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:21:254 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000305, [Empire0], ShipGUIDs: 14771 , HeroGUID: 0, Position: NodeIndex:57, FleetGUID: 14886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:254 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:21:254 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:21:448 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:21:464 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:564 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:802 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:22:138 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:22:138 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:23:240 STACKTrying to add the garrison 'Hangar#13754' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:52:23:291 STACKTrying to add the garrison 'Hangar#13754' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:52:23:354 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:354 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:385 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:385 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:385 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:385 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:386 STACK[AI0] TaskFailed Assign Hero/ 8833

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:386 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:557 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:23:557 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:557 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:23:557 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:25:753 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:25:787 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:25:952 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:26:286 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:26:539 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:26:540 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:27:677 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:677 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:677 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:677 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:678 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:712 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:712 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:712 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:712 STACK[AI0] TaskFailed Assign Hero/ 8835

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:845 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:27:845 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:845 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:27:845 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:28:046 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:28:540 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:28:631 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:28:631 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:28:631 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:28:722 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000308, [Empire0], Entity index: 1937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:28:768 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:28:813 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:28:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:29:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:29:570 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:29:570 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:30:774 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:774 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:774 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:774 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:775 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:802 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:802 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:802 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:802 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:802 STACK[AI0] TaskFailed Assign Hero/ 8836

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:802 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:952 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:952 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:30:952 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:31:052 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:33:242 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Idrus I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:52:34:578 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Idrus II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:52:35:229 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Idrus III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:52:36:381 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Idrus IV

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:52:43:600 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:43:600 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:43:647 STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationCuriosityDiscovered:GetImage()
    NotificationWindow:Refresh()
    CuriosityDiscoveredNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:52:43:763 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:43:780 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:43:880 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:44:071 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:44:465 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:44:465 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:45:731 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:731 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:732 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:732 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:732 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:732 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:732 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:749 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:749 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:750 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:750 STACK[AI0] TaskFailed Assign Hero/ 8837

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:864 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:865 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:865 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:45:964 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:50:022 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:52:50:071 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:52:50:071 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:50:071 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:50:286 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:50:309 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:50:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:50:753 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:51:075 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:51:075 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:52:286 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:286 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:308 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:309 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:309 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:309 STACK[AI0] TaskFailed Assign Hero/ 8838

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:485 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:485 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:485 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:52:585 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:55:484 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000030B, [Empire0], Entity index: 1940

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:55:484 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:55:485 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:55:674 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:55:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:55:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:56:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:56:468 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:56:468 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:52:57:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:605 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:606 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:606 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:606 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:635 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:635 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:635 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:635 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:635 STACK[AI0] TaskFailed Assign Hero/ 8839

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:635 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:783 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:783 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:783 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:52:57:883 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:00:169 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:00:169 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:00:370 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:00:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:00:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:00:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:01:171 STACK[AI0] Sync took 0.8050461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:01:171 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:02:371 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:371 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:372 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:372 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:372 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:372 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:403 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:403 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:403 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:403 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:403 STACK[AI0] TaskFailed Assign Hero/ 8840

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:403 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:02:471 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:02:471 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:471 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:471 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:02:686 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:04:203 STACKCancelling actions on Llekim (71) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:04:377 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:Fleet_VisibleEntitySeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnSeeEntity(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVision(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:53:04:377 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:04:377 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:04:587 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:04:622 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:04:821 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:05:122 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:05:388 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:05:388 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:06:588 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:588 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:589 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:620 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:621 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:621 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:621 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:621 STACK[AI0] TaskFailed Assign Hero/ 8841

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:621 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:06:787 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:06:787 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:787 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:787 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:06:987 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:14:903 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:14:903 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:15:103 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:15:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:338 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:986 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:15:986 STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:16:236 STACKCancelling actions on Volans (108) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:203 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:236 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:236 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:236 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:236 STACK[AI0] TaskFailed Assign Hero/ 8842

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:17:403 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:403 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:403 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:17:502 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:33:382 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:33:382 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:33:598 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:33:707 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:33:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:34:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:34:604 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:34:604 STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:35:801 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:801 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:802 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:802 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:802 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:802 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:835 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:835 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:836 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:836 STACK[AI0] TaskFailed Assign Hero/ 8843

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:902 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:902 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:35:902 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:36:005 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:37:149 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:37:149 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:37:368 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:37:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:37:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:37:920 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:38:204 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:38:204 STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:39:286 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:286 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:287 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:287 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:287 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:287 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:287 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:319 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:319 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:319 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:319 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:319 STACK[AI0] TaskFailed Assign Hero/ 8844

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:319 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:39:502 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:502 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:502 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:39:602 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:46:535 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:53:46:610 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:46:610 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:46:803 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:46:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:47:036 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:47:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:47:701 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:47:702 STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:48:916 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:916 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:917 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:48:939 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:940 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:940 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:940 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:940 STACK[AI0] TaskFailed Assign Hero/ 8845

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:940 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:49:100 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:49:100 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:49:100 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:49:201 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:50:488 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:53:50:489 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:50:489 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:50:540 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:53:50:689 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:50:717 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:50:872 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:51:168 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:51:501 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:51:501 STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:52:716 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:716 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:717 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:717 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:717 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:738 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:738 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:738 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:738 STACK[AI0] TaskFailed Assign Hero/ 8846

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:888 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:888 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:888 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:53:52:988 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:53:56:748 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:53:59:170 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:53:59:272 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSimulationProperty:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:Init()
    FidsiEnumerator:LoadPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemManagement:BindPlanet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:BindPlanetLabel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow:ShowLabel(System.Reflection.ParameterInfo)
    PlanetLabelsWindow:OnBeginShow(System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemManagement:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:54:06:348 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000315, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:06:411 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:06:412 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:06:611 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:06:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:06:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:06:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:07:312 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:07:312 STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:08:562 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:563 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:579 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:579 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:579 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:579 STACK[AI0] TaskFailed Assign Hero/ 8847

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:08:711 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:711 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:711 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:08:810 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:09:429 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000316, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:09:497 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:09:497 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:09:703 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:09:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:09:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:10:098 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:10:412 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:10:412 STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:10:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000317, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:660 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:660 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:660 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:661 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:678 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:678 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:678 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:678 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:678 STACK[AI0] TaskFailed Assign Hero/ 8848

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:678 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:811 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:11:811 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:811 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:11:811 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:14:013 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:14:029 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:14:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:14:397 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:14:812 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:14:812 STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:16:064 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:064 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:081 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:081 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:081 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:081 STACK[AI0] TaskFailed Assign Hero/ 8849

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:16:212 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:212 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:212 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:16:312 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:17:463 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000318, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:17:511 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:17:511 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:17:778 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:17:795 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:17:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:163 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:513 STACK[AI0] Sync took 0.8020459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:18:513 STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:19:745 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:745 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:762 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:762 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:762 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:762 STACK[AI0] TaskFailed Assign Hero/ 8850

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:911 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:19:911 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:911 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:19:911 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:20:113 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:21:159 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000319, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:21:229 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:21:229 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:21:413 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:21:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:21:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:21:795 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:22:112 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:22:112 STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:23:362 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:362 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:363 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:363 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:363 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:380 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:380 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:380 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:380 STACK[AI0] TaskFailed Assign Hero/ 8851

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:23:510 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:510 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:511 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:23:611 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:23:912 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000031A, [Empire0]: 14882 14895 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:26:345 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:54:27:328 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000031B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:27:410 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:27:410 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:27:610 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:27:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:27:697 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:54:27:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:27:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:28:310 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:28:310 STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:28:862 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:54:28:963 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000031C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:579 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:579 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:595 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:596 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:596 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:596 STACK[AI0] TaskFailed Assign Hero/ 8852

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:711 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:29:711 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:711 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:711 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:29:947 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000031D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:31:911 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:31:928 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:32:032 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:32:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:32:712 STACK[AI0] Sync took 0.8020459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:32:712 STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:32:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000031E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:530 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000031F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:966 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:966 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:33:983 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:983 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:983 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:983 STACK[AI0] TaskFailed Assign Hero/ 8853

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:34:064 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000320, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:34:111 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:34:111 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:34:111 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:34:111 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:34:562 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000321, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:35:166 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000322, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:35:880 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000323, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:36:315 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:36:333 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:36:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:36:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:37:111 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:37:111 STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:38:353 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:353 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:382 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:382 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:382 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:382 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:382 STACK[AI0] TaskFailed Assign Hero/ 8854

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:382 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:38:530 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:530 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:530 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:38:630 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:39:921 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:54:39:921 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:39:921 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:39:972 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:54:39:972 STACKCan't find resource location for resource 'ActionPoint' with base location at 'Fleet#4921'.

    DepartmentOfTheTreasury:IsTransferOfResourcePossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatCosts(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatFailure(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:FormatEntityActionFailureInfos(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetActionControl:RefreshTooltip()
    FleetActionControl:Refresh()
    FleetActionsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetActionsPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:54:40:121 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:40:149 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:40:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:40:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:41:019 STACK[AI0] Sync took 0.9070519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:41:019 STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:42:150 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:151 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:183 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:183 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:183 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:183 STACK[AI0] TaskFailed Assign Hero/ 8855

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:42:316 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:316 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:317 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:42:432 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:49:920 STACKTrying to add the garrison 'Hangar#14877' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:54:49:970 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:49:970 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:50:149 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:50:172 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:50:339 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:50:616 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:50:937 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:50:937 STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:52:165 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:165 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:166 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:166 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:188 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:188 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:188 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:188 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:189 STACK[AI0] TaskFailed Assign Hero/ 8856

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:189 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:334 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:334 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:334 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:52:434 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:54:027 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:54:027 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:54:255 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:54:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:54:454 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:54:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:55:050 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:55:050 STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:56:237 STACKTrying to add the garrison 'Hangar#14880' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:54:56:293 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:293 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:316 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:316 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:317 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:317 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:317 STACK[AI0] TaskFailed Assign Hero/ 8857

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:317 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:447 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:56:447 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:448 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:56:448 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:54:58:692 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:58:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:58:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:215 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:548 STACK[AI0] Sync took 0.908052 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:54:59:548 STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:00:470 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front Attack system with motivation 0.4265625

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:470 STACK[AI0] Unassign fleet 14145/8791 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:832 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:855 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:855 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:855 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:855 STACK[AI0] TaskFailed Assign Hero/ 8860

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:00:932 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:00:932 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:932 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:00:932 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:03:136 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:03:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:03:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:03:624 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:03:930 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:03:930 STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:05:054 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:054 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:055 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:055 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:055 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:081 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:081 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:081 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:081 STACK[AI0] TaskFailed Assign Hero/ 8863

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:05:251 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:251 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:251 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:05:331 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:10:159 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:243 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:10:243 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:10:442 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:10:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:795 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:11:142 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:11:142 STACK[AI0] [MainState] Start decision number 67 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:11:599 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:009 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:394 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:394 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:409 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:409 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:409 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:409 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:410 STACK[AI0] TaskFailed Assign Hero/ 8864

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:410 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:459 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:12:543 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:12:543 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:543 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:12:543 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:13:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:13:643 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000032F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:743 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000330, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:743 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:14:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:893 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:15:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:15:542 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:15:542 STACK[AI0] [MainState] Start decision number 68 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:15:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000331, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:527 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:16:611 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000332, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:793 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:793 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:809 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:809 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:809 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:809 STACK[AI0] TaskFailed Assign Hero/ 8865

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:16:942 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:16:942 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:942 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:16:943 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:17:926 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000333, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:142 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:19:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:260 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:842 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:19:843 STACK[AI0] [MainState] Start decision number 69 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:19:910 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000334, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:109 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:109 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:110 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:110 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:110 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:126 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:126 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:126 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:126 STACK[AI0] TaskFailed Assign Hero/ 8866

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:242 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:21:242 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:242 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:21:242 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:23:443 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:23:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:23:543 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000335, [Empire0]: 14879 14935 Begin 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:23:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:23:912 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:24:194 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:24:243 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:24:243 STACK[AI0] [MainState] Start decision number 70 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:25:509 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:509 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:526 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:526 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:526 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:526 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:526 STACK[AI0] TaskFailed Assign Hero/ 8867

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:526 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:542 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:643 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:643 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:643 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:25:742 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:31:270 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000336, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:31:358 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:31:359 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:31:558 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:31:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:31:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:459 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:32:459 STACK[AI0] [MainState] Start decision number 71 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:32:639 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    ImprovementItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:RefreshImprovementItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ImprovementsManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:OnImprovementsCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:55:32:639 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    ImprovementItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:RefreshImprovementItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ImprovementsManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:OnImprovementsCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:55:32:639 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    ImprovementItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:RefreshImprovementItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ImprovementsManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:OnImprovementsCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:55:32:639 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    ImprovementItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:RefreshImprovementItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ImprovementsManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:OnImprovementsCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:55:33:706 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:706 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:723 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:723 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:723 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:724 STACK[AI0] TaskFailed Assign Hero/ 8868

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:856 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:856 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:856 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:33:956 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:34:089 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:35:172 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:36:522 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:37:356 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:37:989 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:38:838 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:39:390 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:42:241 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000337, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:42:281 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:42:281 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:42:459 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:42:475 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:42:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:42:843 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:258 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:43:258 STACK[AI0] [MainState] Start decision number 72 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:43:375 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000338, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:742 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:55:44:524 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:525 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:541 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:541 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:541 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:541 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:541 STACK[AI0] TaskFailed Assign Hero/ 8869

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:541 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:657 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:44:657 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:657 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:44:658 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:46:258 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000339, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:730 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:859 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:46:875 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:261 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:279 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:642 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:687 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:47:687 STACK[AI0] [MainState] Start decision number 73 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:48:027 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:660 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:717 STACK[Empire 0] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementScience2' is already queued in 'Primus (ColonizedStarSystem#8193)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:126 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:126 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:141 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:141 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:142 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:142 STACK[AI0] TaskFailed Assign Hero/ 8870

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:325 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:50:325 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:325 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:325 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:50:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:51:008 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000340, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:51:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000341, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:52:408 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000342, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:52:525 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:52:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:52:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:52:911 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:52:929 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000343, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:53:225 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:53:226 STACK[AI0] [MainState] Start decision number 74 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:54:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:491 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:507 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:508 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:508 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:508 STACK[AI0] TaskFailed Assign Hero/ 8871

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:524 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:626 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000344, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:54:626 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:54:626 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:626 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:54:626 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:56:825 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:56:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:56:943 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:57:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:57:628 STACK[AI0] Sync took 0.805046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:57:628 STACK[AI0] [MainState] Start decision number 75 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:57:645 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000345, [Empire0]: 8193 14963 Begin 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:893 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:893 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:58:908 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:909 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:909 STACK[AI0] TaskFailed Assign Hero/ 8872

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:58:925 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:59:026 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:59:026 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:59:026 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:55:59:125 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:55:59:564 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:00:176 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:01:559 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:04:742 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:06:493 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:56:06:493 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:56:07:141 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:07:142 STACKThe property NetSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:07:142 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:07:142 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:08:659 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:08:659 STACKThe property NetSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:08:660 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:08:660 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:09:974 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:56:09:975 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:56:10:508 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:10:508 STACKThe property NetSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:10:508 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:10:508 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:11:324 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:11:324 STACKThe property NetSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:11:324 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:11:325 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:12:841 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:16:430 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:56:16:430 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:16:430 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:16:478 STACKTrying to add the garrison 'Hangar#14775' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:56:16:630 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:16:655 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:16:847 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:17:148 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:17:431 STACK[AI0] Sync took 0.8010459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:17:432 STACK[AI0] [MainState] Start decision number 76 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:18:668 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:668 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:668 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:668 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:669 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:696 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:696 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:696 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:696 STACK[AI0] TaskFailed Assign Hero/ 8873

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:845 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:845 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:845 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:18:946 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:21:049 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:21:049 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:21:266 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:21:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:21:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:21:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:22:165 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:22:165 STACK[AI0] [MainState] Start decision number 77 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:23:414 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:414 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:446 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:446 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:446 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:446 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:446 STACK[AI0] TaskFailed Assign Hero/ 8874

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:446 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:559 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:559 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:559 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:23:693 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:45:730 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000034A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:45:773 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:45:773 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:45:962 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:45:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:46:074 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:46:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:46:384 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000034B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:46:661 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:46:661 STACK[AI0] [MainState] Start decision number 78 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:47:913 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:913 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:47:941 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:47:941 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:47:941 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:47:941 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:47:941 STACK[AI0] TaskFailed Assign Hero/ 8875

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:47:941 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:48:062 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:48:062 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:48:063 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:48:063 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:49:710 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000034C, [Empire0], system guid: 2137, contruction guid: 14969, resource name : EmpireMoney, buyout cost: 1706.501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:49:710 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:274 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:50:291 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:328 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000034D, [Empire0], system guid: 2137, contruction guid: 14967, resource name : EmpireMoney, buyout cost: 1706.501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:328 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:425 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:694 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:50:975 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:50:975 STACK[AI0] [MainState] Start decision number 79 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:52:224 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:225 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:225 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:244 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:244 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:245 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:245 STACK[AI0] TaskFailed Assign Hero/ 8876

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:52:245 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:245 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:376 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:52:376 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:376 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:52:376 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:54:575 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:54:592 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:54:692 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:54:961 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:55:277 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:55:277 STACK[AI0] [MainState] Start decision number 80 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:56:526 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:526 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:526 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:526 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:527 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:545 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:545 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:545 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:545 STACK[AI0] TaskFailed Assign Hero/ 8877

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:56:675 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:676 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:676 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:56:56:774 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:59:258 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000034E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:292 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:59:292 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:59:474 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:56:59:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:861 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:00:174 STACK[AI0] Sync took 0.7020401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:00:174 STACK[AI0] [MainState] Start decision number 81 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:01:440 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:441 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:458 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:458 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:458 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:459 STACK[AI0] TaskFailed Assign Hero/ 8878

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:459 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:474 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:540 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000034F, [Empire0]: 2137 14971 Begin 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:573 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:573 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:573 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:01:673 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:04:841 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000350, [Empire0]: 2137 14971 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:45:630 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:45:630 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:45:830 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:45:860 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:46:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:46:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:46:630 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:46:630 STACK[AI0] [MainState] Start decision number 82 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:47:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:876 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:877 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:877 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:47:906 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:906 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:906 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:906 STACK[AI0] TaskFailed Assign Hero/ 8879

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:48:027 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:48:027 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:48:027 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:48:128 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:50:479 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000351, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:523 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:50:523 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:50:724 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:50:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:841 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:51:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:51:147 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000352, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:51:426 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:51:426 STACK[AI0] [MainState] Start decision number 83 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:52:678 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:678 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:706 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:706 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:706 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:706 STACK[AI0] TaskFailed Assign Hero/ 8880

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:52:823 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:52:823 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:823 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:52:823 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:53:025 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000353, [Empire0], system guid: 12625, contruction guid: 14975, resource name : EmpireMoney, buyout cost: 1706.501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:53:025 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:53:526 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000354, [Empire0], system guid: 12625, contruction guid: 14973, resource name : EmpireMoney, buyout cost: 1706.501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:53:526 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:55:027 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:55:056 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:55:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:55:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:55:923 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:55:923 STACK[AI0] [MainState] Start decision number 84 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:57:57:187 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:188 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:221 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:222 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:222 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:222 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:222 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:222 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:274 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:275 STACK[AI0] TaskFailed Assign Hero/ 8881

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:275 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:336 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:336 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:336 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:57:57:438 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:21:945 STACK[ChatMessage] RECV: l:/_turn/161 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:58:21:945 STACK[AI0] [MainState] Start decision number 85 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:21:945 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:945 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:945 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:945 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:945 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:945 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:21:946 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:22:016 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:016 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:017 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:017 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:017 STACK[AI0] TaskFailed Assign Hero/ 8890

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:017 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:017 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:54:101 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:54:101 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:54:244 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:54:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:54:480 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:54:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:55:044 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:55:044 STACK[AI0] [MainState] Start decision number 86 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:58:56:261 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:261 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:261 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:262 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:294 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:294 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:294 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:294 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:294 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:328 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:328 STACK[AI0] TaskFailed Buyout colony/ 8776

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:328 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:328 STACK[AI0] TaskFailed Assign Hero/ 8891

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:56:461 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:461 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:461 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:58:56:560 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:01:968 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000355, [Empire0], ShipsGUID: 11373

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:066 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:02:066 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:02:252 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:02:269 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:619 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:801 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000356, [Empire0], ShipGUIDs: 11373 , HeroGUID: 0, Position: NodeIndex:49, FleetGUID: 14977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:969 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:02:969 STACK[AI0] [MainState] Start decision number 87 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:04:207 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:207 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:228 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] TaskFailed Assign Hero/ 8892

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] TaskFailed Buyout colony/ 8893

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:229 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:04:357 STACKTrying to add the garrison 'Hangar#6179' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:04:357 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:04:357 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:357 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:357 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:04:413 STACKTrying to add the garrison 'Hangar#6179' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:59:06:577 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:06:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:06:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:07:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:07:466 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:07:466 STACK[AI0] [MainState] Start decision number 88 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:08:676 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:676 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:676 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:677 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:710 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:710 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[AI0] TaskFailed Assign Hero/ 8894

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[AI0] TaskFailed Buyout colony/ 8895

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:711 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:877 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:08:877 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:878 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:08:878 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:11:068 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:11:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:11:321 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:11:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:11:897 STACKTrying to add the garrison 'Hangar#6367' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:11:999 STACKTrying to add the garrison 'Hangar#6367' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:59:11:999 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:11:999 STACK[AI0] [MainState] Start decision number 89 (state: Main, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:13:193 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:193 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:226 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] TaskFailed Assign Hero/ 8896

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] TaskFailed Buyout colony/ 8897

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:359 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:13:359 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:359 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:13:359 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:15:529 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:15:558 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:15:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:15:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:014 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:014 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:360 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:16:360 STACK[AI0] [MainState] Start decision number 90 (state: OthersWantToEndTheTurn, turn: 161)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:17:511 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:511 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:539 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] TaskFailed Assign Hero/ 8898

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] TaskFailed Buyout colony/ 8899

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:659 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:659 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:659 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:17:790 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:17:810 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:810 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:810 STACKDisposing #14772 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:810 STACKDisposing #14778 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:810 STACKDisposing #14780 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:18:331 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000035F, [Empire2], Entity index: 3889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:18:461 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000360, [Empire2], Entity index: 3888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:18:525 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000361, [Empire4], Entity index: 2648

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:609 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:762 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:910 STACKDisposing ServerEncounter 14860

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:910 STACKDisposing ServerEncounter 14861

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:910 STACKDisposing ServerEncounter 14885

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:910 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:910 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:940 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:159 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:239 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:332 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:333 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:722 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:723 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.01 Politics03 = 0.23 Politics04 = 0.04 Politics05 = 0.01 Politics06 = 0.65 Politics00 = 0.00 TOTAL_SCORE = 43348.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:724 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:724 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:23:724 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:24:396 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.01 Politics03 = 0.10 Politics04 = 0.00 Politics05 = 0.01 Politics06 = 0.76 Politics00 = 0.00 TOTAL_SCORE = 4043.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:24:396 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000362, Ticket: 000003A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:000 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:000 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:000 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:000 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:001 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:001 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:001 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.37 Politics02 = 0.03 Politics03 = 0.09 Politics04 = 0.03 Politics05 = 0.00 Politics06 = 0.48 Politics00 = 0.00 TOTAL_SCORE = 1787.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:240 STACKPreprocessor failed because the number of new population (12) is different from the number of current populations (13).

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:241 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.01 Politics03 = 0.17 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.72 Politics00 = 0.00 TOTAL_SCORE = 1031.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:955 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.18 Politics03 = 0.20 Politics04 = 0.02 Politics05 = 0.01 Politics06 = 0.51 Politics00 = 0.00 TOTAL_SCORE = 2127.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:955 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000363, [Empire2]: System #1779

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:006 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:006 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:006 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.06 Politics04 = 0.00 Politics05 = 0.61 Politics06 = 0.31 Politics00 = 0.00 TOTAL_SCORE = 36.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:061 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:061 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:061 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000364, [Empire2]: System #2043

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:168 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000365, [Empire2]: System #2666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing Encounter 14739

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing Encounter 14740

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing Encounter 14773

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing Encounter 14777

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing Encounter 14779

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:513 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:514 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:515 STACK[ChatMessage] RECV: l:/_turn/162 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:515 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000366, [Empire2]: System #2932

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:573 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000367, [Empire2]: System #3041

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:748 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000368, [Empire2]: System #3332

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:846 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000369, [Empire2]: System #5775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:908 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000036A, [Empire2]: System #6622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:26:958 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000036B, [Empire2]: System #8177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:008 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000036C, [Empire2]: System #9725

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:293 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:446 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:473 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:526 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:526 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:526 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:583 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:583 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:254 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:254 STACK[ChatMessage] RECV: l:/_turn/162 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:277 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:277 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:277 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:326 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:361 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 17 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:362 STACK[Empire 11] OrderColonize preprocessor failed: Heka I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:390 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000374, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:411 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:440 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000375, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:511 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:511 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:610 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:39:206 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:39:228 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:39:262 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:39:317 STACK[AI0] Sync took 5.6763247 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:39:317 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:39:317 STACK[AI0] Cancel FleetSnapshot #14688 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:39:317 STACK[AI0] TaskFailed Front Attack system/ 9990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:39:317 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:39:317 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:39:317 STACK[AI0] TaskFailed Front clean orbit/ 8591

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:474 STACK[AI0] Unassign fleet 10656/4359 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:567 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:568 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:609 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:609 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:40:609 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:42:956 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:43:115 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:43:115 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:43:251 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:43:410 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:44:402 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:525 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:525 STACK[AI0] TaskFailed Assign Hero/ 10379

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:526 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:526 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:816 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000383, Ticket: 000003B7, [Empire2], ShipGUIDs: 14841 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 14978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:344 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:344 STACK[AI0] TaskFailed Assign Hero/ 7490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:344 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:466 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000038B, Ticket: 000003C0, [Empire4], ShipGUIDs: 14202 , HeroGUID: 0, Position: NodeIndex:98, FleetGUID: 14979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:510 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:684 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000038C, Ticket: 000003C2, [Empire4], ShipGUIDs: 6705 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 12866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:856 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000038D, Ticket: 000003C3, [Empire4], ShipGUIDs: 14762 , HeroGUID: 0, Position: NodeIndex:122, FleetGUID: 14980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:261 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:549 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000397, Ticket: 000003CE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:734 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000398, Ticket: 000003CF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:734 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:772 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:772 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:804 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000399, Ticket: 000003D1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:877 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039A, Ticket: 000003D2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:946 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039B, Ticket: 000003D3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:009 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039C, Ticket: 000003D4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:151 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000039D, Ticket: 000003D5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:151 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:403 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039F, Ticket: 000003D7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:458 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000003A0, Ticket: 000003D8, [Empire2]: Distressed Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:524 STACK[Order] OrderProposeForceTruce::GameClient/OrderProposeForceTruce#000003A1, Ticket: 000003D9, warInstanceGUID: 14671, empireIndexWhichInitiates: 2, empireIndexWhichReceives: 0, DiplomaticTributes: 1

    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACKTexture 'BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONFORCETRUCEPROPOSEDLARGE' not found for GuiElement 'NotificationForceTruceProposed'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotification:GetImage()
    NotificationWindow:Refresh()
    SimpleDescriptionNotificationWindow:Refresh()
    ForceTruceProposedNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:59:47:612 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACK[AI0] TaskFailed Assign Hero/ 8920

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACK[AI0] TaskFailed Buyout colony/ 8921

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:612 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:613 STACK[Quests] Adding global quest variable: $ChosenHero = System.Collections.Generic.List`1[System.Object] for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    GameServer:ForceQuestCompletionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:710 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000003A3, Ticket: 000003DD, [Empire2], ShipsGUID: 2385

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:775 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000003A4, Ticket: 000003DE, [Empire2], ShipsGUID: 7390

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A5, Ticket: 000003DF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:909 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A6, Ticket: 000003E0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:976 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A7, Ticket: 000003E1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:043 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A8, Ticket: 000003E2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:290 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AA, Ticket: 000003E4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AB, Ticket: 000003E5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:632 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AC, Ticket: 000003E6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:692 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AD, Ticket: 000003E7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:49:028 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003B1, Ticket: 000003EB, [Empire4], context guid: 3045, contruction guid: 14851

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:49:226 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:542 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003CE, Ticket: 00000408

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:612 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000003CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:746 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000003D1, Ticket: 00000409

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:52:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:52:534 STACK[AI0] Sync took 9.1065209 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:52:534 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:52:534 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 12866 5780

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:52:534 STACK[AI0] TaskFailed Complete a fleet 12866/ 5780

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:52:943 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D4, [Empire2], Entity index: 3915

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:011 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D5, [Empire2], Entity index: 3914

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:076 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D6, [Empire2], Entity index: 3913

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:142 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D7, [Empire2], Entity index: 3912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:209 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D8, [Empire3], Entity index: 2144

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:277 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003D9, [Empire3], Entity index: 2143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:342 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DA, [Empire3], Entity index: 2141

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:425 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DB, [Empire4], Entity index: 2689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:492 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DC, [Empire4], Entity index: 2688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:559 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DD, [Empire4], Entity index: 2687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:626 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DE, [Empire4], Entity index: 2686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:691 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003DF, [Empire4], Entity index: 2685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E0, [Empire21], Entity index: 7337

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:825 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E1, [Empire21], Entity index: 7336

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:891 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E2, [Empire21], Entity index: 7335

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:53:958 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003E3, [Empire21], Entity index: 7334

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:026 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000003E4, Ticket: 0000040A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:158 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:326 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:358 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:492 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:325 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:325 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:326 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:359 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:359 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:359 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:392 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000003EF, Ticket: 00000416, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:528 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000003F0, Ticket: 00000417, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:528 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:55:528 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:528 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:528 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:59:55:565 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:565 STACK[AI0] TaskFailed Assign Hero/ 10407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:565 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:625 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #14671 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] TaskFailed Propose force truce on war 14671/ 8930

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] TaskFailed Assign Hero/ 8931

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] TaskFailed Buyout colony/ 8933

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:766 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000003F3, Ticket: 0000041E, [Empire2], ShipsGUID: 11112,8413,8896,8999,4346,4810,6141,6236

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:967 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000003F6, Ticket: 00000421, [Empire3], ShipsGUID: 9232

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:991 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:991 STACK[AI0] TaskFailed Assign Hero/ 7510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:56:999 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000401, Ticket: 0000042D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:176 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000403, Ticket: 0000042F, [Empire4], ShipsGUID: 2700,14426

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:233 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000404, Ticket: 00000430, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:344 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000405, Ticket: 00000431, [Empire4], ShipsGUID: 14192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:418 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000406, Ticket: 00000432, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:491 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000407, Ticket: 00000433, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:603 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000408, Ticket: 00000434, [Empire4], ShipsGUID: 14202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:716 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000409, Ticket: 00000435, [Empire4], context guid: 3927, contruction guid: 15004

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:57:716 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

14:59:57:830 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000040A, Ticket: 00000436, [Empire4], context guid: 12098, contruction guid: 15006

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:921 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#00000410, warInstanceGUID: 14671, newState: Accepted

    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:921 STACKCan't find the element 'TruceCount' in database of simulation descriptors.

    Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticAbilityDefinition:get_Descriptors()
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:922 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:922 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:922 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:922 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:922 STACK[Tribute] Add 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 8 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:StartNewDiplomaticTribute(System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:59:620 STACKCancelling actions on Columba (532) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:053 STACKCancelling actions on Polaris (605) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:597 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:663 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000417, [Empire2], Entity index: 3922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000418, [Empire2], Entity index: 3920

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:812 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000419, [Empire3], Entity index: 2152

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:881 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000041A, [Empire3], Entity index: 2151

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:00:917 STACK[AI0] Sync took 3.2011831 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:00:917 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:00:917 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:756 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000041E, [Empire4], Entity index: 2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:01:782 STACK[AI0] The empire 0 AI want to end the war with empire 0 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:807 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000041F, [Empire4], Entity index: 2699

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:01:808 STACK[AI0] The empire 0 AI want to end the war with empire 0 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:831 STACK[AI0] Hero Cancel Assign Hero with motivation 0 for Assign Hero with motivation 0.463125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:831 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front Intercept Fleet with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:831 STACK[AI0] Unassign fleet 14145/8792 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:858 STACK[AI0] The empire 0 AI want to end the war with empire 0 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:914 STACK[AI0] The empire 0 AI want to end the war with empire 0 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:01:993 STACK[AI0] The empire 0 AI want to end the war with empire 0 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:141 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:141 STACK[AI0] Unassign fleet 14853/6134 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:141 STACK[AI0] Unassign fleet 14853/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:291 STACK[AI0] TaskForce Cancel Guard System with motivation 0.475 for Front clean orbit with motivation 0.95

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:291 STACK[AI0] Unassign fleet 10656/4337 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:314 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:315 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:342 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:342 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:342 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:342 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] TaskFailed Assign Hero/ 10412

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] TaskFailed Assign Hero/ 8932

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] TaskFailed Assign Hero/ 8935

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] TaskFailed Buyout colony/ 8936

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:343 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:414 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000420, Ticket: 00000448, [Empire2], ShipsGUID: 13732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:414 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:02:414 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:414 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:414 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:530 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:530 STACK[AI0] TaskFailed Assign Hero/ 7530

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:530 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:670 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000424, Ticket: 0000044D, [Empire3], ShipsGUID: 12841

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:727 STACKThe given parameters did not allow the function to build the requested context.

    AttackFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:727 STACKInvalid null action context. Name=AttackFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:02:891 STACKCancelling actions on Cetus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:03:098 STACKCancelling actions on Syrma (513) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:04:607 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:04:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:04:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:05:058 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:05:506 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:05:506 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:05:506 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8476

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:05:506 STACK[AI0] TaskFailed Return to base for upgrade/ 8476

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:05:506 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7361

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:05:506 STACK[AI0] TaskFailed Return to base for upgrade/ 7361

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:05:825 STACKBegin encounter simulation ignition 39653

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:110 STACKEnd encounter simulation ignition 39657

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:160 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:422 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:422 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:506 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:820 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:820 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:820 STACK[AI0] Unassign fleet 14145/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:07:820 STACK[AI0] Unassign fleet 14853/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:07:820 STACK[AI0] Unassign fleet 14853/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:567 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:567 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:567 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:568 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:591 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:591 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:591 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:591 STACK[AI0] TaskFailed Assign Hero/ 10414

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:592 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:624 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000435, Ticket: 0000045C, [Empire2]: Recovering Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:660 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACK[AI0] TaskFailed Assign Hero/ 8940

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACK[AI0] TaskFailed Buyout colony/ 8942

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:661 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:753 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:08:753 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:753 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:753 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:08:790 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:790 STACK[AI0] TaskFailed Assign Hero/ 7532

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:08:790 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:09:079 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000438, Ticket: 00000462, [Empire4], ShipGUIDs: 14760 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 12700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:09:809 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:09:809 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:09:840 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000043D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:10:995 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:11:152 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:666 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:666 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:963 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000449, [Empire0], Entity index: 1956

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:156 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:156 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:264 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:264 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:363 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:363 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:522 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:12:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:029 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000452, [Empire0], Entity index: 1912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:157 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000453, [Empire0], Entity index: 1902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:307 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000454, [Empire4], Entity index: 2711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:308 STACK[AI0] Sync took 2.4011373 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:13:308 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:13:308 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 12700 5781

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:13:308 STACK[AI0] TaskFailed Complete a fleet 12700/ 5781

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:14:824 STACKCancelling actions on Dyl (337) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:895 STACK[AI0] TaskForce Cancel Guard System with motivation 0.4470125 for Front Intercept Fleet with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:14:895 STACK[AI0] Unassign fleet 10999/10069 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:072 STACK[AI0] Hero Cancel Assign Hero with motivation 0.106875 for Assign Hero with motivation 0.463125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:229 STACK[AI0] Hero Cancel Assign Hero with motivation 0 for Assign Hero with motivation 0.4552083

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:572 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:572 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:573 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:596 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACK[AI0] TaskFailed Assign Hero/ 10416

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:596 STACK[AI0] TaskFailed Assign Hero/ 8944

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[AI0] TaskFailed Buyout colony/ 8945

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[AI0] TaskFailed Assign Hero/ 8946

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:597 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:621 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000457, Ticket: 0000047F, [Empire3], ShipsGUID: 10553

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:643 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:644 STACK[AI0] TaskFailed Assign Hero/ 7534

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:644 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:693 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:15:693 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:693 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:693 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:15:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000458, Ticket: 00000481, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:833 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000459, Ticket: 00000482, [Empire4], context guid: 2361, contruction guid: 15002

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:17:913 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:17:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:18:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:18:289 STACKTrying to add the garrison 'Hangar#13027' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:00:18:406 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:18:708 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:18:708 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:19:210 STACK[AI0] Unassign fleet 10999/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:975 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:975 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:19:976 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:20:008 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:008 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:008 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:008 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:008 STACK[AI0] TaskFailed Assign Hero/ 10418

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] TaskFailed Assign Hero/ 8947

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] TaskFailed Assign Hero/ 8948

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] TaskFailed Buyout colony/ 8949

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:009 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:20:041 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:042 STACK[AI0] TaskFailed Assign Hero/ 7538

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:20:108 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:20:108 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:20:108 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:20:109 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:21:594 STACKCancelling actions on Ugaro (51) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:22:292 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:22:325 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:22:525 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:22:776 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:23:109 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:23:110 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:24:359 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:360 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:392 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] TaskFailed Assign Hero/ 10420

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] TaskFailed Assign Hero/ 8950

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[AI0] TaskFailed Assign Hero/ 8951

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[AI0] TaskFailed Buyout colony/ 8952

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:393 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:393 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:425 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:426 STACK[AI0] TaskFailed Assign Hero/ 7539

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:426 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:24:491 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:24:525 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:525 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:525 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:24:694 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:28:164 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:28:208 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:28:209 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:28:401 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:28:417 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:28:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:28:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:29:200 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:29:200 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:30:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:533 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:551 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:551 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:551 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:551 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:551 STACK[AI0] TaskFailed Assign Hero/ 10421

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] TaskFailed Assign Hero/ 8953

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] TaskFailed Assign Hero/ 8954

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] TaskFailed Buyout colony/ 8955

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] TaskFailed Assign Hero/ 7540

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:30:700 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:700 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:700 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:30:800 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:33:634 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:33:700 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:33:700 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:33:916 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:33:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:34:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:34:368 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:34:717 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:34:717 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:36:036 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:036 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:054 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] TaskFailed Assign Hero/ 10422

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] TaskFailed Assign Hero/ 8956

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] TaskFailed Assign Hero/ 8957

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] TaskFailed Buyout colony/ 8958

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] TaskFailed Assign Hero/ 7541

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:216 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:216 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:216 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:36:317 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:36:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000460, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:431 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:36:431 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:36:600 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:36:618 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:717 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:36:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:37:317 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:37:317 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:37:651 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000461, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:301 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000462, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:634 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:634 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:651 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] TaskFailed Assign Hero/ 10423

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] TaskFailed Assign Hero/ 8959

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] TaskFailed Assign Hero/ 8960

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] TaskFailed Buyout colony/ 8961

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:651 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:652 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:652 STACK[AI0] TaskFailed Assign Hero/ 7542

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:652 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:38:801 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:38:801 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:818 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:818 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:38:852 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000463, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:200 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000464, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:585 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000465, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:768 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000466, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000467, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:152 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000468, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000469, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:534 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:718 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:900 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:41:018 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:41:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:41:086 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:41:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:41:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:41:801 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:41:802 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:42:022 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:135 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:135 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:136 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:136 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:136 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:136 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:136 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:156 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] TaskFailed Assign Hero/ 10424

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] TaskFailed Assign Hero/ 8962

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] TaskFailed Assign Hero/ 8963

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] TaskFailed Buyout colony/ 8964

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:157 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:157 STACK[AI0] TaskFailed Assign Hero/ 7543

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:301 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:43:319 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:319 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:319 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:43:737 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:44:303 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:00:44:702 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000470, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:45:069 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:00:45:138 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000471, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:45:503 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:45:521 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:45:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:45:938 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:46:317 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:46:317 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:47:170 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000472, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:618 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:618 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:637 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] TaskFailed Assign Hero/ 10425

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] TaskFailed Assign Hero/ 8965

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:637 STACK[AI0] TaskFailed Assign Hero/ 8966

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[AI0] TaskFailed Buyout colony/ 8967

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[AI0] TaskFailed Assign Hero/ 7544

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:817 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:47:817 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:817 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:47:817 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:50:020 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:50:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:705 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:50:705 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:52:021 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:022 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:041 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] TaskFailed Assign Hero/ 10426

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] TaskFailed Assign Hero/ 8968

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] TaskFailed Assign Hero/ 8969

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] TaskFailed Buyout colony/ 8970

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] TaskFailed Assign Hero/ 7545

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:52:217 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:52:217 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:217 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:217 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:52:419 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:54:054 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000473, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:118 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:54:118 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:54:319 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:54:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:55:119 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:55:119 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:56:434 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:434 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:434 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:434 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:435 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:454 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] TaskFailed Assign Hero/ 10427

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] TaskFailed Assign Hero/ 8971

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] TaskFailed Assign Hero/ 8972

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACK[AI0] TaskFailed Buyout colony/ 8973

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACK[AI0] TaskFailed Assign Hero/ 7546

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:455 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:608 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:608 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:608 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:56:719 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:57:486 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000474, [Empire0], system guid: 12922, contruction guid: 15063, resource name : EmpireMoney, buyout cost: 793.639

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:486 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:528 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:57:528 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:57:717 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:57:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:58:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:58:405 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:58:405 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:59:707 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:708 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:740 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:740 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:740 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] TaskFailed Assign Hero/ 10428

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] TaskFailed Assign Hero/ 8974

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] TaskFailed Assign Hero/ 8975

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] TaskFailed Buyout colony/ 8976

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] TaskFailed Assign Hero/ 7547

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:59:808 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:00:59:808 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:808 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:00:59:808 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:00:032 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:05:154 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#12360

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:05:154 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:05:155 STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SkillTreeBasePanel:RefreshSkillTrees()
    SkillTreeBasePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:05:155 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:20:196 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:20:196 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#12360

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:20:196 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:20:196 STACKUnload material SteppesPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:01:20:197 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:01:20:197 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:01:20:197 STACKUnload material GasIcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:01:20:426 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:01:20:427 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:01:23:690 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:01:23:690 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:01:41:419 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000476, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:41:460 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:41:460 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:41:633 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:41:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:41:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:42:005 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:42:249 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000477, [Empire0]: 5658 7766 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:42:332 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:42:332 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:43:664 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:664 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:665 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:665 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:665 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:665 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:682 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] TaskFailed Assign Hero/ 10429

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] TaskFailed Assign Hero/ 8977

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:682 STACK[AI0] TaskFailed Assign Hero/ 8978

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[AI0] TaskFailed Buyout colony/ 8979

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[AI0] TaskFailed Assign Hero/ 7548

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:43:831 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:831 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:831 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:43:930 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:46:516 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000478, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:46:550 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:46:550 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:46:733 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:46:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:46:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:47:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:47:431 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:47:432 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:01:47:516 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000479, [Empire0]: 5658 7766 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:781 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:781 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:799 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:799 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] TaskFailed Assign Hero/ 10430

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] TaskFailed Assign Hero/ 8980

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] TaskFailed Assign Hero/ 8981

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] TaskFailed Buyout colony/ 8982

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:800 STACK[AI0] TaskFailed Assign Hero/ 7549

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:48:948 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:948 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:48:948 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:01:49:048 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:22:886 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:02:22:951 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:02:22:951 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:22:952 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:23:160 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:23:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:23:372 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:23:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:23:953 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:23:953 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:25:236 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:236 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:237 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:261 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] TaskFailed Assign Hero/ 10431

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] TaskFailed Assign Hero/ 8983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] TaskFailed Assign Hero/ 8984

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:261 STACK[AI0] TaskFailed Buyout colony/ 8985

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:262 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:262 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:262 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:285 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:285 STACK[AI0] TaskFailed Assign Hero/ 7550

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:285 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:25:356 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:25:357 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:357 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:25:357 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:27:553 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:27:575 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:27:724 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:27:990 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:28:370 STACK[AI0] Sync took 0.8010459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:28:370 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:28:872 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lors I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:02:29:682 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:682 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:698 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] TaskFailed Assign Hero/ 10432

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] TaskFailed Assign Hero/ 8986

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] TaskFailed Assign Hero/ 8987

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] TaskFailed Buyout colony/ 8988

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:699 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:700 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:700 STACK[AI0] TaskFailed Assign Hero/ 7551

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:700 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:29:766 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Lors II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:02:29:849 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:29:849 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:849 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:29:849 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:30:063 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:30:446 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Lors III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:02:31:079 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Lors IV

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:02:31:880 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 4/Lors V

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:02:38:843 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:38:843 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:38:878 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:38:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:39:102 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:39:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:39:766 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:39:766 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:02:41:097 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:097 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:097 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:098 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:116 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:116 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] TaskFailed Assign Hero/ 10433

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] TaskFailed Assign Hero/ 8989

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] TaskFailed Assign Hero/ 8990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] TaskFailed Buyout colony/ 8991

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] TaskFailed Assign Hero/ 7552

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:41:264 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:264 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:264 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:41:364 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:00:455 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000047B, [Empire0], ShipGUIDs: 14970 , HeroGUID: 0, Position: NodeIndex:28, FleetGUID: 15069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:534 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:00:534 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:00:680 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:00:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:064 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:380 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:01:380 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:01:992 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000047C, [Empire0], ShipGUIDs: 14968 , HeroGUID: 0, Position: NodeIndex:28, FleetGUID: 15070

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:714 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:714 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:732 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] TaskFailed Assign Hero/ 10434

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] TaskFailed Assign Hero/ 8992

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] TaskFailed Assign Hero/ 8993

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] TaskFailed Buyout colony/ 8994

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:733 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:734 STACK[AI0] TaskFailed Assign Hero/ 7553

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:734 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:879 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:02:879 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:879 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:02:879 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:05:080 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:05:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:782 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:05:782 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:07:100 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:100 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:101 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:101 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:101 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:101 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:119 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:119 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] TaskFailed Assign Hero/ 10435

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] TaskFailed Assign Hero/ 8995

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] TaskFailed Assign Hero/ 8996

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] TaskFailed Buyout colony/ 8997

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] TaskFailed Assign Hero/ 7554

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:07:280 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:07:280 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:280 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:280 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:07:479 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:09:649 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000047D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:691 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:09:691 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:09:865 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:09:882 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:981 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:10:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:10:665 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:10:665 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:11:996 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:996 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:996 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:996 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:996 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:11:997 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:12:015 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] TaskFailed Assign Hero/ 10436

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] TaskFailed Assign Hero/ 8998

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] TaskFailed Assign Hero/ 8999

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] TaskFailed Buyout colony/ 9000

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:016 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:017 STACK[AI0] TaskFailed Assign Hero/ 7555

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:017 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:098 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000047E, [Empire0]: 2137 15071 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:166 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:12:166 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:12:166 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:12:166 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:12:380 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:13:220 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000047F, [Empire0]: 2137 15071 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:26:587 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:26:587 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:26:805 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:26:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:689 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:27:689 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:28:987 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:987 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:987 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:987 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:987 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:28:988 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:29:022 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] TaskFailed Assign Hero/ 10437

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] TaskFailed Assign Hero/ 9001

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] TaskFailed Assign Hero/ 9002

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:022 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACK[AI0] TaskFailed Buyout colony/ 9003

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACK[AI0] TaskFailed Assign Hero/ 7556

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:087 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:29:087 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:29:087 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:29:187 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:29:287 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:29:287 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:29:488 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:29:523 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:29:720 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:30:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:30:388 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:30:389 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:31:690 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:690 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:724 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] TaskFailed Assign Hero/ 10438

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] TaskFailed Assign Hero/ 9004

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] TaskFailed Assign Hero/ 9005

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:724 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:725 STACK[AI0] TaskFailed Buyout colony/ 9006

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:725 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:725 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:725 STACK[AI0] TaskFailed Assign Hero/ 7557

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:725 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:789 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:790 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:790 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:31:888 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:40:211 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000480, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:293 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:40:293 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:40:493 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:40:511 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:880 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:41:160 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000481, [Empire0]: 8700 15073 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:41:295 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:41:295 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:42:628 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:628 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:645 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:645 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] TaskFailed Assign Hero/ 10439

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] TaskFailed Assign Hero/ 9007

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] TaskFailed Assign Hero/ 9008

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] TaskFailed Buyout colony/ 9009

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] TaskFailed Assign Hero/ 7558

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:782 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:782 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:782 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:42:887 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:45:036 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:03:45:093 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:03:45:093 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:45:093 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:45:289 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:45:323 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:45:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:45:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:46:204 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:46:204 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:47:470 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:470 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:502 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:502 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:502 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:502 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:502 STACK[AI0] TaskFailed Assign Hero/ 10440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] TaskFailed Assign Hero/ 9010

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] TaskFailed Assign Hero/ 9011

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] TaskFailed Buyout colony/ 9012

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:503 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:535 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:535 STACK[AI0] TaskFailed Assign Hero/ 7559

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:535 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:602 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:602 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:602 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:47:703 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:51:892 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:51:892 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:52:097 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:52:124 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:52:321 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:52:638 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:52:904 STACK[AI0] Sync took 0.804046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:52:904 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:54:204 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:204 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:204 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:204 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:204 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:204 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:205 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:236 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Assign Hero/ 10441

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Assign Hero/ 9013

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Assign Hero/ 9014

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Buyout colony/ 9015

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] TaskFailed Assign Hero/ 7560

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:270 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:03:54:323 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:54:323 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:323 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:54:323 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:56:505 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:56:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:56:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:57:288 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:57:588 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:57:589 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:58:887 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:887 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:888 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:920 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACK[AI0] TaskFailed Assign Hero/ 10442

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:920 STACK[AI0] TaskFailed Assign Hero/ 9016

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] TaskFailed Assign Hero/ 9017

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] TaskFailed Buyout colony/ 9018

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] TaskFailed Assign Hero/ 7561

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:987 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:03:58:987 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:987 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:03:58:987 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:01:204 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:01:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:02:104 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:02:104 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:03:403 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:403 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:436 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACK[AI0] TaskFailed Assign Hero/ 10443

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:436 STACK[AI0] TaskFailed Assign Hero/ 9019

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] TaskFailed Assign Hero/ 9020

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] TaskFailed Buyout colony/ 9021

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] TaskFailed Assign Hero/ 7562

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:03:503 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:503 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:503 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:03:602 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:08:305 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000486, [Empire0], ShipGUIDs: 14976 , HeroGUID: 0, Position: NodeIndex:0, FleetGUID: 15075

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:08:305 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:08:305 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:08:558 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:08:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:08:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:08:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:09:313 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:09:313 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:09:707 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000487, [Empire0], ShipGUIDs: 14974 , HeroGUID: 0, Position: NodeIndex:0, FleetGUID: 15076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:548 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:548 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:566 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:566 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] TaskFailed Assign Hero/ 10444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] TaskFailed Assign Hero/ 9022

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] TaskFailed Assign Hero/ 9023

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] TaskFailed Buyout colony/ 9024

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] TaskFailed Assign Hero/ 7563

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:10:711 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:10:711 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:711 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:10:711 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:12:186 STACKTrying to add the garrison 'Hangar#12626' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:04:12:238 STACKTrying to add the garrison 'Hangar#12626' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:04:12:903 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:12:938 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:802 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:13:802 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:15:118 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:118 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:118 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:118 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:118 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:119 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:152 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:152 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:152 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:152 STACK[AI0] TaskFailed Assign Hero/ 10445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] TaskFailed Assign Hero/ 9025

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] TaskFailed Assign Hero/ 9026

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] TaskFailed Buyout colony/ 9027

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] TaskFailed Assign Hero/ 7564

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:218 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:15:218 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:219 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:219 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:15:420 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:15:837 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:15:837 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:16:023 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:16:054 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:16:252 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:16:536 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:16:902 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:16:902 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:17:769 STACKTrying to add the garrison 'Hangar#12626' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:04:18:220 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:220 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:252 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:252 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:252 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] TaskFailed Assign Hero/ 10446

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] TaskFailed Assign Hero/ 9028

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] TaskFailed Assign Hero/ 9029

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] TaskFailed Buyout colony/ 9030

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] TaskFailed Assign Hero/ 7565

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:18:319 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:18:319 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:319 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:18:319 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:20:031 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:031 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:031 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:925 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:926 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:926 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:926 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:926 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:04:20:926 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:21:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:21:027 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048A, [Empire0], Entity index: 1991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:21:252 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:21:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:21:919 STACK[AI0] Sync took 1.4030802 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:21:919 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:23:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:203 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:236 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACK[AI0] TaskFailed Assign Hero/ 10447

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:236 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:236 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:269 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:269 STACK[AI0] TaskFailed Assign Hero/ 9031

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:269 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:269 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:269 STACK[AI0] TaskFailed Assign Hero/ 9032

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:269 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:270 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:270 STACK[AI0] TaskFailed Buyout colony/ 9033

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:270 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:302 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000048D, Ticket: 0000053B, [Empire3]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:335 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:335 STACK[AI0] TaskFailed Assign Hero/ 7567

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:336 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:336 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:23:336 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:336 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:336 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:23:403 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000048E, Ticket: 0000053D, [Empire4]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:25:534 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:25:572 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:25:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:26:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:26:303 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048F, [Empire0], Entity index: 1993

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:26:521 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:26:521 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:27:814 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:814 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:836 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:836 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] TaskFailed Assign Hero/ 10448

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] TaskFailed Assign Hero/ 9034

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] TaskFailed Assign Hero/ 9035

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] TaskFailed Buyout colony/ 9036

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] TaskFailed Assign Hero/ 7568

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:27:918 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:27:918 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:918 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:27:918 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:30:115 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:30:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:30:280 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:30:504 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:30:931 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:30:931 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:32:230 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:230 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:230 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:231 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:254 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] TaskFailed Assign Hero/ 10449

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] TaskFailed Assign Hero/ 9037

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] TaskFailed Assign Hero/ 9038

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:254 STACK[AI0] TaskFailed Buyout colony/ 9039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:255 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:255 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:255 STACK[AI0] TaskFailed Assign Hero/ 7569

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:255 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:32:430 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:32:430 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:430 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:430 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:32:630 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:52:330 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:52:330 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:52:532 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:52:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:52:744 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:52:963 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:53:334 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:53:334 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:54:644 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:644 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:645 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:664 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:664 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:664 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] TaskFailed Assign Hero/ 10450

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] TaskFailed Assign Hero/ 9040

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] TaskFailed Assign Hero/ 9041

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] TaskFailed Buyout colony/ 9042

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] TaskFailed Assign Hero/ 7570

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:54:831 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:04:54:832 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:832 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:54:832 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:55:031 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:00:828 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:00:828 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:01:030 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:01:047 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:01:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:02:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:245 STACK[AI0] Sync took 2.2011258 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:03:245 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:04:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:567 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:599 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] TaskFailed Assign Hero/ 10451

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] TaskFailed Assign Hero/ 9043

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] TaskFailed Assign Hero/ 9044

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] TaskFailed Buyout colony/ 9045

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] TaskFailed Assign Hero/ 7571

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:600 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:745 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:04:745 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:745 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:745 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:06:946 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:06:963 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:737 STACK[AI0] Sync took 0.7030402 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:07:737 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:08:978 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:979 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:998 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] TaskFailed Assign Hero/ 10452

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] TaskFailed Assign Hero/ 9046

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] TaskFailed Assign Hero/ 9047

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:998 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:999 STACK[AI0] TaskFailed Buyout colony/ 9048

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:999 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:999 STACK[AI0] TaskFailed Assign Hero/ 7572

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:09:143 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:09:143 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:09:143 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:09:242 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:09:655 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:09:655 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:09:848 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:09:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:10:019 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:10:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:10:675 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:10:675 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:11:961 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:962 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:981 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] TaskFailed Assign Hero/ 10453

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] TaskFailed Assign Hero/ 9049

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] TaskFailed Assign Hero/ 9050

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:981 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:982 STACK[AI0] TaskFailed Buyout colony/ 9051

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:982 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:982 STACK[AI0] TaskFailed Assign Hero/ 7573

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:12:144 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:12:144 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:12:144 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:12:144 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:14:344 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:14:361 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:14:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:14:773 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:044 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:15:044 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:16:373 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:373 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:374 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:374 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:406 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACK[AI0] TaskFailed Assign Hero/ 10454

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:406 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] TaskFailed Assign Hero/ 9052

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] TaskFailed Assign Hero/ 9053

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] TaskFailed Buyout colony/ 9054

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] TaskFailed Assign Hero/ 7574

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:407 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:16:552 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:16:552 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:552 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:16:552 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:18:744 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:18:762 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:18:862 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:19:160 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:19:447 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:19:447 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:20:777 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:777 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:798 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] TaskFailed Assign Hero/ 10455

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] TaskFailed Assign Hero/ 9055

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] TaskFailed Assign Hero/ 9056

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACK[AI0] TaskFailed Buyout colony/ 9057

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACK[AI0] TaskFailed Assign Hero/ 7575

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:799 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:20:961 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:20:961 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:961 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:20:961 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:23:148 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:23:165 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:23:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:23:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:23:949 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:23:949 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:25:278 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:278 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:299 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] TaskFailed Assign Hero/ 10456

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] TaskFailed Assign Hero/ 9058

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] TaskFailed Assign Hero/ 9059

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:299 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:300 STACK[AI0] TaskFailed Buyout colony/ 9060

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:300 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:300 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:300 STACK[AI0] TaskFailed Assign Hero/ 7576

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:300 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:447 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:25:447 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:447 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:447 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:25:644 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:29:043 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:29:043 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:29:248 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:29:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:948 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:29:948 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:31:264 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:264 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:265 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:294 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACK[AI0] TaskFailed Assign Hero/ 10457

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:294 STACK[AI0] TaskFailed Assign Hero/ 9061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] TaskFailed Assign Hero/ 9062

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] TaskFailed Buyout colony/ 9063

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] TaskFailed Assign Hero/ 7577

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:31:449 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:449 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:449 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:31:544 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:32:546 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:32:546 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:32:748 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:32:776 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:32:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:33:163 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:33:567 STACK[AI0] Sync took 0.804046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:33:567 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:34:862 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:862 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:862 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:862 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:862 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:862 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:863 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:882 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Assign Hero/ 10458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Assign Hero/ 9064

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Assign Hero/ 9065

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Buyout colony/ 9066

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] TaskFailed Assign Hero/ 7578

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:883 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:35:079 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:35:079 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:35:079 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:35:079 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:35:263 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:38:173 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:38:173 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:38:362 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:38:381 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:38:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:38:782 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:39:161 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:39:161 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:40:462 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:462 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:462 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACK[AI0] TaskFailed Assign Hero/ 10459

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:483 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:483 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:510 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:510 STACK[AI0] TaskFailed Assign Hero/ 9067

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:510 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] TaskFailed Assign Hero/ 9068

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] TaskFailed Buyout colony/ 9069

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] TaskFailed Assign Hero/ 7579

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:663 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:05:40:663 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:663 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:663 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:40:860 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:03:599 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:03:599 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:03:800 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:03:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:032 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:682 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:04:682 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:05:982 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:982 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:982 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:05:983 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:06:015 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:015 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] TaskFailed Assign Hero/ 10460

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] TaskFailed Assign Hero/ 9070

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] TaskFailed Assign Hero/ 9071

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] TaskFailed Buyout colony/ 9072

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] TaskFailed Assign Hero/ 7580

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:016 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:181 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:06:181 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:06:181 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:06:181 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:06:382 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:16:445 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000049E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:16:491 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:16:491 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:16:693 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:16:713 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:16:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:17:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:17:495 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:17:496 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 162)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:18:847 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:847 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:847 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:847 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:848 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:875 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACK[AI0] TaskFailed Assign Hero/ 10461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:875 STACK[AI0] TaskFailed Assign Hero/ 9073

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] TaskFailed Assign Hero/ 9074

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] TaskFailed Buyout colony/ 9075

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] TaskFailed Assign Hero/ 7581

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:981 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:981 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:981 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:19:097 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:06:21:546 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000049F, [Empire0]: 14449 15083 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:50:985 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:986 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:986 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:986 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:987 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:987 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:987 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:988 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:988 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:988 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:989 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:989 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:989 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:989 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:990 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:990 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:991 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:991 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:991 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:991 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:992 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:992 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:992 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:993 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:993 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:993 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:993 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:994 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:06:50:994 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:07:00:396 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:00:462 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:00:496 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:00:496 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:00:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A2, [Empire1], Entity index: 5722

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:348 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:547 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:652 STACKDisposing ServerEncounter 15010

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:652 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:652 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:681 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:02:981 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:081 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:343 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:344 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:345 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004A3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.01 Politics03 = 0.23 Politics04 = 0.03 Politics05 = 0.01 Politics06 = 0.64 Politics00 = 0.00 TOTAL_SCORE = 43531.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:510 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004A4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:465 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.01 Politics03 = 0.10 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 4052.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:465 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:465 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:465 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:465 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:906 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:906 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.37 Politics02 = 0.03 Politics03 = 0.09 Politics04 = 0.03 Politics05 = 0.00 Politics06 = 0.49 Politics00 = 0.00 TOTAL_SCORE = 1798.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:906 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:906 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:103 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.01 Politics03 = 0.19 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.70 Politics00 = 0.00 TOTAL_SCORE = 1076.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:103 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:103 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:563 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:563 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.17 Politics03 = 0.19 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.54 Politics00 = 0.00 TOTAL_SCORE = 2212.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:628 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:628 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:628 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.06 Politics04 = 0.00 Politics05 = 0.61 Politics06 = 0.31 Politics00 = 0.00 TOTAL_SCORE = 36.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:628 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004A7, Ticket: 00000596

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:670 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:670 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing Encounter 14860

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing Encounter 14861

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing Encounter 14885

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:986 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:987 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:08:988 STACK[ChatMessage] RECV: l:/_turn/163 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:09:353 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004A8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:09:525 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004A9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:09:689 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004AA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:064 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:264 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:297 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:331 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:331 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:331 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:397 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:397 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:849 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:849 STACK[ChatMessage] RECV: l:/_turn/163 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:881 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:881 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:881 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:931 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:747 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 7 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:747 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 16 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:747 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:781 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004B9, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:913 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:913 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:17:016 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:23:080 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:23:113 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:23:152 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:23:221 STACK[AI0] Sync took 6.1593523 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:23:221 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:23:221 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:23:221 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:23:221 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:23:948 STACK[AI0] Unassign fleet 10999/10403 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:674 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] Unassign fleet 10656/4376 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:24:675 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:27:895 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:065 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:065 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:28:097 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004BA, Ticket: 00000597

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:277 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:29:450 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:515 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:597 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:805 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004CB, Ticket: 000005AB, [Empire3], ShipGUIDs: 12841 6410 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15095

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:914 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:30:168 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004CE, Ticket: 000005AF, [Empire4], ShipGUIDs: 14855 4432 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15097

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:30:469 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004D1, Ticket: 000005B2, [Empire4], ShipGUIDs: 14868 , HeroGUID: 0, Position: NodeIndex:95, FleetGUID: 15098

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:30:676 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:042 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D8, Ticket: 000005BA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:083 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:084 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:084 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:254 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004D9, Ticket: 000005BC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:484 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004DA, Ticket: 000005BD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:685 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004DB, Ticket: 000005BE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:832 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004DC, Ticket: 000005BF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:31:896 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004DD, Ticket: 000005C0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:031 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000004DF, Ticket: 000005C2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:072 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:073 STACK[AI0] TaskFailed Assign Hero/ 10481

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:073 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:374 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004E1, Ticket: 000005C5, [Empire1], context guid: 6271, contruction guid: 14987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:472 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004E2, Ticket: 000005C6, [Empire1], context guid: 6271, contruction guid: 14989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:759 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004E3, Ticket: 000005C7, [Empire1], context guid: 7736, contruction guid: 14983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:869 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004E4, Ticket: 000005C8, [Empire1], context guid: 7736, contruction guid: 14985

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:936 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000004E5, Ticket: 000005C9, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment7, ConstructionGameEntityGUID: 15111, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACK[AI0] TaskFailed Assign Hero/ 9084

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACK[AI0] TaskFailed Assign Hero/ 9085

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:032 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:066 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E7, Ticket: 000005CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:097 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:097 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9087

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:097 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:097 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:098 STACK[AI0] TaskFailed Buyout colony/ 9088

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:098 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E8, Ticket: 000005D0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:197 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E9, Ticket: 000005D1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:263 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004EA, Ticket: 000005D2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:414 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:414 STACK[AI0] TaskFailed Assign Hero/ 7603

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:414 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:447 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000004EC, Ticket: 000005D5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:513 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000004ED, Ticket: 000005D6, [Empire4], system guid: 5371, contruction guid: 14849, resource name : EmpireMoney, buyout cost: 2461.804

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:514 STACKThe construction 14849 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:738 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004EE, Ticket: 000005D7, [Empire4], ShipGUIDs: 3620 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:815 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000004EF, Ticket: 000005D8, [Empire4], system guid: 12098, contruction guid: 15011, resource name : EmpireMoney, buyout cost: 1564.037

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:815 STACKThe construction 15011 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:019 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F1, Ticket: 000005DA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F2, Ticket: 000005DB, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:147 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000004F3, Ticket: 000005DC, [Empire6]: Aggressive Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:213 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000004F4, Ticket: 000005DD, [Empire6]: Wary Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:280 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000004F5, Ticket: 000005DE, [Empire6]: WarForExpansion To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:348 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000004F6, Ticket: 000005DF, [Empire6]: AppeasementNoAttacksSuffered To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:415 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:34:415 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000004F7, Ticket: 000005E1, ContractGUID 13913.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:35:546 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:36:822 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000050F, Ticket: 000005FA, ContractGUID 13913.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:36:981 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:016 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:248 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:616 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:734 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000513, [Empire2], Entity index: 3930

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:798 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000514, [Empire3], Entity index: 2161

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:885 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000515, [Empire4], Entity index: 2722

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:947 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000516, [Empire4], Entity index: 2721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:981 STACK[AI0] Sync took 9.7015548 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:37:981 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:37:981 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:38:017 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000517, [Empire4], Entity index: 2720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:38:080 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000518, [Empire4], Entity index: 2719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:38:147 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000519, [Empire21], Entity index: 7350

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:38:280 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:38:447 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:38:482 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:39:247 STACK[AI0] Unassign fleet 10999/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:39:248 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:39:513 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:39:648 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:39:680 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:39:713 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:047 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:047 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:048 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:048 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:048 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:048 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:048 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:079 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:079 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:080 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:080 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:146 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:147 STACK[AI0] TaskFailed Assign Hero/ 10500

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:147 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:281 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000523, Ticket: 00000609, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:281 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:40:281 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:281 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:281 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:40:314 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] TaskFailed Assign Hero/ 9104

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] TaskFailed Assign Hero/ 9105

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9106

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:448 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000524, Ticket: 0000060D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:513 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000525, Ticket: 0000060E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:580 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000526, Ticket: 0000060F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:646 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000527, Ticket: 00000610, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:713 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000528, Ticket: 00000611, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:746 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:746 STACK[AI0] TaskFailed Buyout colony/ 9124

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:746 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:937 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000529, Ticket: 00000613, [Empire2], context guid: 2666, contruction guid: 14721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:042 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000052A, Ticket: 00000614, [Empire2], context guid: 9725, contruction guid: 14717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:327 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000052E, Ticket: 00000618, [Empire3], ShipsGUID: 6410

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:354 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:354 STACK[AI0] TaskFailed Assign Hero/ 7610

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:548 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000531, Ticket: 0000061C, [Empire4], ShipsGUID: 4432

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:649 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000532, Ticket: 0000061D, [Empire4], ShipsGUID: 3620

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:42:387 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:42:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:42:713 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:43:097 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:43:366 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:43:366 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:43:367 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:43:463 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:43:496 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000053F, Ticket: 00000628, ContractGUID 13913.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:43:497 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:43:662 STACKBegin encounter simulation ignition 57710

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:016 STACKEnd encounter simulation ignition 57713

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:103 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:103 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000542, [Empire3], Entity index: 2166

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:232 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000543, [Empire4], Entity index: 2727

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:615 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:615 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:697 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000548, [Empire4], Entity index: 2729

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:800 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:800 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:800 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:800 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:801 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:832 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:862 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:896 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000054B, Ticket: 0000062F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:929 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:929 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:929 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:963 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000054C, Ticket: 00000631, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:963 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:45:963 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:963 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:963 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:46:030 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000054D, Ticket: 00000632, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:097 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000054E, Ticket: 00000633, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:163 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000054F, Ticket: 00000634, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:197 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:197 STACK[AI0] TaskFailed Assign Hero/ 10510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:269 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:269 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:269 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000550, Ticket: 00000636, [Empire1], context guid: 13686, contruction guid: 15101

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:381 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000551, Ticket: 00000637, [Empire1], context guid: 13902, contruction guid: 15103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:489 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000552, Ticket: 00000638, [Empire1], context guid: 13888, contruction guid: 15105

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] TaskFailed Assign Hero/ 9128

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] TaskFailed Assign Hero/ 9129

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9130

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] TaskFailed Buyout colony/ 9133

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:531 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:796 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:796 STACK[AI0] TaskFailed Assign Hero/ 7618

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:796 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:830 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:830 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:46:894 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000558, Ticket: 00000643, [Empire6], ShipsGUID: 1416

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:045 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:045 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:478 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:478 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:569 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:569 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:47:728 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:135 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:48:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:335 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:795 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:49:160 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:49:160 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:49:160 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:49:160 STACK[AI0] Cancel FleetSnapshot #13846 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_CleanOrbit:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:49:160 STACK[AI0] TaskFailed Front clean orbit/ 7000

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:49:531 STACKBegin encounter simulation ignition 57841

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:799 STACKEnd encounter simulation ignition 57843

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:875 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:875 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056A, [Empire3], Entity index: 2168

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:032 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056B, [Empire4], Entity index: 2736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:227 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:227 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:313 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:543 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:544 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:568 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:568 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:568 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:568 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Assign Hero/ 10514

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Assign Hero/ 9138

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Assign Hero/ 9139

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9140

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Buyout colony/ 9141

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:569 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:592 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:593 STACK[AI0] TaskFailed Assign Hero/ 7623

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:593 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:642 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:642 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:51:668 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:51:668 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:668 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:668 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:51:937 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000574, Ticket: 00000661, [Empire4], ShipsGUID: 14762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:52:255 STACKBegin encounter simulation ignition 57882

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:533 STACKEnd encounter simulation ignition 57886

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:583 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:732 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:732 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:862 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:862 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:895 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:895 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:928 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:53:961 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:995 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:130 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:130 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:273 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:273 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:403 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:404 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:442 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:442 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:851 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:934 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:934 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:156 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:156 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:309 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:309 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:460 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:594 STACK[Empire 4] OrderScrapShips preprocessor failed: Could not retrieve entity #4283

    DepartmentOfDefense:ScrapShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:744 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:328 STACK[AI0] Sync took 2.4041375 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:56:328 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:56:328 STACK[AI0] Cancel FleetSnapshot #13643 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:56:328 STACK[AI0] TaskFailed Front Attack system/ 5537

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:56:328 STACK[AI0] TaskFailed Complete a fleet 13643/ 7171

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:56:328 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 5800

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:56:328 STACK[AI0] TaskFailed Return to base for upgrade/ 5800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:56:362 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:395 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000058F, Ticket: 0000067C, ContractGUID 13913 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:395 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:395 STACKContract 13913 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:877 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:57:030 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:57:062 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:431 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:431 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:462 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACK[AI0] TaskFailed Assign Hero/ 10520

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:462 STACK[AI0] TaskFailed Assign Hero/ 9142

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] TaskFailed Assign Hero/ 9143

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9144

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] TaskFailed Buyout colony/ 9145

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] TaskFailed Assign Hero/ 7627

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:529 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:07:58:529 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:529 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:529 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:596 STACK[Empire 4] OrderRepairShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RepairShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:596 STACK[AI0] TaskFailed Repair : 15098/ 6270

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:58:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRepairShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:178 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059C, [Empire4], Entity index: 2740

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000059D, [Empire4], Entity index: 2741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:729 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:00:761 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:963 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:01:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:01:626 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:01:626 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:01:904 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000059F, Ticket: 00000692, [Empire4], ShipGUIDs: 14868 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 14979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:218 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005A1, [Empire4], Entity index: 2744

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:910 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:910 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:910 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:910 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:911 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:936 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Assign Hero/ 10522

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Assign Hero/ 9146

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Assign Hero/ 9147

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9148

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:937 STACK[AI0] TaskFailed Buyout colony/ 9149

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:938 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:938 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:02:962 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000005A3, Ticket: 0000069B, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 7, ContractGUID 15148.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:962 STACKRegister new contract DiplomaticContract#15148.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:994 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:995 STACK[AI0] TaskFailed Assign Hero/ 7628

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:995 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:03:028 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000005A4, ContractGUID 15148 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:03:028 STACKContract 15148 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:03:028 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:03:028 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:03:028 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:03:028 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:03:082 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005A5, Ticket: 0000069E, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:03:135 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000005A6, Ticket: 0000069F, [Empire4], ShipsGUID: 14868

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:244 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:05:266 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:428 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:06:029 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:06:029 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:08:130 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:130 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:130 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:130 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:130 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:158 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACK[AI0] TaskFailed Assign Hero/ 10523

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:158 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:158 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:158 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:158 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:159 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:159 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:159 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:182 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:182 STACK[AI0] TaskFailed Assign Hero/ 9150

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] TaskFailed Assign Hero/ 9151

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9152

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] TaskFailed Buyout colony/ 9153

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] TaskFailed Assign Hero/ 7633

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:183 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:340 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:08:340 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:340 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:340 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:474 STACKBegin encounter simulation ignition 58326

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:09:731 STACKEnd encounter simulation ignition 58329

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:09:775 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:09:991 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:09:991 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:061 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:328 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:328 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:626 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:10:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:740 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:740 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:806 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:210 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:211 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:277 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:277 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:343 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:343 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:828 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:11:828 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:11:828 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:049 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:770 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:770 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:770 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:786 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACK[AI0] TaskFailed Assign Hero/ 10524

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:787 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10521

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:787 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:804 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:804 STACK[AI0] TaskFailed Assign Hero/ 9154

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:804 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] TaskFailed Assign Hero/ 9155

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9156

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] TaskFailed Buyout colony/ 9157

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] TaskFailed Assign Hero/ 7634

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:919 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:12:919 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:919 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:919 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:15:119 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:15:136 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:820 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:15:820 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:15:820 STACK[AI0] Cancel FleetSnapshot #12700 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:15:820 STACK[AI0] TaskFailed Front Attack system/ 4969

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:17:853 STACK[AI0] Hero Cancel Assign Hero with motivation 0 for Assign Hero with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:035 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:035 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:035 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:036 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:053 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] TaskFailed Assign Hero/ 10526

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] TaskFailed Assign Hero/ 9158

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:053 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:054 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:054 STACK[AI0] TaskFailed Assign Hero/ 9159

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:068 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005BB, Ticket: 000006C4, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9160

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[AI0] TaskFailed Buyout colony/ 9161

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:086 STACK[AI0] TaskFailed Assign Hero/ 7635

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:087 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:102 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005BC, Ticket: 000006CB, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:218 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:18:218 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:218 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:18:219 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:20:421 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:20:435 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:20:536 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:20:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:21:120 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:21:120 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:22:469 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:469 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:470 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:470 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:470 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:470 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:470 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:486 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] TaskFailed Assign Hero/ 10527

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] TaskFailed Assign Hero/ 9162

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] TaskFailed Assign Hero/ 9163

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9164

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:487 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:488 STACK[AI0] TaskFailed Buyout colony/ 9165

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:488 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:488 STACK[AI0] TaskFailed Assign Hero/ 7636

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:619 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:22:619 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:619 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:22:619 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:24:273 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000005BD, Ticket: 000006D4, EmpireWhichInitiatedIndex : 0, EmpireWhichReceivesIndex : 4, ContractGUID 15149.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:273 STACKRegister new contract DiplomaticContract#15149.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:465 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:465 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:465 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:465 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:484 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000005BE, ContractGUID 15149 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:484 STACKContract 15149 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:653 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:653 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:653 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:653 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:24:818 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:24:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:934 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:25:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:25:517 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:25:517 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:25:536 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10525

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:876 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:26:905 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] TaskFailed Assign Hero/ 10528

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] TaskFailed Assign Hero/ 9166

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:905 STACK[AI0] TaskFailed Assign Hero/ 9167

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9168

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] TaskFailed Buyout colony/ 9169

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] TaskFailed Assign Hero/ 7637

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:906 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:27:025 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:27:025 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:27:025 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:27:069 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000005BF, ContractGUID 15149 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:27:069 STACKContract 15149 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:27:234 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:27:234 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:27:234 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:27:418 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:27:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:27:538 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:27:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:28:126 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:28:127 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:29:458 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:458 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:459 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:482 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:482 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:482 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:482 STACK[AI0] TaskFailed Assign Hero/ 10530

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACK[AI0] TaskFailed Assign Hero/ 9170

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACK[AI0] TaskFailed Assign Hero/ 9171

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:507 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005C0, Ticket: 000006E1, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9172

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] TaskFailed Buyout colony/ 9173

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] TaskFailed Assign Hero/ 7638

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:530 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:558 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005C1, Ticket: 000006E6, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:629 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:29:629 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:629 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:629 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:31:824 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:31:844 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:31:995 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:32:261 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:32:625 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:32:626 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:33:276 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000005C2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:33:975 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:976 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:34:050 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:34:050 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:34:050 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:34:050 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:34:629 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CD, [Empire0], Entity index: 1953

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] TaskFailed Assign Hero/ 10531

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] TaskFailed Assign Hero/ 9174

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] TaskFailed Assign Hero/ 9175

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:657 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9176

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] TaskFailed Buyout colony/ 9177

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] TaskFailed Assign Hero/ 7639

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:658 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:678 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CE, [Empire0], Entity index: 1950

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:727 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CF, [Empire0], Entity index: 1946

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:34:918 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D1, [Empire0], Entity index: 1865

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:244 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:08:36:244 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:36:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:375 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:08:36:708 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:08:36:709 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:791 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:08:37:179 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:249 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D2, [Empire0], Entity index: 1989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:311 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D3, [Empire0], Entity index: 1987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:527 STACK[AI0] Sync took 1.3000744 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:37:527 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:37:527 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:37:677 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:812 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:841 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:292 STACK[AI0] TaskForce Cancel Front Intercept Fleet with motivation 0 for Guard System with motivation 0.4370386

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:292 STACK[AI0] Unassign fleet 10999/10475 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:792 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:792 STACK[AI0] Unassign fleet 15097/6217 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10529

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:974 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:38:999 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACK[AI0] TaskFailed Assign Hero/ 10532

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:38:999 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] TaskFailed Assign Hero/ 9178

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] TaskFailed Assign Hero/ 9179

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9180

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] TaskFailed Buyout colony/ 9181

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] TaskFailed Assign Hero/ 7642

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:000 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:124 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:39:124 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:39:124 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:39:124 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:41:328 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:41:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:41:535 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpireMetNotificationWindow:OnOpenMinorFactionWindowCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:08:41:535 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:41:855 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:42:219 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:42:219 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:43:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:605 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:623 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:623 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:623 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:623 STACK[AI0] TaskFailed Assign Hero/ 10534

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:640 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005D9, Ticket: 00000707, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] TaskFailed Assign Hero/ 9182

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] TaskFailed Assign Hero/ 9183

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9184

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] TaskFailed Buyout colony/ 9185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] TaskFailed Assign Hero/ 7643

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:659 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:687 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005DA, Ticket: 0000070F, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:721 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:43:721 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:739 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:43:739 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:45:924 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:45:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:46:096 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:46:393 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:46:741 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:46:741 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:48:042 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:043 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:067 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:067 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Assign Hero/ 10536

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Assign Hero/ 9186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Assign Hero/ 9187

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9188

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Buyout colony/ 9189

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:068 STACK[AI0] TaskFailed Assign Hero/ 7644

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:225 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:48:225 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:225 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:225 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:50:436 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:50:452 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:50:552 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:50:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:51:225 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:51:225 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:51:225 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:553 STACKBegin encounter simulation ignition 60282

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:554 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10533

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:554 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:581 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:581 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Assign Hero/ 10537

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Assign Hero/ 9190

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Assign Hero/ 9191

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9192

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Buyout colony/ 9193

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:582 STACK[AI0] TaskFailed Assign Hero/ 7645

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:583 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:53:840 STACKEnd encounter simulation ignition 60285

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:53:892 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:000 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:54:000 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:54:001 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:54:001 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:54:141 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:141 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:215 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:242 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:08:54:515 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:515 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:041 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:041 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:213 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:213 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:341 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:341 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:442 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:442 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:690 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:56:140 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:56:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:56:314 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:56:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:56:930 STACK[AI0] Sync took 0.804046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:56:930 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:58:246 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:247 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:272 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:272 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] TaskFailed Assign Hero/ 10539

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] TaskFailed Assign Hero/ 9194

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] TaskFailed Assign Hero/ 9195

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9196

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:294 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F0, Ticket: 00000731, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACK[AI0] TaskFailed Buyout colony/ 9197

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACK[AI0] TaskFailed Assign Hero/ 7646

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:342 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F1, Ticket: 00000738, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:439 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:08:58:439 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:439 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:58:439 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:00:639 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:00:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:00:810 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:01:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:01:456 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:01:456 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:02:743 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:743 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:743 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:743 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:743 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:743 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:744 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:772 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACK[AI0] TaskFailed Assign Hero/ 10540

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:772 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] TaskFailed Assign Hero/ 9198

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] TaskFailed Assign Hero/ 9199

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9200

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] TaskFailed Buyout colony/ 9201

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] TaskFailed Assign Hero/ 7647

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:939 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:02:939 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:939 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:02:939 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:05:139 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:05:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:05:309 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:05:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:05:926 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:05:926 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:05:957 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10538

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:240 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:262 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:262 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:262 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] TaskFailed Assign Hero/ 10541

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] TaskFailed Assign Hero/ 9202

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] TaskFailed Assign Hero/ 9203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9204

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:263 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:264 STACK[AI0] TaskFailed Buyout colony/ 9205

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:264 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:264 STACK[AI0] TaskFailed Assign Hero/ 7648

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:427 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:07:427 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:427 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:427 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:639 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:23:968 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:23:968 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:24:140 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:24:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:327 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:645 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:942 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:24:942 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:26:402 STACKCancelling actions on Gano (330) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:402 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:402 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:402 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:402 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:402 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:402 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:403 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:463 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] TaskFailed Assign Hero/ 10543

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] TaskFailed Assign Hero/ 9206

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] TaskFailed Assign Hero/ 9207

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9208

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] TaskFailed Buyout colony/ 9209

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] TaskFailed Assign Hero/ 7649

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:464 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:26:464 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:464 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:464 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:26:491 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F4, Ticket: 0000074E, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:26:540 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F5, Ticket: 00000751, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:657 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:28:680 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:29:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:29:559 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:29:559 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:30:842 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:842 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:842 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:843 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:30:874 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] TaskFailed Assign Hero/ 10544

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] TaskFailed Assign Hero/ 9210

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:874 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] TaskFailed Assign Hero/ 9211

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9212

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] TaskFailed Buyout colony/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] TaskFailed Assign Hero/ 7650

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:30:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:31:058 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:31:058 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:31:058 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:31:058 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:33:247 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:33:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:33:424 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:33:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:34:141 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:34:141 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:34:141 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:34:447 STACKCancelling actions on Staderus (345) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:457 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10542

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:458 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:491 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] TaskFailed Assign Hero/ 10545

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] TaskFailed Assign Hero/ 9214

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:491 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] TaskFailed Assign Hero/ 9215

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9216

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] TaskFailed Buyout colony/ 9217

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] TaskFailed Assign Hero/ 7651

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:640 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:35:640 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:640 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:640 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:35:847 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:41:784 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:41:784 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:41:958 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:41:992 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:146 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:414 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:849 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:42:850 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:44:057 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:057 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:058 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:082 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACK[AI0] TaskFailed Assign Hero/ 10547

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:082 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:083 STACK[AI0] TaskFailed Assign Hero/ 9218

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:083 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:083 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:083 STACK[AI0] TaskFailed Assign Hero/ 9219

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:083 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:108 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F8, Ticket: 00000762, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9220

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] TaskFailed Buyout colony/ 9221

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] TaskFailed Assign Hero/ 7652

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:132 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:157 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005F9, Ticket: 0000076A, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:44:257 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:44:257 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:257 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:44:257 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:46:464 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:46:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:46:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:46:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:47:247 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:47:247 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:48:557 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:557 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:558 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:591 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] TaskFailed Assign Hero/ 10548

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] TaskFailed Assign Hero/ 9222

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] TaskFailed Assign Hero/ 9223

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:591 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9224

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] TaskFailed Buyout colony/ 9225

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] TaskFailed Assign Hero/ 7653

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:48:643 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:48:643 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:643 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:48:643 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:49:991 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:09:50:875 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:50:909 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:51:109 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:51:408 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:51:747 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:51:748 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:51:748 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10546

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:074 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:075 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:075 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:075 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:075 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:107 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:107 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] TaskFailed Assign Hero/ 10549

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] TaskFailed Assign Hero/ 9226

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] TaskFailed Assign Hero/ 9227

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:108 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9228

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] TaskFailed Buyout colony/ 9229

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] TaskFailed Assign Hero/ 7654

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:109 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:274 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:53:274 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:274 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:274 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:53:474 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:56:994 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:56:994 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:57:159 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:57:192 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:630 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:957 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:57:957 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:59:289 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:289 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:313 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:313 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:313 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:313 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] TaskFailed Assign Hero/ 10551

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] TaskFailed Assign Hero/ 9230

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] TaskFailed Assign Hero/ 9231

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:314 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:339 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005FA, Ticket: 0000077B, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9232

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] TaskFailed Buyout colony/ 9233

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] TaskFailed Assign Hero/ 7655

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:363 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:389 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005FB, Ticket: 00000783, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:59:461 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:09:59:462 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:462 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:59:462 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:01:661 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:01:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:01:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:02:339 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:02:674 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:02:674 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:03:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:03:976 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:04:005 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACK[AI0] TaskFailed Assign Hero/ 10552

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:005 STACK[AI0] TaskFailed Assign Hero/ 9234

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] TaskFailed Assign Hero/ 9235

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9236

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] TaskFailed Buyout colony/ 9237

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] TaskFailed Assign Hero/ 7656

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:155 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:04:155 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:04:155 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:04:155 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:06:356 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:06:379 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:06:555 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:06:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:07:171 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:07:171 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:07:171 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:487 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:487 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10550

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:488 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:510 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Assign Hero/ 10553

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Assign Hero/ 9238

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Assign Hero/ 9239

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] TaskFailed Buyout colony/ 9241

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:511 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:512 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:512 STACK[AI0] TaskFailed Assign Hero/ 7657

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:512 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:669 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:08:669 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:669 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:669 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:855 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:11:175 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:11:175 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:11:370 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:11:389 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:11:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:11:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:12:184 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:12:184 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:13:477 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:477 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:477 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:477 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:477 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:477 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:478 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:576 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:576 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:576 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:576 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:576 STACK[AI0] TaskFailed Assign Hero/ 10555

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACK[AI0] TaskFailed Assign Hero/ 9242

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACK[AI0] TaskFailed Assign Hero/ 9243

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:577 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:604 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000600, Ticket: 00000794, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9244

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] TaskFailed Buyout colony/ 9245

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] TaskFailed Assign Hero/ 7658

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:654 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000601, Ticket: 0000079C, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:13:673 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:13:673 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:674 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:674 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:15:865 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:15:901 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:16:125 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:16:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:16:774 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:16:774 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:18:110 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:110 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:111 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:139 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:139 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] TaskFailed Assign Hero/ 10556

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] TaskFailed Assign Hero/ 9246

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] TaskFailed Assign Hero/ 9247

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9248

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:140 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:141 STACK[AI0] TaskFailed Buyout colony/ 9249

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:141 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:141 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:141 STACK[AI0] TaskFailed Assign Hero/ 7659

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:141 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:18:260 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:18:260 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:260 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:18:260 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:20:476 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:20:512 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:20:754 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:21:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:21:426 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:21:426 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:21:426 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:697 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:697 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:697 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10554

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:698 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:735 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] TaskFailed Assign Hero/ 10557

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] TaskFailed Assign Hero/ 9250

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:735 STACK[AI0] TaskFailed Assign Hero/ 9251

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9252

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] TaskFailed Buyout colony/ 9253

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] TaskFailed Assign Hero/ 7660

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:870 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:22:870 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:870 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:22:870 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:25:061 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:25:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:25:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:25:631 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:25:958 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:25:958 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:27:289 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:309 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:309 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:309 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:310 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:337 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] TaskFailed Assign Hero/ 10559

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] TaskFailed Assign Hero/ 9254

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] TaskFailed Assign Hero/ 9255

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:337 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9256

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] TaskFailed Buyout colony/ 9257

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] TaskFailed Assign Hero/ 7661

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:358 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000060A, Ticket: 000007B1, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:409 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000060B, Ticket: 000007B5, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:459 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:27:488 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:488 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:488 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:29:676 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:29:706 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:29:864 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:477 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:30:477 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:31:806 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:806 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:831 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] TaskFailed Assign Hero/ 10560

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] TaskFailed Assign Hero/ 9258

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] TaskFailed Assign Hero/ 9259

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:831 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9260

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[AI0] TaskFailed Buyout colony/ 9261

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[AI0] TaskFailed Assign Hero/ 7662

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:832 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:31:975 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:31:975 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:975 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:975 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:34:172 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:34:195 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:34:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:34:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:34:972 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:34:972 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:34:972 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:311 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:311 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:311 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10558

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:312 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:338 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:338 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:338 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:338 STACK[AI0] TaskFailed Assign Hero/ 10561

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] TaskFailed Assign Hero/ 9262

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] TaskFailed Assign Hero/ 9263

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9264

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] TaskFailed Buyout colony/ 9265

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:339 STACK[AI0] TaskFailed Assign Hero/ 7663

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:340 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:36:488 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:36:488 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:488 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:36:488 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:38:679 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:38:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:38:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:39:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:39:472 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:39:472 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:39:743 STACKTrying to add the garrison 'Hangar#14559' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:10:40:808 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:808 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:842 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACK[AI0] TaskFailed Assign Hero/ 10563

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:842 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] TaskFailed Assign Hero/ 9266

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] TaskFailed Assign Hero/ 9267

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9268

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:843 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:875 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000060E, Ticket: 000007C8, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACK[AI0] TaskFailed Buyout colony/ 9269

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACK[AI0] TaskFailed Assign Hero/ 7664

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:908 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:942 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000060F, Ticket: 000007D0, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:40:975 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:40:975 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:975 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:40:975 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:43:174 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:43:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:43:521 STACKCancelling actions on Virgo (117) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:43:808 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:44:091 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:44:391 STACK[AI0] Sync took 1.2010687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:44:391 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:45:724 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:724 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:756 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] TaskFailed Assign Hero/ 10564

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] TaskFailed Assign Hero/ 9270

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] TaskFailed Assign Hero/ 9271

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:757 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9272

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[AI0] TaskFailed Buyout colony/ 9273

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[AI0] TaskFailed Assign Hero/ 7665

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:890 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:45:890 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:890 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:890 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:48:090 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:48:124 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:48:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:48:675 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:48:974 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:48:974 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:48:974 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:307 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10562

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:308 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:340 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:340 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Assign Hero/ 10565

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Assign Hero/ 9274

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Assign Hero/ 9275

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9276

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Buyout colony/ 9277

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:341 STACK[AI0] TaskFailed Assign Hero/ 7666

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:342 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:475 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:10:50:475 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:475 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:475 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:674 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:04:692 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:04:693 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:04:892 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:04:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:05:125 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:05:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:05:809 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:05:809 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:07:108 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:108 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:142 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] TaskFailed Assign Hero/ 10567

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] TaskFailed Assign Hero/ 9278

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] TaskFailed Assign Hero/ 9279

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9280

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACK[AI0] TaskFailed Buyout colony/ 9281

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACK[AI0] TaskFailed Assign Hero/ 7667

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:143 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:176 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000612, Ticket: 000007E5, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:242 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000613, Ticket: 000007E9, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:309 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:07:309 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:309 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:07:309 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:09:509 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:09:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:09:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:10:059 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:10:391 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:10:391 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:11:668 STACKCancelling actions on Dakel (106) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:722 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:722 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:759 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:759 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:759 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:759 STACK[AI0] TaskFailed Assign Hero/ 10568

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] TaskFailed Assign Hero/ 9282

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] TaskFailed Assign Hero/ 9283

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9284

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] TaskFailed Buyout colony/ 9285

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] TaskFailed Assign Hero/ 7668

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:839 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:11:839 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:839 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:11:839 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:13:991 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:14:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:14:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:14:527 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:14:892 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:14:892 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:14:892 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10566

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:255 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:256 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:256 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:256 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:256 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:284 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] TaskFailed Assign Hero/ 10569

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] TaskFailed Assign Hero/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] TaskFailed Assign Hero/ 9287

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:284 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9288

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] TaskFailed Buyout colony/ 9289

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] TaskFailed Assign Hero/ 7669

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:285 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:16:384 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:384 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:384 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:482 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:17:265 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000616, [Empire0], ShipGUIDs: 15074 , HeroGUID: 0, Position: NodeIndex:35, FleetGUID: 15157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:17:342 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:17:342 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:17:501 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:17:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:17:697 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:17:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:18:381 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:18:382 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:18:689 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000617, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:781 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:782 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:782 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:798 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACK[AI0] TaskFailed Assign Hero/ 10571

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:798 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:798 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:799 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:816 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACK[AI0] TaskFailed Assign Hero/ 9290

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACK[AI0] TaskFailed Assign Hero/ 9291

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:816 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:817 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9292

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:832 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000618, Ticket: 000007FC, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:848 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:848 STACK[AI0] TaskFailed Buyout colony/ 9293

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:848 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:849 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:849 STACK[AI0] TaskFailed Assign Hero/ 7670

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:849 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:864 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000619, Ticket: 00000802, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:899 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:19:899 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:899 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:899 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:20:798 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000061A, [Empire0]: 8700 12135 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:191 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:22:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:956 STACKTrying to add the garrison 'Hangar#8701' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:11:23:013 STACKTrying to add the garrison 'Hangar#8701' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:11:23:194 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:23:194 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:24:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:430 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:487 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACK[AI0] TaskFailed Assign Hero/ 10572

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:487 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] TaskFailed Assign Hero/ 9294

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] TaskFailed Assign Hero/ 9295

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9296

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] TaskFailed Buyout colony/ 9297

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] TaskFailed Assign Hero/ 7671

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:488 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:24:623 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:24:623 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:623 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:24:623 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:26:792 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:26:825 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:036 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:699 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:27:699 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:27:699 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:28:337 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061D, [Empire0], Entity index: 2056

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:041 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:041 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:041 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10570

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:042 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:075 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Assign Hero/ 10573

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Assign Hero/ 9298

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Assign Hero/ 9299

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9300

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:075 STACK[AI0] TaskFailed Buyout colony/ 9301

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:076 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:076 STACK[AI0] TaskFailed Assign Hero/ 7672

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:207 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:29:207 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:207 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:29:207 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:31:383 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:31:401 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:200 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:32:200 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:33:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:533 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:552 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACK[AI0] TaskFailed Assign Hero/ 10575

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:552 STACK[AI0] TaskFailed Assign Hero/ 9302

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:570 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000061F, Ticket: 00000815, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACK[AI0] TaskFailed Assign Hero/ 9303

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACK[AI0] TaskFailed Buyout colony/ 9305

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACK[AI0] TaskFailed Assign Hero/ 7673

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:591 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:617 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000620, Ticket: 0000081D, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:688 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:33:688 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:688 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:688 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:36:053 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:053 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:053 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:053 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:36:170 STACKTrying to refresh a GarrisonPanel with a null Garrison.

    GarrisonPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:36:170 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:325 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000622, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:515 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:36:781 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:37:098 STACK[AI0] Sync took 1.2000686 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:37:098 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:38:464 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:464 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:465 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:465 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:465 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:480 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] TaskFailed Assign Hero/ 10576

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] TaskFailed Assign Hero/ 9306

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] TaskFailed Assign Hero/ 9307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9308

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:482 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:482 STACK[AI0] TaskFailed Buyout colony/ 9309

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:496 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:512 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:512 STACK[AI0] TaskFailed Assign Hero/ 7674

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:512 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:38:596 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:38:596 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:596 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:38:596 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:40:796 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:40:813 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:40:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:41:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:41:501 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:41:501 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:41:501 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10574

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:854 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:855 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:855 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:855 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:855 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:881 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACK[AI0] TaskFailed Assign Hero/ 10577

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:881 STACK[AI0] TaskFailed Assign Hero/ 9310

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] TaskFailed Assign Hero/ 9311

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9312

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] TaskFailed Buyout colony/ 9313

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] TaskFailed Assign Hero/ 7675

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:42:989 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:989 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:42:989 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:43:088 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:11:59:444 STACKCannot find the GuiElement 'ShipDesign#2049'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:59:445 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:59:445 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:59:445 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:59:445 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:11:59:445 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:00:288 STACKCannot find the GuiElement 'TemporaryEffectEmpireRebellion'

    Amplitude.Unity.Gui.Gui:GetAltTitle(System.Reflection.ParameterInfo)
    Gui:GetAltTitle(System.Reflection.ParameterInfo)
    SimulationEffectParser:GenerateEffectDescriptionFromSummary(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationPropertyModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureModifiers:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:00:928 STACKCannot find the GuiElement 'TemporaryEffectEmpireRebellion'

    Amplitude.Unity.Gui.Gui:GetAltTitle(System.Reflection.ParameterInfo)
    Gui:GetAltTitle(System.Reflection.ParameterInfo)
    SimulationEffectParser:GenerateEffectDescriptionFromSummary(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationPropertyModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureModifiers:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:04:641 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000625, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:901 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:05:901 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:06:112 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:06:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:06:229 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:06:434 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:06:813 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:06:813 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:08:162 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:162 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:163 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:163 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:163 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:163 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:163 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:178 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] TaskFailed Assign Hero/ 10579

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] TaskFailed Assign Hero/ 9314

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:179 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:196 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000627, Ticket: 00000830, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] TaskFailed Assign Hero/ 9315

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9316

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] TaskFailed Buyout colony/ 9317

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] TaskFailed Assign Hero/ 7676

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:229 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000628, Ticket: 00000838, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:312 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:08:312 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:312 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:08:312 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:10:512 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:10:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:10:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:10:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:11:212 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:11:212 STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:12:578 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:578 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:578 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:578 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:578 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:578 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:579 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:595 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:595 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] TaskFailed Assign Hero/ 10580

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] TaskFailed Assign Hero/ 9318

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] TaskFailed Assign Hero/ 9319

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9320

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] TaskFailed Buyout colony/ 9321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:596 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:597 STACK[AI0] TaskFailed Assign Hero/ 7677

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:597 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:711 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:12:711 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:711 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:12:711 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:14:902 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:14:926 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:15:091 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:15:358 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:15:710 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:15:710 STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:15:710 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10578

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:055 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:087 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:087 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:087 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:087 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Assign Hero/ 10581

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Assign Hero/ 9322

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Assign Hero/ 9323

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9324

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Buyout colony/ 9325

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] TaskFailed Assign Hero/ 7678

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:17:213 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:17:213 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:213 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:213 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:403 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:22:731 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:23:799 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000629, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:23:854 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:23:854 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:24:033 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:24:050 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:24:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:24:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:24:839 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:24:839 STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:25:218 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000062A, [Empire0]: 6767 7804 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:218 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:218 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:237 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:237 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:237 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:237 STACK[AI0] TaskFailed Assign Hero/ 10583

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:237 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] TaskFailed Assign Hero/ 9326

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] TaskFailed Assign Hero/ 9327

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9328

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] TaskFailed Buyout colony/ 9329

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] TaskFailed Assign Hero/ 7679

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:238 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:264 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000062B, Ticket: 0000084C, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:298 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000062C, Ticket: 00000851, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:26:331 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:26:331 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:331 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:26:331 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:28:530 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:28:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:28:646 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:28:880 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:29:232 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:29:232 STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:29:397 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:30:630 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:631 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:649 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:649 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:649 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:649 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:649 STACK[AI0] TaskFailed Assign Hero/ 10584

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] TaskFailed Assign Hero/ 9330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] TaskFailed Assign Hero/ 9331

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] TaskFailed Buyout colony/ 9333

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] TaskFailed Assign Hero/ 7680

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:650 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:830 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:30:831 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:831 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:30:831 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:31:180 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:32:246 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:32:246 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:33:032 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:33:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:33:181 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:33:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:33:859 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:33:859 STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:33:859 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:34:214 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:35:233 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10582

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:233 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:234 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:234 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:234 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:253 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] TaskFailed Assign Hero/ 10585

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] TaskFailed Assign Hero/ 9334

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] TaskFailed Assign Hero/ 9335

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9336

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] TaskFailed Buyout colony/ 9337

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] TaskFailed Assign Hero/ 7681

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:430 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:35:430 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:430 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:430 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:630 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:12:35:664 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:13:10:399 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000062E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:10:463 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:10:464 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:10:651 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:10:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:10:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:11:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:11:450 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:11:450 STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:12:816 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:817 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:836 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] TaskFailed Assign Hero/ 10587

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] TaskFailed Assign Hero/ 9338

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:837 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:837 STACK[AI0] TaskFailed Assign Hero/ 9339

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:837 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:864 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000062F, Ticket: 00000863, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:864 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:882 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:882 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9340

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:882 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:882 STACK[AI0] TaskFailed Buyout colony/ 9341

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:882 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:899 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000630, Ticket: 00000869, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:917 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:917 STACK[AI0] TaskFailed Assign Hero/ 7682

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:917 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:12:950 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:12:950 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:951 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:12:951 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:14:039 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000631, [Empire0]: 6024 15168 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:147 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:15:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:15:949 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:15:949 STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:17:351 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:351 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:379 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] TaskFailed Assign Hero/ 10588

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] TaskFailed Assign Hero/ 9342

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:379 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] TaskFailed Assign Hero/ 9343

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9344

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] TaskFailed Buyout colony/ 9345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] TaskFailed Assign Hero/ 7683

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:380 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:17:446 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:17:447 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:447 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:17:447 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:19:654 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:19:687 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:19:885 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:20:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:20:450 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:20:450 STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:20:450 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10586

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:799 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:800 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:800 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:800 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:800 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:825 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACK[AI0] TaskFailed Assign Hero/ 10589

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:825 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] TaskFailed Assign Hero/ 9346

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] TaskFailed Assign Hero/ 9347

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9348

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] TaskFailed Buyout colony/ 9349

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] TaskFailed Assign Hero/ 7684

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:826 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:21:950 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:950 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:21:950 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:22:048 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:27:463 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000633, [Empire0], ContextGUID: 0, ResourceName: Luxury6, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:27:463 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:27:463 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:27:664 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:27:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:27:828 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:28:048 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:28:463 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:28:463 STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:29:846 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:846 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:847 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:847 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:847 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:864 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] TaskFailed Assign Hero/ 10591

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] TaskFailed Assign Hero/ 9350

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] TaskFailed Assign Hero/ 9351

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:865 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:882 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000634, Ticket: 0000087B, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9352

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[AI0] TaskFailed Buyout colony/ 9353

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:900 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:917 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000635, Ticket: 00000882, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:934 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:934 STACK[AI0] TaskFailed Assign Hero/ 7685

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:934 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:29:950 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:29:950 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:950 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:29:951 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:30:533 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000636, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:32:164 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:32:181 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:32:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:32:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:32:963 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:32:963 STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:35:634 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:635 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:662 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:662 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:662 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:662 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:662 STACK[AI0] TaskFailed Assign Hero/ 10592

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] TaskFailed Assign Hero/ 9354

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] TaskFailed Assign Hero/ 9355

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9356

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] TaskFailed Buyout colony/ 9357

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:663 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:664 STACK[AI0] TaskFailed Assign Hero/ 7686

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:664 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:35:830 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:35:830 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:830 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:35:830 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:38:031 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:38:048 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:38:147 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:38:499 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:38:519 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000637, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:38:832 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:38:832 STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:38:832 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10590

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:229 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:249 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] TaskFailed Assign Hero/ 10593

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] TaskFailed Assign Hero/ 9358

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] TaskFailed Assign Hero/ 9359

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:249 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9360

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] TaskFailed Buyout colony/ 9361

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] TaskFailed Assign Hero/ 7687

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:40:328 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:40:328 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:328 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:40:328 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:41:645 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000638, [Empire0]: 6178 7786 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:42:531 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:42:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:42:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:42:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:43:327 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:43:328 STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:44:733 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:733 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:750 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:750 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:751 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:751 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:751 STACK[AI0] TaskFailed Assign Hero/ 10595

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:751 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:767 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000639, Ticket: 00000893, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:787 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:787 STACK[AI0] TaskFailed Assign Hero/ 9362

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] TaskFailed Assign Hero/ 9363

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9364

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] TaskFailed Buyout colony/ 9365

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] TaskFailed Assign Hero/ 7688

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:812 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000063A, Ticket: 0000089C, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:44:929 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:44:929 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:929 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:44:929 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:47:133 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:47:149 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:47:262 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:47:500 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:47:521 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000063B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:47:832 STACK[AI0] Sync took 0.7000401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:47:832 STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:48:919 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000063C, [Empire0]: 6178 7786 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:213 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:213 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:213 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:213 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:213 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:214 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:233 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:233 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:233 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:233 STACK[AI0] TaskFailed Assign Hero/ 10596

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] TaskFailed Assign Hero/ 9366

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] TaskFailed Assign Hero/ 9367

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9368

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] TaskFailed Buyout colony/ 9369

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:235 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:251 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:251 STACK[AI0] TaskFailed Assign Hero/ 7689

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:251 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:49:329 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:49:330 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:330 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:49:330 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:51:532 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:51:550 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:51:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:51:946 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:52:329 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:52:329 STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:52:329 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:729 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:729 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:729 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10594

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:730 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:749 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] TaskFailed Assign Hero/ 10597

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] TaskFailed Assign Hero/ 9370

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] TaskFailed Assign Hero/ 9371

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:749 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9372

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] TaskFailed Buyout colony/ 9373

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] TaskFailed Assign Hero/ 7690

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:53:928 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:13:53:928 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:928 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:53:928 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:54:128 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:05:032 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000063D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:05:071 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:05:071 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:05:265 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:05:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:05:414 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:05:699 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:06:063 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:06:063 STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:07:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:430 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:451 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Assign Hero/ 10599

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Assign Hero/ 9374

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Assign Hero/ 9375

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9376

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:451 STACK[AI0] TaskFailed Buyout colony/ 9377

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:452 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:452 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:478 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000063E, Ticket: 000008B0, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:496 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:496 STACK[AI0] TaskFailed Assign Hero/ 7691

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:496 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:513 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000063F, Ticket: 000008B5, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:07:547 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:07:547 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:547 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:07:547 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:09:749 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:09:766 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:09:882 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:10:150 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:10:196 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000640, [Empire0]: 11780 15176 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:10:462 STACK[AI0] Sync took 0.7030402 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:10:463 STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:11:846 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000641, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:846 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:846 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:846 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:846 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:847 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:886 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] TaskFailed Assign Hero/ 10600

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] TaskFailed Assign Hero/ 9378

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] TaskFailed Assign Hero/ 9379

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:886 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9380

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:887 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:887 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:887 STACK[AI0] TaskFailed Buyout colony/ 9381

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:887 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:887 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:912 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:912 STACK[AI0] TaskFailed Assign Hero/ 7692

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:912 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:11:965 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:11:965 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:965 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:11:965 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:14:163 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:14:195 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:14:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:14:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:14:968 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:14:968 STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:14:968 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10598

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:346 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:367 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] TaskFailed Assign Hero/ 10601

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] TaskFailed Assign Hero/ 9382

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] TaskFailed Assign Hero/ 9383

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9384

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[AI0] TaskFailed Buyout colony/ 9385

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:368 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:395 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:396 STACK[AI0] TaskFailed Assign Hero/ 7693

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:396 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:16:466 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:16:466 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:466 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:466 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:16:663 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:17:368 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000642, [Empire0]: 11780 15178 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:454 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000643, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:454 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:18:454 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:18:668 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:18:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:18:817 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:19:100 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:19:467 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:19:467 STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:20:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:832 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:853 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:853 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:853 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:853 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] TaskFailed Assign Hero/ 10603

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] TaskFailed Assign Hero/ 9386

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] TaskFailed Assign Hero/ 9387

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9388

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:854 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:880 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000644, Ticket: 000008C7, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:898 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:898 STACK[AI0] TaskFailed Buyout colony/ 9389

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:898 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:916 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000645, Ticket: 000008CD, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:933 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:934 STACK[AI0] TaskFailed Assign Hero/ 7694

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:934 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:20:979 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:20:979 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:980 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:20:980 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:23:168 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:23:195 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:317 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:569 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:23:966 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:23:966 STACK[AI0] [MainState] Start decision number 67 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:24:963 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000646, [Empire0]: 11780 15180 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:331 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:331 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:353 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Assign Hero/ 10604

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Assign Hero/ 9390

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Assign Hero/ 9391

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9392

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:354 STACK[AI0] TaskFailed Buyout colony/ 9393

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:355 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:355 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:378 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:378 STACK[AI0] TaskFailed Assign Hero/ 7695

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:378 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:25:464 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:25:465 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:465 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:25:465 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:27:663 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:27:683 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:27:831 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:28:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:28:467 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:28:467 STACK[AI0] [MainState] Start decision number 68 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:28:467 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10602

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:829 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:830 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:850 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACK[AI0] TaskFailed Assign Hero/ 10605

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:850 STACK[AI0] TaskFailed Assign Hero/ 9394

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] TaskFailed Assign Hero/ 9395

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9396

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] TaskFailed Buyout colony/ 9397

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:879 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:897 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:897 STACK[AI0] TaskFailed Assign Hero/ 7696

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:29:978 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:29:978 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:978 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:29:978 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:14:30:161 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:30:866 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000647, [Empire0]: 11780 15180 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:58:611 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000648, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:58:694 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:58:694 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:58:878 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:58:896 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:58:998 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:59:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:59:582 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000649, [Empire0]: 11882 11898 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:59:708 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:14:59:708 STACK[AI0] [MainState] Start decision number 69 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:01:095 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:095 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:096 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:116 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Assign Hero/ 10607

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Assign Hero/ 9398

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Assign Hero/ 9399

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9400

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:116 STACK[AI0] TaskFailed Buyout colony/ 9401

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:117 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:117 STACK[AI0] TaskFailed Assign Hero/ 7697

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:143 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000064A, Ticket: 000008E2, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:178 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000064B, Ticket: 000008E7, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:281 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:01:281 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:281 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:01:281 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:03:494 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:03:511 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:03:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:03:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:04:181 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:04:181 STACK[AI0] [MainState] Start decision number 70 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:05:580 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:580 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:600 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:600 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:600 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:600 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] TaskFailed Assign Hero/ 10608

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] TaskFailed Assign Hero/ 9402

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] TaskFailed Assign Hero/ 9403

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9404

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] TaskFailed Buyout colony/ 9405

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:602 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:602 STACK[AI0] TaskFailed Assign Hero/ 7698

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:602 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:602 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:696 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:05:696 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:696 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:05:696 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:07:893 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:07:910 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:08:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:08:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:08:694 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:08:694 STACK[AI0] [MainState] Start decision number 71 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:08:694 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:049 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000064D, [Empire0], ContextGUID: 0, ResourceName: Luxury2, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:082 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10606

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:083 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:109 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:109 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Assign Hero/ 10609

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Assign Hero/ 9406

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Assign Hero/ 9407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9408

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Buyout colony/ 9409

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:110 STACK[AI0] TaskFailed Assign Hero/ 7699

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:10:193 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:10:193 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:193 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:10:193 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:12:334 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000064F, [Empire0], ContextGUID: 0, ResourceName: Luxury6, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:12:394 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:12:412 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:12:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:12:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:13:196 STACK[AI0] Sync took 0.8070462 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:13:196 STACK[AI0] [MainState] Start decision number 72 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:14:578 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:578 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:597 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:597 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] TaskFailed Assign Hero/ 10611

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] TaskFailed Assign Hero/ 9410

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] TaskFailed Assign Hero/ 9411

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9412

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:598 STACK[AI0] TaskFailed Buyout colony/ 9413

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:599 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:599 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:616 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000650, Ticket: 000008FC, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:643 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:643 STACK[AI0] TaskFailed Assign Hero/ 7700

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:643 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:690 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000651, Ticket: 00000900, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:690 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:14:690 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:690 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:14:690 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:16:918 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:16:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:17:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:17:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:17:595 STACK[AI0] Sync took 0.7010401 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:17:596 STACK[AI0] [MainState] Start decision number 73 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:18:069 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000653, [Empire0], ContextGUID: 0, ResourceName: Luxury9, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:991 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:18:992 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:011 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] TaskFailed Assign Hero/ 10612

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] TaskFailed Assign Hero/ 9414

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] TaskFailed Assign Hero/ 9415

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:011 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9416

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[AI0] TaskFailed Buyout colony/ 9417

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:012 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:029 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:029 STACK[AI0] TaskFailed Assign Hero/ 7701

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:108 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:19:108 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:108 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:108 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:21:316 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:21:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:21:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:21:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:008 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:22:008 STACK[AI0] [MainState] Start decision number 74 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:22:008 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10610

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:426 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:427 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:427 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:427 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:447 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Assign Hero/ 10613

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Assign Hero/ 9418

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Assign Hero/ 9419

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9420

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] TaskFailed Buyout colony/ 9421

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:449 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:449 STACK[AI0] TaskFailed Assign Hero/ 7702

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:449 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:607 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:23:607 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:607 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:607 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:806 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:38:002 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000655, [Empire0], ContextGUID: 0, ResourceName: Luxury5, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:54:694 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000656, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:54:747 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:54:747 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:54:964 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:54:993 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:380 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:55:760 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:55:760 STACK[AI0] [MainState] Start decision number 75 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:57:160 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:160 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:180 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:180 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACK[AI0] TaskFailed Assign Hero/ 10615

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACK[AI0] TaskFailed Assign Hero/ 9422

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:181 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:200 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000657, Ticket: 00000911, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:225 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:225 STACK[AI0] TaskFailed Assign Hero/ 9423

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:225 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:225 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9424

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] TaskFailed Buyout colony/ 9425

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] TaskFailed Assign Hero/ 7703

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:244 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000658, Ticket: 00000919, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:263 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:57:264 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:264 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:57:264 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:58:958 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000659, [Empire0]: 11671 15184 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:462 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:15:59:480 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:59:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:00:275 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:00:275 STACK[AI0] [MainState] Start decision number 76 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:00:805 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000065A, [Empire0]: 11671 15184 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:659 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:659 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:681 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] TaskFailed Assign Hero/ 10616

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] TaskFailed Assign Hero/ 9426

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] TaskFailed Assign Hero/ 9427

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9428

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:681 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:682 STACK[AI0] TaskFailed Buyout colony/ 9429

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:682 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:682 STACK[AI0] TaskFailed Assign Hero/ 7704

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:01:763 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:01:763 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:763 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:01:763 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:03:959 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:03:978 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:098 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:04:677 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:04:678 STACK[AI0] [MainState] Start decision number 77 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:04:678 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:05:222 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000065B, [Empire0]: 11671 15184 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:059 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10614

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:059 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:060 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:060 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:060 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:081 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] TaskFailed Assign Hero/ 10617

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] TaskFailed Assign Hero/ 9430

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] TaskFailed Assign Hero/ 9431

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:081 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9432

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] TaskFailed Buyout colony/ 9433

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] TaskFailed Assign Hero/ 7705

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:06:162 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:06:162 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:162 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:162 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:06:360 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:14:847 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000065C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:14:882 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:14:882 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:15:061 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:15:082 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:15:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:15:514 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:15:863 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:15:863 STACK[AI0] [MainState] Start decision number 78 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:17:277 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:277 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:278 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:278 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:297 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACK[AI0] TaskFailed Assign Hero/ 10619

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:297 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:298 STACK[AI0] TaskFailed Assign Hero/ 9434

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:298 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:325 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000065D, Ticket: 0000092A, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:343 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] TaskFailed Assign Hero/ 9435

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9436

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] TaskFailed Buyout colony/ 9437

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] TaskFailed Assign Hero/ 7706

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:344 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:363 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000065E, Ticket: 00000932, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:363 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:17:363 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:363 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:17:363 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:18:339 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000065F, [Empire0]: 12296 15186 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:19:563 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:19:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:19:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:20:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:20:366 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:20:366 STACK[AI0] [MainState] Start decision number 79 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:21:732 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:732 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:732 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:732 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:732 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:733 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:765 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:765 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:765 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] TaskFailed Assign Hero/ 10620

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] TaskFailed Assign Hero/ 9438

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] TaskFailed Assign Hero/ 9439

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] TaskFailed Buyout colony/ 9441

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:767 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:798 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:798 STACK[AI0] TaskFailed Assign Hero/ 7707

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:799 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:865 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:21:865 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:865 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:21:865 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:24:065 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:24:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:24:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:24:617 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:24:883 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:24:883 STACK[AI0] [MainState] Start decision number 80 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:24:883 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:329 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:329 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10618

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:330 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:360 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] TaskFailed Assign Hero/ 10621

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] TaskFailed Assign Hero/ 9442

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:361 STACK[AI0] TaskFailed Assign Hero/ 9443

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] TaskFailed Buyout colony/ 9445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] TaskFailed Assign Hero/ 7708

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:463 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:463 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:497 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:16:26:497 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:693 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:13:229 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000660, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:13:325 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:13:325 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:13:523 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:13:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:13:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:13:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:14:323 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:14:323 STACK[AI0] [MainState] Start decision number 81 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:15:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:740 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:759 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] TaskFailed Assign Hero/ 10623

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] TaskFailed Assign Hero/ 9446

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] TaskFailed Assign Hero/ 9447

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9448

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:777 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000661, Ticket: 00000946, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACK[AI0] TaskFailed Buyout colony/ 9449

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACK[AI0] TaskFailed Assign Hero/ 7709

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:795 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:812 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000662, Ticket: 0000094B, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:15:922 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:15:923 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:923 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:15:923 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:16:123 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000663, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:17:708 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000664, [Empire0]: 7292 7808 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:18:127 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:18:144 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:18:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:18:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:18:926 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:18:926 STACK[AI0] [MainState] Start decision number 82 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:20:341 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:341 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:342 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:342 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:342 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:342 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:342 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:361 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Assign Hero/ 10624

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Assign Hero/ 9450

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Assign Hero/ 9451

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9452

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] TaskFailed Buyout colony/ 9453

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:363 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:363 STACK[AI0] TaskFailed Assign Hero/ 7710

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:363 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:522 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:20:522 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:522 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:20:522 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:22:726 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:22:749 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:22:897 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:23:168 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:23:542 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:23:542 STACK[AI0] [MainState] Start decision number 83 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:23:542 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:940 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:940 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:940 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:940 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10622

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:941 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:24:960 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Assign Hero/ 10625

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Assign Hero/ 9454

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Assign Hero/ 9455

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9456

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:961 STACK[AI0] TaskFailed Buyout colony/ 9457

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:962 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:962 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:962 STACK[AI0] TaskFailed Assign Hero/ 7711

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:962 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:25:127 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:25:127 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:25:127 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:25:127 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:25:325 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:32:644 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000665, [Empire0]: 14879 14935 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:59:322 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000666, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:59:370 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:59:370 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:59:557 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:17:59:575 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:59:692 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:59:992 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:00:372 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:00:373 STACK[AI0] [MainState] Start decision number 84 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:01:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:740 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:762 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Assign Hero/ 10627

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Assign Hero/ 9458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Assign Hero/ 9459

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9460

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:762 STACK[AI0] TaskFailed Buyout colony/ 9461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:763 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:763 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:790 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000667, Ticket: 0000095F, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:810 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:810 STACK[AI0] TaskFailed Assign Hero/ 7712

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:810 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:828 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000668, Ticket: 00000964, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:855 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:01:855 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:855 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:01:855 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:03:260 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000669, [Empire0]: 14558 15192 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:055 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:04:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:757 STACK[AI0] Sync took 0.70004 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:04:757 STACK[AI0] [MainState] Start decision number 85 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:06:172 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:172 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:173 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:173 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:173 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:193 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACK[AI0] TaskFailed Assign Hero/ 10628

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:193 STACK[AI0] TaskFailed Assign Hero/ 9462

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] TaskFailed Assign Hero/ 9463

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9464

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] TaskFailed Buyout colony/ 9465

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] TaskFailed Assign Hero/ 7713

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:06:359 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:06:359 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:359 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:359 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:08:607 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:08:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:08:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:08:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:09:359 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:09:359 STACK[AI0] [MainState] Start decision number 86 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:09:359 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10626

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:758 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:759 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:759 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:759 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:759 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:759 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:777 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACK[AI0] TaskFailed Assign Hero/ 10629

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:777 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:777 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:804 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] TaskFailed Assign Hero/ 9466

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] TaskFailed Assign Hero/ 9467

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9468

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] TaskFailed Buyout colony/ 9469

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:805 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:806 STACK[AI0] TaskFailed Assign Hero/ 7714

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:10:960 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:10:960 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:960 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:960 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:11:159 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:20:058 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:058 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:20:058 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:20:273 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:20:291 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:421 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:689 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:21:070 STACK[AI0] Sync took 0.8050461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:21:071 STACK[AI0] [MainState] Start decision number 87 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:21:208 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:492 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:492 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:538 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000066D, Ticket: 00000974, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:559 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:559 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:559 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Assign Hero/ 10631

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Assign Hero/ 9470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Assign Hero/ 9471

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9472

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Buyout colony/ 9473

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] TaskFailed Assign Hero/ 7715

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:577 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000066E, Ticket: 0000097D, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:22:672 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:22:672 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:672 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:22:672 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:23:327 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:23:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000670, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:24:474 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000671, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:24:877 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:24:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:25:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:25:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:25:293 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000672, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:25:674 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:25:674 STACK[AI0] [MainState] Start decision number 88 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:26:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000673, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:089 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:089 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:110 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] TaskFailed Assign Hero/ 10632

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] TaskFailed Assign Hero/ 9474

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] TaskFailed Assign Hero/ 9475

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9476

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACK[AI0] TaskFailed Buyout colony/ 9477

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACK[AI0] TaskFailed Assign Hero/ 7716

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:271 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:27:271 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:271 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:27:271 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:29:474 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:29:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:29:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:29:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:30:277 STACK[AI0] Sync took 0.8050461 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:30:277 STACK[AI0] [MainState] Start decision number 89 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:30:277 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:30:940 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000674, [Empire0]: 14209 15208 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:673 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10630

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:673 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:693 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] TaskFailed Assign Hero/ 10633

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] TaskFailed Assign Hero/ 9478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] TaskFailed Assign Hero/ 9479

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9480

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] TaskFailed Buyout colony/ 9481

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] TaskFailed Assign Hero/ 7717

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:694 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:770 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:31:770 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:771 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:771 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:31:974 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:41:942 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000675, [Empire0], system guid: 10241, contruction guid: 13784, resource name : EmpireMoney, buyout cost: 671.6499

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:41:943 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:41:977 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:41:977 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:42:191 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:42:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:323 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:990 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:42:990 STACK[AI0] [MainState] Start decision number 90 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:44:382 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:382 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:409 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] TaskFailed Assign Hero/ 10635

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] TaskFailed Assign Hero/ 9482

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:409 STACK[AI0] TaskFailed Assign Hero/ 9483

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9484

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[AI0] TaskFailed Buyout colony/ 9485

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:410 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:431 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000676, Ticket: 00000991, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:457 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:457 STACK[AI0] TaskFailed Assign Hero/ 7718

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:457 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:479 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000677, Ticket: 00000996, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:44:479 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:44:479 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:480 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:44:480 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:46:696 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:46:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:46:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:47:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:47:412 STACKTrying to add the garrison 'Hangar#14450' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:18:47:473 STACKTrying to add the garrison 'Hangar#14450' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:18:47:599 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:47:600 STACK[AI0] [MainState] Start decision number 91 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:48:993 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:993 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:994 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:994 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:48:994 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:49:028 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] TaskFailed Assign Hero/ 10636

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] TaskFailed Assign Hero/ 9486

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] TaskFailed Assign Hero/ 9487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:028 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9488

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] TaskFailed Buyout colony/ 9489

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] TaskFailed Assign Hero/ 7719

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:029 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:093 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:49:093 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:49:093 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:49:093 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:50:130 STACKCancelling actions on Nakos (722) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:51:277 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:51:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:51:547 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:51:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:52:197 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:52:197 STACK[AI0] [MainState] Start decision number 92 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:52:197 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:560 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:560 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:560 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:592 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACK[AI0] TaskFailed Assign Hero/ 10637

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:592 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10634

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:593 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:625 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:625 STACK[AI0] TaskFailed Assign Hero/ 9490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:625 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:625 STACK[AI0] TaskFailed Assign Hero/ 9491

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9492

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] TaskFailed Buyout colony/ 9493

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] TaskFailed Assign Hero/ 7720

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:626 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:692 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:18:53:692 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:692 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:692 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:53:892 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:00:094 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

15:19:07:825 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:22:097 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:55:709 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000067C, [Empire0], ShipGUIDs: 15066 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 15210

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:55:792 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:55:792 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:55:987 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:56:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:56:174 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:56:224 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:56:256 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:56:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:56:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:57:186 STACK[AI0] Sync took 1.2030688 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:57:186 STACK[AI0] [MainState] Start decision number 93 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:58:621 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:621 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:621 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:621 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:621 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:622 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:645 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:645 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:646 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:646 STACK[AI0] TaskFailed Assign Hero/ 10639

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:720 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000067E, Ticket: 000009AE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] TaskFailed Assign Hero/ 9496

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] TaskFailed Assign Hero/ 9497

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9498

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:770 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000067F, Ticket: 000009AD, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:770 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:19:58:770 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:770 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:770 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:58:789 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:790 STACK[AI0] TaskFailed Buyout colony/ 9499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:790 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:838 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:838 STACK[AI0] TaskFailed Assign Hero/ 7722

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:838 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:58:857 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000681, Ticket: 000009B6, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:00:986 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:01:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:01:155 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:01:471 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:01:774 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:01:774 STACK[AI0] [MainState] Start decision number 94 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:03:190 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:190 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:226 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:226 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:226 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:226 STACK[AI0] TaskFailed Assign Hero/ 10640

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:259 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000682, Ticket: 000009B9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:292 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:292 STACK[AI0] TaskFailed Assign Hero/ 9502

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:292 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:292 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:292 STACK[AI0] TaskFailed Assign Hero/ 9503

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9504

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] TaskFailed Buyout colony/ 9505

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] TaskFailed Assign Hero/ 7723

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:293 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:360 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000683, Ticket: 000009BF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:360 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:03:360 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:360 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:03:360 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:04:192 STACKTrying to add the garrison 'Hangar#5659' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:04:245 STACKTrying to add the garrison 'Hangar#5659' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:20:05:612 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:05:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:893 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:277 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:578 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:06:578 STACK[AI0] [MainState] Start decision number 95 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:06:578 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10638

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:07:977 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:08:012 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACK[AI0] TaskFailed Assign Hero/ 10641

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:012 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] TaskFailed Assign Hero/ 9506

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] TaskFailed Assign Hero/ 9507

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9508

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] TaskFailed Buyout colony/ 9509

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] TaskFailed Assign Hero/ 7724

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:013 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:176 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:08:176 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:08:177 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:08:177 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:09:659 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000686, [Empire0], Entity index: 2064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:362 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:10:393 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:280 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:11:280 STACK[AI0] [MainState] Start decision number 96 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:11:844 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:11:844 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:11:844 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:11:844 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:11:844 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:11:844 STACKUnload material Anomaly_DenseAtmosphere

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:20:15:447 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:447 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:448 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:518 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] TaskFailed Assign Hero/ 10643

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] TaskFailed Assign Hero/ 9510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] TaskFailed Assign Hero/ 9511

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:519 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:15:519 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:520 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:520 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:15:608 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Merope I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:20:15:608 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000687, Ticket: 000009CC, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9512

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[AI0] TaskFailed Buyout colony/ 9513

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:674 STACK[AI0] TaskFailed Assign Hero/ 7725

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:675 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:707 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000688, Ticket: 000009D3, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:16:702 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Merope II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:20:17:717 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:17:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:17:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:18:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:18:620 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:18:620 STACK[AI0] [MainState] Start decision number 97 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:20:052 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:052 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:052 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:053 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:137 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] TaskFailed Assign Hero/ 10644

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] TaskFailed Assign Hero/ 9514

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] TaskFailed Assign Hero/ 9515

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9516

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] TaskFailed Buyout colony/ 9517

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] TaskFailed Assign Hero/ 7726

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:20:235 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:20:235 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:235 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:20:235 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:22:436 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:22:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:904 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:800 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:800 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:800 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:800 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:23:800 STACK[AI0] [MainState] Start decision number 98 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:23:800 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:026 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:667 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:667 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10642

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:668 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:688 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] TaskFailed Assign Hero/ 10645

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] TaskFailed Assign Hero/ 9518

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] TaskFailed Assign Hero/ 9519

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:689 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9520

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] TaskFailed Buyout colony/ 9521

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] TaskFailed Assign Hero/ 7727

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:24:819 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:24:819 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:819 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:24:819 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:27:016 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:27:119 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:219 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:819 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:27:819 STACK[AI0] [MainState] Start decision number 99 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:29:305 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:305 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:333 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:333 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:334 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:334 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:351 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000068D, Ticket: 000009E4, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] TaskFailed Assign Hero/ 10647

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] TaskFailed Assign Hero/ 9522

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] TaskFailed Assign Hero/ 9523

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9524

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:370 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:371 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:371 STACK[AI0] TaskFailed Buyout colony/ 9525

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:371 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:388 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000068E, Ticket: 000009EB, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:418 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:418 STACK[AI0] TaskFailed Assign Hero/ 7728

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:418 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:418 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:29:418 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:418 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:29:418 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:31:617 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:31:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:31:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:32:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:32:518 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:32:518 STACK[AI0] [MainState] Start decision number 100 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:34:050 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:050 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:069 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] TaskFailed Assign Hero/ 10648

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] TaskFailed Assign Hero/ 9526

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] TaskFailed Assign Hero/ 9527

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:069 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9528

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] TaskFailed Buyout colony/ 9529

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] TaskFailed Assign Hero/ 7729

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:070 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:234 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:34:234 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:234 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:34:234 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:36:433 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:36:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:36:551 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:36:803 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:37:234 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:37:235 STACK[AI0] [MainState] Start decision number 101 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:37:235 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10646

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:767 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:786 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] TaskFailed Assign Hero/ 10649

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] TaskFailed Assign Hero/ 9530

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] TaskFailed Assign Hero/ 9531

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:786 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9532

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[AI0] TaskFailed Buyout colony/ 9533

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[AI0] TaskFailed Assign Hero/ 7730

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:38:933 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:38:933 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:933 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:38:933 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:39:134 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:43:550 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:43:550 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:43:737 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:43:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:43:883 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:44:122 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:44:553 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:44:554 STACK[AI0] [MainState] Start decision number 102 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:46:053 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:053 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:053 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:053 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:053 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:054 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:071 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:071 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:071 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:071 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACK[AI0] TaskFailed Assign Hero/ 10651

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACK[AI0] TaskFailed Assign Hero/ 9534

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:072 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:100 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000690, Ticket: 000009FE, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] TaskFailed Assign Hero/ 9535

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9536

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] TaskFailed Buyout colony/ 9537

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:120 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:120 STACK[AI0] TaskFailed Assign Hero/ 7731

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:136 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000691, Ticket: 00000A06, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:251 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:46:251 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:251 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:46:251 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:48:014 STACKCannot find the GuiElement 'ShipDesign#2049'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:014 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:014 STACKCannot find the GuiElement 'Empire0Recipe1'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:014 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:014 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:015 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:015 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:015 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:48:450 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:48:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:48:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:49:052 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:49:366 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:49:366 STACK[AI0] [MainState] Start decision number 103 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:50:764 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:764 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:802 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:802 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] TaskFailed Assign Hero/ 10652

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] TaskFailed Assign Hero/ 9538

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] TaskFailed Assign Hero/ 9539

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9540

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] TaskFailed Buyout colony/ 9541

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:803 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:804 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:804 STACK[AI0] TaskFailed Assign Hero/ 7732

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:804 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:50:943 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:50:944 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:944 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:50:944 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:53:166 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:53:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:53:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:53:901 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:54:267 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:54:267 STACK[AI0] [MainState] Start decision number 104 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:54:267 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10650

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:686 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:687 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:722 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Assign Hero/ 10653

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Assign Hero/ 9542

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Assign Hero/ 9543

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9544

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] TaskFailed Buyout colony/ 9545

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:724 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:724 STACK[AI0] TaskFailed Assign Hero/ 7733

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:865 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:55:865 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:865 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:55:865 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:20:56:068 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:20:56:625 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000692, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:33:757 STACKTrying to add the garrison 'Hangar#15161' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:21:33:816 STACKTrying to add the garrison 'Hangar#15161' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:21:33:816 STACKTrying to add the garrison 'Hangar#15161' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:21:33:816 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:33:817 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:33:976 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:34:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:34:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:34:559 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:34:893 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:34:893 STACK[AI0] [MainState] Start decision number 105 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:36:325 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:325 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:325 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:326 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:419 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:419 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Assign Hero/ 10655

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Assign Hero/ 9546

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Assign Hero/ 9547

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9548

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Buyout colony/ 9549

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] TaskFailed Assign Hero/ 7734

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:420 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:449 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000694, Ticket: 00000A1B, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:36:478 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:36:478 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:478 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:479 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:36:510 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000695, Ticket: 00000A20, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:38:674 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:38:708 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:38:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:39:225 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:39:591 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:39:592 STACK[AI0] [MainState] Start decision number 106 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:40:491 STACKTrying to add the garrison 'Hangar#14559' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:21:40:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:992 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:992 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:992 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:992 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:40:993 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:41:025 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:025 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:025 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:025 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:025 STACK[AI0] TaskFailed Assign Hero/ 10656

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] TaskFailed Assign Hero/ 9550

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] TaskFailed Assign Hero/ 9551

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9552

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] TaskFailed Buyout colony/ 9553

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:026 STACK[AI0] TaskFailed Assign Hero/ 7735

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:41:193 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:41:193 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:41:193 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:41:193 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:43:392 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:43:425 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:43:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:43:959 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:44:291 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:44:291 STACK[AI0] [MainState] Start decision number 107 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:44:292 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10654

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:722 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:723 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:723 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:723 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:723 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:723 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:756 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACK[AI0] TaskFailed Assign Hero/ 10657

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:756 STACK[AI0] TaskFailed Assign Hero/ 9554

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] TaskFailed Assign Hero/ 9555

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9556

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] TaskFailed Buyout colony/ 9557

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] TaskFailed Assign Hero/ 7736

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:45:890 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:890 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:890 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:45:991 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:53:800 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:53:800 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:54:000 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:54:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:54:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:54:385 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:54:800 STACK[AI0] Sync took 0.8020459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:54:800 STACK[AI0] [MainState] Start decision number 108 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:56:221 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:221 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:256 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:256 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:256 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:287 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000697, Ticket: 00000A31, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] TaskFailed Assign Hero/ 10659

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] TaskFailed Assign Hero/ 9558

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] TaskFailed Assign Hero/ 9559

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:322 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9560

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[AI0] TaskFailed Buyout colony/ 9561

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[AI0] TaskFailed Assign Hero/ 7737

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:323 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:355 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000698, Ticket: 00000A3A, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:56:421 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:56:421 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:421 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:56:421 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:21:58:622 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:58:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:58:853 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:59:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:59:522 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:21:59:522 STACK[AI0] [MainState] Start decision number 109 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:00:919 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:919 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:920 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:00:953 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:953 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:953 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] TaskFailed Assign Hero/ 10660

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] TaskFailed Assign Hero/ 9562

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] TaskFailed Assign Hero/ 9563

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:954 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9564

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] TaskFailed Buyout colony/ 9565

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] TaskFailed Assign Hero/ 7738

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:00:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:01:121 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:01:121 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:01:121 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:01:121 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:03:318 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:03:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:03:552 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:03:852 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:04:225 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:04:225 STACK[AI0] [MainState] Start decision number 110 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:04:225 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10658

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:619 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:620 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:620 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:620 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:620 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:652 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACK[AI0] TaskFailed Assign Hero/ 10661

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:652 STACK[AI0] TaskFailed Assign Hero/ 9566

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] TaskFailed Assign Hero/ 9567

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetImprovementIndustry1' is already queued in 'Empire 2's colonized planet #0 on Octans (352)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] TaskFailed Queue constructible Industrial Zones/ 9568

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] TaskFailed Buyout colony/ 9569

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] TaskFailed Assign Hero/ 7739

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:05:820 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:05:821 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:821 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:05:821 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:06:003 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:46:945 STACK[ChatMessage] RECV: l:/_turn/163 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:22:46:945 STACK[AI0] [MainState] Start decision number 111 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:46:945 STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.ComputeDefenseZoneImportanceFor (Amplitude.AI.Core.Brain.Strategic.Data.Front front) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:46:945 STACK[AI0] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:ComputeDefenseZoneImportanceFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:46:945 STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.ComputeDefenseZoneImportanceFor (Amplitude.AI.Core.Brain.Strategic.Data.Front front) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:46:945 STACK[AI0] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:ComputeDefenseZoneImportanceFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:027 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:028 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:028 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:028 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:071 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:072 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:108 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000699, Ticket: 00000A4A, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:186 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:186 STACK[AI0] TaskFailed Assign Hero/ 10663

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:186 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:186 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[AI0] TaskFailed Assign Hero/ 9570

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[AI0] TaskFailed Assign Hero/ 9571

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:187 STACK[AI0] TaskFailed Buyout colony/ 9573

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:188 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:188 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:188 STACK[AI0] TaskFailed Assign Hero/ 7742

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:188 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:189 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:47:189 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:189 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:47:189 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:48:531 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000069A, Ticket: 00000A52, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:49:406 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:49:442 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:49:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:50:073 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:50:341 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:50:341 STACK[AI0] [MainState] Start decision number 112 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:51:824 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:824 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:825 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:855 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] TaskFailed Assign Hero/ 10664

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] TaskFailed Assign Hero/ 9574

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] TaskFailed Assign Hero/ 9575

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACK[AI0] TaskFailed Buyout colony/ 9576

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACK[AI0] TaskFailed Assign Hero/ 7743

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:922 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:51:922 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:922 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:51:922 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:54:122 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:54:170 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:640 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:55:040 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:55:040 STACK[AI0] [MainState] Start decision number 113 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:22:55:040 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10662

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:523 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:555 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] TaskFailed Assign Hero/ 10665

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] TaskFailed Assign Hero/ 9577

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:555 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] TaskFailed Assign Hero/ 9578

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] TaskFailed Buyout colony/ 9579

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] TaskFailed Assign Hero/ 7744

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:556 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:621 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:621 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:621 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:22:56:722 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:05:628 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:05:628 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:05:854 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:05:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:757 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:06:757 STACK[AI0] [MainState] Start decision number 114 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:08:191 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:191 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:192 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:192 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:192 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:192 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:192 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:226 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] TaskFailed Assign Hero/ 10667

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] TaskFailed Assign Hero/ 9580

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] TaskFailed Assign Hero/ 9581

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] TaskFailed Buyout colony/ 9582

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:226 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:227 STACK[AI0] TaskFailed Assign Hero/ 7745

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:257 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000069B, Ticket: 00000A66, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:322 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000069C, Ticket: 00000A68, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:08:354 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:08:355 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:355 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:08:355 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:10:556 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:10:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:10:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:11:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:11:557 STACK[AI0] Sync took 1.0040575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:11:557 STACK[AI0] [MainState] Start decision number 115 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:12:988 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:12:989 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:13:022 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:022 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] TaskFailed Assign Hero/ 10668

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] TaskFailed Assign Hero/ 9583

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] TaskFailed Assign Hero/ 9584

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] TaskFailed Buyout colony/ 9585

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:023 STACK[AI0] TaskFailed Assign Hero/ 7746

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:024 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:154 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:13:154 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:13:154 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:13:154 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:15:428 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:15:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:15:653 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:16:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:16:355 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:16:355 STACK[AI0] [MainState] Start decision number 116 (state: Main, turn: 163)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:16:355 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:788 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:788 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:788 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:788 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 7/ 10666

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:788 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:789 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:821 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:821 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] TaskFailed Assign Hero/ 10669

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] TaskFailed Assign Hero/ 9586

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] TaskFailed Assign Hero/ 9587

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] TaskFailed Buyout colony/ 9588

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:822 STACK[AI0] TaskFailed Assign Hero/ 7747

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:823 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:955 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:17:955 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:955 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:17:955 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:18:153 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:27:822 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:27:891 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:27:924 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:27:924 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:387 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000069F, [Empire4], Entity index: 2644

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:655 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:856 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKDisposing ServerEncounter 15096

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKDisposing ServerEncounter 15125

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKDisposing ServerEncounter 15126

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKDisposing ServerEncounter 15147

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKDisposing ServerEncounter 15150

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:990 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:023 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:323 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:424 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:477 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:478 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:29:479 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:189 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:189 STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:189 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:189 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:189 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.01 Politics03 = 0.23 Politics04 = 0.04 Politics05 = 0.02 Politics06 = 0.64 Politics00 = 0.00 TOTAL_SCORE = 44588.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:190 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:056 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:056 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:056 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.10 Politics02 = 0.01 Politics03 = 0.10 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 4083.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:542 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:542 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:542 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.36 Politics02 = 0.03 Politics03 = 0.10 Politics04 = 0.03 Politics05 = 0.00 Politics06 = 0.49 Politics00 = 0.00 TOTAL_SCORE = 1817.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:714 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.21 Politics04 = 0.07 Politics05 = 0.00 Politics06 = 0.69 Politics00 = 0.00 TOTAL_SCORE = 1132.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:34:714 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006A1, Ticket: 00000A77

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:316 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:316 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.18 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.58 Politics00 = 0.00 TOTAL_SCORE = 2630.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:379 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:379 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:379 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.06 Politics04 = 0.00 Politics05 = 0.61 Politics06 = 0.31 Politics00 = 0.00 TOTAL_SCORE = 36.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:379 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000006A2, Ticket: 00000A78

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:440 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:440 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing Encounter 15010

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:755 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:35:756 STACK[ChatMessage] RECV: l:/_turn/164 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:192 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000006A3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:489 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:689 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:724 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:758 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:758 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:758 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:821 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:821 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:357 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:357 STACK[ChatMessage] RECV: l:/_turn/164 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:401 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:401 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:401 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:39:460 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:756 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 6 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:756 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 15 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:757 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:757 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:795 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000006B3, ContractGUID 13913 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:795 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:795 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:795 STACKContract 13913 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:825 STACK[Empire 11] OrderColonize preprocessor failed: Heka I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:856 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000006B4, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:888 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:922 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000006B5, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:44:023 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:44:023 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:44:157 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:50:121 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:50:155 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:50:197 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:50:274 STACK[AI0] Sync took 6.0763476 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:50:274 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:50:274 STACK[AI0] Can't retrieve system on allocation is wanted

    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:50:274 STACK[AI0] TaskFailed Create taskforce 11 TaskForce/ 9213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:NeedToSendOrder()
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.CreateTaskForceActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:50:274 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:51:006 STACK[AI0] Unassign fleet 10999/10490 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:51:039 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:51:105 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:51:171 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:082 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:083 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:52:083 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:23:55:014 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:172 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:23:55:243 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:243 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:291 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006B6, Ticket: 00000A79

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:379 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:55:415 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000006B7, Ticket: 00000A7A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:552 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:23:56:940 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:57:137 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006C2, Ticket: 00000A88, [Empire1], ShipGUIDs: 8319 8392 8470 4417 7170 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15219

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:57:241 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006C3, Ticket: 00000A87, ContractGUID 14208.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:57:448 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:57:541 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:57:692 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006C7, Ticket: 00000A8E, [Empire3], ShipGUIDs: 14999 4891 8656 6701 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:58:162 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006CB, Ticket: 00000A92, [Empire4], ShipGUIDs: 14537 , HeroGUID: 0, Position: NodeIndex:114, FleetGUID: 15221

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:58:209 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:58:405 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006CC, Ticket: 00000A94, [Empire4], ShipGUIDs: 13674 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 14379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:58:766 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006CE, Ticket: 00000A96, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15222

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:202 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D2, Ticket: 00000A9A, [Empire4], ShipGUIDs: 15016 , HeroGUID: 0, Position: NodeIndex:95, FleetGUID: 15223

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:345 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:507 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:507 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:541 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006D6, Ticket: 00000AA0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006D7, Ticket: 00000AA1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:676 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000006D8, Ticket: 00000AA2, [Empire1]: NeutralDemandAccepted To Empire#7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:708 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:708 STACK[AI0] TaskFailed Assign Hero/ 10678

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:743 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006D9, Ticket: 00000AA4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:812 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DA, Ticket: 00000AA5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:915 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DB, Ticket: 00000AA6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:990 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DC, Ticket: 00000AA7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:025 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:025 STACK[AI0] TaskFailed Assign Hero/ 9602

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[AI0] TaskFailed Assign Hero/ 9603

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[AI0] TaskFailed Buyout colony/ 9604

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:026 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:096 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000006DD, Ticket: 00000AAB, [Empire2], context guid: 1779, contruction guid: 15129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:224 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006DE, Ticket: 00000AAC, [Empire3], ShipGUIDs: 14999 4891 8656 6701 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15236

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:351 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000006DF, Ticket: 00000AAD, [Empire3], ShipsGUID: 5328,4975,8654,14530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:427 STACK[Order] OrderProposeForceTruce::GameClient/OrderProposeForceTruce#000006E0, Ticket: 00000AAE, warInstanceGUID: 12365, empireIndexWhichInitiates: 3, empireIndexWhichReceives: 4, DiplomaticTributes: 1

    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:459 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:459 STACK[AI0] TaskFailed Assign Hero/ 7762

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:695 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E2, Ticket: 00000AB1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:762 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E3, Ticket: 00000AB2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:00:840 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E4, Ticket: 00000AB3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:016 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E5, Ticket: 00000AB4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:297 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006E6, Ticket: 00000AB5, [Empire4], ShipGUIDs: 13886 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:421 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E7, Ticket: 00000AB6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:593 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000006E8, Ticket: 00000AB7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:686 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:813 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006EA, Ticket: 00000AB9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:01:894 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:034 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:173 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:307 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006EE, Ticket: 00000ABD, [Empire4]: Confident Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:374 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006EF, Ticket: 00000ABE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:441 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006F0, Ticket: 00000ABF, [Empire6]: Threatening Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:507 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000006F1, Ticket: 00000AC0, [Empire6]: EscalationAskTribute To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:03:025 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006F7, Ticket: 00000AC7, ContractGUID 14208.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:04:708 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:141 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000705, [Empire2], Entity index: 3938

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:217 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000706, [Empire3], Entity index: 2176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:289 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000707, [Empire3], Entity index: 2175

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:428 STACK[AI0] Sync took 9.9055666 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:05:428 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:05:428 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:05:428 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 14379 5815

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:05:428 STACK[AI0] TaskFailed Complete a fleet 14379/ 5815

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:05:489 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000709, [Empire4], Entity index: 2756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000070A, [Empire4], Entity index: 2755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:624 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000070B, [Empire4], Entity index: 2754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:690 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000070C, [Empire4], Entity index: 2753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:05:756 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000070D, [Empire4], Entity index: 2752

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:226 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:389 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:424 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:789 STACK[AI0] Unassign fleet 10999/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:06:990 STACK[AI0] Hero Cancel Assign Hero with motivation 0.16625 for Assign Hero with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:423 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.95

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:424 STACK[AI0] Unassign fleet 15095/7429 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:523 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:523 STACK[AI0] Unassign fleet 14862/5993 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:523 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.4232571

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:523 STACK[AI0] Unassign fleet 14979/5918 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:755 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:756 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:756 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:788 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:789 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:789 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACK[AI0] TaskFailed Assign Hero/ 10688

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACK[AI0] TaskFailed Assign Hero/ 10689

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:941 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] TaskFailed Assign Hero/ 9609

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] TaskFailed Assign Hero/ 9610

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] TaskFailed Buyout colony/ 9612

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:07:942 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:07:942 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:942 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:07:942 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:08:070 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000717, Ticket: 00000AE3, [Empire3], ShipsGUID: 4891,8656,6701

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:105 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:106 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7780

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:106 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:106 STACK[AI0] TaskFailed Assign Hero/ 7781

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:723 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000071D, Ticket: 00000AEB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:08:997 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000720, Ticket: 00000AEE, [Empire4], ShipsGUID: 14537

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:110 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000721, Ticket: 00000AEF, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:339 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000722, Ticket: 00000AF0, [Empire4], ShipGUIDs: 7868 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15257

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:453 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000723, Ticket: 00000AF1, [Empire4], system guid: 5371, contruction guid: 15248, resource name : EmpireMoney, buyout cost: 2264.671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:453 STACKThe construction 15248 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:734 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000724, Ticket: 00000AF2, [Empire4], context guid: 6519, contruction guid: 15237

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:09:847 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000725, Ticket: 00000AF3, [Empire4], context guid: 6519, contruction guid: 15241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:146 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:10:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:418 STACKCancelling actions on Pegasus (594) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:881 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:486 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000072E, [Empire1], Entity index: 5827

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:667 STACK[AI0] Sync took 1.5000858 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:11:667 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:11:715 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:761 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000072F, Ticket: 00000AFB, ContractGUID 14208.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:761 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:12:046 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000732, [Empire3], Entity index: 2181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:12:606 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000734, [Empire4], Entity index: 2764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:12:696 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000735, [Empire4], Entity index: 2765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:13:067 STACK[AI0] Remove one broken Task Force form front 16

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:067 STACK[AI0] Unassign fleet 15236/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:067 STACK[AI0] Unassign fleet 15095/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:068 STACK[AI0] Remove one broken Task Force form front 289

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:068 STACK[AI0] Unassign fleet 15095/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:068 STACK[AI0] Unassign fleet 14862/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:068 STACK[AI0] Unassign fleet 14979/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:13:837 STACK[AI0] Unassign fleet 14853/5919 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:006 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:006 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:006 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:041 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACK[AI0] TaskFailed Assign Hero/ 10692

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACK[AI0] TaskFailed Assign Hero/ 9613

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:041 STACK[AI0] TaskFailed Assign Hero/ 9614

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:042 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:042 STACK[AI0] TaskFailed Buyout colony/ 9615

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:106 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:106 STACK[AI0] TaskFailed Assign Hero/ 7782

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:107 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:107 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7784

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:107 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:140 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:14:140 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:140 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:140 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:14:628 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000073D, Ticket: 00000B0B, [Empire4], ShipsGUID: 7868

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:883 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000073E, Ticket: 00000B0C, [Empire4], ShipGUIDs: 8497 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15258

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:15:789 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000744, [Empire21], Entity index: 7364

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:16:358 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:16:389 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:16:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:354 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:17:355 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:17:726 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000747, [Empire4], Entity index: 2776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:890 STACKBegin encounter simulation ignition 96727

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:950 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000749, [Empire3], Entity index: 2183

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:18:168 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074A, [Empire4], Entity index: 2775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:464 STACKEnd encounter simulation ignition 96731

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:524 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074B, [Empire4], Entity index: 2778

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:557 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000074C, [Empire4], Entity index: 2777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:874 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:874 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:19:941 STACK[AI0] Remove one broken Task Force form front 4

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:19:941 STACK[AI0] Unassign fleet 15095/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:19:941 STACK[AI0] Unassign fleet 14853/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:19:976 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:382 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:382 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:839 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Start Conquest war with empire 1. with motivation 0.5151375

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] Unassign fleet 10656/4377 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:839 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:883 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:883 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:884 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:884 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:884 STACK[AI0] TaskFailed Assign Hero/ 10694

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:884 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] TaskFailed Assign Hero/ 9616

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] TaskFailed Assign Hero/ 9617

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] TaskFailed Buyout colony/ 9618

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:972 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[AI0] TaskFailed Assign Hero/ 7785

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7791

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:20:973 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:20:973 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:973 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:20:973 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:21:497 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:21:497 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:21:631 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000075B, Ticket: 00000B29, [Empire4], ShipsGUID: 8497

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:22:832 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:22:832 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:23:175 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:23:219 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:23:450 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:23:450 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:23:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:23:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:090 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:090 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:234 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:234 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:380 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:380 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:381 STACK[AI0] Sync took 1.2020687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:24:381 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:24:773 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:852 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:934 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000076B, Ticket: 00000B39, ContractGUID 14208 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:934 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:934 STACKContract 14208 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:934 STACK[AI0] Remove one broken Task Force form front 15

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:24:934 STACK[AI0] Unassign fleet 15095/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:24:934 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:758 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:758 STACK[AI0] Unassign fleet 15245/6262 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:758 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.57

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:758 STACK[AI0] Unassign fleet 15221/6263 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:922 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:923 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:25:957 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] TaskFailed Assign Hero/ 10695

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] TaskFailed Assign Hero/ 9619

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:957 STACK[AI0] TaskFailed Assign Hero/ 9620

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] TaskFailed Buyout colony/ 9621

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7793

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] TaskFailed Assign Hero/ 7794

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:26:072 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:26:072 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:26:072 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:26:072 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:26:445 STACKCancelling actions on Cetus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:239 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:28:272 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:807 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:29:157 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:29:157 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:29:158 STACK[AI0] Cancel FleetSnapshot #12866 : bad id

    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:29:158 STACK[AI0] TaskFailed Front Attack system/ 4983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:29:158 STACK[AI0] TaskFailed Complete a fleet 12866/ 6186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:30:525 STACK[AI0] Remove one broken Task Force form front 456

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:30:525 STACK[AI0] Unassign fleet 15095/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:457 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:491 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:491 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] TaskFailed Assign Hero/ 10696

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] TaskFailed Assign Hero/ 9623

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] TaskFailed Assign Hero/ 9624

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] TaskFailed Buyout colony/ 9625

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:492 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:523 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000773, Ticket: 00000B4C, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 5, ContractGUID 15259.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:523 STACKRegister new contract DiplomaticContract#15259.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:562 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:31:562 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:562 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:562 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:31:624 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:625 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7796

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:625 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:657 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000775, ContractGUID 15259 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:657 STACKContract 15259 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:31:723 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000776, Ticket: 00000B51, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:33:773 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:33:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:34:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:34:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:34:669 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:34:669 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:35:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077C, [Empire4], Entity index: 2796

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:35:512 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000077D, [Empire3], Entity index: 2189

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:108 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:108 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:108 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:108 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:108 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:108 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:142 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] TaskFailed Assign Hero/ 10697

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] TaskFailed Assign Hero/ 9626

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:142 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACK[AI0] TaskFailed Assign Hero/ 9627

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACK[AI0] TaskFailed Buyout colony/ 9628

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:143 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:174 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:174 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7801

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:174 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:273 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:36:273 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:273 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:36:273 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:38:471 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:38:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:38:772 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:39:074 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:39:374 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:39:374 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:39:374 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:806 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:806 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:806 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:807 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:807 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:807 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9622

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:807 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:807 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:840 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:840 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] TaskFailed Assign Hero/ 10698

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] TaskFailed Assign Hero/ 9629

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] TaskFailed Assign Hero/ 9630

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] TaskFailed Buyout colony/ 9631

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7803

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:974 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:40:974 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:975 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:40:975 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:43:156 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:43:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:43:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:43:797 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:44:072 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:44:072 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:45:538 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:538 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:538 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:538 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:538 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:538 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:571 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:571 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:571 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:571 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:571 STACK[AI0] TaskFailed Assign Hero/ 10699

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:572 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:605 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000782, Ticket: 00000B68, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] TaskFailed Assign Hero/ 9633

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] TaskFailed Assign Hero/ 9634

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] TaskFailed Buyout colony/ 9635

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:671 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000783, Ticket: 00000B6F, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:671 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:45:671 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:671 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:671 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:45:705 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:705 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7804

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:45:705 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:47:872 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:47:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:48:107 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:48:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:48:773 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:48:773 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:50:140 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:140 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:140 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:140 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:140 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:140 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:173 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] TaskFailed Assign Hero/ 10700

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] TaskFailed Assign Hero/ 9636

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] TaskFailed Assign Hero/ 9637

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:174 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:174 STACK[AI0] TaskFailed Buyout colony/ 9638

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:174 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:205 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:205 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7805

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:205 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:273 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:50:273 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:273 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:50:273 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:52:472 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:52:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:52:706 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:53:017 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:53:356 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:53:356 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:53:390 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9632

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:822 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:855 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Assign Hero/ 10701

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Assign Hero/ 9639

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Assign Hero/ 9640

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Buyout colony/ 9641

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7806

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:955 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:24:54:955 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:955 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:54:955 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:24:55:156 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:40:265 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder3

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:25:45:770 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:25:52:282 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000784, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration22, ConstructionGameEntityGUID: 15260, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:52:282 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:52:282 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:52:427 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:52:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:52:626 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:53:010 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:53:459 STACK[AI0] Sync took 1.014058 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:53:459 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:55:009 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:009 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:010 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:010 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:010 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:010 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:010 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:034 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:034 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:034 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:034 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:034 STACK[AI0] TaskFailed Assign Hero/ 10702

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] TaskFailed Assign Hero/ 9643

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] TaskFailed Assign Hero/ 9644

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] TaskFailed Buyout colony/ 9645

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7807

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:062 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000785, Ticket: 00000B84, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:112 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000786, Ticket: 00000B86, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:146 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:55:146 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:146 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:147 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:57:376 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:57:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:57:573 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:57:932 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:58:377 STACK[AI0] Sync took 1.0120579 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:58:377 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:25:59:909 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:909 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:909 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:910 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:910 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:910 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:910 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:59:932 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:932 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:932 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:932 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] TaskFailed Assign Hero/ 10703

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] TaskFailed Assign Hero/ 9646

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] TaskFailed Assign Hero/ 9647

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] TaskFailed Buyout colony/ 9648

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7808

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:00:074 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:26:00:074 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:00:074 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:00:074 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:02:292 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:26:02:314 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:02:480 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:02:748 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:03:294 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:26:03:294 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:26:03:294 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9642

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:825 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:849 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:849 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:849 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] TaskFailed Assign Hero/ 10704

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] TaskFailed Assign Hero/ 9649

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] TaskFailed Assign Hero/ 9650

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:850 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:851 STACK[AI0] TaskFailed Buyout colony/ 9651

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:851 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:851 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7809

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:04:978 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:978 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:04:978 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:26:05:092 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:26:57:014 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:57:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:57:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:57:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:57:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:57:015 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:26:59:015 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:27:00:573 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:00:573 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:00:573 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:00:574 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:00:574 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:00:574 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:10:347 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:11:395 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:12:898 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:16:040 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000787, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment7, ConstructionGameEntityGUID: 15261, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:16:079 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:16:079 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:16:262 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:16:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:16:466 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:16:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:17:157 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:17:157 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:17:346 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000788, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment17, ConstructionGameEntityGUID: 3814, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:600 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000789, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 15262, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:741 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:741 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:767 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:767 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] TaskFailed Assign Hero/ 10705

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] TaskFailed Assign Hero/ 9653

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] TaskFailed Assign Hero/ 9654

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] TaskFailed Buyout colony/ 9655

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:769 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:769 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7810

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:769 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000078A, Ticket: 00000B99, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:846 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000078B, Ticket: 00000B9C, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:18:877 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:18:877 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:877 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:18:877 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:21:064 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:21:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:21:263 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:21:625 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:21:980 STACK[AI0] Sync took 0.9060519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:21:980 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:23:517 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:517 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:538 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Assign Hero/ 10706

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Assign Hero/ 9656

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Assign Hero/ 9657

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Buyout colony/ 9658

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7811

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:539 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:23:673 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:23:674 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:674 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:23:674 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:25:875 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:25:898 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:26:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:26:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:26:792 STACK[AI0] Sync took 0.9060518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:26:792 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:26:792 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:373 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACK[AI0] TaskFailed Assign Hero/ 10707

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:374 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9652

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:374 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:397 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] TaskFailed Assign Hero/ 9659

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] TaskFailed Assign Hero/ 9660

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] TaskFailed Buyout colony/ 9661

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7812

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:398 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:510 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:28:510 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:510 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:510 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:28:706 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:42:247 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:42:809 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000078C, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary6, ConstructionGameEntityGUID: 15263, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:42:845 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:42:845 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:43:058 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:43:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:43:117 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:43:250 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:43:614 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:44:032 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:27:44:058 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:44:058 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:45:641 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:642 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:668 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] TaskFailed Assign Hero/ 10708

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] TaskFailed Assign Hero/ 9663

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACK[AI0] TaskFailed Assign Hero/ 9664

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACK[AI0] TaskFailed Buyout colony/ 9665

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:669 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:695 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000078D, Ticket: 00000BAC, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:723 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:724 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7813

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:748 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000078E, Ticket: 00000BB2, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:45:748 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:45:748 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:748 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:45:749 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:47:947 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:47:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:138 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:861 STACK[AI0] Sync took 0.9050517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:48:861 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:50:423 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:423 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:423 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:423 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:424 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:424 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:424 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:452 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] TaskFailed Assign Hero/ 10709

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] TaskFailed Assign Hero/ 9666

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:453 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] TaskFailed Assign Hero/ 9667

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] TaskFailed Buyout colony/ 9668

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7814

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:581 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:50:581 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:581 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:50:582 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:52:777 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:52:807 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:52:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:53:293 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:53:696 STACK[AI0] Sync took 0.9050518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:53:696 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:53:696 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:274 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9662

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:275 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:306 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACK[AI0] TaskFailed Assign Hero/ 10710

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:306 STACK[AI0] TaskFailed Assign Hero/ 9669

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] TaskFailed Assign Hero/ 9670

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] TaskFailed Buyout colony/ 9671

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7815

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:307 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:412 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:55:412 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:412 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:412 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:27:55:607 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:27:58:315 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:00:509 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:30:195 STACKThe property TechnologyCostModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:30:196 STACKCannot find the ExtendedGuiElement 'TechnologyCostModifier'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:32:197 STACKThe property TechnologyCostModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:28:32:197 STACKCannot find the ExtendedGuiElement 'TechnologyCostModifier'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:28:40:556 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:44:829 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:28:48:407 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:48:407 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:48:560 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:48:608 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:816 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:148 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:475 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:49:475 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:50:947 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:947 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:947 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:947 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:947 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:947 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:50:979 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] TaskFailed Assign Hero/ 10711

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] TaskFailed Assign Hero/ 9673

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:979 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[AI0] TaskFailed Assign Hero/ 9674

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[AI0] TaskFailed Buyout colony/ 9675

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:980 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:51:012 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000078F, Ticket: 00000BC2, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:046 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:047 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7816

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:047 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:078 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000790, Ticket: 00000BC8, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:079 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:51:079 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:51:079 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:51:079 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:53:282 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:53:315 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:53:515 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:53:957 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:54:264 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:54:264 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:55:729 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:729 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:729 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:729 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:729 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:729 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:761 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:761 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] TaskFailed Assign Hero/ 10712

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] TaskFailed Assign Hero/ 9676

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] TaskFailed Assign Hero/ 9677

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] TaskFailed Buyout colony/ 9678

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:762 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:797 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:797 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7817

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:864 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:55:864 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:864 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:55:864 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:28:58:065 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:58:098 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:58:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:58:598 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:58:964 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:58:964 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:28:58:964 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:345 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1282

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:00:346 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:00:346 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:00:462 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9672

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:463 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:493 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] TaskFailed Assign Hero/ 10713

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] TaskFailed Assign Hero/ 9679

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] TaskFailed Assign Hero/ 9680

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] TaskFailed Buyout colony/ 9681

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:495 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:495 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7818

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:495 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:00:559 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:559 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:560 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:00:659 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:14:655 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:14:655 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1282

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:14:655 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:29:14:655 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:29:14:655 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:29:18:163 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:29:18:163 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:579 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:579 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:26:760 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:29:28:782 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:36:310 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000792, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:36:976 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:36:976 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:37:192 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:37:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:37:552 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:37:945 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:38:277 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:38:277 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:39:679 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front clean orbit with motivation 0.7125

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:679 STACK[AI0] Unassign fleet 15097/6276 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:679 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:679 STACK[AI0] TaskForce Cancel Guard System with motivation 0.1204338 for Front clean orbit with motivation 0.2964346

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:679 STACK[AI0] Unassign fleet 14862/6288 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:778 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:778 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:779 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:779 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:779 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:779 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:779 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:39:871 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] TaskFailed Assign Hero/ 10716

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] TaskFailed Assign Hero/ 9683

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:871 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:914 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000799, Ticket: 00000BDC, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:958 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:958 STACK[AI0] TaskFailed Assign Hero/ 9684

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:958 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:959 STACK[AI0] TaskFailed Buyout colony/ 9685

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:959 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:959 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7820

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:39:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:40:006 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:40:006 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:40:006 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:40:006 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:40:140 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000079B, Ticket: 00000BE5, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:40:685 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:29:40:716 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000079C, [Empire0], Entity index: 2007

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:42:175 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:42:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:42:414 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:42:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:43:094 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:43:094 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:44:525 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:526 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:558 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] TaskFailed Assign Hero/ 10717

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] TaskFailed Assign Hero/ 9686

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] TaskFailed Assign Hero/ 9687

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] TaskFailed Buyout colony/ 9688

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:558 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:559 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7821

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:559 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:691 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:44:691 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:691 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:691 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:44:758 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000079D, Ticket: 00000BEC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:44:857 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000079E, Ticket: 00000BED, [Empire4], context guid: 10156, contruction guid: 15243

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:46:875 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:46:908 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:47:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:47:446 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:47:774 STACK[AI0] Sync took 0.9080519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:47:775 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:47:775 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:142 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:142 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:142 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:142 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:143 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:143 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9682

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:143 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:143 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:175 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] TaskFailed Assign Hero/ 10718

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] TaskFailed Assign Hero/ 9689

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] TaskFailed Assign Hero/ 9690

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] TaskFailed Buyout colony/ 9691

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:176 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:176 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7822

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:176 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:49:273 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:49:273 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:273 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:273 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:49:476 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:52:979 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:52:979 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:53:190 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:53:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:53:424 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:53:857 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:54:211 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:54:211 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:55:658 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:659 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:659 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:659 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:659 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:659 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:692 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACK[AI0] TaskFailed Assign Hero/ 10719

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:692 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:725 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A2, Ticket: 00000BF6, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] TaskFailed Assign Hero/ 9693

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] TaskFailed Assign Hero/ 9694

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] TaskFailed Buyout colony/ 9695

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A3, Ticket: 00000BFD, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:791 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:55:791 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:791 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:791 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:29:55:824 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:824 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7823

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:55:824 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:57:991 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:58:025 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:58:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:58:559 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:58:893 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:29:58:893 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:00:391 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:391 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:425 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] TaskFailed Assign Hero/ 10720

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] TaskFailed Assign Hero/ 9696

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] TaskFailed Assign Hero/ 9697

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:425 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[AI0] TaskFailed Buyout colony/ 9698

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7824

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:426 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:00:492 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:00:492 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:492 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:00:492 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:02:709 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:02:742 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:02:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:03:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:03:591 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:03:591 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:03:591 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:090 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:090 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9692

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:091 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:125 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:125 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] TaskFailed Assign Hero/ 10721

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] TaskFailed Assign Hero/ 9699

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] TaskFailed Assign Hero/ 9700

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] TaskFailed Buyout colony/ 9701

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7825

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:191 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:05:191 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:191 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:191 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:05:391 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:07:092 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:07:092 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:07:308 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:07:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:542 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:842 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:08:210 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:08:210 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:09:673 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:673 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:673 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:674 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:674 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:674 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:708 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:708 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:708 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] TaskFailed Assign Hero/ 10722

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] TaskFailed Assign Hero/ 9703

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] TaskFailed Assign Hero/ 9704

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] TaskFailed Buyout colony/ 9705

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:709 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:740 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A5, Ticket: 00000C11, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:774 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:774 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7826

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:774 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:808 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A6, Ticket: 00000C15, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:808 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:09:808 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:808 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:808 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:12:009 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:12:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:907 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:12:907 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:14:304 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:304 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:345 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:345 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] TaskFailed Assign Hero/ 10723

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] TaskFailed Assign Hero/ 9706

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] TaskFailed Assign Hero/ 9707

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] TaskFailed Buyout colony/ 9708

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7827

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:384 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:14:384 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:384 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:14:384 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:16:609 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:16:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:841 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:511 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:17:511 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:17:511 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:18:977 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:18:977 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:18:977 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:18:977 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:18:977 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:009 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:009 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:010 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:010 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:010 STACK[AI0] TaskFailed Assign Hero/ 10724

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:010 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:010 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9702

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:010 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:010 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:043 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] TaskFailed Assign Hero/ 9709

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] TaskFailed Assign Hero/ 9710

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] TaskFailed Buyout colony/ 9711

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7828

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:043 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:110 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:19:110 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:110 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:110 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:19:310 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:46:018 STACK[ChatMessage] RECV: l:/_turn/164 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:30:46:018 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:46:018 STACK[AI0] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.ComputeDefenseZoneImportanceFor (Amplitude.AI.Core.Brain.Strategic.Data.Front front) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:019 STACK[AI0] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:ComputeDefenseZoneImportanceFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.FrontImportanceEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:096 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:137 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] TaskFailed Assign Hero/ 10726

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] TaskFailed Assign Hero/ 9713

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:176 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A7, Ticket: 00000C24, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:176 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:46:176 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:176 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:176 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:46:243 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] TaskFailed Assign Hero/ 9714

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] TaskFailed Buyout colony/ 9715

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7829

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:46:290 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A8, Ticket: 00000C2B, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:48:373 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:48:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:48:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:49:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:49:475 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:49:476 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:51:025 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:025 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:057 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:057 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:057 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:057 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] TaskFailed Assign Hero/ 10727

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] TaskFailed Assign Hero/ 9716

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] TaskFailed Assign Hero/ 9717

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] TaskFailed Buyout colony/ 9718

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7830

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:158 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:51:158 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:158 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:51:158 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:52:956 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:30:53:026 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:30:53:358 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:53:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:53:592 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:53:925 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:54:258 STACK[AI0] Sync took 0.9130522 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:54:258 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:54:292 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:757 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:757 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:757 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:757 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:758 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:758 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9712

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:758 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:791 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:791 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:791 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:791 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] TaskFailed Assign Hero/ 10728

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] TaskFailed Assign Hero/ 9719

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] TaskFailed Assign Hero/ 9720

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] TaskFailed Buyout colony/ 9721

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:792 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:825 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:825 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7831

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:825 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:858 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:858 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:859 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:55:992 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:56:374 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:56:375 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:56:574 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:56:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:56:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:57:110 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:57:476 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:57:476 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:58:976 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:58:976 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:59:008 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:008 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:008 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:008 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:008 STACK[AI0] TaskFailed Assign Hero/ 10729

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:008 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:009 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:009 STACK[AI0] TaskFailed Assign Hero/ 9723

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:009 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:042 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A9, Ticket: 00000C39, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] TaskFailed Assign Hero/ 9724

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] TaskFailed Buyout colony/ 9725

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7832

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:109 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007AA, Ticket: 00000C41, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:175 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:30:59:175 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:59:176 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:59:176 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:01:377 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:01:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:01:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:02:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:02:378 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:02:379 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:03:265 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:31:03:876 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:876 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:909 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] TaskFailed Assign Hero/ 10730

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] TaskFailed Assign Hero/ 9726

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] TaskFailed Assign Hero/ 9727

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] TaskFailed Buyout colony/ 9728

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:911 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:911 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7833

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:911 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:976 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:03:976 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:976 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:03:976 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:06:195 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:06:230 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:06:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:06:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:07:067 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:07:068 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:07:068 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9722

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:478 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:514 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] TaskFailed Assign Hero/ 10731

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] TaskFailed Assign Hero/ 9729

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:514 STACK[AI0] TaskFailed Assign Hero/ 9730

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[AI0] TaskFailed Buyout colony/ 9731

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7834

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:515 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:682 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:08:682 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:682 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:682 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:08:894 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:12:360 STACKThe property TechnologyCostModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:31:12:360 STACKCannot find the ExtendedGuiElement 'TechnologyCostModifier'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:31:14:362 STACKThe property TechnologyCostModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:31:14:363 STACKCannot find the ExtendedGuiElement 'TechnologyCostModifier'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:31:21:536 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:31:22:279 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#000007AB, [Empire0], ConstructionGameEntityGUID: 15263

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:27:218 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:27:218 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:27:249 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000007AC, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExplorationVictory, ConstructionGameEntityGUID: 15267, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:27:416 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:27:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:27:615 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:27:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:28:437 STACK[AI0] Sync took 1.0090577 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:28:437 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:28:983 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:31:29:967 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:967 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:968 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:968 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:968 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:968 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:29:968 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:30:004 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACK[AI0] TaskFailed Assign Hero/ 10732

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:004 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:005 STACK[AI0] TaskFailed Assign Hero/ 9733

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:005 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:041 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007AD, Ticket: 00000C50, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[AI0] TaskFailed Assign Hero/ 9734

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[AI0] TaskFailed Buyout colony/ 9735

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:079 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:080 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7835

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:080 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:119 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007AE, Ticket: 00000C57, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:30:154 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:30:154 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:30:154 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:30:154 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:32:343 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:32:378 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:32:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:32:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:33:242 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:33:242 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:34:741 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:741 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:741 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:741 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:741 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:773 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:773 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:773 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:773 STACK[AI0] TaskFailed Assign Hero/ 10733

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:774 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:774 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:774 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:807 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] TaskFailed Assign Hero/ 9736

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] TaskFailed Assign Hero/ 9737

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] TaskFailed Buyout colony/ 9738

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7836

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:807 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:34:941 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:34:941 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:941 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:34:941 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:37:140 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:37:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:37:374 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:37:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:38:057 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:38:058 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:31:38:058 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9732

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:441 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:472 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] TaskFailed Assign Hero/ 10734

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] TaskFailed Assign Hero/ 9739

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] TaskFailed Assign Hero/ 9740

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] TaskFailed Buyout colony/ 9741

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:473 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:474 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:474 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7837

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:474 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:39:539 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:539 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:539 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:31:39:639 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:07:606 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007AF, [Empire0], ShipGUIDs: 15072 , HeroGUID: 0, Position: NodeIndex:28, FleetGUID: 15268

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:07:701 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:07:701 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:07:877 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:07:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:08:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:08:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:08:774 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:08:774 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:09:539 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:32:09:597 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:32:10:290 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:290 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:290 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:290 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:290 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:291 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:291 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:324 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] TaskFailed Assign Hero/ 10735

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] TaskFailed Assign Hero/ 9743

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:324 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:325 STACK[AI0] TaskFailed Assign Hero/ 9744

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:356 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007B0, Ticket: 00000C66, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:389 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:389 STACK[AI0] TaskFailed Buyout colony/ 9745

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:390 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:390 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:390 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7838

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:390 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:423 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007B1, Ticket: 00000C6D, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:490 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:10:490 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:490 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:10:490 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:12:691 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:12:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:12:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:13:243 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:13:574 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:13:575 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:14:939 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:939 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:939 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:939 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:939 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:982 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACK[AI0] TaskFailed Assign Hero/ 10736

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:14:982 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:14:982 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:15:027 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:027 STACK[AI0] TaskFailed Assign Hero/ 9746

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:027 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] TaskFailed Assign Hero/ 9747

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] TaskFailed Buyout colony/ 9748

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7839

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:15:072 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:15:072 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:15:072 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:15:072 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:15:670 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007B4, [Empire0], Entity index: 2100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:17:276 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:17:306 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:17:508 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:17:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:18:174 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:18:174 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:18:174 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9742

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:691 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:723 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACK[AI0] TaskFailed Assign Hero/ 10737

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:723 STACK[AI0] TaskFailed Assign Hero/ 9749

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] TaskFailed Assign Hero/ 9750

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] TaskFailed Buyout colony/ 9751

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7840

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:724 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:19:790 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:19:790 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:790 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:790 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:19:991 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:21:449 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Kraz I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

15:32:29:032 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:032 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:033 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:033 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:29:033 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:29:033 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:29:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:277 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007B7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:466 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:29:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:30:198 STACK[AI0] Sync took 1.7000973 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:30:199 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:31:634 STACK[AI0] TaskForce Cancel Front clean orbit with motivation 0 for Front Attack system with motivation 0.436373

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:634 STACK[AI0] Unassign fleet 15221/6278 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:880 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:31:898 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:898 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] TaskFailed Assign Hero/ 10738

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] TaskFailed Assign Hero/ 9753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] TaskFailed Assign Hero/ 9754

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:899 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:900 STACK[AI0] TaskFailed Buyout colony/ 9755

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:900 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:900 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:900 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7841

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:900 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:917 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007BA, Ticket: 00000C84, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:31:949 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007BB, Ticket: 00000C86, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:32:014 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:32:014 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:32:014 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:32:014 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:32:212 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007BC, Ticket: 00000C87, [Empire4], ShipGUIDs: 12738 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:34:219 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:34:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:34:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:34:786 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:35:119 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:35:119 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:37:385 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:385 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:385 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:385 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:385 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:385 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:418 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Assign Hero/ 10739

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Assign Hero/ 9756

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Assign Hero/ 9757

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Buyout colony/ 9758

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:419 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:452 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:452 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7842

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:452 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:518 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:37:518 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:518 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:518 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:37:698 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000007BE, Ticket: 00000C8F, [Empire4], ShipsGUID: 12738

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:753 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000007BF, Ticket: 00000C90, [Empire4]: Wary Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:37:862 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000007C0, Ticket: 00000C91, [Empire4]: EscalationUltimatumAfterColonization To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:39:721 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:39:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:39:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:40:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:40:599 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:40:599 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:40:599 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:40:892 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C2, [Empire4], Entity index: 2801

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:103 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:103 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:103 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:104 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:104 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:104 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9752

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:104 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:104 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:136 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Assign Hero/ 10740

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Assign Hero/ 9759

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Assign Hero/ 9760

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Buyout colony/ 9761

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:137 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7843

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:42:303 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:42:303 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:303 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:42:303 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:44:503 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:44:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:44:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:45:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:45:403 STACK[AI0] Sync took 0.909052 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:45:403 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:46:903 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:903 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:46:937 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:937 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:937 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:937 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:937 STACK[AI0] TaskFailed Assign Hero/ 10741

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACK[AI0] TaskFailed Assign Hero/ 9763

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACK[AI0] TaskFailed Assign Hero/ 9764

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:938 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:46:970 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007C3, Ticket: 00000C9B, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:002 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[AI0] TaskFailed Buyout colony/ 9765

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7844

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:003 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:47:035 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007C4, Ticket: 00000CA2, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:47:036 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:47:036 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:47:036 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:49:202 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:49:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:49:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:49:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:50:159 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:50:159 STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:51:602 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:602 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:602 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:602 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:602 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:602 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:637 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Assign Hero/ 10742

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Assign Hero/ 9766

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Assign Hero/ 9767

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Buyout colony/ 9768

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:637 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:670 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:670 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7845

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:670 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:51:702 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:51:702 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:702 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:51:702 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:53:916 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:53:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:54:098 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:54:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:54:717 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:54:717 STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:54:717 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:54:992 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007C7, [Empire0], ShipGUIDs: 10511 10513 12780 12782 , HeroGUID: 0, Position: NodeIndex:28, FleetGUID: 15276

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:220 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9762

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:220 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:253 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] TaskFailed Assign Hero/ 10743

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] TaskFailed Assign Hero/ 9769

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:253 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] TaskFailed Assign Hero/ 9770

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] TaskFailed Buyout colony/ 9771

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7846

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:254 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:56:320 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:56:320 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:320 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:56:320 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:32:57:153 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:32:57:210 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:32:57:210 STACKTrying to add the garrison 'Hangar#2138' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:32:58:504 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:58:539 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:58:739 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:59:105 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:59:405 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:32:59:405 STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:00:889 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:889 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:889 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:889 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:889 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:889 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:00:994 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007CA, [Empire0], Entity index: 2105

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:00:994 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:01:050 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:050 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:050 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:050 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] TaskFailed Assign Hero/ 10744

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] TaskFailed Assign Hero/ 9773

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] TaskFailed Assign Hero/ 9774

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] TaskFailed Buyout colony/ 9775

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:051 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:01:051 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:01:051 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:01:051 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:01:106 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007CB, Ticket: 00000CB9, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:136 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:137 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7847

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:137 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:01:172 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007CC, Ticket: 00000CBC, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:02:923 STACKCancelling actions on Kraz (289) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:03:221 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:03:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:03:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:03:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:04:222 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:04:222 STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:05:721 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:721 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:753 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:753 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:753 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:753 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] TaskFailed Assign Hero/ 10745

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] TaskFailed Assign Hero/ 9776

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] TaskFailed Assign Hero/ 9777

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] TaskFailed Buyout colony/ 9778

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7848

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:754 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:05:921 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:05:921 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:921 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:05:921 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:08:124 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:08:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:08:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:08:673 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:09:042 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:09:042 STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:09:042 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:537 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:537 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:537 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:537 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:537 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:538 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9772

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:538 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:538 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:571 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Assign Hero/ 10746

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Assign Hero/ 9779

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Assign Hero/ 9780

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Buyout colony/ 9781

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7849

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:10:736 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:10:736 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:737 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:737 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:10:938 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:19:941 STACKTrying to add the garrison 'Hangar#13027' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:33:20:040 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:20:040 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:20:240 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:20:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:20:474 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:20:812 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:21:123 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:21:124 STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:22:656 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:656 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:690 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] TaskFailed Assign Hero/ 10747

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] TaskFailed Assign Hero/ 9783

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] TaskFailed Assign Hero/ 9784

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:690 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:691 STACK[AI0] TaskFailed Buyout colony/ 9785

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:691 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:691 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:691 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7850

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:691 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:724 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007CF, Ticket: 00000CD0, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:790 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007D0, Ticket: 00000CD2, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:22:824 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:22:824 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:824 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:22:824 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:25:040 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:25:072 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:25:271 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:25:630 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:25:955 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:25:956 STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:26:526 STACKTrying to add the garrison 'Hangar#12297' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:26:648 STACKTrying to add the garrison 'Hangar#12297' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:422 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:453 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACK[AI0] TaskFailed Assign Hero/ 10748

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:453 STACK[AI0] TaskFailed Assign Hero/ 9786

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] TaskFailed Assign Hero/ 9787

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] TaskFailed Buyout colony/ 9788

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7851

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:454 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:521 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:27:521 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:521 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:27:521 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:29:053 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:33:29:739 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:29:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:005 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:737 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:30:737 STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:30:737 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9782

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:246 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:282 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Assign Hero/ 10749

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Assign Hero/ 9789

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Assign Hero/ 9790

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Buyout colony/ 9791

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:283 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7852

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:32:426 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:32:426 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:426 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:426 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:32:622 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:49:855 STACKTrying to add the garrison 'Hangar#14559' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:33:49:855 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:49:855 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:50:056 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:50:088 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:50:288 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:50:642 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:50:973 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:50:973 STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:52:474 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:474 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:508 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] TaskFailed Assign Hero/ 10750

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] TaskFailed Assign Hero/ 9793

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:508 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:542 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007D4, Ticket: 00000CE4, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:578 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:578 STACK[AI0] TaskFailed Assign Hero/ 9794

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:578 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:578 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:579 STACK[AI0] TaskFailed Buyout colony/ 9795

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:579 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:579 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7853

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:613 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007D5, Ticket: 00000CEB, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:52:648 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:52:648 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:648 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:52:648 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:54:859 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:54:894 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:55:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:55:452 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:55:778 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:55:778 STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:57:303 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:303 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:338 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:338 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:338 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:338 STACK[AI0] TaskFailed Assign Hero/ 10751

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] TaskFailed Assign Hero/ 9796

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] TaskFailed Assign Hero/ 9797

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] TaskFailed Buyout colony/ 9798

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7854

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:339 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:57:470 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:33:57:470 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:470 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:33:57:470 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:00:079 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:00:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:00:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:00:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:01:191 STACK[AI0] Sync took 1.5000858 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:01:191 STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:01:191 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9792

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:657 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:705 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Assign Hero/ 10752

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Assign Hero/ 9799

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Assign Hero/ 9800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Buyout colony/ 9801

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:706 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7855

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:707 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:02:756 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:02:756 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:756 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:757 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:02:955 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:07:035 STACK[ChatMessage] RECV: l:/_turn/164 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:34:07:035 STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:07:158 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:158 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:187 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:187 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:187 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:267 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007D6, Ticket: 00000CF9, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:307 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] TaskFailed Assign Hero/ 10754

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] TaskFailed Assign Hero/ 9803

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] TaskFailed Assign Hero/ 9804

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:308 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[AI0] TaskFailed Buyout colony/ 9805

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7856

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:309 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:07:309 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:309 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:309 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:07:359 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007D7, Ticket: 00000D01, ContractGUID 15259.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:09:522 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:09:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:09:753 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:10:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:10:421 STACK[AI0] Sync took 0.9150523 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:10:421 STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:12:001 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:001 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:034 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Assign Hero/ 10755

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Assign Hero/ 9806

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Assign Hero/ 9807

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Buyout colony/ 9808

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:035 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7857

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:036 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:12:134 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:12:134 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:134 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:12:134 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:14:334 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:14:372 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:14:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:14:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:15:235 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:15:235 STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 164)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:15:235 STACK[AI0] Empty ultimatum can't be proposed.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractStateMachine.PrepareContract_FillContract:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:735 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:735 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:735 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:735 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:735 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:767 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACK[AI0] TaskFailed Assign Hero/ 10756

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:767 STACK[AI0] TaskFailed Assign Hero/ 9809

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] TaskFailed Assign Hero/ 9810

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] TaskFailed Buyout colony/ 9811

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:768 STACK[AI0] TaskFailed Ultimatum of PressureReductionDemand with empire 5/ 9802

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.PrepareContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:768 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:768 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:802 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #12365 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:802 STACK[AI0] TaskFailed Propose force truce on war 12365/ 7858

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:802 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderProposeForceTruce

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:16:934 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:16:934 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:934 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:16:934 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:17:134 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:29:336 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:402 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:435 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:435 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:570 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:770 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:874 STACKDisposing ServerEncounter 15254

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:874 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:874 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:29:901 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:202 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:302 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:408 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:408 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:408 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:408 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:409 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:410 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:30:410 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000007D8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:877 STACK[Heroes] The colonization state of the World Academy has changed.

    Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyColonizationChanged()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.02 Politics03 = 0.22 Politics04 = 0.04 Politics05 = 0.02 Politics06 = 0.64 Politics00 = 0.00 TOTAL_SCORE = 44539.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:33:878 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:34:576 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:34:576 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:34:576 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.01 Politics03 = 0.10 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 4166.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:35:415 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:35:415 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:35:415 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.36 Politics02 = 0.02 Politics03 = 0.10 Politics04 = 0.03 Politics05 = 0.00 Politics06 = 0.50 Politics00 = 0.00 TOTAL_SCORE = 1792.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:35:645 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.23 Politics04 = 0.07 Politics05 = 0.00 Politics06 = 0.67 Politics00 = 0.00 TOTAL_SCORE = 1185.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:233 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:233 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:234 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.18 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.58 Politics00 = 0.00 TOTAL_SCORE = 2763.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:287 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:287 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:287 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.05 Politics04 = 0.00 Politics05 = 0.59 Politics06 = 0.33 Politics00 = 0.00 TOTAL_SCORE = 39.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:402 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:402 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:402 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007D9, [Empire4]: System #1017

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:519 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DA, [Empire4]: System #3182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing Encounter 15150

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing Encounter 15147

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing Encounter 15126

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing Encounter 15125

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing Encounter 15096

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:753 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACK[ChatMessage] RECV: l:/_turn/165 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:754 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DB, [Empire4]: System #1840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:824 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DC, [Empire4]: System #2130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:36:952 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DD, [Empire4]: System #2361

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:018 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DE, [Empire4]: System #2731

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:088 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007DF, [Empire4]: System #3045

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:155 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E0, [Empire4]: System #3927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:185 STACKPreprocessor failed because the number of new population (9) is different from the number of current populations (10).

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:221 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E1, [Empire4]: System #5926

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:287 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E2, [Empire4]: System #12098

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:354 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E3, [Empire4]: System #6155

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:419 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E4, [Empire4]: System #6519

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:487 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000007E5, [Empire4]: System #10156

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:750 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007E6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:37:985 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007E7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:38:163 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007E8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:38:347 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007E9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:38:515 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007EA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:120 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:320 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:353 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:385 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:386 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:386 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:451 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:39:452 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:41:983 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:41:983 STACK[ChatMessage] RECV: l:/_turn/165 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:42:014 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:42:014 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:42:014 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:43:350 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:43:380 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000007F0, Ticket: 00000D0E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:285 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 5 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:285 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 14 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:285 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:285 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:320 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000800, ContractGUID 14208 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:321 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:321 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:321 STACKContract 14208 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:352 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:385 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000801, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:488 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:488 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:46:620 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:52:317 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:317 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:52:355 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:425 STACK[AI0] Sync took 5.7733302 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:52:425 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:52:425 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:468 STACK[AI0] Unassign fleet 14145/8937 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:870 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] Unassign fleet 10656/4409 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:903 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:936 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:53:936 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:54:433 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:54:433 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:54:433 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:34:57:782 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:57:901 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:34:57:901 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:34:57:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:57:977 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:58:073 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:58:228 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:34:59:431 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:570 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:570 STACK[AI0] TaskFailed Assign Hero/ 10693

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:713 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000811, Ticket: 00000D20, [Empire2], ShipGUIDs: 14837 10114 10306 13730 13870 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 15293

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:763 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:59:854 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:00:142 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:00:143 STACK[AI0] TaskFailed Assign Hero/ 7792

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:00:143 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:00:143 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:00:341 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000817, Ticket: 00000D2A, [Empire4], ShipGUIDs: 15122 , HeroGUID: 0, Position: NodeIndex:95, FleetGUID: 15294

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:01:472 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:01:737 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:01:737 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:01:737 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:01:917 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000822, Ticket: 00000D37, [Empire1], ShipGUIDs: 15108 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15295

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:017 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000823, Ticket: 00000D38, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:283 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:445 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000826, Ticket: 00000D3B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:445 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:537 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000827, Ticket: 00000D3C, [Empire1]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:577 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:577 STACK[AI0] TaskFailed Assign Hero/ 10769

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:577 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:784 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000829, Ticket: 00000D3F, [Empire1], context guid: 9616, contruction guid: 15224

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:860 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082A, Ticket: 00000D40, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:02:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082B, Ticket: 00000D41, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:038 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082C, Ticket: 00000D42, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:105 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082D, Ticket: 00000D43, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:226 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000082E, Ticket: 00000D44, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:315 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:391 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000830, Ticket: 00000D46, [Empire2]: NeutralDemandAccepted To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:422 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] TaskFailed Assign Hero/ 9820

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] TaskFailed Assign Hero/ 9821

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] TaskFailed Buyout colony/ 9822

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:423 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000831, Ticket: 00000D4A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:555 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000832, Ticket: 00000D4B, [Empire2], context guid: 8177, contruction guid: 15228

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:620 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000833, Ticket: 00000D4C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:690 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000834, Ticket: 00000D4D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:754 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000835, Ticket: 00000D4E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:03:914 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000836, Ticket: 00000D4F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:111 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000837, Ticket: 00000D50, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:349 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000838, Ticket: 00000D51, [Empire4], ShipGUIDs: 8107 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:446 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:696 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#0000083A, Ticket: 00000D53, warInstanceGUID: 12365, newState: Accepted

    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:696 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:697 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:697 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:697 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:697 STACK[Tribute] Add 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 18 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:StartNewDiplomaticTribute(System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:840 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000083B, Ticket: 00000D54, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:04:945 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:503 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000850, [Empire1], Entity index: 5845

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:570 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000851, [Empire1], Entity index: 5844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:646 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000852, [Empire3], Entity index: 2196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:702 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000853, [Empire3], Entity index: 2194

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:768 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000854, [Empire3], Entity index: 2193

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:856 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000855, [Empire4], Entity index: 2811

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:857 STACK[AI0] Sync took 9.6125498 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:07:857 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:07:857 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:07:918 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000856, [Empire4], Entity index: 2810

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:07:984 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000857, [Empire4], Entity index: 2809

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:08:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000858, [Empire4], Entity index: 2808

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:08:120 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000859, [Empire4], Entity index: 2807

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:08:184 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085A, [Empire4], Entity index: 2806

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:08:252 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085B, [Empire21], Entity index: 7370

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:08:318 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085C, [Empire21], Entity index: 7368

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:09:902 STACK[AI0] Unassign fleet 14328/7622 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Data.Front:Release()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:GenerateSmartFront()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:09:969 STACK[AI0] Unassign fleet 14145/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:09:969 STACK[AI0] Unassign fleet 10656/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:501 STACK[AI0] The empire 4 AI want to end the war with empire 4 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:501 STACK[AI0] The empire 4 AI want to end the war with empire 4 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:535 STACK[AI0] The empire 4 AI want to end the war with empire 4 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:535 STACK[AI0] The empire 4 AI want to end the war with empire 4 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:569 STACK[AI0] The empire 3 AI want to end the war with empire 3 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:PrepareDecisionFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:602 STACK[AI0] The empire 3 AI want to end the war with empire 3 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:637 STACK[AI0] The empire 3 AI want to end the war with empire 3 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:675 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:734 STACK[AI0] The empire 3 AI want to end the war with empire 3 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:802 STACK[AI0] The empire 3 AI want to end the war with empire 3 but there is no war instance.

    Amplitude.AI.Core.Brain.Generators.Diplomacy.Behavior.ProposeForceTruceGenerator:GetContexts(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.NewRootGenerator`3[TContext,TChildMessage,TGenerationData]:GenerateFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:802 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Front Attack system/ 7402

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Front clean orbit/ 7622

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:867 STACK[AI0] TaskFailed Complete a fleet 14328/ 7630

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:868 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:10:900 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:901 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:901 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACK[AI0] TaskFailed Assign Hero/ 10779

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACK[AI0] TaskFailed Assign Hero/ 10780

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:10:999 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:044 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:11:044 STACK[AI0] TaskFailed Front Attack system/ 6273

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:044 STACK[AI0] TaskFailed Front Attack system/ 5517

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:044 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:044 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:044 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:457 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000864, Ticket: 00000D73, [Empire2], ShipsGUID: 10114,10306,13730,13870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:544 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000865, Ticket: 00000D74, [Empire2], context guid: 8177, contruction guid: 15304

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:589 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] TaskFailed Assign Hero/ 9829

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] TaskFailed Assign Hero/ 9831

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] TaskFailed Buyout colony/ 9833

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] TaskFailed Assign Hero/ 7797

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:590 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:742 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000867, Ticket: 00000D7A, [Empire3], ShipsGUID: 12841,6410

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:11:919 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:11:919 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:12:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000086E, Ticket: 00000D81, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:12:696 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000870, Ticket: 00000D83, [Empire4], ShipsGUID: 8107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:12:922 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000871, Ticket: 00000D84, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15325

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:039 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000872, Ticket: 00000D85, [Empire4], context guid: 2130, contruction guid: 15316

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:218 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:13:259 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:952 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:14:555 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:14:632 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000879, [Empire1], Entity index: 5855

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:14:859 STACK[AI0] Sync took 1.6060918 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:14:859 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:14:859 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7407

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:14:859 STACK[AI0] TaskFailed Return to base for upgrade/ 7407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:14:859 STACK[AI0] TaskFailed Front Attack system/ 4966

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:14:859 STACK[AI0] TaskFailed Front Attack system/ 5513

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:14:859 STACK[AI0] TaskFailed Front Attack system/ 5692

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:14:859 STACK[AI0] TaskFailed Front Attack system/ 5870

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:15:736 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000880, [Empire4], Entity index: 2825

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:15:907 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000881, [Empire4], Entity index: 2819

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:051 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:099 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:145 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:146 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:244 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:244 STACK[AI0] Could not find Fleet#15095 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:615 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000882, [Empire4], Entity index: 2821

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:794 STACK[AI0] Unassign fleet 14826/7402 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:855 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000883, [Empire4], Entity index: 2820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:887 STACK[AI0] Unassign fleet 14604/5692 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:887 STACK[AI0] Unassign fleet 15221/5517 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:887 STACK[AI0] Unassign fleet 14074/5513 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:887 STACK[AI0] Unassign fleet 14074/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:887 STACK[AI0] Unassign fleet 14606/5870 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:887 STACK[AI0] Unassign fleet 15245/6204 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:888 STACK[AI0] Unassign fleet 15245/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:888 STACK[AI0] Unassign fleet 14853/6273 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:16:888 STACK[AI0] Unassign fleet 14146/4966 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:054 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:087 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:088 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:088 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:088 STACK[AI0] TaskFailed Assign Hero/ 10787

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:088 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:154 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:154 STACK[AI0] TaskFailed Buyout colony/ 9842

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:154 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:154 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:154 STACK[AI0] TaskFailed Assign Hero/ 7872

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:155 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:187 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000885, Ticket: 00000D97, [Empire3]: Recovering Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:220 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:17:221 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:221 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:221 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:17:589 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000889, Ticket: 00000D9B, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:728 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000088A, Ticket: 00000D9C, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:17:796 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000088B, Ticket: 00000D9D, [Empire4]: Triumphant Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:19:421 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:19:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:19:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:20:113 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:20:351 STACK[AI0] Sync took 0.9080519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:20:351 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:20:351 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6191

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:20:351 STACK[AI0] TaskFailed Return to base for upgrade/ 6191

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:20:779 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000890, [Empire1], Entity index: 5863

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:21:453 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000891, [Empire4], Entity index: 2827

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:21:751 STACK[AI0] Unassign fleet 14826/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 15221/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 15245/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 15245/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 14853/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 14604/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 14074/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 14074/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:751 STACK[AI0] Unassign fleet 14146/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:21:985 STACK[AI0] Hero Cancel Assign Hero with motivation 0.26125 for Assign Hero with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:485 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:517 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] TaskFailed Assign Hero/ 10788

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] TaskFailed Assign Hero/ 10789

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] TaskFailed Buyout colony/ 9843

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:517 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:518 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:518 STACK[AI0] TaskFailed Assign Hero/ 7881

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:518 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:22:652 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:22:652 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:652 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:22:652 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:24:214 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000898, [Empire4], Entity index: 2829

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:24:851 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:24:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:25:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:25:464 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:25:763 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:25:763 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:25:980 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000899, Ticket: 00000DAD, [Empire4], ShipGUIDs: 14202 14868 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 15097

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:26:384 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000089A, [Empire4], Entity index: 2832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:068 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:068 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:101 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] TaskFailed Assign Hero/ 10790

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] TaskFailed Assign Hero/ 10791

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:101 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACK[AI0] TaskFailed Buyout colony/ 9844

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACK[AI0] TaskFailed Assign Hero/ 7878

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:166 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:247 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:27:247 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:247 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:27:248 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:29:434 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:29:467 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:29:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:30:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:30:451 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:30:451 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:32:486 STACK[AI0] Unassign fleet 14853/6360 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:618 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:652 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:652 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] TaskFailed Assign Hero/ 10792

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] TaskFailed Assign Hero/ 10793

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] TaskFailed Buyout colony/ 9845

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:653 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:654 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:654 STACK[AI0] TaskFailed Assign Hero/ 7883

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:654 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:750 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:32:750 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:750 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:32:750 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:34:952 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:34:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:35:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:35:612 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:35:865 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:35:865 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:37:183 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:183 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:183 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:183 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:184 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:184 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:184 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:218 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] TaskFailed Assign Hero/ 10794

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] TaskFailed Assign Hero/ 10795

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] TaskFailed Buyout colony/ 9846

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:219 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:219 STACK[AI0] TaskFailed Assign Hero/ 7885

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:219 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:37:351 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:37:351 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:352 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:37:352 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:39:550 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:39:585 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:39:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:40:102 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:40:432 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:40:433 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:41:766 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:766 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:801 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] TaskFailed Assign Hero/ 10796

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] TaskFailed Assign Hero/ 10797

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] TaskFailed Buyout colony/ 9847

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:801 STACK[AI0] TaskFailed Assign Hero/ 7884

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:802 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:41:933 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:41:933 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:933 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:41:934 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:35:42:133 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:35:55:562 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#10266

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:35:55:562 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:35:55:562 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:36:09:620 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:36:09:620 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:36:09:621 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#10266

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:36:09:621 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:36:09:621 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:36:09:894 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:36:09:894 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:36:09:895 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:36:11:211 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:36:11:211 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:36:17:430 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000008A4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:17:607 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:17:607 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:17:905 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:17:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:18:330 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:18:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:19:059 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008AC, [Empire0], Entity index: 2069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:19:087 STACK[AI0] Sync took 1.3000743 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:19:088 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:19:183 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008AE, [Empire0], Entity index: 1927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:19:315 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:19:483 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:19:517 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:434 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:434 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:434 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:435 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:435 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:435 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:435 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:481 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:481 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:481 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:481 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] TaskFailed Assign Hero/ 10798

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] TaskFailed Assign Hero/ 10799

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] TaskFailed Buyout colony/ 9848

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] TaskFailed Assign Hero/ 7886

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:20:611 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:20:611 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:611 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:20:611 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:21:489 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:36:22:783 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:22:817 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:22:975 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:23:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:23:694 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:23:694 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:25:034 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:034 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:065 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:065 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:065 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:065 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] TaskFailed Assign Hero/ 10800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] TaskFailed Assign Hero/ 10801

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] TaskFailed Buyout colony/ 9849

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] TaskFailed Assign Hero/ 7893

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:25:199 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:25:199 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:199 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:25:199 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:27:398 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:27:432 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:27:634 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:27:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:28:299 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:28:299 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:29:633 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:633 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:666 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACK[AI0] TaskFailed Assign Hero/ 10802

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:666 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] TaskFailed Assign Hero/ 10803

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] TaskFailed Buyout colony/ 9850

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] TaskFailed Assign Hero/ 7890

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:29:799 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:29:799 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:799 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:799 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:29:965 STACKBegin encounter simulation ignition 118350

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:31:328 STACKEnd encounter simulation ignition 118353

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:31:384 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:31:699 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:31:699 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:31:800 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:034 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:32:067 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:201 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:201 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:637 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:999 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:32:999 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:118 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:33:118 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:33:317 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:317 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:519 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:519 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:640 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:641 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:33:919 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:365 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:365 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:400 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:400 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:400 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:400 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:400 STACK[AI0] TaskFailed Assign Hero/ 10804

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:400 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] TaskFailed Assign Hero/ 10805

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] TaskFailed Buyout colony/ 9851

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] TaskFailed Assign Hero/ 7895

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:401 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:34:532 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:34:532 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:532 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:34:532 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:36:731 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:36:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:36:965 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:37:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:37:633 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:37:633 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:38:948 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:948 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:38:981 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACK[AI0] TaskFailed Assign Hero/ 10806

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:981 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] TaskFailed Assign Hero/ 10807

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] TaskFailed Buyout colony/ 9852

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] TaskFailed Assign Hero/ 7896

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:38:982 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:39:113 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:39:113 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:39:113 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:39:113 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:39:313 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:41:238 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:41:238 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:41:445 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:41:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:41:719 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:42:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:42:448 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:42:448 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:43:680 STACK[AI0] Unassign fleet 15097/6193 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:680 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:680 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:680 STACK[AI0] Unassign fleet 14862/6194 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:811 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:812 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:844 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] TaskFailed Assign Hero/ 10808

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] TaskFailed Assign Hero/ 10809

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] TaskFailed Buyout colony/ 9853

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] TaskFailed Assign Hero/ 7897

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:845 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:43:944 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:43:944 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:944 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:43:944 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:44:145 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:48:840 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:48:840 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:49:048 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:49:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:49:281 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:49:633 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:49:933 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:49:933 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:50:533 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:50:533 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:50:533 STACK[AI0] Unassign fleet 15097/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:50:533 STACK[AI0] Unassign fleet 14862/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:266 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:266 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:266 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:266 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:266 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:297 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:297 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACK[AI0] TaskFailed Assign Hero/ 10810

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACK[AI0] TaskFailed Assign Hero/ 10811

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:298 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:298 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:332 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:332 STACK[AI0] TaskFailed Buyout colony/ 9854

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:332 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:332 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:332 STACK[AI0] TaskFailed Assign Hero/ 7894

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:332 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:51:448 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:51:448 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:448 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:51:448 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:52:288 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008CF, [Empire0], Entity index: 2142

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:53:631 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:53:664 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:53:864 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:539 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:54:539 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:54:832 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008D2, [Empire4], Entity index: 2844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:280 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008D3, [Empire4], Entity index: 2848

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:863 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:863 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:55:897 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] TaskFailed Assign Hero/ 10812

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] TaskFailed Assign Hero/ 10813

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] TaskFailed Buyout colony/ 9855

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:897 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:898 STACK[AI0] TaskFailed Assign Hero/ 7901

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:55:898 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:56:030 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:56:030 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:56:031 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:56:031 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:36:58:230 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:58:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:58:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:58:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:59:132 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:36:59:132 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:00:396 STACK[AI0] Unassign fleet 15097/6406 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:530 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:563 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] TaskFailed Assign Hero/ 10814

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] TaskFailed Assign Hero/ 10815

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:563 STACK[AI0] TaskFailed Buyout colony/ 9856

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:564 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:564 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:564 STACK[AI0] TaskFailed Assign Hero/ 7902

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:564 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:00:631 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:00:631 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:631 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:00:631 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:02:487 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008D8, [Empire4], Entity index: 2850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:02:847 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:02:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:03:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:03:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:03:733 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:03:733 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:04:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008DB, [Empire4], Entity index: 2852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:080 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:080 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:113 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACK[AI0] TaskFailed Assign Hero/ 10816

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:113 STACK[AI0] TaskFailed Assign Hero/ 10817

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[AI0] TaskFailed Buyout colony/ 9857

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[AI0] TaskFailed Assign Hero/ 7903

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:114 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:247 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:05:247 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:247 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:05:247 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:07:446 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:07:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:812 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:08:117 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:08:460 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:08:829 STACK[AI0] Sync took 1.3100749 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:08:829 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:10:069 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:069 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:111 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:111 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:111 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:111 STACK[AI0] TaskFailed Assign Hero/ 10818

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] TaskFailed Assign Hero/ 10819

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] TaskFailed Buyout colony/ 9858

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] TaskFailed Assign Hero/ 7904

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:112 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:270 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:10:271 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:271 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:10:271 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:12:462 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:12:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:12:757 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:13:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:13:459 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:13:460 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:14:795 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:795 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:830 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:830 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:830 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:830 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:830 STACK[AI0] TaskFailed Assign Hero/ 10820

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] TaskFailed Assign Hero/ 10821

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] TaskFailed Buyout colony/ 9859

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] TaskFailed Assign Hero/ 7905

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:14:962 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:14:962 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:962 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:14:962 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:17:164 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:17:196 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:17:463 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:17:764 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:18:064 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:18:064 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:19:395 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:395 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:429 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] TaskFailed Assign Hero/ 10822

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] TaskFailed Assign Hero/ 10823

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:429 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:430 STACK[AI0] TaskFailed Buyout colony/ 9860

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:430 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:430 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:430 STACK[AI0] TaskFailed Assign Hero/ 7906

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:430 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:562 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:19:562 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:562 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:19:562 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:21:762 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:21:797 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:21:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:22:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:22:648 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:22:648 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:24:013 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:013 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:046 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] TaskFailed Assign Hero/ 10824

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] TaskFailed Assign Hero/ 10825

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] TaskFailed Buyout colony/ 9861

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:046 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:047 STACK[AI0] TaskFailed Assign Hero/ 7900

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:047 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:24:146 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:37:24:146 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:146 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:146 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:37:24:347 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:04:821 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:04:821 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:04:982 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:05:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:883 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:05:883 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 165)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:07:234 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:234 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:266 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:266 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:266 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:266 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] TaskFailed Assign Hero/ 10826

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] TaskFailed Assign Hero/ 10827

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] TaskFailed Buyout colony/ 9862

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] TaskFailed Assign Hero/ 7907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:398 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:38:07:398 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:398 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:398 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:38:07:598 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:10:943 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:39:19:228 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:19:294 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:19:328 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:19:328 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:677 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:876 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:977 STACKDisposing ServerEncounter 15326

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:977 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:977 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:011 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:310 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:411 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:607 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:608 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008E6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:733 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:734 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:735 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.07 Politics02 = 0.02 Politics03 = 0.22 Politics04 = 0.04 Politics05 = 0.02 Politics06 = 0.64 Politics00 = 0.00 TOTAL_SCORE = 45265.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:26:481 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:26:481 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:26:481 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.09 Politics02 = 0.01 Politics03 = 0.11 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 4236.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:136 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.35 Politics02 = 0.02 Politics03 = 0.10 Politics04 = 0.02 Politics05 = 0.01 Politics06 = 0.50 Politics00 = 0.00 TOTAL_SCORE = 1813.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:136 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:136 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:136 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:136 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:415 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.22 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.68 Politics00 = 0.00 TOTAL_SCORE = 1188.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:416 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:416 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:416 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:27:416 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:153 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.14 Politics03 = 0.17 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.60 Politics00 = 0.00 TOTAL_SCORE = 2825.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:208 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:208 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:208 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.03 Politics02 = 0.00 Politics03 = 0.05 Politics04 = 0.00 Politics05 = 0.59 Politics06 = 0.33 Politics00 = 0.00 TOTAL_SCORE = 39.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:252 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:252 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:525 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:525 STACKDisposing Encounter 15254

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:526 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:527 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:527 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:527 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:527 STACK[ChatMessage] RECV: l:/_turn/166 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:29:483 STACK[Order] OrderSwapGovernment::DepartmentOfDomesticAffairs/OrderSwapGovernment#000008E9, [Empire0], DefinitionName: GovernmentAnarchyRebellion, NextGovernmentDefinitionName: GovernmentDictatorship

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:29:680 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008EA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:29:918 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008EB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:094 STACK[Order] OrderCreateOppositeSenator::DepartmentOfDomesticAffairs/OrderCreateOppositeSenator#000008EC, [Empire0]

    DepartmentOfDomesticAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:429 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:630 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:662 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:695 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:695 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:695 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:761 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:30:761 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:252 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:252 STACK[ChatMessage] RECV: l:/_turn/166 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:283 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:283 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:283 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:33:341 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:032 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 17 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:032 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 4 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:032 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 13 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:032 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:060 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000901, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:194 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:194 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:330 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:43:545 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:43:579 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:43:622 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:43:622 STACK[AI0] Sync took 7.3124183 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:43:622 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:43:762 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:44:861 STACK[AI0] Unassign fleet 14862/6388 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:44:861 STACK[AI0] Unassign fleet 14074/6377 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:062 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:227 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:227 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:45:227 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:49:117 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:49:757 STACKCan't find network achievement: EXPLORE_GALAXY_FIRST

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventGalaxyDiscoveryMilestoneReached(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:NotifyNodeExplorationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:39:49:757 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:39:49:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:49:844 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:49:845 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:49:919 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000902, Ticket: 00000E44

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:49:919 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:49:920 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:39:50:033 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:39:50:074 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000903, Ticket: 00000E45

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:749 STACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:750 STACKOrderAssignHero preprocessing failed: the assignation '4th Crushing Horde (10999)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:750 STACK[AI0] TaskFailed Assign Hero/ 9035

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:750 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:014 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:100 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:294 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:294 STACK[AI0] TaskFailed Assign Hero/ 9839

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:294 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:294 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:295 STACK[AI0] TaskFailed Assign Hero/ 9840

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:372 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000091A, Ticket: 00000E62, [Empire3], ShipGUIDs: 14637 14180 , HeroGUID: 0, Position: NodeIndex:110, FleetGUID: 15341

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:422 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:423 STACK[AI0] TaskFailed Assign Hero/ 7478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:423 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:518 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000091B, Ticket: 00000E64, [Empire3], ShipGUIDs: 12841 14182 6410 , HeroGUID: 0, Position: NodeIndex:96, FleetGUID: 15342

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:865 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:021 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000091F, Ticket: 00000E69, [Empire4], ShipGUIDs: 15322 , HeroGUID: 0, Position: NodeIndex:94, FleetGUID: 15343

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:082 STACKOrderAssignHero preprocessing failed: the assignation '7th Audacious Experiment (14074)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:082 STACK[AI0] TaskFailed Assign Hero/ 5630

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:082 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:408 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000921, Ticket: 00000E6C, [Empire4], ShipGUIDs: 4212 15251 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15344

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:53:878 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:047 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000928, Ticket: 00000E74, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:086 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:086 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:086 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:121 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000929, Ticket: 00000E76, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:275 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000092A, Ticket: 00000E77, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:275 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:484 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage5_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:39:54:485 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:485 STACK[AI0] TaskFailed Assign Hero/ 10839

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:485 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:485 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:485 STACK[AI0] TaskFailed Assign Hero/ 10840

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:485 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000092C, Ticket: 00000E7B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:600 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000092D, Ticket: 00000E7C, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 15351, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:709 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000092E, Ticket: 00000E7D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:745 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:745 STACK[AI0] TaskFailed Buyout colony/ 9884

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:745 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:778 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000092F, Ticket: 00000E7F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:013 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000930, Ticket: 00000E80, [Empire2], context guid: 6622, contruction guid: 12962

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:119 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000931, Ticket: 00000E81, [Empire2], context guid: 6622, contruction guid: 12964

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:230 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000932, Ticket: 00000E82, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:311 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000933, Ticket: 00000E83, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:378 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000934, Ticket: 00000E84, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:505 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000935, Ticket: 00000E85, [Empire3], ShipGUIDs: 14637 14180 , HeroGUID: 0, Position: NodeIndex:110, FleetGUID: 15362

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:553 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:553 STACK[AI0] TaskFailed Assign Hero/ 7908

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:685 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000937, Ticket: 00000E88, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary29, ConstructionGameEntityGUID: 15363, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:868 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000938, Ticket: 00000E89, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:058 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000939, Ticket: 00000E8A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:237 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000093A, Ticket: 00000E8B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:342 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000093B, Ticket: 00000E8C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:449 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000093C, Ticket: 00000E8D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:511 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000093D, Ticket: 00000E8E, [Empire4], system guid: 6519, contruction guid: 15255, resource name : EmpireMoney, buyout cost: 1904.217

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:512 STACKThe construction 15255 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:707 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000093E, Ticket: 00000E8F, [Empire4], ShipGUIDs: 15322 , HeroGUID: 0, Position: NodeIndex:94, FleetGUID: 15374

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:56:808 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:035 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000940, Ticket: 00000E91, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15375

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:158 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000941, Ticket: 00000E92, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:346 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:436 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:522 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:597 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000946, Ticket: 00000E97, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:57:884 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000948, Ticket: 00000E99, [Empire4], context guid: 5371, contruction guid: 15318

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:58:067 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:363 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:824 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000965, [Empire1], Entity index: 5881

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:900 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000966, [Empire1], Entity index: 5878

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:964 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000967, [Empire1], Entity index: 5877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:148 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000968, [Empire2], Entity index: 3953

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:148 STACK[AI0] Sync took 12.0046867 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:02:148 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:02:148 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:02:214 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000969, [Empire2], Entity index: 3952

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:287 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096A, [Empire3], Entity index: 2207

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:352 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096B, [Empire3], Entity index: 2206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:416 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096C, [Empire3], Entity index: 2205

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:507 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096D, [Empire4], Entity index: 2865

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:579 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096E, [Empire4], Entity index: 2864

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:645 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000096F, [Empire4], Entity index: 2862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:714 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000970, [Empire4], Entity index: 2861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:779 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000971, [Empire4], Entity index: 2860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:846 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000972, [Empire4], Entity index: 2859

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:969 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000973, Ticket: 00000EB6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:03:464 STACK[AI0] Unassign fleet 14862/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:03:464 STACK[AI0] Unassign fleet 14074/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:312 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:313 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:345 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:345 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:345 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:345 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:675 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:04:675 STACK[AI0] TaskFailed Complete a fleet 14862/ 6132

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:675 STACK[AI0] TaskFailed Complete a fleet 14074/ 5783

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:675 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:675 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:675 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:04:744 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:744 STACK[AI0] TaskFailed Assign Hero/ 10846

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:744 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:744 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:744 STACK[AI0] TaskFailed Assign Hero/ 10847

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:744 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:078 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] TaskFailed Assign Hero/ 9889

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] TaskFailed Assign Hero/ 9890

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] TaskFailed Buyout colony/ 9893

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:079 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:113 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000097A, Ticket: 00000EC3, [Empire2], system guid: 6622, contruction guid: 15352, resource name : EmpireMoney, buyout cost: 8385.305

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:113 STACKThe construction 15352 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:145 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Construction is already bought out

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:145 STACK[AI0] TaskFailed Buyout constructible Culture Center/ 9895

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:145 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000097C, Ticket: 00000EC6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:296 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:296 STACK[AI0] TaskFailed Assign Hero/ 7923

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:297 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:346 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000097D, Ticket: 00000EC8, [Empire3], ShipsGUID: 14182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:428 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000097E, Ticket: 00000EC9, [Empire3], ShipsGUID: 14180

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:462 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:462 STACK[AI0] TaskFailed Assign Hero/ 7940

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:463 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:860 STACKCancelling actions on Tsing (763) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:452 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:452 STACK[AI0] TaskFailed Assign Hero/ 6254

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:452 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:643 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000988, Ticket: 00000ED4, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15382

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:643 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:06:898 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000989, Ticket: 00000ED5, [Empire4], ShipsGUID: 15251

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:07:027 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000098A, Ticket: 00000ED6, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:07:241 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000098B, Ticket: 00000ED7, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:07:587 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000098D, Ticket: 00000ED9, [Empire4], ShipsGUID: 4285,13886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:08:023 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000990, Ticket: 00000EDC, [Empire4], ShipsGUID: 13834,6707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:08:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:08:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000993, [Empire21], Entity index: 7378

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:504 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:567 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000998, [Empire1], Entity index: 5894

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:862 STACK[AI0] Sync took 3.2021832 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:09:862 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:09:862 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6403

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] TaskFailed Return to base for upgrade/ 6403

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6407

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] TaskFailed Return to base for upgrade/ 6407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6445

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] TaskFailed Return to base for upgrade/ 6445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6457

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:862 STACK[AI0] TaskFailed Return to base for upgrade/ 6457

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:09:944 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000999, Ticket: 00000EE3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:11:152 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:153 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:326 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000099C, [Empire4], Entity index: 2874

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:11:326 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:326 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:326 STACK[AI0] Could not find Fleet#15245 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:326 STACK[AI0] Could not find Fleet#14074 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:11:722 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000099F, [Empire4], Entity index: 2876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:096 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:096 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:096 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:096 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:096 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:096 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:129 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] TaskFailed Assign Hero/ 10850

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] TaskFailed Assign Hero/ 10851

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:129 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:261 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] TaskFailed Assign Hero/ 9896

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] TaskFailed Assign Hero/ 9897

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] TaskFailed Buyout colony/ 9898

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:261 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:12:261 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:261 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:261 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:12:361 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:711 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:711 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:712 STACK[AI0] TaskFailed Assign Hero/ 7946

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:825 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:825 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000009A8, Ticket: 00000EF7, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:873 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:873 STACK[AI0] TaskFailed Assign Hero/ 6461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:873 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:13:046 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000009A9, Ticket: 00000EF9, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:14:445 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:14:481 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:14:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:15:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:15:371 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:15:371 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:15:371 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6464

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:15:371 STACK[AI0] TaskFailed Return to base for upgrade/ 6464

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:15:909 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009AE, [Empire3], Entity index: 2217

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:546 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:546 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:546 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:547 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:547 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:578 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] TaskFailed Assign Hero/ 10853

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] TaskFailed Assign Hero/ 10854

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:579 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:579 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:645 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] TaskFailed Assign Hero/ 9899

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] TaskFailed Assign Hero/ 9900

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] TaskFailed Buyout colony/ 9901

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] TaskFailed Assign Hero/ 7952

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:679 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:679 STACK[AI0] TaskFailed Assign Hero/ 6467

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:679 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:745 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:17:745 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:745 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:17:745 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:19:945 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:19:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:20:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:20:562 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:20:862 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:20:863 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:21:164 STACKBegin encounter simulation ignition 124339

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:505 STACKEnd encounter simulation ignition 124342

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:567 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:795 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:795 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:895 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:296 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:297 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:527 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:527 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:527 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:527 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:594 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:594 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:594 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:594 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:594 STACK[AI0] TaskFailed Assign Hero/ 10855

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] TaskFailed Assign Hero/ 10856

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] TaskFailed Assign Hero/ 9902

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] TaskFailed Assign Hero/ 9903

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] TaskFailed Buyout colony/ 9904

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] TaskFailed Assign Hero/ 7953

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:595 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:634 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:634 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:698 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:23:698 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:698 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:699 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:23:762 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:762 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:861 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:861 STACK[AI0] TaskFailed Assign Hero/ 6468

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:861 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:961 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:895 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:25:927 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:801 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:26:801 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:28:194 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:194 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:226 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:226 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Assign Hero/ 10857

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Assign Hero/ 10858

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Assign Hero/ 9905

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Assign Hero/ 9906

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Buyout colony/ 9907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:227 STACK[AI0] TaskFailed Assign Hero/ 7954

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:228 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:295 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:28:295 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:295 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:295 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:28:327 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:327 STACK[AI0] TaskFailed Assign Hero/ 6469

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:28:327 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:30:495 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:30:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:30:729 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:31:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:31:411 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:31:412 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:32:247 STACK[AI0] Unassign fleet 14685/9981 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:779 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:779 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:779 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:779 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:780 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:811 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:811 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:811 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:811 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:879 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] TaskFailed Assign Hero/ 10859

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] TaskFailed Assign Hero/ 10860

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] TaskFailed Assign Hero/ 9908

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:32:879 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:32:879 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:879 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:32:879 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:33:049 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[AI0] TaskFailed Assign Hero/ 9909

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[AI0] TaskFailed Buyout colony/ 9910

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:049 STACK[AI0] TaskFailed Assign Hero/ 7955

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:050 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:050 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:050 STACK[AI0] TaskFailed Assign Hero/ 6470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:33:050 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:35:095 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:35:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:35:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:35:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:36:000 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:36:000 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:36:630 STACK[AI0] Unassign fleet 14685/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:428 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:461 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:461 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:461 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] TaskFailed Assign Hero/ 10863

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] TaskFailed Assign Hero/ 9911

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] TaskFailed Assign Hero/ 9912

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] TaskFailed Buyout colony/ 9913

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] TaskFailed Assign Hero/ 7956

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:462 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:527 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:527 STACK[AI0] TaskFailed Assign Hero/ 6471

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:527 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:37:596 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:37:596 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:596 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:37:596 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:39:794 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:39:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:40:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:40:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:40:695 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:40:695 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:40:695 STACK[AI0] TaskFailed Complete a fleet 14685/ 10504

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:41:562 STACK[AI0] Hero Cancel Assign Hero with motivation 0.26125 for Assign Hero with motivation 0.475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:128 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:162 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] TaskFailed Assign Hero/ 10865

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] TaskFailed Assign Hero/ 10866

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:162 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] TaskFailed Assign Hero/ 9914

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] TaskFailed Assign Hero/ 9915

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] TaskFailed Buyout colony/ 9916

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] TaskFailed Assign Hero/ 7957

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:226 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:227 STACK[AI0] TaskFailed Assign Hero/ 6472

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:227 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:42:294 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:40:42:294 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:294 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:294 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:40:42:493 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:24:452 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:24:452 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:24:718 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:24:743 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:24:940 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:25:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:25:608 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:25:642 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:27:009 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:009 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:009 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:009 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:009 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:009 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:041 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] TaskFailed Assign Hero/ 10867

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] TaskFailed Assign Hero/ 10868

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] TaskFailed Assign Hero/ 9917

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:041 STACK[AI0] TaskFailed Assign Hero/ 9918

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:042 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:042 STACK[AI0] TaskFailed Buyout colony/ 9919

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:042 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:072 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:072 STACK[AI0] TaskFailed Assign Hero/ 7958

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:140 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:27:140 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:140 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:140 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:27:172 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:172 STACK[AI0] TaskFailed Assign Hero/ 6473

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:27:172 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:29:342 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:29:375 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:29:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:29:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:30:225 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:30:225 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:31:658 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:658 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:658 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:659 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:659 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:659 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:659 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:691 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:691 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:691 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:691 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Assign Hero/ 10869

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Assign Hero/ 10870

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Assign Hero/ 9920

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Assign Hero/ 9921

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Buyout colony/ 9922

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] TaskFailed Assign Hero/ 7959

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:758 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:758 STACK[AI0] TaskFailed Assign Hero/ 6474

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:31:824 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:825 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:825 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:31:924 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:43:606 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000009CB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:44:064 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:41:44:064 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:44:064 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:44:244 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:41:44:245 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:44:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:44:807 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:45:091 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:45:127 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D0, [Empire0], Entity index: 2109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:45:239 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D1, [Empire0], Entity index: 2050

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:45:442 STACK[AI0] Sync took 1.2010687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:45:442 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:46:838 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:838 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:884 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:884 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:884 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Assign Hero/ 10871

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Assign Hero/ 10872

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Assign Hero/ 9923

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Assign Hero/ 9924

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Buyout colony/ 9925

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:885 STACK[AI0] TaskFailed Assign Hero/ 7960

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:886 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:961 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:46:961 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:961 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:46:961 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:47:006 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:47:006 STACK[AI0] TaskFailed Assign Hero/ 6475

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:47:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:49:166 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:49:210 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:49:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:49:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:50:148 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:50:148 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:51:572 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:573 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:604 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACK[AI0] TaskFailed Assign Hero/ 10873

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:604 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] TaskFailed Assign Hero/ 10874

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] TaskFailed Assign Hero/ 9926

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] TaskFailed Assign Hero/ 9927

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] TaskFailed Buyout colony/ 9928

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] TaskFailed Assign Hero/ 7963

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:605 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:706 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:706 STACK[AI0] TaskFailed Assign Hero/ 6476

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:51:771 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:51:771 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:771 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:51:772 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:53:973 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:54:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:54:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:54:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:54:875 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:54:875 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:56:256 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:256 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:256 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:256 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:256 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:290 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACK[AI0] TaskFailed Assign Hero/ 10875

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:290 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:291 STACK[AI0] TaskFailed Assign Hero/ 10876

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:291 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:291 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:291 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:322 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] TaskFailed Assign Hero/ 9929

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] TaskFailed Assign Hero/ 9930

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] TaskFailed Buyout colony/ 9931

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:323 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:323 STACK[AI0] TaskFailed Assign Hero/ 7964

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:323 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:389 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:389 STACK[AI0] TaskFailed Assign Hero/ 6477

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:389 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:56:455 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:56:455 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:455 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:56:455 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:41:58:655 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:58:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:58:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:59:207 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:59:573 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:41:59:574 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:00:974 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:00:974 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:01:006 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:006 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:006 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:006 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Assign Hero/ 10877

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Assign Hero/ 10878

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Assign Hero/ 9932

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Assign Hero/ 9933

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Buyout colony/ 9934

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] TaskFailed Assign Hero/ 7965

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:105 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:106 STACK[AI0] TaskFailed Assign Hero/ 6478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:106 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:01:172 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:01:172 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:01:173 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:01:173 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:01:373 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:02:397 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:02:397 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:02:557 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:02:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:02:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:03:125 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:03:458 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:03:458 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:04:857 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:857 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:857 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:858 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:858 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:858 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:858 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:04:888 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] TaskFailed Assign Hero/ 10879

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] TaskFailed Assign Hero/ 10880

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] TaskFailed Assign Hero/ 9935

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:888 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] TaskFailed Assign Hero/ 9936

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] TaskFailed Buyout colony/ 9937

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] TaskFailed Assign Hero/ 7966

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:889 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:988 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:988 STACK[AI0] TaskFailed Assign Hero/ 6479

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:04:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:05:055 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:05:055 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:05:055 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:05:055 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:05:256 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:07:077 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:07:077 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:07:272 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:07:306 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:07:508 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:07:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:157 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:08:157 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:09:589 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:590 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:622 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] TaskFailed Assign Hero/ 10881

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] TaskFailed Assign Hero/ 10882

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] TaskFailed Assign Hero/ 9938

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] TaskFailed Assign Hero/ 9939

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:622 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:623 STACK[AI0] TaskFailed Buyout colony/ 9940

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:623 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:623 STACK[AI0] TaskFailed Assign Hero/ 7967

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:689 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:689 STACK[AI0] TaskFailed Assign Hero/ 6480

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:757 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:09:757 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:757 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:757 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:09:956 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:11:665 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:11:665 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:11:871 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:11:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:12:104 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:12:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:12:757 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:12:757 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:14:196 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:196 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:241 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Assign Hero/ 10883

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Assign Hero/ 10884

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Assign Hero/ 9941

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Assign Hero/ 9942

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:241 STACK[AI0] TaskFailed Buyout colony/ 9943

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:242 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:242 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:242 STACK[AI0] TaskFailed Assign Hero/ 7968

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:242 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:282 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:14:282 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:282 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:282 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:14:325 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:325 STACK[AI0] TaskFailed Assign Hero/ 6481

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:14:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:16:489 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:16:521 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:16:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:17:107 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:17:472 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:17:472 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:18:889 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:889 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:889 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:890 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:890 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:890 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:890 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:18:923 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Assign Hero/ 10885

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Assign Hero/ 10886

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Assign Hero/ 9944

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Assign Hero/ 9945

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:924 STACK[AI0] TaskFailed Buyout colony/ 9946

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:925 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:925 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:925 STACK[AI0] TaskFailed Assign Hero/ 7969

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:925 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:19:023 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:19:023 STACK[AI0] TaskFailed Assign Hero/ 6482

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:19:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:19:089 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:19:089 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:19:089 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:19:089 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:20:288 STACKTrying to add the garrison 'Hangar#12626' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    EndTurnWindow+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:SelectIdleFleet(System.Reflection.ParameterInfo)
    EndTurnWindow:OnNextIdleFleetCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:42:21:277 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:21:314 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:21:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:21:979 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:22:276 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:22:277 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:22:668 STACKCancelling actions on Estre (2) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:700 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:700 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:700 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:700 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:700 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:738 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] TaskFailed Assign Hero/ 10887

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] TaskFailed Assign Hero/ 10888

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:738 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:738 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:777 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:777 STACK[AI0] TaskFailed Assign Hero/ 9947

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:777 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:777 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] TaskFailed Assign Hero/ 9948

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] TaskFailed Buyout colony/ 9949

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] TaskFailed Assign Hero/ 7970

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:778 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:883 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:23:884 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:884 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:884 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:23:919 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:919 STACK[AI0] TaskFailed Assign Hero/ 6483

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:23:919 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:24:063 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:52:991 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:42:52:991 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:52:991 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:53:191 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:53:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:53:424 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:53:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:54:091 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:54:091 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:55:524 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:525 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:557 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:557 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:557 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:557 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Assign Hero/ 10889

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Assign Hero/ 10890

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Assign Hero/ 9950

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Assign Hero/ 9951

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Buyout colony/ 9952

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:558 STACK[AI0] TaskFailed Assign Hero/ 7971

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:559 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:690 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:690 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:690 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:55:723 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:723 STACK[AI0] TaskFailed Assign Hero/ 6484

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:55:790 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:56:491 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:56:492 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:56:689 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:56:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:56:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:57:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:57:691 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:57:691 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:59:123 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:123 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:156 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] TaskFailed Assign Hero/ 10891

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] TaskFailed Assign Hero/ 10892

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] TaskFailed Assign Hero/ 9953

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] TaskFailed Assign Hero/ 9954

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:157 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:158 STACK[AI0] TaskFailed Buyout colony/ 9955

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:158 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:158 STACK[AI0] TaskFailed Assign Hero/ 7972

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:223 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:223 STACK[AI0] TaskFailed Assign Hero/ 6485

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:289 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:42:59:289 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:289 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:289 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:42:59:489 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:09:606 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:09:606 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:09:822 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:09:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:10:055 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:10:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:10:832 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:10:832 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:11:224 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    ProbeLaunchingCursor:SwitchToGalaxyCursor()
    ProbeLaunchingCursor:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:43:11:224 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:43:11:224 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:43:12:257 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:257 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:257 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:257 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:257 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:257 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:258 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:289 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:289 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:289 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Assign Hero/ 10893

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Assign Hero/ 10894

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Assign Hero/ 9956

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Assign Hero/ 9957

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Buyout colony/ 9958

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] TaskFailed Assign Hero/ 7973

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:290 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:356 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:356 STACK[AI0] TaskFailed Assign Hero/ 6486

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:356 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:422 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:12:422 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:422 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:12:422 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:14:624 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:14:655 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:14:856 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:15:157 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:15:525 STACK[AI0] Sync took 0.9030516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:15:525 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:16:955 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:955 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:16:988 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:988 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:988 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:988 STACK[AI0] TaskFailed Assign Hero/ 10895

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] TaskFailed Assign Hero/ 10896

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] TaskFailed Assign Hero/ 9959

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] TaskFailed Assign Hero/ 9960

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] TaskFailed Buyout colony/ 9961

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] TaskFailed Assign Hero/ 7974

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:16:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:17:080 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:17:080 STACK[AI0] TaskFailed Assign Hero/ 6487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:17:080 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:17:123 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:17:123 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:17:123 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:17:123 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:19:322 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:19:353 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:19:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:20:134 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    ProbeLaunchingCursor:SwitchToGalaxyCursor()
    ProbeLaunchingCursor:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorClick(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnCursorUp(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:43:20:134 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:43:20:135 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:43:20:234 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:20:548 STACK[AI0] Sync took 1.2040689 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:20:548 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:21:961 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:21:961 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:22:043 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:043 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:043 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:043 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Assign Hero/ 10897

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Assign Hero/ 10898

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Assign Hero/ 9962

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Assign Hero/ 9963

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Buyout colony/ 9964

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] TaskFailed Assign Hero/ 7975

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:072 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:072 STACK[AI0] TaskFailed Assign Hero/ 6488

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:073 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:138 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:22:138 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:22:138 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:22:138 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:24:340 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:24:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:24:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:24:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:25:224 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:25:224 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:43:26:653 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:653 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:687 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:687 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] TaskFailed Assign Hero/ 10899

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] TaskFailed Assign Hero/ 10900

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] TaskFailed Assign Hero/ 9965

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] TaskFailed Assign Hero/ 9966

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] TaskFailed Buyout colony/ 9967

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:688 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:689 STACK[AI0] TaskFailed Assign Hero/ 7976

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:821 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:821 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:821 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:43:26:854 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:855 STACK[AI0] TaskFailed Assign Hero/ 6489

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:921 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:15:686 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    SenatorsPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    SenateScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:46:15:686 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    SenatorsPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    SenateScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:46:15:732 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:732 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:732 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:732 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:733 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:733 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:733 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:733 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:733 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:734 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:734 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:734 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:734 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:734 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:735 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:736 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:736 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:736 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:736 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:736 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:737 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:737 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:737 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:15:737 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:30:989 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:30:990 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:31:030 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:030 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:031 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:032 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:033 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:033 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:033 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:033 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:034 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:034 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:034 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:034 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:034 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:035 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:035 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:035 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:035 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:31:206 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:31:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:31:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:31:427 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:31:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:31:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:31:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:32:324 STACK[AI0] Sync took 1.1150638 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:32:324 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:32:705 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:46:32:705 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:46:32:736 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LawsManagementModalWindow:RefreshSelectedLawDetails()
    LawsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:32:736 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LawsManagementModalWindow:RefreshSelectedLawDetails()
    LawsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:33:070 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:46:33:070 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:46:33:936 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:937 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:33:954 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] TaskFailed Assign Hero/ 10901

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] TaskFailed Assign Hero/ 10902

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] TaskFailed Assign Hero/ 9968

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:955 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] TaskFailed Assign Hero/ 9969

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] TaskFailed Buyout colony/ 9970

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] TaskFailed Assign Hero/ 7977

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:34:038 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:34:038 STACK[AI0] TaskFailed Assign Hero/ 6490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:34:038 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:34:129 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:34:129 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:34:129 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:34:129 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:34:319 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:35:136 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:136 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:136 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:136 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:136 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:136 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:137 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:138 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:35:139 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:35:139 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:35:349 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:35:387 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:35:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:36:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:36:366 STACK[AI0] Sync took 1.0060575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:36:367 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:37:930 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:931 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:37:965 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:965 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Assign Hero/ 10903

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Assign Hero/ 10904

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Assign Hero/ 9971

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Assign Hero/ 9972

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Buyout colony/ 9973

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] TaskFailed Assign Hero/ 7978

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:966 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:38:063 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:38:063 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:38:063 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:38:063 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:38:096 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:38:096 STACK[AI0] TaskFailed Assign Hero/ 6491

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:38:096 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:38:262 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:980 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:981 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:981 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:53:981 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009E7, ContractGUID 14059 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:53:981 STACKContract 14059 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:152 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:54:152 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:54:152 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:54:152 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:54:152 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:54:152 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:54:271 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:54:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:55:072 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:55:072 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:55:787 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000009E8, ContractGUID 14059.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:55:824 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:55:824 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#6'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:55:824 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:55:825 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:46:55:825 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

15:46:55:825 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

15:46:56:539 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:539 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:539 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:539 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:557 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACK[AI0] TaskFailed Assign Hero/ 10905

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:557 STACK[AI0] TaskFailed Assign Hero/ 10906

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:558 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:558 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:558 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:558 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:575 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:575 STACK[AI0] TaskFailed Assign Hero/ 9974

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:575 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] TaskFailed Assign Hero/ 9975

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] TaskFailed Buyout colony/ 9976

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] TaskFailed Assign Hero/ 7979

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:576 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:673 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:56:673 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:673 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:673 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:46:56:690 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:690 STACK[AI0] TaskFailed Assign Hero/ 6492

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:871 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:58:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:59:244 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:59:673 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:46:59:673 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:01:194 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:194 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:194 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:194 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:194 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:211 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] TaskFailed Assign Hero/ 10907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] TaskFailed Assign Hero/ 10908

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:212 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:212 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:238 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:238 STACK[AI0] TaskFailed Assign Hero/ 9977

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] TaskFailed Assign Hero/ 9978

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] TaskFailed Buyout colony/ 9979

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] TaskFailed Assign Hero/ 7980

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:239 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:287 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:288 STACK[AI0] TaskFailed Assign Hero/ 6493

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:288 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:371 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:01:371 STACK[AI0] The displayed contract evaluation (-0.1379488) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:EvaluateContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:CreateOrderMessage(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:371 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:371 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:371 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:01:407 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000009E9, Ticket: 00000FF7, ContractGUID 14059 Option: 0 Empire 6 AI evaluation -0.1379488.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:01:571 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:03:591 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009EA, Ticket: 00000FF8, ContractGUID 14059 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 765.625 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:03:591 STACKContract 14059 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:03:760 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:03:760 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:03:872 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:03:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:057 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:689 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:04:689 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:06:305 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:305 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:305 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:306 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:306 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:306 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:306 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:325 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] TaskFailed Assign Hero/ 10909

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] TaskFailed Assign Hero/ 10910

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] TaskFailed Assign Hero/ 9980

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:325 STACK[AI0] TaskFailed Assign Hero/ 9981

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[AI0] TaskFailed Buyout colony/ 9982

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[AI0] TaskFailed Assign Hero/ 7981

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:326 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:392 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:392 STACK[AI0] TaskFailed Assign Hero/ 6494

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:488 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:06:489 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:489 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:06:489 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:07:198 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009EB, Ticket: 00001001, ContractGUID 14059 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:198 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:198 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:199 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:199 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:199 STACKContract 14059 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:07:496 STACK[AI0] The displayed contract evaluation (-0.1379488) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:OnContractStateChanged(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ProcessOrderResponse()
    Amplitude.AI.Core.Decision.OrderActuator:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:08:691 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:08:709 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:08:826 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:09:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:09:478 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:09:478 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:11:092 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:093 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:093 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:093 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:093 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:110 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] TaskFailed Assign Hero/ 10911

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] TaskFailed Assign Hero/ 10912

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:111 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:111 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:139 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] TaskFailed Assign Hero/ 9983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] TaskFailed Assign Hero/ 9984

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] TaskFailed Buyout colony/ 9985

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:139 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:140 STACK[AI0] TaskFailed Assign Hero/ 7982

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:206 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:206 STACK[AI0] TaskFailed Assign Hero/ 6495

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:206 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:288 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:288 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:288 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:288 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:11:322 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009EC, Ticket: 0000100A, [Empire6]: Cordial Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:388 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:21:290 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:290 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:290 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:290 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:290 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:291 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:291 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:291 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:291 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009ED, ContractGUID 15149 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:21:291 STACKContract 15149 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:21:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:463 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:463 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:21:463 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:21:463 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:21:505 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:21:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:21:638 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:21:904 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:22:305 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:22:306 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:23:088 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000009EE, ContractGUID 15149.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:117 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:23:117 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#4'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:23:118 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:23:118 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:23:808 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:808 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:808 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:808 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:808 STACK[AI0] TaskFailed Assign Hero/ 10913

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:809 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:809 STACK[AI0] TaskFailed Assign Hero/ 10914

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:809 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:809 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:829 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[AI0] TaskFailed Assign Hero/ 9986

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[AI0] TaskFailed Assign Hero/ 9987

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:829 STACK[AI0] TaskFailed Buyout colony/ 9988

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:830 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:830 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:830 STACK[AI0] TaskFailed Assign Hero/ 7983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:830 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:903 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:23:903 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:903 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:903 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:903 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:23:920 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:921 STACK[AI0] TaskFailed Assign Hero/ 6496

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:23:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:26:108 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:26:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:26:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:26:459 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:26:909 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:26:909 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:28:409 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:410 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:410 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:410 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:410 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:438 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] TaskFailed Assign Hero/ 10915

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] TaskFailed Assign Hero/ 10916

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] TaskFailed Assign Hero/ 9989

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:439 STACK[AI0] TaskFailed Assign Hero/ 9990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:439 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:439 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:439 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:457 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:458 STACK[AI0] TaskFailed Buyout colony/ 9991

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:458 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:458 STACK[AI0] TaskFailed Assign Hero/ 7984

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:509 STACK[AI0] The displayed contract evaluation (-0.04557755) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:EvaluateContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:CreateOrderMessage(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:544 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000009EF, Ticket: 0000101A, ContractGUID 15149 Option: 0 Empire 4 AI evaluation -0.04557755.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:570 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:570 STACK[AI0] TaskFailed Assign Hero/ 6501

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:605 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:28:605 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:605 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:605 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:605 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:28:805 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:30:025 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009F0, Ticket: 0000101C, ContractGUID 15149 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 765.625 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:30:025 STACKContract 15149 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:30:195 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:30:195 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:30:309 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:30:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:30:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:30:705 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:31:122 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:31:122 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:32:708 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:708 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:709 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:709 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:709 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:709 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:709 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:727 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:727 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:727 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:727 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:727 STACK[AI0] TaskFailed Assign Hero/ 10917

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:727 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] TaskFailed Assign Hero/ 10918

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] TaskFailed Assign Hero/ 9992

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] TaskFailed Assign Hero/ 9993

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] TaskFailed Buyout colony/ 9994

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] TaskFailed Assign Hero/ 7985

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:728 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:823 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:32:823 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:823 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:823 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:32:823 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:33:462 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009F1, Ticket: 00001024, ContractGUID 15149 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:462 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:462 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:462 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:462 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:462 STACKContract 15149 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:766 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:766 STACK[AI0] TaskFailed Assign Hero/ 6502

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:766 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:767 STACK[AI0] The displayed contract evaluation (-0.04557755) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:OnContractStateChanged(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ProcessOrderResponse()
    Amplitude.AI.Core.Decision.OrderActuator:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:35:026 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:35:046 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:35:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:35:394 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:35:823 STACK[AI0] Sync took 0.805046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:35:823 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:37:309 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:309 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:309 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:309 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:309 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:328 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:328 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:328 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:328 STACK[AI0] TaskFailed Assign Hero/ 10919

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] TaskFailed Assign Hero/ 10920

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] TaskFailed Assign Hero/ 9995

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] TaskFailed Assign Hero/ 9996

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] TaskFailed Buyout colony/ 9997

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:329 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:329 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:354 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:354 STACK[AI0] TaskFailed Assign Hero/ 7986

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:422 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:37:422 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:422 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:422 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:422 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:422 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:37:455 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009F2, Ticket: 0000102D, [Empire4]: Cordial Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:472 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:472 STACK[AI0] TaskFailed Assign Hero/ 6504

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:37:472 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:365 STACKUnknown faction affinity AffinityGameplayHoratio.

    NegotiationModalWindow:BindFactionMood()
    NegotiationModalWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyScreen:OnClickEmpireSector(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireSector:OnClickSectorCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:47:39:389 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000009F3, Ticket: 00001030, EmpireWhichInitiatedIndex : 0, EmpireWhichReceivesIndex : 3, ContractGUID 15393.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:389 STACKRegister new contract DiplomaticContract#15393.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:557 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:558 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:590 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009F4, ContractGUID 15393 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:590 STACKContract 15393 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:768 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:769 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:769 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:769 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:39:769 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:39:789 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:886 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:40:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:40:721 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:40:721 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:41:339 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000009F5, ContractGUID 15393.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:41:364 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:41:364 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:41:365 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:41:365 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:47:42:253 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:253 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:253 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:253 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:254 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:254 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:254 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:272 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] TaskFailed Assign Hero/ 10921

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] TaskFailed Assign Hero/ 10922

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] TaskFailed Assign Hero/ 9998

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:273 STACK[AI0] TaskFailed Assign Hero/ 9999

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[AI0] TaskFailed Buyout colony/ 10000

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[AI0] TaskFailed Assign Hero/ 7987

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:274 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:323 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:340 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:341 STACK[AI0] TaskFailed Assign Hero/ 6505

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:42:423 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:42:423 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:423 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:423 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:42:423 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:44:619 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:44:636 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:44:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:44:991 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:45:420 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:45:420 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:46:937 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] The displayed contract evaluation (-0.08631501) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:EvaluateContract(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:CreateOrderMessage(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:937 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:46:956 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACK[AI0] TaskFailed Assign Hero/ 10923

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:956 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] TaskFailed Assign Hero/ 10924

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] TaskFailed Assign Hero/ 10001

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] TaskFailed Assign Hero/ 10002

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] TaskFailed Buyout colony/ 10003

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:974 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000009F6, Ticket: 0000103F, ContractGUID 15393 Option: 0 Empire 3 AI evaluation -0.08631501.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:991 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:991 STACK[AI0] TaskFailed Assign Hero/ 7992

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:991 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:47:026 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:47:042 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:47:042 STACK[AI0] TaskFailed Assign Hero/ 6506

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:47:042 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:47:121 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:47:121 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:47:121 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:47:121 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:47:220 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:48:152 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009F7, Ticket: 00001042, ContractGUID 15393 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 765.625 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:48:152 STACKContract 15393 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:48:331 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:48:331 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:48:437 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:48:463 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:48:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:48:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:49:321 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:49:321 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:50:860 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:861 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:50:879 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACK[AI0] TaskFailed Assign Hero/ 10925

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:879 STACK[AI0] TaskFailed Assign Hero/ 10926

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] TaskFailed Assign Hero/ 10004

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] TaskFailed Assign Hero/ 10005

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] TaskFailed Buyout colony/ 10006

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000009F8, Ticket: 00001049, ContractGUID 15393 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACKContract 15393 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:381 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:51:381 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:381 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:381 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:381 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:381 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:741 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:741 STACK[AI0] TaskFailed Assign Hero/ 7993

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:741 STACK[AI0] The displayed contract evaluation (-0.08631501) does not reflect the will (accept) of the AI to accept the contract

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ComputeDisplayedEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:OnContractStateChanged(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:ProcessOrderResponse()
    Amplitude.AI.Core.Decision.OrderActuator:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:51:771 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:771 STACK[AI0] TaskFailed Assign Hero/ 6507

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:51:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:53:221 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:53:238 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:53:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:53:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:54:026 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:54:026 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:55:493 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:493 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:493 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:493 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:494 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:494 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:494 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:494 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:521 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:521 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:521 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:521 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] TaskFailed Assign Hero/ 10927

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] TaskFailed Assign Hero/ 10928

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] TaskFailed Assign Hero/ 10007

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] TaskFailed Assign Hero/ 10008

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] TaskFailed Buyout colony/ 10009

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:522 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:540 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009F9, Ticket: 00001052, [Empire3]: Cordial Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:560 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:560 STACK[AI0] TaskFailed Assign Hero/ 7995

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:622 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:55:622 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:622 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:622 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:622 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:622 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:47:55:639 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:640 STACK[AI0] TaskFailed Assign Hero/ 6508

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:640 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:57:822 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:57:839 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:57:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:275 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:724 STACK[AI0] Sync took 0.9030517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:47:58:724 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:00:239 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:239 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:259 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] TaskFailed Assign Hero/ 10929

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] TaskFailed Assign Hero/ 10930

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:259 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] TaskFailed Assign Hero/ 10010

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] TaskFailed Assign Hero/ 10011

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] TaskFailed Buyout colony/ 10012

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] TaskFailed Assign Hero/ 7996

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:338 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:355 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:356 STACK[AI0] TaskFailed Assign Hero/ 6509

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:356 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:00:440 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:00:440 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:440 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:440 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:440 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:00:642 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:14:783 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:14:783 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:14:980 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:15:012 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:214 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:880 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:15:880 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:17:295 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:295 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:295 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:295 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:295 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:329 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:329 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:329 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:329 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:329 STACK[AI0] TaskFailed Assign Hero/ 10931

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:330 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:330 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:330 STACK[AI0] TaskFailed Assign Hero/ 10932

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:330 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:330 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:330 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:330 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:361 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] TaskFailed Assign Hero/ 10013

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] TaskFailed Assign Hero/ 10014

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] TaskFailed Buyout colony/ 10015

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:361 STACK[AI0] TaskFailed Assign Hero/ 7997

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:362 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:495 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:17:495 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:495 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:495 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:495 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:495 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:17:527 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:528 STACK[AI0] TaskFailed Assign Hero/ 6510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:528 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:19:663 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:19:695 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:19:896 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:20:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:20:581 STACK[AI0] Sync took 0.9050518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:20:581 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:48:22:038 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:039 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:074 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] TaskFailed Assign Hero/ 10933

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] TaskFailed Assign Hero/ 10934

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:074 STACK[AI0] TaskFailed Assign Hero/ 10016

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] TaskFailed Assign Hero/ 10017

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] TaskFailed Buyout colony/ 10018

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] TaskFailed Assign Hero/ 7998

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:169 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:170 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:170 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:170 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:170 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:48:22:202 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:202 STACK[AI0] TaskFailed Assign Hero/ 6511

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:293 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:05:492 STACK[ChatMessage] RECV: l:/_turn/166 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:49:05:492 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 166)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:05:492 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:492 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:572 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] TaskFailed Assign Hero/ 10935

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] TaskFailed Assign Hero/ 10936

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACKOrderAssignHero preprocessing failed: 'Hero#8747' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] TaskFailed Assign Hero/ 10019

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:572 STACK[AI0] TaskFailed Assign Hero/ 10020

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] TaskFailed Buyout colony/ 10021

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] TaskFailed Assign Hero/ 8005

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:573 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:573 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:573 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:573 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:573 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:05:613 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:613 STACK[AI0] TaskFailed Assign Hero/ 6512

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:613 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:613 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:22:493 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:560 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:592 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:592 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:992 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FE, [Empire4], Entity index: 2833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:23:468 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FF, [Empire4], Entity index: 2805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:23:942 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:24:142 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:24:242 STACKDisposing ServerEncounter 15383

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:24:242 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:24:242 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:24:883 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:292 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:392 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:541 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:542 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:543 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:543 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:25:543 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A00, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:481 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:482 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.05 Politics02 = 0.01 Politics03 = 0.33 Politics04 = 0.03 Politics05 = 0.02 Politics06 = 0.56 Politics00 = 0.00 TOTAL_SCORE = 58778.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:28:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:28:386 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.02 Politics03 = 0.11 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.77 Politics00 = 0.00 TOTAL_SCORE = 4374.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:29:153 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.34 Politics02 = 0.02 Politics03 = 0.10 Politics04 = 0.02 Politics05 = 0.02 Politics06 = 0.49 Politics00 = 0.00 TOTAL_SCORE = 1833.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:29:333 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.24 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.66 Politics00 = 0.00 TOTAL_SCORE = 1232.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:035 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:035 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.17 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.60 Politics00 = 0.00 TOTAL_SCORE = 2970.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:087 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:087 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:087 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.07 Politics04 = 0.00 Politics05 = 0.56 Politics06 = 0.34 Politics00 = 0.00 TOTAL_SCORE = 41.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:129 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:129 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing Encounter 15326

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:406 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:407 STACK[ChatMessage] RECV: l:/_turn/167 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:772 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000A02, [Empire0], ColonizedStarSystemGUID: 13006, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:31:418 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000A04, [Empire0], ColonizedStarSystemGUID: 15160, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:32:105 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A08, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:32:282 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A09, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:32:456 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A0A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:32:859 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:059 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:092 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:126 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:126 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:126 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:193 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:193 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:708 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:708 STACK[ChatMessage] RECV: l:/_turn/167 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:740 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:740 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:740 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:35:792 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:795 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 16 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:795 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 3 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:795 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 12 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:795 STACK[Empire 11] OrderColonize preprocessor failed: Heka I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:829 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000A25, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:960 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:39:960 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:40:148 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:46:047 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:46:079 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:46:122 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:46:258 STACK[AI0] Sync took 6.0113438 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:46:258 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:46:258 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8134

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:46:258 STACK[AI0] TaskFailed Return to base for upgrade/ 8134

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:46:258 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:46:998 STACK[AI0] Unassign fleet 15219/10832 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:300 STACK[AI0] Unassign fleet 15362/7936 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:401 STACK[AI0] Unassign fleet 14606/6286 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:401 STACK[AI0] Unassign fleet 14604/5569 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:401 STACK[AI0] Unassign fleet 14146/5570 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:668 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:47:766 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:48:311 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:48:311 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:48:311 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:48:312 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:51:823 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:51:957 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:49:51:957 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:49:52:049 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:52:049 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:52:049 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:52:143 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:52:143 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:52:143 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:52:143 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:49:52:274 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:49:54:250 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A38, Ticket: 0000108B, [Empire2], ShipGUIDs: 14517 14720 15231 15309 15355 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 15404

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:305 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:401 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:964 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:964 STACK[AI0] TaskFailed Assign Hero/ 7945

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:964 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:964 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:55:105 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A40, Ticket: 00001097, [Empire4], ShipGUIDs: 8107 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 15221

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:55:882 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A44, Ticket: 0000109B, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:253 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:650 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A4C, Ticket: 000010A4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:687 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:687 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:758 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A4D, Ticket: 000010A6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:833 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A4E, Ticket: 000010A7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:921 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACK[AI0] TaskFailed Assign Hero/ 10944

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACK[AI0] TaskFailed Assign Hero/ 10945

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:977 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:015 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A50, Ticket: 000010AB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:098 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000A51, Ticket: 000010AC, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment12, ConstructionGameEntityGUID: 15414, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:185 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:280 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A53, Ticket: 000010AE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:475 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A54, Ticket: 000010AF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:664 STACKOrderAssignHero preprocessing failed: the assignation '6th Vanquishers Navy (14145)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] TaskFailed Assign Hero/ 10032

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] TaskFailed Assign Hero/ 10033

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] TaskFailed Buyout colony/ 10034

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:771 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A57, Ticket: 000010B5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:807 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:807 STACK[AI0] TaskFailed Assign Hero/ 8023

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:807 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:848 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A58, Ticket: 000010B7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A59, Ticket: 000010B8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:113 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A5A, Ticket: 000010B9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:226 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A5B, Ticket: 000010BA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:340 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A5C, Ticket: 000010BB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:614 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A5D, Ticket: 000010BC, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15431

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:835 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:931 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000A60, Ticket: 000010BF, [Empire4]: NeutralThinkingAboutScienceAgreement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:967 STACKOrderAssignHero preprocessing failed: the assignation '9th Audacious Experiment (15097)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:968 STACK[AI0] TaskFailed Assign Hero/ 6535

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:58:968 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:59:218 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:884 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A7F, [Empire1], Entity index: 5919

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:954 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A80, [Empire1], Entity index: 5918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A81, [Empire2], Entity index: 3965

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:120 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A82, [Empire2], Entity index: 3963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:155 STACK[AI0] Sync took 11.9036808 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:04:156 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:04:156 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:04:156 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 15221 6321

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:04:156 STACK[AI0] TaskFailed Complete a fleet 15221/ 6321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:04:204 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A83, [Empire3], Entity index: 2227

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:275 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A84, [Empire3], Entity index: 2226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:349 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A85, [Empire3], Entity index: 2223

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:421 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A86, [Empire4], Entity index: 2898

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:490 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A87, [Empire4], Entity index: 2895

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:566 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A88, [Empire4], Entity index: 2893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:636 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A89, [Empire4], Entity index: 2892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:704 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8A, [Empire4], Entity index: 2891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:781 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8B, [Empire4], Entity index: 2890

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:853 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8C, [Empire6], Entity index: 449

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:924 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8D, [Empire21], Entity index: 7384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:05:000 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A8E, [Empire21], Entity index: 7382

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:05:563 STACK[AI0] Unassign fleet 15219/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:05:563 STACK[AI0] Unassign fleet 15362/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:05:564 STACK[AI0] Unassign fleet 14606/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:05:564 STACK[AI0] Unassign fleet 14606/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:05:564 STACK[AI0] Unassign fleet 14604/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:05:564 STACK[AI0] Unassign fleet 14146/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:415 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:448 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:448 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:448 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:449 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:449 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:620 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000A96, Ticket: 000010E7, [Empire1], ShipsGUID: 8149,6994,14398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:621 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:06:621 STACK[AI0] TaskFailed Complete a fleet 14604/ 5909

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:621 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:621 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:621 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:621 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:621 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:06:667 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:667 STACK[AI0] TaskFailed Assign Hero/ 10952

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:668 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:668 STACK[AI0] TaskFailed Assign Hero/ 10953

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:06:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A9A, Ticket: 000010ED, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACK[AI0] TaskFailed Assign Hero/ 10040

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACK[AI0] TaskFailed Buyout colony/ 10041

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:266 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:401 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A9D, Ticket: 000010F2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACK[AI0] TaskFailed Assign Hero/ 8026

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACK[AI0] TaskFailed Assign Hero/ 8027

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:436 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:864 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    SenatorsPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    SenateScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:50:07:864 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    SenatorsPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    SenateScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:50:07:972 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:972 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:972 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:972 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:973 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:973 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:973 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:973 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:973 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:974 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:974 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:974 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:974 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:974 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:975 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:976 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:977 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:977 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:977 STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:07:977 STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:08:445 STACKCancelling actions on Bellatrix (554) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:08:810 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AA9, Ticket: 000010FF, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:08:810 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:08:956 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000AAA, Ticket: 00001100, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:09:233 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AAB, Ticket: 00001101, [Empire4], ShipGUIDs: 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15436

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:09:484 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AAC, Ticket: 00001102, [Empire4], ShipsGUID: 2700,14426

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:09:665 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:09:665 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:09:829 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AAE, Ticket: 00001104, [Empire4], ShipsGUID: 14192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:10:192 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000AB2, Ticket: 00001108, [Empire6], ShipsGUID: 12982

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:10:382 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:10:382 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AB4, [Empire4], Entity index: 2908

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:10:570 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AB6, [Empire21], Entity index: 7389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:10:648 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AB7, [Empire21], Entity index: 7388

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:323 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000ABC, [Empire1], Entity index: 5927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:773 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:828 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000ABE, [Empire2], Entity index: 3969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:12:189 STACK[AI0] Sync took 3.426196 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:12:189 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:12:189 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6404

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] TaskFailed Return to base for upgrade/ 6404

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6444

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] TaskFailed Return to base for upgrade/ 6444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6539

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:189 STACK[AI0] TaskFailed Return to base for upgrade/ 6539

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:12:511 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:12:512 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:13:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000ABF, [Empire4], Entity index: 2911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:13:589 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AC0, [Empire4], Entity index: 2912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:14:355 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:355 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:382 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:383 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:383 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:383 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:401 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:401 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:523 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:14:523 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:14:569 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:569 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:569 STACK[AI0] Could not find Fleet#14853 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:569 STACK[AI0] Could not find Fleet#14862 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:14:676 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:14:834 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:14:856 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:500 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:500 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:532 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:532 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:532 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACK[AI0] TaskFailed Assign Hero/ 10959

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACK[AI0] TaskFailed Assign Hero/ 10960

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[AI0] TaskFailed Assign Hero/ 10044

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[AI0] TaskFailed Buyout colony/ 10045

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:582 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:605 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000AC6, Ticket: 00001119, [Empire2], system guid: 9725, contruction guid: 15432, resource name : EmpireEmpirePoint, buyout cost: 1397.641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:605 STACKThe construction 15432 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:689 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:15:689 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:689 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:690 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:690 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:15:721 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:722 STACK[AI0] TaskFailed Assign Hero/ 8038

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:722 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:722 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:722 STACK[AI0] TaskFailed Assign Hero/ 8039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:900 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000ACA, Ticket: 0000111F, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:16:121 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ACB, Ticket: 00001120, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:17:886 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:17:908 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:076 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:478 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:981 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:981 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:982 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:982 STACK[AI0] Sync took 0.9060519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:18:982 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:18:982 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6572

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:18:982 STACK[AI0] TaskFailed Return to base for upgrade/ 6572

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:19:271 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000ACE, [Empire1]: System #1008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:392 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000ACF, [Empire1]: System #7736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:520 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD0, [Empire1]: System #9616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:582 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD1, [Empire1]: System #6271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:633 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD2, [Empire1]: System #7039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:699 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD3, [Empire1]: System #8682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:767 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD4, [Empire1]: System #11164

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:833 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD5, [Empire1]: System #13686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:885 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD6, [Empire1]: System #13902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:19:943 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000AD7, [Empire1]: System #13888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:20:000 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AD8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:20:851 STACK[AI0] Unassign fleet 15342/7351 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:072 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:102 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:102 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:102 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:102 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:102 STACK[AI0] TaskFailed Assign Hero/ 10961

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:102 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] TaskFailed Assign Hero/ 10962

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] TaskFailed Assign Hero/ 10039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] TaskFailed Buyout colony/ 10049

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:103 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:153 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:154 STACK[AI0] TaskFailed Assign Hero/ 8041

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:154 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:154 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:154 STACK[AI0] TaskFailed Assign Hero/ 8042

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:154 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:21:213 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:21:213 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:213 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:213 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:213 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:21:213 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:23:402 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:23:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:24:323 STACK[AI0] Sync took 0.9150524 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:24:323 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:24:569 STACKBegin encounter simulation ignition 144041

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:25:989 STACKEnd encounter simulation ignition 144044

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:024 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AE5, [Empire3], Entity index: 2240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:050 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:253 STACK[AI0] Unassign fleet 15342/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:26:283 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:283 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:351 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:658 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:658 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:851 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:851 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:985 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:985 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:073 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:074 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:100 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:100 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:101 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:171 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:171 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    SenatorBaseCard:ShowSenatorPortrait()
    SenatorBaseCard:Refresh()
    SenatorCard:Refresh()
    SenatorsPanel:BindPoliticsCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SenatorsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:171 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:172 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:173 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:174 STACKThe property HappinessStatusMinimumRebellionIndex doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:175 STACKCannot find the ExtendedGuiElement 'HappinessStatusMinimumRebellionIndex'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:50:27:201 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:201 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:222 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:222 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:223 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:223 STACK[AI0] TaskFailed Assign Hero/ 10965

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:224 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:224 STACK[AI0] TaskFailed Assign Hero/ 10966

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:224 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:318 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000AF4, Ticket: 00001140, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:318 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:27:318 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:318 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:318 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:318 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:27:426 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000AF5, Ticket: 00001141, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:450 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:450 STACK[AI0] TaskFailed Assign Hero/ 10050

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] TaskFailed Buyout colony/ 10051

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] TaskFailed Assign Hero/ 8044

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] TaskFailed Assign Hero/ 8045

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:29:487 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:29:517 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:29:683 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:29:936 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:30:400 STACK[AI0] Sync took 0.9070519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:30:400 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:31:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AFB, [Empire0], Entity index: 2229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:737 STACK[AI0] TaskForce Cancel Guard System with motivation 0 for Guard System with motivation 0.0404178

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:737 STACK[AI0] Unassign fleet 15221/5873 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:903 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:31:932 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACK[AI0] TaskFailed Assign Hero/ 10969

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:932 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] TaskFailed Assign Hero/ 10970

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] TaskFailed Assign Hero/ 10052

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] TaskFailed Buyout colony/ 10053

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:933 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:934 STACK[AI0] TaskFailed Assign Hero/ 8049

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:934 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:934 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:934 STACK[AI0] TaskFailed Assign Hero/ 8050

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:31:934 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:32:016 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:32:016 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:32:016 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:32:016 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:32:016 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:32:016 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:34:219 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:34:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:34:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:34:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:35:018 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:35:018 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:35:681 STACK[AI0] Unassign fleet 15221/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:502 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:503 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:503 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:531 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:531 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:531 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] TaskFailed Assign Hero/ 10971

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] TaskFailed Assign Hero/ 10972

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] TaskFailed Assign Hero/ 10048

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:532 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] TaskFailed Buyout colony/ 10055

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] TaskFailed Assign Hero/ 8052

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] TaskFailed Assign Hero/ 8053

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:36:649 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:36:650 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:650 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:650 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:650 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:36:650 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:38:864 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:38:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:39:032 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:39:348 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:39:657 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:39:658 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:40:108 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B02, [Empire4], Entity index: 2924

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:115 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:115 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:115 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:115 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:116 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:116 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:116 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:116 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:138 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:138 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:138 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:138 STACK[AI0] TaskFailed Assign Hero/ 10973

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] TaskFailed Assign Hero/ 10974

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] TaskFailed Assign Hero/ 10056

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] TaskFailed Buyout colony/ 10057

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] TaskFailed Assign Hero/ 8054

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:139 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:140 STACK[AI0] TaskFailed Assign Hero/ 8055

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:140 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:250 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:41:250 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:250 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:250 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:251 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:41:251 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:43:388 STACKThe property HappinessPerPeace doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:43:389 STACKThe property HappinessPerAlliance doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:50:43:473 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:43:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:43:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:43:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:369 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:44:369 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:45:802 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:802 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:802 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:802 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:803 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:803 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:803 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:803 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:833 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACK[AI0] TaskFailed Assign Hero/ 10975

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:833 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] TaskFailed Assign Hero/ 10976

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] TaskFailed Assign Hero/ 10054

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] TaskFailed Buyout colony/ 10059

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:834 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:835 STACK[AI0] TaskFailed Assign Hero/ 8056

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:835 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:835 STACK[AI0] TaskFailed Assign Hero/ 8057

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:886 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:973 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:45:973 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:973 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:973 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:45:973 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:48:182 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:48:204 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:48:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:48:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:49:063 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:49:063 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:50:535 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:535 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:535 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:536 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:536 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:536 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:552 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] TaskFailed Assign Hero/ 10977

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] TaskFailed Assign Hero/ 10978

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] TaskFailed Assign Hero/ 10058

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:553 STACK[AI0] TaskFailed Buyout colony/ 10061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:554 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:571 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:571 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:600 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:600 STACK[AI0] TaskFailed Assign Hero/ 8058

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:600 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:600 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:600 STACK[AI0] TaskFailed Assign Hero/ 8059

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:601 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:681 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:50:682 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:682 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:682 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:682 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:50:682 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:52:884 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:52:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:53:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:53:320 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:53:680 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:53:680 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:55:079 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:079 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:079 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:079 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:079 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:079 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:115 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] TaskFailed Assign Hero/ 10979

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] TaskFailed Assign Hero/ 10980

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] TaskFailed Assign Hero/ 10062

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:115 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] TaskFailed Buyout colony/ 10063

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] TaskFailed Assign Hero/ 8060

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] TaskFailed Assign Hero/ 8061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:55:116 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:116 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:182 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:55:182 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:182 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:182 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:182 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:55:182 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:57:392 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:57:426 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:57:626 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:57:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:58:291 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:58:291 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:59:657 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:657 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:657 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:657 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:657 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:657 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:688 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] TaskFailed Assign Hero/ 10981

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] TaskFailed Assign Hero/ 10982

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:689 STACK[AI0] TaskFailed Assign Hero/ 10064

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:690 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:690 STACK[AI0] TaskFailed Buyout colony/ 10065

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:690 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:690 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:723 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:723 STACK[AI0] TaskFailed Assign Hero/ 8062

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:723 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:723 STACK[AI0] TaskFailed Assign Hero/ 8063

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:723 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:59:790 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:50:59:790 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:790 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:790 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:790 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:790 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:50:59:990 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:12:940 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000B06, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:13:113 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:Fleet_VisibleEntitySeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnSeeEntity(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVision(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:51:13:114 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:13:114 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:13:296 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:13:339 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:13:600 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:14:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:14:423 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:14:423 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:15:792 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:792 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:792 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:792 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:792 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:792 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:835 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:835 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:835 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:835 STACK[AI0] TaskFailed Assign Hero/ 10983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] TaskFailed Assign Hero/ 10984

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] TaskFailed Assign Hero/ 10066

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] TaskFailed Buyout colony/ 10067

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:836 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:836 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:878 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:878 STACK[AI0] TaskFailed Assign Hero/ 8064

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:878 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:878 STACK[AI0] TaskFailed Assign Hero/ 8065

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:923 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:15:923 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:923 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:923 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:923 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:15:923 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:16:071 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:51:18:122 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:18:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:18:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:18:674 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:19:008 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:19:008 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:20:377 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:377 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:377 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:377 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:377 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:377 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:411 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACK[AI0] TaskFailed Assign Hero/ 10985

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:411 STACK[AI0] TaskFailed Assign Hero/ 10986

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] TaskFailed Assign Hero/ 10068

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] TaskFailed Buyout colony/ 10069

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:412 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:412 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:442 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:442 STACK[AI0] TaskFailed Assign Hero/ 8067

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:443 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:443 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:443 STACK[AI0] TaskFailed Assign Hero/ 8068

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:443 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:20:508 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:20:509 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:509 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:509 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:509 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:20:509 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:22:722 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:22:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:22:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:23:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:23:606 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:23:606 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:24:972 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:24:972 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:24:973 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:24:973 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:24:973 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:24:973 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:007 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] TaskFailed Assign Hero/ 10987

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] TaskFailed Assign Hero/ 10988

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:007 STACK[AI0] TaskFailed Assign Hero/ 10060

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:008 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:008 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:008 STACK[AI0] TaskFailed Buyout colony/ 10071

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:008 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:008 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:008 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:040 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:040 STACK[AI0] TaskFailed Assign Hero/ 8069

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:040 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:040 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:040 STACK[AI0] TaskFailed Assign Hero/ 8070

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:040 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:106 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:25:106 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:106 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:106 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:106 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:106 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:25:306 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:46:673 STACKTrying to add the garrison 'Hangar#14883' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:51:46:746 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:46:746 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:46:942 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:46:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:47:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:47:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:47:843 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:47:843 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:49:206 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:206 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:206 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:206 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:206 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:206 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:240 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] TaskFailed Assign Hero/ 10989

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] TaskFailed Assign Hero/ 10990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:240 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[AI0] TaskFailed Assign Hero/ 10072

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[AI0] TaskFailed Buyout colony/ 10073

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:241 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:241 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:273 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:273 STACK[AI0] TaskFailed Assign Hero/ 8071

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:273 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:273 STACK[AI0] TaskFailed Assign Hero/ 8072

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:273 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:341 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:49:341 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:341 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:341 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:341 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:49:341 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:51:545 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:51:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:51:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:52:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:52:543 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:52:543 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:53:915 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:915 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:915 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:915 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:915 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:915 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:953 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Assign Hero/ 10991

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Assign Hero/ 10992

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Assign Hero/ 10070

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Buyout colony/ 10075

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:954 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:954 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:53:989 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:989 STACK[AI0] TaskFailed Assign Hero/ 8073

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:989 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:989 STACK[AI0] TaskFailed Assign Hero/ 8074

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:54:028 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:51:54:028 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:54:028 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:54:028 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:54:028 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:54:028 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:51:54:227 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:00:601 STACKCannot find the GuiElement 'TemporaryEffectEmpireRebellion'

    Amplitude.Unity.Gui.Gui:GetAltTitle(System.Reflection.ParameterInfo)
    Gui:GetAltTitle(System.Reflection.ParameterInfo)
    SimulationEffectParser:GenerateEffectDescriptionFromSummary(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationPropertyModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureModifiers:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:52:01:622 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:Fleet_VisibleEntitySeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnSeeEntity(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVision(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:52:01:659 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B0D, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:01:659 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:01:659 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:01:853 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:01:884 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:02:032 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:02:254 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:02:655 STACK[AI0] Sync took 0.8000457 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:02:655 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:04:021 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:022 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:022 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:022 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:022 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:049 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] TaskFailed Assign Hero/ 10993

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] TaskFailed Assign Hero/ 10994

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:049 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:049 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:049 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:072 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] TaskFailed Assign Hero/ 10074

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] TaskFailed Buyout colony/ 10077

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] TaskFailed Assign Hero/ 8075

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] TaskFailed Assign Hero/ 8076

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:072 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:150 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:04:150 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:150 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:150 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:150 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:150 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:04:349 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:06:900 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B0F, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:07:436 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B11, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:11:423 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B13, [Empire0], ContextGUID: 0, ResourceName: Luxury6, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:12:026 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B15, [Empire0], ContextGUID: 0, ResourceName: Luxury6, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:33:505 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B17, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:34:116 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B19, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:38:728 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:38:728 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:38:760 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B1B, [Empire0], ContextGUID: 0, ResourceName: Luxury9, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:38:933 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:38:954 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:39:105 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:39:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:39:738 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:39:738 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:41:128 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:128 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:163 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACK[AI0] TaskFailed Assign Hero/ 10995

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:163 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] TaskFailed Assign Hero/ 10996

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] TaskFailed Assign Hero/ 10076

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] TaskFailed Buyout colony/ 10079

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] TaskFailed Assign Hero/ 8077

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] TaskFailed Assign Hero/ 8078

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:41:232 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:41:233 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:233 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:233 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:233 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:233 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:41:429 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:45:599 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B1D, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:45:981 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B1F, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:46:152 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B21, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:46:319 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B23, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:47:304 STACKCannot find the GuiElement 'TemporaryEffectEmpireRebellion'

    Amplitude.Unity.Gui.Gui:GetAltTitle(System.Reflection.ParameterInfo)
    Gui:GetAltTitle(System.Reflection.ParameterInfo)
    SimulationEffectParser:GenerateEffectDescriptionFromSummary(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationPropertyModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureModifiers:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:52:52:659 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:52:660 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:52:733 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B25, [Empire0], ContextGUID: 0, ResourceName: Luxury9, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:52:870 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:52:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:669 STACK[AI0] Sync took 0.803046 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:53:669 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:55:047 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:047 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:048 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:048 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:048 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:048 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:084 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:084 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] TaskFailed Assign Hero/ 10997

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] TaskFailed Assign Hero/ 10998

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] TaskFailed Assign Hero/ 10078

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] TaskFailed Buyout colony/ 10081

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:085 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:085 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:118 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:118 STACK[AI0] TaskFailed Assign Hero/ 8079

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:118 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:118 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:119 STACK[AI0] TaskFailed Assign Hero/ 8080

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:55:190 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:52:55:190 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:190 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:190 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:190 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:190 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:52:55:390 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:00:197 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B27, [Empire0], ContextGUID: 0, ResourceName: Luxury15, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:00:197 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:00:197 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:00:380 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:00:400 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:00:552 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:00:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:01:285 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:01:285 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:01:554 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B28, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:666 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:666 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:666 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:666 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:666 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:688 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:688 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:688 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:688 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACK[AI0] TaskFailed Assign Hero/ 10999

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACK[AI0] TaskFailed Assign Hero/ 11000

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:689 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:689 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:689 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:714 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:714 STACK[AI0] TaskFailed Assign Hero/ 10082

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:714 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:714 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] TaskFailed Buyout colony/ 10083

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] TaskFailed Assign Hero/ 8081

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] TaskFailed Assign Hero/ 8082

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:715 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:02:784 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:02:785 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:785 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:785 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:785 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:02:785 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:04:999 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:05:020 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:206 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B29, [Empire0]: 11497 15444 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:404 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:06:085 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:06:086 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:07:007 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    ImprovementItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:RefreshImprovementItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ImprovementsManagementModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ImprovementsManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonyInfoSidePanel:OnImprovementsCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:53:07:497 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:498 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:517 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:517 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:517 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:517 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:517 STACK[AI0] TaskFailed Assign Hero/ 11001

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] TaskFailed Assign Hero/ 11002

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] TaskFailed Assign Hero/ 10080

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] TaskFailed Buyout colony/ 10085

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:518 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:519 STACK[AI0] TaskFailed Assign Hero/ 8083

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:519 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:519 STACK[AI0] TaskFailed Assign Hero/ 8084

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:519 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:07:579 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:678 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:07:678 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:678 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:678 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:678 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:07:878 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:10:645 STACKThe wrapper simulation object is not initialized or released.

    Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo)
    GuiImprovement:get_UpkeepValues()
    GuiImprovement:get_UpkeepTotalValue()
    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:53:24:914 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:24:914 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:24:984 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B2B, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:25:130 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:25:150 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:25:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:25:580 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:25:683 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B2D, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:25:919 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:25:919 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:26:049 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000B2F, [Empire0], ContextGUID: 0, ResourceName: EmpireManpower, Amount: -10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:137 STACKCannot find the GuiElement 'TemporaryEffectEmpireRebellion'

    Amplitude.Unity.Gui.Gui:GetAltTitle(System.Reflection.ParameterInfo)
    Gui:GetAltTitle(System.Reflection.ParameterInfo)
    SimulationEffectParser:GenerateEffectDescriptionFromSummary(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationPropertyModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureModifiers:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:53:27:313 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:314 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:336 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Assign Hero/ 11003

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Assign Hero/ 11004

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Assign Hero/ 10084

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Buyout colony/ 10087

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:337 STACK[AI0] TaskFailed Assign Hero/ 8085

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:338 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:338 STACK[AI0] TaskFailed Assign Hero/ 8086

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:27:413 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:27:413 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:413 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:413 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:414 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:414 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:27:630 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:29:230 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B30, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:315 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:29:315 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:29:513 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:29:533 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:980 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:30:314 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:30:314 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:31:697 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:697 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:697 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:697 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:697 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:697 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:719 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] TaskFailed Assign Hero/ 11005

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] TaskFailed Assign Hero/ 11006

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:719 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[AI0] TaskFailed Assign Hero/ 10086

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[AI0] TaskFailed Buyout colony/ 10089

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:720 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:720 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:746 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:746 STACK[AI0] TaskFailed Assign Hero/ 8087

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:746 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:747 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:747 STACK[AI0] TaskFailed Assign Hero/ 8088

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:747 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:817 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:31:818 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:818 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:818 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:818 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:31:818 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:32:015 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:32:414 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B31, [Empire0]: 14209 15446 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:321 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B32, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:372 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:50:372 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:50:567 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:50:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:51:029 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:51:380 STACK[AI0] Sync took 0.8030459 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:51:380 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:52:246 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:53:52:763 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:763 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:785 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] TaskFailed Assign Hero/ 11007

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] TaskFailed Assign Hero/ 11008

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] TaskFailed Assign Hero/ 10090

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] TaskFailed Buyout colony/ 10091

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:785 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACK[AI0] TaskFailed Assign Hero/ 8089

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACK[AI0] TaskFailed Assign Hero/ 8090

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:864 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:53:52:865 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:865 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:865 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:865 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:52:865 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:53:53:082 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:02:397 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B33, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:02:397 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:02:397 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:02:581 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:02:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:02:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:03:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:03:395 STACK[AI0] Sync took 0.8110464 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:03:396 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:04:795 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:795 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:816 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:816 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:816 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:816 STACK[AI0] TaskFailed Assign Hero/ 11009

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] TaskFailed Assign Hero/ 11010

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] TaskFailed Assign Hero/ 10088

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] TaskFailed Buyout colony/ 10093

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] TaskFailed Assign Hero/ 8091

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] TaskFailed Assign Hero/ 8092

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:04:901 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:04:901 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:901 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:901 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:901 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:04:901 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:54:05:098 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:54:26:245 STACKCannot find the GuiElement 'ShipDesign#11494'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:54:26:245 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:54:26:245 STACKCannot find the GuiElement 'Empire0Recipe2'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:54:26:245 STACKCannot find the GuiElement 'Empire0Recipe1'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:54:56:681 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:54:57:549 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:54:58:298 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:55:00:062 STACKDrag-drop: applying drop on target 'SpaceportStarSystemSidePanel (SpaceportSidePanel)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:55:00:062 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:55:00:251 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000B34, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:00:252 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:00:352 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:00:352 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:00:497 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:00:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:00:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:00:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:01:395 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:01:396 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:02:794 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:795 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:02:816 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] TaskFailed Assign Hero/ 11011

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] TaskFailed Assign Hero/ 11012

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] TaskFailed Assign Hero/ 10092

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:817 STACK[AI0] TaskFailed Buyout colony/ 10095

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACK[AI0] TaskFailed Assign Hero/ 8093

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACK[AI0] TaskFailed Assign Hero/ 8094

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:818 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:02:908 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:03:009 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:03:009 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:03:010 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:03:010 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:03:010 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:03:193 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:04:753 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B35, [Empire0]: 6767 7804 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:09:818 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:09:818 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:10:022 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:10:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:10:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:10:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:10:919 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:10:919 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:12:316 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:316 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:350 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:350 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:350 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Assign Hero/ 11013

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Assign Hero/ 11014

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Assign Hero/ 10094

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Buyout colony/ 10097

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Assign Hero/ 8095

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:351 STACK[AI0] TaskFailed Assign Hero/ 8096

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:352 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:415 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:415 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:415 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:415 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:416 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:12:515 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:16:422 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:16:423 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:16:615 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:16:652 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:151 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:517 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:17:517 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:18:918 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:918 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:18:950 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:950 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:950 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:950 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:950 STACK[AI0] TaskFailed Assign Hero/ 11015

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] TaskFailed Assign Hero/ 11016

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] TaskFailed Assign Hero/ 10096

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] TaskFailed Buyout colony/ 10099

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] TaskFailed Assign Hero/ 8097

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] TaskFailed Assign Hero/ 8098

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:018 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:19:018 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:19:018 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:19:018 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:19:019 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:19:019 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:21:234 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:21:266 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:718 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:22:133 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:22:133 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:23:502 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:502 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:502 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:502 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:502 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:534 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] TaskFailed Assign Hero/ 11017

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] TaskFailed Assign Hero/ 11018

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:534 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:534 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:534 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:568 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] TaskFailed Assign Hero/ 10098

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] TaskFailed Buyout colony/ 10101

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] TaskFailed Assign Hero/ 8099

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:568 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:569 STACK[AI0] TaskFailed Assign Hero/ 8100

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:569 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:634 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:55:23:634 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:634 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:635 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:635 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:635 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:23:835 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:56:06:689 STACK[ChatMessage] RECV: l:/_turn/167 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:56:06:690 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:56:06:690 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:690 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:772 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] TaskFailed Assign Hero/ 11020

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] TaskFailed Assign Hero/ 11021

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] TaskFailed Assign Hero/ 10102

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:772 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] TaskFailed Buyout colony/ 10103

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] TaskFailed Assign Hero/ 8106

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] TaskFailed Assign Hero/ 8107

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:773 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:56:06:816 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:56:06:816 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:816 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:816 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:816 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:56:06:991 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:19:356 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:19:356 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:19:552 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:19:584 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:19:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:20:106 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:20:434 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:20:434 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:21:808 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:808 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:808 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:808 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:809 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:842 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:842 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:842 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:842 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:842 STACK[AI0] TaskFailed Assign Hero/ 11022

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:842 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:843 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:843 STACK[AI0] TaskFailed Assign Hero/ 11023

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:843 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:843 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:843 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:843 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:865 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACK[AI0] TaskFailed Assign Hero/ 10100

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACK[AI0] TaskFailed Buyout colony/ 10105

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:865 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:866 STACK[AI0] TaskFailed Assign Hero/ 8108

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:866 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:866 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:866 STACK[AI0] TaskFailed Assign Hero/ 8109

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:866 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:21:940 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:21:940 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:940 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:940 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:940 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:21:940 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:22:144 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:32:007 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B39, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:32:077 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:32:077 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:32:289 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:32:309 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:32:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:32:773 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:33:197 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:33:197 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 167)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:34:574 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:574 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:574 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:574 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:574 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:574 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:575 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:575 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:608 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] TaskFailed Assign Hero/ 11024

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] TaskFailed Assign Hero/ 11025

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] TaskFailed Assign Hero/ 10106

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] TaskFailed Buyout colony/ 10107

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:608 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACK[AI0] TaskFailed Assign Hero/ 8110

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACK[AI0] TaskFailed Assign Hero/ 8111

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:609 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:34:670 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:34:670 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:670 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:670 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:670 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:670 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:57:34:872 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:57:48:447 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:48:513 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:48:548 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:48:548 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:299 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B3D, [Empire4], Entity index: 2784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:566 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:764 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:863 STACKDisposing ServerEncounter 15437

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:863 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:864 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:49:898 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:196 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:296 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:399 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:50:400 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:079 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:080 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:080 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:080 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:080 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.05 Politics02 = 0.01 Politics03 = 0.32 Politics04 = 0.03 Politics05 = 0.02 Politics06 = 0.57 Politics00 = 0.00 TOTAL_SCORE = 59920.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:53:924 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.01 Politics03 = 0.12 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.76 Politics00 = 0.00 TOTAL_SCORE = 4512.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:54:520 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.33 Politics02 = 0.03 Politics03 = 0.11 Politics04 = 0.02 Politics05 = 0.02 Politics06 = 0.48 Politics00 = 0.00 TOTAL_SCORE = 1878.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:54:750 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.24 Politics04 = 0.08 Politics05 = 0.00 Politics06 = 0.66 Politics00 = 0.00 TOTAL_SCORE = 1230.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:119 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:119 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.17 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.60 Politics00 = 0.00 TOTAL_SCORE = 2939.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:173 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:173 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:173 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.07 Politics04 = 0.00 Politics05 = 0.55 Politics06 = 0.36 Politics00 = 0.00 TOTAL_SCORE = 44.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:217 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:217 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing Encounter 15383

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:469 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:470 STACK[ChatMessage] RECV: l:/_turn/168 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:55:711 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000B3E, [Empire1], ColonizedStarSystemGUID: 14832, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:56:174 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000B40, [Empire0], ColonizedStarSystemGUID: 15211, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:56:945 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B44, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:296 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:496 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:531 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:564 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:564 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:564 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:631 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:57:57:631 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:183 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:183 STACK[ChatMessage] RECV: l:/_turn/168 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:214 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:214 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:214 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:00:273 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:03:998 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 15 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:03:998 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 2 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:03:998 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 11 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:04:163 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:04:163 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:04:331 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:10:263 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:10:295 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:10:335 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:10:408 STACK[AI0] Sync took 6.0173442 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:10:408 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:10:408 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:10:408 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7955

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:10:408 STACK[AI0] TaskFailed Return to base for upgrade/ 7955

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:10:408 STACK[AI0] TaskFailed Complete a fleet 14606/ 5908

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:10:408 STACK[AI0] TaskFailed Complete a fleet 14146/ 6206

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:12:218 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:15:305 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:15:451 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

15:58:15:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:15:530 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:15:623 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:15:623 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:15:624 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:15:789 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:16:607 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:17:345 STACKCan't find resource location 'SystemGrowth'.

    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:17:407 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B67, Ticket: 0000122F, [Empire1], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:17:593 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B68, Ticket: 00001230, [Empire1], ShipGUIDs: 15350 8472 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15457

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:17:814 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:17:848 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B6B, Ticket: 00001234, [Empire2], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 14145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:18:024 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B6C, Ticket: 00001235, [Empire2], ShipGUIDs: 15416 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15458

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:18:854 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:19:054 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B75, Ticket: 0000123F, [Empire4], ShipGUIDs: 8497 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 14379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:19:429 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B77, Ticket: 00001241, [Empire4], ShipGUIDs: 13834 6080 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15459

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:19:964 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:199 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:199 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:199 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:281 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000B82, Ticket: 0000124E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:281 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:759 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000B83, Ticket: 0000124F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:20:759 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:043 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B84, Ticket: 00001250, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:159 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B85, Ticket: 00001251, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:368 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B86, Ticket: 00001252, [Empire1], ShipGUIDs: 7259 7574 8730 5967 8472 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15464

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:469 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B87, Ticket: 00001253, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:553 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B88, Ticket: 00001254, [Empire1]: Hostile Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:627 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B89, Ticket: 00001255, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:702 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000B8A, Ticket: 00001256, [Empire1]: StarSystemGUID: 14832, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:737 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:737 STACK[AI0] TaskFailed Assign Hero/ 11047

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:737 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:737 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:737 STACK[AI0] TaskFailed Assign Hero/ 11048

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:21:962 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000B8C, Ticket: 0000125A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:079 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000B8D, Ticket: 0000125B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B8E, Ticket: 0000125C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:516 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B90, Ticket: 0000125E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:588 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B91, Ticket: 0000125F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:701 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B92, Ticket: 00001260, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:897 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B93, Ticket: 00001261, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:935 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:936 STACK[AI0] TaskFailed Assign Hero/ 10104

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:936 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:22:989 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:072 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000B95, Ticket: 00001264, [Empire2]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:287 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:287 STACK[AI0] TaskFailed Buyout colony/ 10119

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:288 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:325 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B97, Ticket: 00001267, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACK[AI0] TaskFailed Assign Hero/ 8128

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACK[AI0] TaskFailed Assign Hero/ 8129

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:474 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B99, Ticket: 0000126B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:560 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B9A, Ticket: 0000126C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:654 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:855 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:23:956 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:24:138 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000BA0, Ticket: 00001272, [Empire6]: Hostile Toward Empire#7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:24:453 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:28:374 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000BC0, [Empire1]: System #14832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:28:842 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:200 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1075

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    HeroDetailedCard:OnInspectClickedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:29:200 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    HeroDetailedCard:OnInspectClickedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:29:455 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:637 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BC5, [Empire1], Entity index: 5947

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:671 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:58:29:671 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:29:671 STACK[AI0] Sync took 13.9087955 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:29:671 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:29:671 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:29:671 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 14379 6304

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:29:671 STACK[AI0] TaskFailed Complete a fleet 14379/ 6304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:29:729 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BC6, [Empire2], Entity index: 3978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:802 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BC7, [Empire2], Entity index: 3977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:889 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BC8, [Empire3], Entity index: 2248

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:29:967 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BC9, [Empire3], Entity index: 2247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:045 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCA, [Empire3], Entity index: 2246

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:120 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCB, [Empire3], Entity index: 2245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:199 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCC, [Empire3], Entity index: 2244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:392 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCE, [Empire4], Entity index: 2936

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:473 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCF, [Empire4], Entity index: 2935

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:547 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD0, [Empire4], Entity index: 2934

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:612 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD1, [Empire4], Entity index: 2932

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:681 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD2, [Empire4], Entity index: 2931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:745 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD3, [Empire4], Entity index: 2929

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:813 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD4, [Empire6], Entity index: 453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:879 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD5, [Empire21], Entity index: 7398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:30:948 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:30:948 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BD6, [Empire21], Entity index: 7397

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:31:025 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000BD7, Ticket: 00001294, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:31:168 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000BD8, Ticket: 00001295, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:012 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:012 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:012 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:012 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:012 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:012 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:045 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:045 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:045 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:045 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:078 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BDF, Ticket: 0000129D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:168 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:32:168 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:168 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:168 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:168 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:168 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:32:228 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE1, Ticket: 0000129F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:264 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1075

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:58:32:265 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:58:32:431 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:58:32:431 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:32:431 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BE2, Ticket: 000012A0, [Empire1], ShipGUIDs: 6462 6893 7078 9408 5495 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15492

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:496 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:497 STACK[AI0] TaskFailed Assign Hero/ 11093

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:497 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:497 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:497 STACK[AI0] TaskFailed Assign Hero/ 11094

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:497 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:577 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000BE3, Ticket: 000012A3, [Empire1], context guid: 11164, contruction guid: 15462

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:723 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BE4, Ticket: 000012A4, [Empire1], ShipsGUID: 15350

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:32:865 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000BE5, Ticket: 000012A5, [Empire1], context guid: 1008, contruction guid: 15460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:060 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BE7, Ticket: 000012A7, [Empire2], ShipsGUID: 14517

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:204 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BE8, Ticket: 000012A8, [Empire2], ShipsGUID: 15416

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:247 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:247 STACK[AI0] TaskFailed Assign Hero/ 10124

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:248 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:248 STACK[AI0] TaskFailed Buyout colony/ 10126

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:495 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BEB, Ticket: 000012AD, [Empire2], ShipsGUID: 15309,15231,15355,14720,14517

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:539 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:539 STACK[AI0] TaskFailed Assign Hero/ 8131

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:540 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:540 STACK[AI0] TaskFailed Assign Hero/ 8132

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:600 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BEC, Ticket: 000012B0, [Empire3], ShipsGUID: 12839,14108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:765 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BEE, Ticket: 000012B2, [Empire3], ShipsGUID: 5328,4975,8654,14530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:33:942 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BF0, Ticket: 000012B4, [Empire3], ShipsGUID: 12841,6410,14182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:34:384 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:34:384 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:34:384 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:34:819 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BF7, Ticket: 000012BB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:34:971 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BF8, Ticket: 000012BC, [Empire4], ShipsGUID: 13680,13271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:35:146 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BF9, Ticket: 000012BD, [Empire4], ShipsGUID: 6080

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:35:266 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000BFA, Ticket: 000012BE, [Empire4], context guid: 5371, contruction guid: 15483

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:35:556 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BFC, Ticket: 000012C0, [Empire4], ShipsGUID: 15016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:35:896 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BFE, Ticket: 000012C2, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:36:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:36:668 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C05, [Empire21], Entity index: 7401

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:37:574 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:37:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:039 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0B, [Empire2], Entity index: 3982

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:142 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0C, [Empire3], Entity index: 2256

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:233 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0D, [Empire3], Entity index: 2255

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:280 STACK[AI0] Sync took 3.9012232 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:38:280 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:38:280 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 11097

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 11097

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8674

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 8674

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10043

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 10043

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7800

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 7800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7879

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 7879

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8025

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 8025

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6465

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 6465

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6538

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:281 STACK[AI0] TaskFailed Return to base for upgrade/ 6538

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:38:460 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000C0E, Ticket: 000012CD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:460 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:570 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000C0F, Ticket: 000012CE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:38:820 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C10, [Empire4], Entity index: 2949

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:39:136 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    HeroDetailedCard:OnInspectClickedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:39:136 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    HeroDetailedCard:OnInspectClickedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:39:598 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C12, [Empire4], Entity index: 2952

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:39:672 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:58:39:672 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:39:672 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C13, [Empire4], Entity index: 2951

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:39:739 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C14, [Empire4], Entity index: 2950

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:40:395 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:396 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:465 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:496 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:496 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:596 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:58:40:665 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#15404 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14328 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14826 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#15342 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#15223 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:40:666 STACK[AI0] Could not find Fleet#14604 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:427 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:460 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:460 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:493 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C17, Ticket: 000012D3, ContractGUID 10777.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:493 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:493 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:41:582 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] [empire6]No fleet attached Guard System 4378 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Guard System 4378

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Guard System 4378

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] TaskFailed Guard System/ 4378

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] [empire6]No fleet attached Start Conquest war with empire 1. 4396 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Start Conquest war with empire 1. 4396

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Start Conquest war with empire 1. 4396

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_FirstStrike:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] TaskFailed Start Conquest war with empire 1./ 4396

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] [empire6]No fleet attached Front Intercept Fleet 4458 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Front Intercept Fleet 4458

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] Cancel Fleet mission without fleet Front Intercept Fleet 4458

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] TaskFailed Front Intercept Fleet/ 4458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:582 STACK[AI0] [empire6]No fleet attached Front Intercept Fleet 4459 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front Intercept Fleet 4459

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front Intercept Fleet 4459

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Front Intercept Fleet/ 4459

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] [empire6]No fleet attached Front Attack system 4467 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4467

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4467

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Front Attack system/ 4467

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] [empire6]No fleet attached Front clean orbit 4471 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front clean orbit 4471

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Front clean orbit 4471

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_CleanOrbit:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Front clean orbit/ 4471

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] [empire6]No fleet attached Guard System 4472 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Guard System 4472

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] Cancel Fleet mission without fleet Guard System 4472

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Guard System/ 4472

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:583 STACK[AI0] The fleet mission FleetMission_FirstStrike was on going but had not fleets allocated.

    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:584 STACK[AI0] TaskFailed Start Conquest war with empire 1./ 4396

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:584 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:41:732 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C19, Ticket: 000012D5, [Empire1], ShipGUIDs: 9319 9427 9553 3556 7380 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15498

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACK[AI0] TaskFailed Assign Hero/ 11104

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACK[AI0] TaskFailed Assign Hero/ 11105

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:791 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACK[AI0] TaskFailed Assign Hero/ 10133

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACK[AI0] TaskFailed Buyout colony/ 10134

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:792 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:41:892 STACK[Order] OrderChangeDiplomaticContractOptionCount::GameClient/OrderChangeDiplomaticContractOptionCount#00000C1B, Ticket: 000012DC, ContractGUID 10777 OptionCount: 1.

    GameClient+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:109 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:110 STACK[AI0] TaskFailed Assign Hero/ 7942

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:110 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:110 STACK[AI0] TaskFailed Assign Hero/ 8135

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:110 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:162 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C1E, Ticket: 000012E1, [Empire3], ShipsGUID: 14999,4891,8656,6701

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:42:213 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:58:42:213 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:58:42:277 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:58:42:277 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:42:277 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C1F, Ticket: 000012E2, [Empire3], ShipsGUID: 14180,14637

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:43:713 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:43:713 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:58:43:807 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:43:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:44:069 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:44:471 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:44:798 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:44:798 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:44:798 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7876

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:44:798 STACK[AI0] TaskFailed Return to base for upgrade/ 7876

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:44:799 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7880

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:44:799 STACK[AI0] TaskFailed Return to base for upgrade/ 7880

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:44:943 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000C21, Ticket: 000012E3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:45:038 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C22, Ticket: 000012E4, ContractGUID 10777.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:45:189 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C23, [Empire1], Entity index: 5960

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:45:575 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000C24, Ticket: 000012E5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:113 STACK[AI0] Unassign fleet 10656/4416 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:145 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:145 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:145 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:146 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:146 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:146 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:181 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:181 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:181 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:181 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:182 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:245 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:245 STACK[AI0] TaskFailed Assign Hero/ 11103

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:367 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C26, Ticket: 000012E9, [Empire1], ShipGUIDs: 8993 4154 9690 8926 8989 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15502

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:367 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:46:367 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:367 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:367 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:367 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:367 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:46:431 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:431 STACK[AI0] TaskFailed Assign Hero/ 11112

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:431 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C27, Ticket: 000012EB, ContractGUID 10777 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 267.1875 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:617 STACKContract 10777 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACK[AI0] TaskFailed Assign Hero/ 10135

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACK[AI0] TaskFailed Buyout colony/ 10136

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:663 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:46:915 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#00000C29 #15503

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:47:607 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C2D, Ticket: 000012F0, [Empire4], ShipsGUID: 13680,13271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:47:855 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C30, Ticket: 000012F3, [Empire6], ShipsGUID: 6153,8680,9222,7597,12602,12740,6505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:48:198 STACKCancelling actions on Cetus (495) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:48:495 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:48:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:48:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:49:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:49:523 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:49:523 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:49:523 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6466

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:49:523 STACK[AI0] TaskFailed Return to base for upgrade/ 6466

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:49:523 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 4271

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:49:523 STACK[AI0] TaskFailed Return to base for upgrade/ 4271

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:49:645 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C34, [Empire1], Entity index: 5962

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:50:913 STACK[AI0] Could not find a contract evaluation for DiplomaticContractSnapshot #10777.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMajorEmpireContractEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeDiplomaticContractSignedLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:913 STACK[AI0] Unassign fleet 0/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:50:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:711 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:778 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:811 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:811 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:811 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:811 STACK[AI0] TaskFailed Assign Hero/ 11113

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:932 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C36, Ticket: 000012F9, [Empire1], ShipGUIDs: 9120 9183 7255 7576 9551 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:932 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:51:932 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:932 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:932 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:932 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:51:994 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:994 STACK[AI0] TaskFailed Assign Hero/ 10137

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:995 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:995 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:995 STACK[AI0] TaskFailed Buyout colony/ 10138

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:51:995 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:52:157 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C38, Ticket: 000012FD, [Empire6], ShipGUIDs: 8680 , HeroGUID: 0, Position: NodeIndex:154, FleetGUID: 15505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:54:074 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:54:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:54:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:54:811 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:55:079 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:55:079 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:55:214 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C39, [Empire1], Entity index: 5966

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:718 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:719 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:720 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:721 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:722 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:723 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:723 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:723 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:771 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:55:772 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:431 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:431 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:431 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:432 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:432 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:432 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:466 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:466 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:466 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:497 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:498 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:532 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:532 STACK[AI0] TaskFailed Assign Hero/ 11111

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:532 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:655 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C3B, Ticket: 00001301, [Empire1], ShipGUIDs: 8991 7846 8005 8153 9053 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15506

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:655 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:56:655 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:655 STACK[AI0] TaskFailed Complete a fleet 10656/ 4299

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:655 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:655 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:655 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:655 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:58:56:881 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:881 STACK[AI0] TaskFailed Assign Hero/ 10139

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:881 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:881 STACK[AI0] TaskFailed Buyout colony/ 10140

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:56:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:58:797 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:58:831 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:59:041 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:59:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:58:59:773 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:59:773 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:58:59:904 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C41, [Empire1], Entity index: 5968

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:00:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:120 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:121 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:152 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:152 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:215 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:216 STACK[AI0] TaskFailed Assign Hero/ 11120

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:216 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:337 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C43, Ticket: 0000130C, [Empire1], ShipGUIDs: 8546 8883 6574 6230 9264 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15507

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:337 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:01:337 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:337 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:337 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:337 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:337 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:01:515 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:515 STACK[AI0] TaskFailed Assign Hero/ 10141

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:515 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:516 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:516 STACK[AI0] TaskFailed Buyout colony/ 10142

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:01:516 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:03:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C47, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:03:472 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:03:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:03:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:03:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:04:327 STACK[AI0] Sync took 0.8010458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:04:327 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:04:621 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C48, [Empire1], Entity index: 5974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:04:968 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:968 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:968 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:969 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:970 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:971 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:972 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:973 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:974 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:975 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:975 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:975 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:04:975 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:614 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:646 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:646 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:646 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:712 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:712 STACK[AI0] TaskFailed Assign Hero/ 11122

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:830 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C4A, Ticket: 00001315, [Empire1], ShipGUIDs: 6464 15227 9420 9680 8151 , HeroGUID: 0, Position: NodeIndex:140, FleetGUID: 15510

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:830 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:05:830 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:830 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:831 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:831 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:831 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:05:996 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:996 STACK[AI0] TaskFailed Assign Hero/ 10143

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:996 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:996 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:996 STACK[AI0] TaskFailed Buyout colony/ 10144

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:05:996 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:07:997 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:08:031 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:08:230 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:08:723 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:09:026 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:09:026 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:09:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C4E, [Empire1], Entity index: 5978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:647 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:648 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:649 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:650 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:651 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:652 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:653 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:654 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:654 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:654 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:654 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:09:654 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:314 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:346 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:346 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:346 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:346 STACK[AI0] TaskFailed Assign Hero/ 11128

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:346 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:379 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:379 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:413 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:413 STACK[AI0] TaskFailed Assign Hero/ 10145

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:413 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:413 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:413 STACK[AI0] TaskFailed Buyout colony/ 10146

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:414 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:10:499 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:10:499 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:499 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:499 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:499 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:10:499 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:12:700 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:12:736 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:12:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:13:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:13:712 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:13:712 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:348 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:349 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:350 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:351 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:352 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:353 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:354 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:386 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:14:387 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:038 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:075 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:075 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:140 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:140 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:141 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:141 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:141 STACK[AI0] TaskFailed Assign Hero/ 11132

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:141 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:175 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:15:175 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:175 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:176 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:176 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:176 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:15:206 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:207 STACK[AI0] TaskFailed Assign Hero/ 10147

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:207 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:207 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:207 STACK[AI0] TaskFailed Buyout colony/ 10148

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:15:207 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:17:404 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:17:444 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:17:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:18:122 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:18:434 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:18:434 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:18:563 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C55, [Empire1], Entity index: 5984

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:266 STACK[AI0] TaskForce Cancel Guard System with motivation 0 for Guard System with motivation 0.008225621

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:266 STACK[AI0] Unassign fleet 15506/11039 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:750 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:783 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACK[AI0] TaskFailed Assign Hero/ 10149

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:783 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:784 STACK[AI0] TaskFailed Buyout colony/ 10150

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:784 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:19:784 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:784 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:879 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:19:879 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:879 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:879 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:879 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:19:879 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:22:081 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:22:117 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:22:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:22:665 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:22:994 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:22:994 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:661 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:662 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:663 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:664 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:665 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:666 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:360 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:393 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:394 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:394 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:394 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:394 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:459 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:459 STACK[AI0] TaskFailed Assign Hero/ 10151

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:459 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:460 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:460 STACK[AI0] TaskFailed Buyout colony/ 10152

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:24:493 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:24:493 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:493 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:493 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:493 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:24:493 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:26:709 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:26:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:26:941 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:27:309 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:27:609 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:27:609 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:843 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:843 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:844 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:844 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:844 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:844 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:876 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] TaskFailed Assign Hero/ 10153

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] TaskFailed Buyout colony/ 10154

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:876 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:28:910 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:28:910 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:29:010 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:29:011 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:29:011 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:29:011 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:29:011 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:29:011 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:31:210 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:31:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:31:444 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:31:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:32:094 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:32:094 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

15:59:32:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:761 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:762 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:763 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:764 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:765 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:766 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:32:766 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:358 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:392 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] TaskFailed Assign Hero/ 10155

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] TaskFailed Buyout colony/ 10156

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:59:33:392 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:392 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:491 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:491 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:491 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:492 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:492 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:59:33:591 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:19:322 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000C58, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:19:600 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:19:600 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:19:727 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:19:786 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:20:278 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:20:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:20:833 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C5E, [Empire0], Entity index: 2150

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:20:943 STACK[AI0] Sync took 1.2020688 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:20:943 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:614 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:615 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:616 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:617 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:618 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:618 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:21:618 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:216 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:257 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] TaskFailed Assign Hero/ 10157

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] TaskFailed Buyout colony/ 10158

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:22:257 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:258 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:341 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:22:341 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:341 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:341 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:341 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:22:341 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:24:318 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C60, [Empire0], Entity index: 2239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:24:558 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:24:592 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:24:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:25:091 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:25:460 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:25:460 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:26:099 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:100 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:101 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:102 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:103 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:104 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:105 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:106 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:709 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:710 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:710 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:710 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:710 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:710 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:742 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] TaskFailed Assign Hero/ 10159

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] TaskFailed Buyout colony/ 10160

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:26:743 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:743 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:842 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:26:842 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:842 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:842 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:842 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:26:842 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:27:044 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:32:993 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:32:993 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:33:140 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:33:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:33:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:33:783 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:34:073 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:34:074 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:691 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:692 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:34:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:323 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:357 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] TaskFailed Assign Hero/ 10161

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] TaskFailed Buyout colony/ 10162

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:35:357 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:357 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:456 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:35:456 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:456 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:456 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:456 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:456 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:35:658 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:41:175 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:41:175 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:41:378 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:41:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:41:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:41:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:42:250 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C65, [Empire0], Entity index: 2273

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:42:250 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:42:250 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:924 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:42:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:608 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:641 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACK[AI0] TaskFailed Assign Hero/ 10163

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:641 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:642 STACK[AI0] TaskFailed Buyout colony/ 10164

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:642 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:43:675 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:675 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:774 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:43:774 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:774 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:774 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:774 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:43:774 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:44:683 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C68, [Empire0], Entity index: 2275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:45:975 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:46:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:46:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:46:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:46:758 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C6B, [Empire0], Entity index: 2277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:47:075 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:47:075 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:693 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:694 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:695 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:696 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:697 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:698 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:47:699 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:325 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:358 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] TaskFailed Assign Hero/ 10165

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] TaskFailed Buyout colony/ 10166

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:48:358 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:358 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:456 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:48:456 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:456 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:456 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:456 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:48:457 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:50:658 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:50:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:50:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:51:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:51:575 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:51:575 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:214 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:240 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:808 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:840 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:840 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[AI0] TaskFailed Assign Hero/ 10167

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[AI0] TaskFailed Buyout colony/ 10168

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:52:874 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:874 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:974 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:52:974 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:974 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:974 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:974 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:52:974 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:53:173 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:53:859 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:53:859 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:54:058 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:54:091 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:54:289 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:54:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:55:074 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:55:074 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:689 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:690 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:724 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:725 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:726 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:727 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:728 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:729 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:55:730 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:322 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:355 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:355 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:355 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[AI0] TaskFailed Assign Hero/ 10169

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[AI0] TaskFailed Buyout colony/ 10170

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:00:56:356 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:356 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:455 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:455 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:456 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:456 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:456 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:00:56:555 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:30:275 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:30:275 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:30:502 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:30:534 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:30:736 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:31:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:31:377 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:31:377 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:664 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:664 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:664 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:665 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:665 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:665 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:704 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] TaskFailed Assign Hero/ 10171

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] TaskFailed Buyout colony/ 10172

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:32:704 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:704 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:781 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:32:781 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:781 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:781 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:781 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:32:781 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:35:006 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:35:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:35:239 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:35:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:35:905 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:35:906 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:36:539 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:540 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:541 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:542 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:36:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:140 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:172 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:172 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:172 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:172 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:172 STACK[AI0] TaskFailed Assign Hero/ 10173

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:172 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:173 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:173 STACK[AI0] TaskFailed Buyout colony/ 10174

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:173 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:37:207 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:207 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:306 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:37:306 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:306 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:306 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:306 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:306 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:37:506 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:38:998 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:38:998 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:39:207 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:39:239 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:39:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:39:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:40:207 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:40:207 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:40:839 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:839 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:839 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:840 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:841 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:842 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:843 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:40:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:472 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:504 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:504 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[AI0] TaskFailed Assign Hero/ 10175

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[AI0] TaskFailed Buyout colony/ 10176

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:01:41:505 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:505 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:604 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:01:41:605 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:605 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:605 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:605 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:605 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:01:41:805 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:57:485 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:57:485 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:57:625 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:57:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:57:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:58:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:58:538 STACK[AI0] Sync took 0.9000514 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:58:538 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:207 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:208 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:209 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:210 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:211 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:212 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:213 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:807 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:807 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:807 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:808 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:808 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:808 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:840 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:840 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] TaskFailed Assign Hero/ 10177

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] TaskFailed Buyout colony/ 10178

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:02:59:841 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:841 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:938 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:02:59:938 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:938 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:938 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:939 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:02:59:939 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:00:138 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:14:991 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C72, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:15:062 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:15:062 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:15:268 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:15:295 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:15:432 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:15:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:16:066 STACK[AI0] Sync took 0.8000458 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:16:066 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:731 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:732 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:733 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:734 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:735 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:736 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:737 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:738 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:738 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:738 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:738 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:16:738 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:463 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:482 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACK[AI0] TaskFailed Assign Hero/ 10179

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:482 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:483 STACK[AI0] TaskFailed Buyout colony/ 10180

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:483 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:17:566 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:17:566 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:566 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:566 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:566 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:566 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:17:767 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:23:284 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C73, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:23:381 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:23:381 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:23:585 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:23:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:23:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:24:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:24:423 STACK[AI0] Sync took 0.8180468 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:24:423 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:678 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:699 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:699 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] TaskFailed Assign Hero/ 10181

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] TaskFailed Buyout colony/ 10182

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:25:700 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:700 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:795 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:796 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:796 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:796 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:796 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:25:901 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:29:350 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000C74, [Empire0], context guid: 15211, contruction guid: 15516

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:29:400 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:29:400 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:29:615 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:29:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:29:884 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:30:152 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:30:516 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:30:516 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:31:178 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:178 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:178 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:178 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:183 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:184 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:185 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:911 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:912 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:912 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:31:931 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:931 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:931 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:931 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:931 STACK[AI0] TaskFailed Assign Hero/ 10183

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:931 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:932 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:932 STACK[AI0] TaskFailed Buyout colony/ 10184

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:31:932 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:03:32:028 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:32:028 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:32:028 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:32:028 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:32:028 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:32:028 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:03:32:213 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:03:39:887 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:39:888 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:39:888 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:39:888 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:39:888 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:39:888 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:41:898 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:41:899 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:41:899 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:41:899 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:41:899 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:41:899 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:57:096 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:03:59:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:59:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:59:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:59:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:59:096 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:03:59:097 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:04:47:074 STACK[ChatMessage] RECV: l:/_turn/168 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:04:47:075 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:04:47:075 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:077 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:078 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:079 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:080 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:081 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:04:47:163 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACK[AI0] TaskFailed Assign Hero/ 10185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:163 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:164 STACK[AI0] TaskFailed Buyout colony/ 10186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:164 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:04:47:164 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:01:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C75, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:01:139 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:01:139 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:01:326 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:01:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:01:478 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:01:913 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:02:215 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:02:215 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:02:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:02:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:500 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:501 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:501 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:501 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:534 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:534 STACK[AI0] TaskFailed Assign Hero/ 10187

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:534 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:534 STACK[AI0] TaskFailed Buyout colony/ 10188

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:03:599 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:599 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:599 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:599 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:599 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:03:698 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:25:148 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:25:148 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:25:347 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:25:380 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:25:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:25:913 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:26:248 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:26:248 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:26:880 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:880 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:880 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:881 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:882 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:883 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:884 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:26:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:479 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:512 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:512 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:512 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:512 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:512 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:512 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:512 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:512 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:545 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[AI0] TaskFailed Assign Hero/ 10189

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[AI0] TaskFailed Buyout colony/ 10190

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:06:27:545 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:545 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:645 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:27:645 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:645 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:645 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:645 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:646 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:06:27:845 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:06:29:800 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#15500

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:29:800 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:29:800 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:36:460 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:06:37:444 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:06:39:160 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:06:47:184 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:47:184 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#15500

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:47:184 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:06:47:217 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

16:06:47:217 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:06:48:635 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:06:48:635 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:08:35:432 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

16:08:41:169 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:08:47:305 STACK[Order] OrderSetMarketplaceTaxRate::GameClient/OrderSetMarketplaceTaxRate#00000C7B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator45:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:08:55:090 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:09:32:451 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:09:32:452 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:09:32:452 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:09:32:452 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:09:32:453 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:09:32:453 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:05:513 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000C7D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:07:979 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:07:979 STACKThe property InfantryMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:07:979 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:07:980 STACKThe property TankMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:07:980 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:07:980 STACKThe property PlaneMaxHealth doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgrade:FillEffects()
    GroundTroopUpgrade:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundTroopUpgradeList:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementLine:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:BindEmpire(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    GroundTroopManagementModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    MilitaryManPowerSidePanel:OnUpgradeButtonClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:20:964 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000C7E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:40:426 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:42:005 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:42:005 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:42:204 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:42:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:42:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:42:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:43:205 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:43:205 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:43:870 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:871 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:872 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:873 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:874 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:875 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:876 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:877 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:878 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:879 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:43:905 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:521 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:554 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:554 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:554 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:595 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:623 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:623 STACK[AI0] TaskFailed Assign Hero/ 10192

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:623 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:623 STACK[AI0] TaskFailed Buyout colony/ 10193

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:624 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:44:624 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:720 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:44:720 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:720 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:720 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:44:720 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:46:927 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:46:960 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:47:161 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:47:529 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:48:013 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:48:013 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:48:577 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:577 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:577 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:577 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:577 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:578 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:579 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:580 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:581 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:582 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:583 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:48:613 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:342 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:375 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:375 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[AI0] TaskFailed Assign Hero/ 10194

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[AI0] TaskFailed Buyout colony/ 10195

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:49:411 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:509 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:509 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:509 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:509 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:49:611 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:51:347 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:10:52:720 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:52:720 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:52:937 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:52:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:53:188 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:53:455 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:53:937 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:53:937 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:605 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:606 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:607 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:608 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:609 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:610 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:611 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:54:612 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:320 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:320 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:320 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:320 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:320 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:354 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:354 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:355 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:355 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:355 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:355 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:386 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:386 STACK[AI0] TaskFailed Assign Hero/ 10196

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:386 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:386 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:387 STACK[AI0] TaskFailed Buyout colony/ 10197

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:387 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:55:420 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:55:421 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:421 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:421 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:421 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:55:421 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:57:620 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:57:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:57:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:58:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:58:639 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:58:639 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:303 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:304 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:305 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:306 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:307 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:308 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:309 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:310 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:311 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:312 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:921 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:921 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:921 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:921 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:921 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:954 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:954 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:954 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:954 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:955 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:955 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:10:59:987 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:987 STACK[AI0] TaskFailed Assign Hero/ 10198

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:987 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:987 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:987 STACK[AI0] TaskFailed Buyout colony/ 10199

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:10:59:987 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:00:021 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:00:021 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:00:021 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:00:021 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:00:021 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:00:021 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:00:227 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:38:994 STACKModel failed to load with path: Prefabs/Gui/AnimatedPortrait/AnimatedPortraitBaghaba

    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    HeroDetailedCard:BindPortrait(System.Reflection.ParameterInfo)
    HeroSelectionModalWindow:BindHeroCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:11:38:994 STACKPlaceholder Model failed to load with path: Prefabs/Gui/AnimatedPortrait/StandardPortraitPresetCollection

    HeroGuiElement:LoadPlaceholderModel()
    HeroGuiElement:LoadModel()
    GuiHero:LoadModel()
    HeroDetailedCard:BindPortrait(System.Reflection.ParameterInfo)
    HeroSelectionModalWindow:BindHeroCard(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:11:47:362 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:47:362 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:47:452 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:47:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:47:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:48:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:48:351 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:48:352 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:49:018 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:019 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:019 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:019 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:019 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:019 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:020 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:021 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:022 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:023 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:024 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:025 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:026 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:027 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:651 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:651 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:651 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:651 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:652 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:686 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:686 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:686 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[AI0] TaskFailed Assign Hero/ 10200

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[AI0] TaskFailed Buyout colony/ 10201

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:11:49:687 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:687 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:687 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:751 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:49:751 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:751 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:751 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:751 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:751 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:11:49:953 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:11:58:818 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:00:853 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:00:854 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:00:854 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:00:854 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:00:854 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:00:854 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:12:14:054 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C8E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:14:103 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:14:103 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:14:269 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:14:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:14:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:14:870 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:15:166 STACK[AI0] Sync took 0.9040517 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:15:167 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:15:847 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C8F, [Empire0]: 5830 7760 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:847 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:501 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:533 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] TaskFailed Assign Hero/ 10202

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] TaskFailed Buyout colony/ 10203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:534 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:16:601 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:701 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:701 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:701 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:701 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:16:801 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:25:769 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:30:067 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:12:31:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C90, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:31:282 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:31:282 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:31:485 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:31:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:31:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:32:068 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:32:400 STACK[AI0] Sync took 0.9050518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:32:401 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:32:548 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C91, [Empire0]: 6366 7791 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:068 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:068 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:068 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:068 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:069 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:070 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:071 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:072 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:073 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:074 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:075 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:076 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:802 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:833 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] TaskFailed Assign Hero/ 10204

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] TaskFailed Buyout colony/ 10205

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:33:901 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:33:901 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:901 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:901 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:902 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:33:902 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:34:099 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:38:034 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000C92, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:38:100 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:38:101 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:38:300 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:38:334 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:38:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:38:936 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:39:338 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C93, [Empire0]: 6528 7798 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:39:338 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:39:338 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:985 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:985 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:986 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:987 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:988 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:989 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:990 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:991 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:39:992 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:582 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:583 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:583 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:583 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:583 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:616 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:616 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:616 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:617 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:617 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:617 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:649 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:649 STACK[AI0] TaskFailed Assign Hero/ 10206

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:649 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:649 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:649 STACK[AI0] TaskFailed Buyout colony/ 10207

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:649 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:12:40:718 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:719 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:719 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:719 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:719 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:12:40:818 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:05:384 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:07:416 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:416 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:416 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:416 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:416 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:417 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:13:07:683 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C94, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:07:731 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:07:731 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:07:901 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:07:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:08:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:08:467 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:08:800 STACK[AI0] Sync took 0.9010516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:08:800 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:09:077 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C95, [Empire0]: 7419 7812 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:467 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:468 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:469 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:470 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:471 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:472 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:473 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:474 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:474 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:474 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:474 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:09:474 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:036 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:036 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:036 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:036 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:037 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:037 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:13:10:200 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:201 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:201 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:201 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:201 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:233 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] TaskFailed Assign Hero/ 10208

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] TaskFailed Buyout colony/ 10209

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:10:233 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:233 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:233 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:300 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:300 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:300 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:300 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:300 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:10:417 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:17:017 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000C96, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:17:017 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:17:017 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:17:201 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:17:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:17:433 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:17:801 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:18:067 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000C97, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:18:217 STACK[AI0] Sync took 1.0070576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:18:217 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:18:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:885 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:886 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:887 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:888 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:889 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:890 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:891 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:18:892 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:650 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:682 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] TaskFailed Assign Hero/ 10210

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] TaskFailed Buyout colony/ 10211

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:19:719 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:819 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:19:819 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:819 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:819 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:19:819 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:22:022 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:22:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:22:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:22:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:23:033 STACK[AI0] Sync took 1.0040575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:23:033 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:667 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:668 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:669 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:702 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:703 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:704 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:705 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:706 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:23:707 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:333 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:369 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACK[AI0] TaskFailed Assign Hero/ 10212

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:369 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:370 STACK[AI0] TaskFailed Buyout colony/ 10213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:370 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:24:434 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:24:434 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:434 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:434 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:434 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:434 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:13:24:633 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:13:25:836 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C98, [Empire0]: 7432 15525 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:13:31:818 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C99, [Empire0]: 7432 15527 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:28:365 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C9A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:28:420 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:28:420 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:28:583 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:28:616 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:28:879 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:29:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:29:582 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:29:582 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:234 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:235 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:236 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:237 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:238 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:239 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:268 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:269 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:30:270 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:018 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:018 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:018 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:018 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:018 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:019 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:019 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:019 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:051 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:051 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:051 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACK[AI0] TaskFailed Assign Hero/ 10214

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACK[AI0] TaskFailed Buyout colony/ 10215

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:052 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:14:31:085 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:181 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:181 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:181 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:181 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:14:31:283 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:14:34:615 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C9B, [Empire0]: 11049 15529 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:09:282 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000C9C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:09:363 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:09:363 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:09:562 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:09:596 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:09:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:10:163 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:10:197 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000C9D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:10:582 STACK[AI0] Sync took 1.0030574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:10:582 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:245 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:246 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:247 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:248 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:249 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:250 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:251 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:252 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:253 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:880 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:915 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:915 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:915 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:915 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:915 STACK[AI0] TaskFailed Assign Hero/ 10216

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:916 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:916 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:916 STACK[AI0] TaskFailed Buyout colony/ 10217

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:916 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:991 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C9E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:11:991 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:11:991 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:991 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:991 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:991 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:11:991 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:14:182 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:14:228 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:14:431 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:14:782 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:15:181 STACK[AI0] Sync took 1.0030574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:15:181 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:15:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:850 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:851 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:852 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:853 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:854 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:15:855 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:398 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000C9F, [Empire0]: 11675 15534 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:550 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:550 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:550 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:550 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:550 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:581 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:581 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:581 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:581 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:581 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:581 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:616 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:616 STACK[AI0] TaskFailed Assign Hero/ 10218

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:616 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:616 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:616 STACK[AI0] TaskFailed Buyout colony/ 10219

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:616 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:16:681 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:16:682 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:682 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:682 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:682 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:682 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:16:881 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:21:348 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CA0, [Empire0]: 11675 15530 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:23:145 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000CA1, [Empire0], system guid: 11675, contruction guid: 15530, resource name : EmpireMoney, buyout cost: 5208.406

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:23:146 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:23:194 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:23:194 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:23:363 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:23:397 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:23:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:23:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:24:281 STACK[AI0] Sync took 0.9120522 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:24:281 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:24:947 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:948 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:949 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:950 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:951 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:952 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:24:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:582 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:612 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] TaskFailed Assign Hero/ 10220

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] TaskFailed Buyout colony/ 10221

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:612 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:25:681 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:25:682 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:682 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:682 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:682 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:682 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:15:25:881 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:15:28:348 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CA2, [Empire0]: 11675 15532 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:15:34:121 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000CA4, [Empire0], ContextGUID: 0, ResourceName: Luxury3, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:10:612 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:16:13:280 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000CA5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:13:280 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:13:280 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:13:480 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:13:513 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:13:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:14:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:14:478 STACK[AI0] Sync took 1.0120579 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:14:479 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:146 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:147 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:148 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:149 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:150 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:179 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:180 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:181 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:182 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:878 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:878 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:878 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:879 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:879 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:879 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:879 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:879 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:911 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:911 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[AI0] TaskFailed Assign Hero/ 10222

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[AI0] TaskFailed Buyout colony/ 10223

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:912 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:15:977 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:15:977 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:977 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:977 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:977 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:15:978 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:16:146 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000CA6, [Empire0], system guid: 13144, contruction guid: 15536, resource name : EmpireMoney, buyout cost: 5208.406

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:16:146 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:16:196 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:16:293 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:16:293 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:16:494 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:16:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:16:727 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:17:064 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:17:395 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:17:395 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:045 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:046 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:047 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:048 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:049 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:050 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:051 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:178 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000CA7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:810 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:810 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:843 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:843 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:843 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:843 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:843 STACK[AI0] TaskFailed Assign Hero/ 10224

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:844 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:844 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:844 STACK[AI0] TaskFailed Buyout colony/ 10225

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:844 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:18:877 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:979 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:18:979 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:979 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:979 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:18:979 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:20:045 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CA8, [Empire0]: 13144 15538 Begin 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:21:177 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:21:210 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:21:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:21:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:22:095 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:22:095 STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:162 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:163 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:164 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:164 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:164 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:195 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:196 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:197 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:198 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:199 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:200 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:896 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:928 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:928 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[AI0] TaskFailed Assign Hero/ 10226

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[AI0] TaskFailed Buyout colony/ 10227

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:929 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:24:995 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:995 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:995 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:995 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:24:995 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:25:096 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:26:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CA9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:26:395 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:26:395 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:26:595 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:26:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:26:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:27:229 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:27:628 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:27:628 STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:28:295 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:295 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:295 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:295 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:296 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:297 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:298 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:299 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:300 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:301 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:28:302 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:030 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:030 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:031 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:062 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:062 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:062 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACK[AI0] TaskFailed Assign Hero/ 10228

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACK[AI0] TaskFailed Buyout colony/ 10229

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:063 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:29:129 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:229 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:229 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:229 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:229 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:29:330 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:29:929 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CAA, [Empire0]: 13753 15540 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:38:584 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CAB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:38:644 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:38:645 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:38:845 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:38:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:39:161 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:39:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:39:862 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:39:862 STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:40:498 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:498 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:498 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:498 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:498 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:499 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:500 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:501 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:530 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:531 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:532 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:533 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:534 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:534 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:40:534 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:263 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:264 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:294 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:295 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:295 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:295 STACK[AI0] TaskFailed Assign Hero/ 10230

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:296 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:296 STACK[AI0] TaskFailed Buyout colony/ 10231

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:296 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:16:41:362 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:462 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:462 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:462 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:462 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:16:41:562 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:16:43:297 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CAC, [Empire0]: 14558 15542 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:16:059 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:059 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:059 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:060 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:060 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:060 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:16:126 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CAD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:16:165 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:16:165 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:16:359 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:16:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:16:598 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:16:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:17:259 STACK[AI0] Sync took 0.9010515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:17:259 STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:17:293 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:293 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:293 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:294 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:294 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:294 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:17:893 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:893 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:893 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:893 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:894 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:894 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:894 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:894 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:895 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:896 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:925 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:926 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:927 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:928 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:929 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:930 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:17:931 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:226 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000CAE, [Empire0], system guid: 15211, contruction guid: 15544, resource name : EmpireMoney, buyout cost: 2881.23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:227 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:642 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:642 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:675 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[AI0] TaskFailed Assign Hero/ 10232

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:675 STACK[AI0] TaskFailed Buyout colony/ 10233

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:676 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:18:742 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:18:742 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:742 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:742 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:742 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:18:742 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:20:942 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:20:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:21:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:21:382 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:382 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:382 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:382 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:383 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:383 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:21:510 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:21:878 STACK[AI0] Sync took 0.9070519 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:21:878 STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:510 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:511 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:512 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:513 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:514 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:543 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:544 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:545 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:546 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:22:547 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:143 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:144 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:144 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:144 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:144 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:174 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:175 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:175 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:175 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:175 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:175 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:209 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:209 STACK[AI0] TaskFailed Assign Hero/ 10234

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:210 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:210 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:210 STACK[AI0] TaskFailed Buyout colony/ 10235

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:210 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:23:273 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:23:273 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:274 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:274 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:274 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:274 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:23:473 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:38:477 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:40:243 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CAF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:40:296 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:40:296 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:40:461 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:40:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:40:692 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:41:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialFood'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialIndustry'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialDust'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialScience'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'PlanetInitialPrestige'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACKCould not retrieve GuiResourcePropertySet for 'Happiness'

    GuiSimulationProperty:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FidsiEnumerator:LoadTerraformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureTerraformationEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:17:41:480 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:41:480 STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:42:126 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:127 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:128 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:129 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:130 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:131 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:132 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:133 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:134 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:494 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CB0, [Empire0]: 2137 15545 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:876 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:877 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:42:909 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:909 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:909 STACK[AI0] TaskFailed Assign Hero/ 10236

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:910 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:910 STACK[AI0] TaskFailed Buyout colony/ 10237

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:17:42:975 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:43:076 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:17:43:076 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:43:076 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:43:076 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:43:076 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:17:43:276 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:18:01:691 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:18:38:483 STACK[ChatMessage] RECV: l:/_turn/168 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveCb(System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnSaveNameTextFieldValidateCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:KeyDown()
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:18:38:483 STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 168)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:18:38:483 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:483 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:484 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:485 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:486 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:487 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:488 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:489 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:18:38:570 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] TaskFailed Assign Hero/ 10238

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] TaskFailed Buyout colony/ 10239

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:18:38:609 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:02:145 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:02:212 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:02:246 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:02:246 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:03:580 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:03:820 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:03:944 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:03:944 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:03:984 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:328 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:434 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:667 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:668 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:669 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:669 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:669 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:04:669 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000CB2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:602 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:603 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:604 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.05 Politics02 = 0.01 Politics03 = 0.33 Politics04 = 0.03 Politics05 = 0.02 Politics06 = 0.56 Politics00 = 0.00 TOTAL_SCORE = 62186.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:604 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:604 STACKCan't get network statistic: MAX_HERO_LEVEL

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:09:604 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ComputePerTurnProperties()
    DepartmentOfEducation+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:10:527 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:10:528 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.01 Politics03 = 0.13 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.76 Politics00 = 0.00 TOTAL_SCORE = 4651.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:10:825 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.33 Politics02 = 0.03 Politics03 = 0.11 Politics04 = 0.02 Politics05 = 0.02 Politics06 = 0.49 Politics00 = 0.00 TOTAL_SCORE = 1867.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:051 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.24 Politics04 = 0.07 Politics05 = 0.00 Politics06 = 0.66 Politics00 = 0.00 TOTAL_SCORE = 1235.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:435 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.15 Politics03 = 0.17 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.60 Politics00 = 0.00 TOTAL_SCORE = 2916.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:498 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:498 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:499 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.07 Politics04 = 0.00 Politics05 = 0.53 Politics06 = 0.38 Politics00 = 0.00 TOTAL_SCORE = 45.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:548 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:548 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKDisposing Encounter 15437

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:846 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:847 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:11:848 STACK[ChatMessage] RECV: l:/_turn/169 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:12:246 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000CB4, [Empire0], ColonizedStarSystemGUID: 15269, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:13:150 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000CB7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:13:353 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000CB8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:13:862 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:081 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:113 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:148 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:148 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:148 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:227 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:14:228 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:171 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:171 STACK[ChatMessage] RECV: l:/_turn/169 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:213 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:213 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:213 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:18:286 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:264 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 14 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:264 STACK[Tribute] Refresh 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 1 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:264 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 10 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:264 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:309 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000CCA, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:446 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:446 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:21:592 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:28:943 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:28:943 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:28:987 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:29:064 STACK[AI0] Sync took 7.4454258 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:29:064 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:29:065 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:812 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:813 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:814 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:815 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:816 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:848 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:29:849 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:138 STACK[AI0] Unassign fleet 15464/11068 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:138 STACK[AI0] Unassign fleet 15504/11038 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:760 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:30:761 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:34:468 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:34:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:34:678 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:34:771 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:34:771 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:34:771 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:34:992 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:37:832 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:37:833 STACK[AI0] TaskFailed Assign Hero/ 11121

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:37:833 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:034 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:034 STACK[AI0] TaskFailed Assign Hero/ 11133

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:034 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:426 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE1, Ticket: 000013EB, [Empire2], ShipGUIDs: 11232 13657 13516 13728 11567 13110 13907 5971 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15553

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:533 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:833 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE4, Ticket: 000013EF, [Empire3], ShipGUIDs: 14633 15361 15482 , HeroGUID: 0, Position: NodeIndex:109, FleetGUID: 15554

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:38:973 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE5, Ticket: 000013F0, [Empire3], ShipGUIDs: 12839 14108 5328 15313 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15555

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:39:030 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:39:288 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE6, Ticket: 000013F2, [Empire4], ShipGUIDs: 13886 15251 2987 6083 2989 3299 3639 6839 6920 6169 3914 4596 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15556

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:39:749 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE9, Ticket: 000013F5, [Empire4], ShipGUIDs: 14431 , HeroGUID: 0, Position: NodeIndex:95, FleetGUID: 15557

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:39:947 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CEA, Ticket: 000013F6, [Empire4], ShipGUIDs: 15001 , HeroGUID: 0, Position: NodeIndex:94, FleetGUID: 15558

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:361 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:597 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:597 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:597 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:677 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CF2, Ticket: 00001400, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:40:770 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:013 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000CF5, Ticket: 00001403, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:013 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:286 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CF7, Ticket: 00001405, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:419 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000CF8, Ticket: 00001406, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:583 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CFA, Ticket: 00001408, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:674 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CFB, Ticket: 00001409, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:41:818 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:017 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CFD, Ticket: 0000140B, [Empire2], ShipGUIDs: 13907 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:068 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:069 STACK[AI0] TaskFailed Assign Hero/ 10246

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:069 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:069 STACK[AI0] TaskFailed Buyout colony/ 10247

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:069 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:141 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CFE, Ticket: 0000140E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:208 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D00, Ticket: 00001410, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:491 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D01, Ticket: 00001411, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:551 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000D02, Ticket: 00001412, [Empire4], system guid: 5926, contruction guid: 15421, resource name : EmpireMoney, buyout cost: 1340.595

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:552 STACKThe construction 15421 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:773 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D03, Ticket: 00001413, [Empire4], ShipGUIDs: 13886 2987 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:42:858 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:001 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:175 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000D06, Ticket: 00001416, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:258 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D07, Ticket: 00001417, [Empire6], ShipGUIDs: 13836 6153 9222 7597 12602 12740 , HeroGUID: 0, Position: NodeIndex:154, FleetGUID: 15578

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:333 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D08, Ticket: 00001418, [Empire6], ShipsGUID: 8680

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:539 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D0B, Ticket: 0000141B, [Empire6], ShipsGUID: 8680

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:43:664 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:45:903 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D25, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:133 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:603 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D26, [Empire1], Entity index: 6013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:700 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D27, [Empire1], Entity index: 6012

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:767 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D28, [Empire1], Entity index: 6011

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:832 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D29, [Empire1], Entity index: 6009

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:866 STACK[AI0] Sync took 11.9216819 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:46:866 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:46:867 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:46:867 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 4497

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:46:867 STACK[AI0] TaskFailed Return to base for upgrade/ 4497

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:46:899 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2A, [Empire1], Entity index: 6008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:46:987 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2B, [Empire2], Entity index: 3989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:050 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2C, [Empire2], Entity index: 3988

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:135 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2D, [Empire4], Entity index: 2969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:200 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2E, [Empire4], Entity index: 2967

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:282 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2F, [Empire4], Entity index: 2966

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:359 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D30, [Empire4], Entity index: 2964

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:433 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D31, [Empire21], Entity index: 7411

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:514 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D32, [Empire21], Entity index: 7410

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:591 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D33, [Empire21], Entity index: 7409

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:47:676 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000D34, Ticket: 00001435, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:49:922 STACK[AI0] Unassign fleet 15504/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:953 STACK[AI0] Unassign fleet 15464/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:953 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:954 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:955 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:956 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:957 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:958 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:49:959 STACK[AI0]

    Amplitude.AI.Core.Framework.Math:Boost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.Debug.HeuristicFloat:DirectionalBoost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemExchangeEvaluation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeSystemTermEvaluations(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:ComputeNegotiationEvaluation(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.Negotiation.NegotiationEvaluation:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:650 STACK[AI0] TaskForce Cancel Guard System with motivation 0 for Guard System with motivation 0.0475

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:650 STACK[AI0] Unassign fleet 15459/6575 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:749 STACK[AI0] Hero Cancel Assign Hero with motivation 0 for Assign Hero with motivation 0.4354167

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.HeroAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:783 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:818 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D3B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:874 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:874 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:875 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:875 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:955 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000D3C, Ticket: 0000143D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:955 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:50:955 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:50:955 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:955 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:955 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:50:955 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:51:087 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:087 STACK[AI0] TaskFailed Assign Hero/ 11138

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:087 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:087 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:087 STACK[AI0] TaskFailed Assign Hero/ 11142

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:087 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:486 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D42, Ticket: 00001445, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:730 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D44, Ticket: 00001447, [Empire2], ShipsGUID: 13657,13516,13728,11567,13110,11232,5971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:852 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D45, Ticket: 00001448, [Empire2], ShipsGUID: 13907

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:891 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:892 STACK[AI0] TaskFailed Assign Hero/ 10255

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:892 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:892 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:892 STACK[AI0] TaskFailed Buyout colony/ 10257

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:51:892 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:052 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D46, Ticket: 0000144B, [Empire2], ShipGUIDs: 13734 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15587

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:194 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000D47, Ticket: 0000144C, [Empire2], context guid: 1779, contruction guid: 15475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:434 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D49, Ticket: 0000144E, [Empire2], ShipsGUID: 14841

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:581 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D4A, Ticket: 0000144F, [Empire3], ShipGUIDs: 12841 4975 8654 6410 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15588

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:642 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:642 STACK[AI0] TaskFailed Assign Hero/ 8159

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:642 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:642 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:643 STACK[AI0] TaskFailed Assign Hero/ 8160

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:52:643 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:53:237 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:53:808 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D52, Ticket: 00001459, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:54:416 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D55, Ticket: 0000145C, [Empire4], ShipGUIDs: 14426 4138 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15591

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:54:576 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D56, Ticket: 0000145D, [Empire4], ShipsGUID: 2987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:54:740 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D57, Ticket: 0000145E, [Empire4], ShipsGUID: 14431

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:54:958 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D58, Ticket: 0000145F, [Empire4], ShipsGUID: 6083,2989,3299,3639,6169,3914,4596,6839,6920

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:55:110 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000D59, Ticket: 00001460, [Empire4], context guid: 3045, contruction guid: 15368

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:55:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:56:217 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D63, [Empire2], Entity index: 3992

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:56:719 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:57:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:57:381 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D66, [Empire4], Entity index: 2976

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:57:666 STACK[AI0] Sync took 4.510258 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:57:666 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:22:57:666 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10131

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:57:666 STACK[AI0] TaskFailed Return to base for upgrade/ 10131

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:57:865 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000D68, Ticket: 0000146D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:58:630 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D6A, [Empire1], Entity index: 6037

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:59:067 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D6B, [Empire4], Entity index: 2979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:59:067 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:067 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:067 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:067 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:242 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D6C, [Empire4], Entity index: 2978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:59:242 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:242 STACK[AI0] Could not find Fleet#14978 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:242 STACK[AI0] Unassign fleet 15459/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:325 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D6D, [Empire4], Entity index: 2980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:22:59:867 STACK[AI0] TaskForce Cancel Guard System with motivation 0 for Guard System with motivation 0.128224

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:867 STACK[AI0] Unassign fleet 15221/6223 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:993 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:22:59:994 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:032 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:032 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:032 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACK[AI0] TaskFailed Assign Hero/ 11127

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACK[AI0] TaskFailed Assign Hero/ 11143

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:033 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:078 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D6E, Ticket: 00001472, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:078 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:178 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:00:178 STACK[AI0] [empire6]No fleet attached Guard System 4487 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:178 STACK[AI0] Cancel Fleet mission without fleet Guard System 4487

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:178 STACK[AI0] Cancel Fleet mission without fleet Guard System 4487

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:178 STACK[AI0] TaskFailed Guard System/ 4487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] [empire6]No fleet attached Guard System 4488 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Guard System 4488

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Guard System 4488

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Guard System/ 4488

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] [empire6]No fleet attached Front Attack system 4490 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4490

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4490

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Front Attack system/ 4490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] [empire6]No fleet attached Front Attack system 4491 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4491

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4491

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Front Attack system/ 4491

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] [empire6]No fleet attached Front Attack system 4492 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4492

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Front Attack system 4492

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FrontMission:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.FrontBased.FleetMission_AttackSystem:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Front Attack system/ 4492

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] [empire6]No fleet attached Return to base for upgrade 4498 : 1

    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 4498

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Initialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 4498

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Return to base for upgrade/ 4498

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:Execute()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:CreateActuatorFromTask(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:ExecuteDecisionsFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:179 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:180 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:00:297 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D70, Ticket: 00001474, [Empire2], ShipsGUID: 13734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACK[AI0] TaskFailed Assign Hero/ 10261

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACK[AI0] TaskFailed Buyout colony/ 10264

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:345 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:479 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D71, Ticket: 00001477, [Empire2], ShipGUIDs: 13734 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 15553

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:685 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D72, Ticket: 00001478, [Empire2], ShipGUIDs: 12764 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15596

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:779 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000D73, Ticket: 00001479, [Empire2], system guid: 1779, contruction guid: 15585, resource name : EmpireMoney, buyout cost: 6604.254

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:780 STACKThe construction 15585 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:816 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Construction is already bought out

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:816 STACK[AI0] TaskFailed Buyout constructible ShipDesign#12112/ 10269

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutConstruction

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:00:896 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000D74, Ticket: 0000147B, [Empire2], context guid: 2666, contruction guid: 15131

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:197 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D77, Ticket: 0000147E, [Empire3], ShipGUIDs: 14530 14182 4891 8656 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15597

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:249 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:249 STACK[AI0] TaskFailed Assign Hero/ 8168

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:250 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:250 STACK[AI0] TaskFailed Assign Hero/ 8170

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:565 STACKCancelling actions on Columba (532) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:01:692 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D7B, Ticket: 00001483, [Empire4], ShipsGUID: 4138

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:02:136 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D7E, Ticket: 00001486, [Empire4], ShipGUIDs: 2914 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15598

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:02:358 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:02:399 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:02:646 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:03:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:03:468 STACK[AI0] Sync took 1.1140637 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:03:468 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:03:525 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 15553 10265

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:03:525 STACK[AI0] TaskFailed Complete a fleet 15553/ 10265

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:04:992 STACK[AI0] Unassign fleet 15221/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:252 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D82, [Empire4], Entity index: 2986

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:793 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:793 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:793 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:794 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:794 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:794 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:794 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:794 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:831 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:831 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:831 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:831 STACK[AI0] TaskFailed Assign Hero/ 11185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:831 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:832 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:832 STACK[AI0] TaskFailed Assign Hero/ 11186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:832 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:919 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D83, Ticket: 0000148D, [Empire2], ShipsGUID: 12764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:05:919 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:05:919 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:919 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:920 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:920 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:05:920 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:06:129 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D84, Ticket: 0000148E, [Empire2], ShipGUIDs: 14519 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:185 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:185 STACK[AI0] TaskFailed Buyout colony/ 10274

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:185 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:245 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000D85, Ticket: 00001490, [Empire2], system guid: 2666, contruction guid: 15594, resource name : EmpireEmpirePoint, buyout cost: 2452.98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:246 STACKThe construction 15594 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:560 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:560 STACK[AI0] TaskFailed Assign Hero/ 8175

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:560 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:560 STACK[AI0] TaskFailed Assign Hero/ 8176

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:561 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:06:935 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D8A, Ticket: 00001497, [Empire4], ShipsGUID: 2914

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:07:320 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D8C, Ticket: 00001499, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:07:576 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D8D, Ticket: 0000149A, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:07:819 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D8E, Ticket: 0000149B, [Empire4], ShipsGUID: 15122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:08:100 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:08:146 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:08:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:08:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:09:319 STACK[AI0] Sync took 1.2010687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:09:319 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:09:319 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10132

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:09:319 STACK[AI0] TaskFailed Return to base for upgrade/ 10132

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:09:319 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6537

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:09:319 STACK[AI0] TaskFailed Return to base for upgrade/ 6537

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:09:319 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6550

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:09:319 STACK[AI0] TaskFailed Return to base for upgrade/ 6550

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:10:045 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D93, [Empire3], Entity index: 2261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:10:259 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D94, [Empire3], Entity index: 2262

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:490 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:490 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:541 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:541 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACK[AI0] TaskFailed Assign Hero/ 11144

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACK[AI0] TaskFailed Assign Hero/ 11148

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:542 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:678 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D95, Ticket: 000014A3, [Empire2], ShipsGUID: 14519

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:678 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:11:678 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:679 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:679 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:679 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:679 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:11:733 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:733 STACK[AI0] TaskFailed Buyout colony/ 10281

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:734 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:11:913 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D96, Ticket: 000014A5, [Empire2], ShipGUIDs: 13659 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15601

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:061 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:061 STACK[AI0] TaskFailed Assign Hero/ 8177

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:061 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:062 STACK[AI0] TaskFailed Assign Hero/ 8182

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:062 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:124 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D98, [Empire4], Entity index: 2989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:426 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D9A, Ticket: 000014AA, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:699 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D9B, Ticket: 000014AB, [Empire4], ShipGUIDs: 14192 3447 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15602

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:12:857 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000D9C, Ticket: 000014AC, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:13:777 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:13:814 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:14:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:14:511 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:14:916 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:14:916 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:14:916 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10277

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:14:916 STACK[AI0] TaskFailed Return to base for upgrade/ 10277

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:14:916 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6625

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:14:916 STACK[AI0] TaskFailed Return to base for upgrade/ 6625

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:15:798 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000DA0, [Empire3], Entity index: 2265

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:276 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:276 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:276 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:276 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:276 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:276 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:328 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] TaskFailed Assign Hero/ 11137

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] TaskFailed Assign Hero/ 11184

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:328 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:328 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:458 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DA1, Ticket: 000014B3, [Empire2], ShipsGUID: 13659

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:458 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:16:458 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:458 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:458 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:458 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:458 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:16:540 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] TaskFailed Buyout colony/ 10286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] TaskFailed Assign Hero/ 8183

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] TaskFailed Assign Hero/ 8186

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:540 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:16:976 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DA5, Ticket: 000014BA, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15603

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:17:119 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000DA6, Ticket: 000014BB, [Empire4], ShipsGUID: 3447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:18:582 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:18:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:18:877 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:19:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:19:612 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:19:612 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:19:612 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10283

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:19:612 STACK[AI0] TaskFailed Return to base for upgrade/ 10283

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:714 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:760 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] TaskFailed Assign Hero/ 11187

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] TaskFailed Assign Hero/ 11193

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] TaskFailed Buyout colony/ 10290

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] TaskFailed Assign Hero/ 8187

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:762 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:762 STACK[AI0] TaskFailed Assign Hero/ 8188

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:762 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:22:799 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:883 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:22:883 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:883 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:883 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:22:883 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:23:114 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DAD, Ticket: 000014C8, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:23:360 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DAE, Ticket: 000014C9, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:23:518 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000DAF, Ticket: 000014CA, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:25:095 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:25:132 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:25:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:25:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:26:177 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:26:177 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:26:177 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6657

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:26:177 STACK[AI0] TaskFailed Return to base for upgrade/ 6657

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:630 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:631 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:678 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] TaskFailed Assign Hero/ 11188

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] TaskFailed Assign Hero/ 11195

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:678 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[AI0] TaskFailed Buyout colony/ 10291

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[AI0] TaskFailed Assign Hero/ 8190

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:679 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:867 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DB1, Ticket: 000014D1, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:27:867 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:27:867 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:867 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:867 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:27:867 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:28:241 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DB3, Ticket: 000014D3, [Empire4], ShipGUIDs: 13271 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15605

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:29:980 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:30:028 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:30:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:30:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:30:994 STACK[AI0] Sync took 1.0040574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:30:995 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:30:995 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6669

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:30:995 STACK[AI0] TaskFailed Return to base for upgrade/ 6669

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:413 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:414 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:459 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:459 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] TaskFailed Assign Hero/ 11189

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] TaskFailed Assign Hero/ 11190

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] TaskFailed Buyout colony/ 10292

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] TaskFailed Assign Hero/ 8192

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:460 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:498 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:756 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DB4, Ticket: 000014D9, [Empire4], ShipGUIDs: 13581 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15606

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:32:756 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:32:756 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:756 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:756 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:32:756 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:33:001 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DB5, Ticket: 000014DA, [Empire4], ShipsGUID: 13271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:34:796 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:34:846 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:35:092 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:35:529 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:35:896 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:35:896 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:35:896 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6673

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:35:896 STACK[AI0] TaskFailed Return to base for upgrade/ 6673

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:331 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:331 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:331 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:376 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] TaskFailed Assign Hero/ 11191

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] TaskFailed Assign Hero/ 11198

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] TaskFailed Buyout colony/ 10293

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] TaskFailed Assign Hero/ 8193

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:376 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:413 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:645 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DB7, Ticket: 000014E1, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15607

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:37:645 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:37:645 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:645 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:645 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:645 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:37:894 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DB8, Ticket: 000014E2, [Empire4], ShipsGUID: 3837,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:39:713 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:39:749 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:39:983 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:40:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:40:817 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:40:817 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:40:817 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6678

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:40:817 STACK[AI0] TaskFailed Return to base for upgrade/ 6678

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:215 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:215 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:216 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:259 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] TaskFailed Assign Hero/ 11192

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] TaskFailed Assign Hero/ 11200

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] TaskFailed Buyout colony/ 10294

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] TaskFailed Assign Hero/ 8194

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:260 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:299 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:553 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DB9, Ticket: 000014E8, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15608

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:42:554 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:42:554 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:554 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:554 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:554 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:42:795 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DBA, Ticket: 000014E9, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:44:613 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:44:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:44:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:45:332 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:45:700 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:45:700 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:45:745 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6681

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:45:745 STACK[AI0] TaskFailed Return to base for upgrade/ 6681

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:147 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:195 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:195 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] TaskFailed Assign Hero/ 11194

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] TaskFailed Assign Hero/ 11202

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] TaskFailed Buyout colony/ 10295

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] TaskFailed Assign Hero/ 8195

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:312 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:47:312 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:312 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:312 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:312 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:312 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:47:525 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DBB, Ticket: 000014EF, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:47:788 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DBC, Ticket: 000014F0, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15609

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:49:515 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:49:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:49:799 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:50:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:50:614 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:50:614 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:50:614 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6684

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:50:614 STACK[AI0] TaskFailed Return to base for upgrade/ 6684

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:049 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:050 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:092 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Assign Hero/ 11201

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Assign Hero/ 11203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Buyout colony/ 10296

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Assign Hero/ 8196

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:093 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:338 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DBD, Ticket: 000014F6, [Empire4], ShipGUIDs: 13271 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15610

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:52:338 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:52:338 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:338 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:338 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:338 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:52:583 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DBE, Ticket: 000014F7, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:54:390 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:54:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:54:664 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:55:110 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:55:393 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:55:394 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:55:394 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6687

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:55:394 STACK[AI0] TaskFailed Return to base for upgrade/ 6687

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:858 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:56:899 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] TaskFailed Assign Hero/ 11204

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] TaskFailed Assign Hero/ 11205

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] TaskFailed Buyout colony/ 10297

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] TaskFailed Assign Hero/ 8197

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:56:899 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:57:015 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:57:015 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:57:015 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:57:015 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:57:016 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:23:57:267 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DBF, Ticket: 000014FD, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15611

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:57:267 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:57:322 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:57:322 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:57:512 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:57:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:57:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:58:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:23:58:628 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:23:58:628 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:00:942 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:943 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:00:983 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] TaskFailed Assign Hero/ 11196

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] TaskFailed Assign Hero/ 11197

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] TaskFailed Buyout colony/ 10298

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:984 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:984 STACK[AI0] TaskFailed Assign Hero/ 8198

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:00:984 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:01:108 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:01:108 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:01:108 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:01:108 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:01:108 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:01:108 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:01:324 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DC0, Ticket: 00001503, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:01:600 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC1, Ticket: 00001504, [Empire4], ShipGUIDs: 6707 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15612

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:03:328 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:03:367 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:03:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:04:062 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:04:348 STACK[AI0] Sync took 1.0450598 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:04:349 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:04:349 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6690

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:04:349 STACK[AI0] TaskFailed Return to base for upgrade/ 6690

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:775 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:05:812 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:812 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:812 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:812 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:812 STACK[AI0] TaskFailed Assign Hero/ 11211

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] TaskFailed Assign Hero/ 11212

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] TaskFailed Buyout colony/ 10299

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] TaskFailed Assign Hero/ 8199

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:813 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:05:858 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:06:092 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC2, Ticket: 0000150A, [Empire4], ShipGUIDs: 6707 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 15610

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:06:092 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:06:092 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:06:092 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:06:092 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:06:092 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:06:362 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC3, Ticket: 0000150B, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15613

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:08:175 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:08:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:08:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:10:299 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:10:592 STACK[AI0] Sync took 2.4191384 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:10:592 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:10:592 STACK[AI0] Cancel Fleet mission without fleet Complete a fleet 15610 6694

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_CompleteTaskForce:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:10:592 STACK[AI0] TaskFailed Complete a fleet 15610/ 6694

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:11:983 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:027 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] TaskFailed Assign Hero/ 11199

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] TaskFailed Assign Hero/ 11210

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:027 STACK[AI0] TaskFailed Buyout colony/ 10300

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:028 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:028 STACK[AI0] TaskFailed Assign Hero/ 8200

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:028 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:065 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:318 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC4, Ticket: 00001511, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15614

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:12:319 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:12:319 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:319 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:319 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:319 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:12:560 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DC5, Ticket: 00001512, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:14:380 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:14:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:14:664 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:15:116 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:15:480 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:15:480 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:15:480 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6697

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:15:480 STACK[AI0] TaskFailed Return to base for upgrade/ 6697

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:897 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:897 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:898 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:898 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:898 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:943 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] TaskFailed Assign Hero/ 11213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] TaskFailed Assign Hero/ 11214

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:943 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:943 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:943 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:16:981 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:981 STACK[AI0] TaskFailed Buyout colony/ 10301

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:981 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:981 STACK[AI0] TaskFailed Assign Hero/ 8201

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:16:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:17:066 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:17:066 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:17:066 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:17:066 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:17:066 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:17:066 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:17:290 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DC6, Ticket: 00001518, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:17:561 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC7, Ticket: 00001519, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:19:277 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:19:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:19:564 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:19:965 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:20:293 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:20:293 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:20:293 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6701

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:20:293 STACK[AI0] TaskFailed Return to base for upgrade/ 6701

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:714 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:715 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:715 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:760 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] TaskFailed Assign Hero/ 11215

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] TaskFailed Assign Hero/ 11216

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] TaskFailed Buyout colony/ 10302

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:760 STACK[AI0] TaskFailed Assign Hero/ 8202

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:761 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:21:878 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:21:878 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:879 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:879 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:879 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:21:879 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:22:100 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DC8, Ticket: 0000151F, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:22:364 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC9, Ticket: 00001520, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:24:096 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:24:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:24:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:24:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:25:193 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:25:193 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:25:193 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6704

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:25:193 STACK[AI0] TaskFailed Return to base for upgrade/ 6704

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:613 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:659 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:659 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] TaskFailed Assign Hero/ 11217

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] TaskFailed Assign Hero/ 11220

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] TaskFailed Buyout colony/ 10303

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:660 STACK[AI0] TaskFailed Assign Hero/ 8203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:661 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:695 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:877 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DCA, Ticket: 00001526, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:26:877 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:26:877 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:877 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:878 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:26:878 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:27:143 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DCB, Ticket: 00001527, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:28:997 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:29:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:29:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:29:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:30:091 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:30:091 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:30:092 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6707

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:30:092 STACK[AI0] TaskFailed Return to base for upgrade/ 6707

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:541 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:581 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:581 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] TaskFailed Assign Hero/ 11206

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] TaskFailed Assign Hero/ 11223

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] TaskFailed Buyout colony/ 10304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] TaskFailed Assign Hero/ 8204

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:582 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:31:697 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:31:697 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:697 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:697 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:697 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:697 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:31:950 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DCC, Ticket: 0000152D, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15618

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:32:195 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DCD, Ticket: 0000152E, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:33:877 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:33:913 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:34:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:34:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:34:994 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:34:994 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:34:994 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6710

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:34:994 STACK[AI0] TaskFailed Return to base for upgrade/ 6710

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:412 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:412 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:412 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:412 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:413 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:413 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:413 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:413 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:458 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] TaskFailed Assign Hero/ 11207

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] TaskFailed Assign Hero/ 11208

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:458 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:459 STACK[AI0] TaskFailed Buyout colony/ 10305

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:459 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:459 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:459 STACK[AI0] TaskFailed Assign Hero/ 8205

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:459 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:36:576 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:36:576 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:576 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:576 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:576 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:576 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:36:825 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DCE, Ticket: 00001534, [Empire4], ShipGUIDs: 14204 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15619

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:37:075 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DCF, Ticket: 00001535, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:38:780 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:38:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:39:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:39:465 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:39:797 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:39:797 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:39:797 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6713

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:39:797 STACK[AI0] TaskFailed Return to base for upgrade/ 6713

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:240 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:240 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:241 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:278 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] TaskFailed Assign Hero/ 11209

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] TaskFailed Assign Hero/ 11219

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] TaskFailed Buyout colony/ 10306

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:278 STACK[AI0] TaskFailed Assign Hero/ 8206

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:396 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:41:396 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:396 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:396 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:396 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:396 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:41:627 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DD0, Ticket: 0000153B, [Empire4], ShipsGUID: 14204,6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:41:899 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DD1, Ticket: 0000153C, [Empire4], ShipGUIDs: 13581 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15620

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:43:577 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:43:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:43:862 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:44:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:44:785 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:44:786 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:44:786 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6716

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:44:786 STACK[AI0] TaskFailed Return to base for upgrade/ 6716

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:113 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:114 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:114 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:114 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:114 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:158 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] TaskFailed Assign Hero/ 11221

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] TaskFailed Assign Hero/ 11222

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:158 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:158 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:158 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:196 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:196 STACK[AI0] TaskFailed Buyout colony/ 10307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:197 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:197 STACK[AI0] TaskFailed Assign Hero/ 8207

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:278 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:46:278 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:278 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:278 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:278 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:278 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:46:510 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DD2, Ticket: 00001542, [Empire4], ShipsGUID: 13581,2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:46:785 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DD3, Ticket: 00001543, [Empire4], ShipGUIDs: 14204 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:48:507 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:48:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:48:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:49:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:49:594 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:49:594 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:49:594 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6719

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:49:594 STACK[AI0] TaskFailed Return to base for upgrade/ 6719

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:033 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:075 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:075 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] TaskFailed Assign Hero/ 11218

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] TaskFailed Assign Hero/ 11224

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] TaskFailed Buyout colony/ 10308

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] TaskFailed Assign Hero/ 8208

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:076 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:194 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:195 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:195 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:195 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:195 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:51:414 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DD4, Ticket: 00001549, [Empire4], ShipsGUID: 14204,6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:415 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:51:415 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:51:415 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:51:687 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DD5, Ticket: 0000154A, [Empire4], ShipGUIDs: 13581 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:51:687 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:51:791 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:52:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:52:479 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:52:799 STACK[AI0] Sync took 1.2020688 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:52:799 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:52:799 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6722

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:52:799 STACK[AI0] TaskFailed Return to base for upgrade/ 6722

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:246 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:246 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:246 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:290 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:290 STACK[AI0] TaskFailed Assign Hero/ 11228

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] TaskFailed Assign Hero/ 11229

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] TaskFailed Buyout colony/ 10309

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] TaskFailed Assign Hero/ 8209

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:291 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:375 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:54:376 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:376 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:376 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:376 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:376 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:54:599 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DD6, Ticket: 00001550, [Empire4], ShipsGUID: 13581,3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:54:866 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DD7, Ticket: 00001551, [Empire4], ShipGUIDs: 14204 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15623

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:56:575 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:56:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:56:857 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:57:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:57:579 STACK[AI0] Sync took 1.0060575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:57:579 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:57:627 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6725

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:57:628 STACK[AI0] TaskFailed Return to base for upgrade/ 6725

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:027 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:066 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:066 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:066 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:066 STACK[AI0] TaskFailed Assign Hero/ 11230

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] TaskFailed Assign Hero/ 11231

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] TaskFailed Buyout colony/ 10310

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] TaskFailed Assign Hero/ 8210

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:223 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:24:59:223 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:223 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:223 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:223 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:223 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:24:59:444 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DD8, Ticket: 00001557, [Empire4], ShipsGUID: 15016,14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:24:59:713 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DD9, Ticket: 00001558, [Empire4], ShipGUIDs: 13581 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:01:425 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:01:464 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:01:725 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:02:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:02:528 STACK[AI0] Sync took 1.1040632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:02:528 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:02:528 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6728

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:02:528 STACK[AI0] TaskFailed Return to base for upgrade/ 6728

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:911 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:912 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:912 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:912 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:912 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:958 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] TaskFailed Assign Hero/ 11227

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] TaskFailed Assign Hero/ 11236

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:958 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:958 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:958 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:03:997 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:997 STACK[AI0] TaskFailed Buyout colony/ 10311

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:997 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:998 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:998 STACK[AI0] TaskFailed Assign Hero/ 8211

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:998 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:03:998 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:04:226 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DDA, Ticket: 0000155E, [Empire4], ShipsGUID: 15122,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:04:226 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:04:226 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:04:227 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:04:227 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:04:227 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:04:496 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DDB, Ticket: 0000155F, [Empire4], ShipGUIDs: 14204 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15625

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:06:323 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:06:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:06:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:07:044 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:07:427 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:07:427 STACK[AI0] [MainState] Start decision number 29 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:07:427 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6731

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:07:427 STACK[AI0] TaskFailed Return to base for upgrade/ 6731

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:856 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:08:894 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:894 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] TaskFailed Assign Hero/ 11232

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] TaskFailed Assign Hero/ 11233

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] TaskFailed Buyout colony/ 10312

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] TaskFailed Assign Hero/ 8212

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:08:895 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:09:010 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:09:010 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:09:010 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:09:010 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:09:010 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:09:010 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:09:233 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DDC, Ticket: 00001565, [Empire4], ShipsGUID: 14204,6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:09:500 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DDD, Ticket: 00001566, [Empire4], ShipGUIDs: 13581 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:11:207 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:11:244 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:11:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:11:980 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:12:313 STACK[AI0] Sync took 1.1080634 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:12:313 STACK[AI0] [MainState] Start decision number 30 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:12:313 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6734

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:12:313 STACK[AI0] TaskFailed Return to base for upgrade/ 6734

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:761 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:805 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] TaskFailed Assign Hero/ 11234

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] TaskFailed Assign Hero/ 11235

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] TaskFailed Buyout colony/ 10313

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] TaskFailed Assign Hero/ 8213

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:806 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:13:923 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:13:923 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:923 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:923 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:923 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:13:923 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:14:169 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DDE, Ticket: 0000156C, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15627

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:14:421 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DDF, Ticket: 0000156D, [Empire4], ShipsGUID: 13581,7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:16:106 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:16:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:16:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:16:809 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:17:106 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:17:107 STACK[AI0] [MainState] Start decision number 31 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:17:107 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6737

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:17:107 STACK[AI0] TaskFailed Return to base for upgrade/ 6737

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:575 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:614 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:614 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] TaskFailed Assign Hero/ 11237

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] TaskFailed Assign Hero/ 11238

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] TaskFailed Buyout colony/ 10314

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] TaskFailed Assign Hero/ 8214

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:615 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:18:729 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:18:729 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:729 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:729 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:729 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:729 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:18:986 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DE0, Ticket: 00001573, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15628

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:19:231 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DE1, Ticket: 00001574, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:20:974 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:21:013 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:21:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:21:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:22:027 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:22:027 STACK[AI0] [MainState] Start decision number 32 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:22:027 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6740

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:22:027 STACK[AI0] TaskFailed Return to base for upgrade/ 6740

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:479 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:480 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:522 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:522 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] TaskFailed Assign Hero/ 11239

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] TaskFailed Assign Hero/ 11240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] TaskFailed Buyout colony/ 10315

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] TaskFailed Assign Hero/ 8215

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:23:639 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:23:639 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:639 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:639 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:639 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:639 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:23:855 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DE2, Ticket: 0000157A, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:24:129 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DE3, Ticket: 0000157B, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15629

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:25:846 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:25:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:26:140 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:26:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:26:830 STACK[AI0] Sync took 1.0040575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:26:831 STACK[AI0] [MainState] Start decision number 33 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:26:831 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6743

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:26:831 STACK[AI0] TaskFailed Return to base for upgrade/ 6743

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:265 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:307 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:307 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:307 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] TaskFailed Assign Hero/ 11225

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] TaskFailed Assign Hero/ 11242

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] TaskFailed Buyout colony/ 10316

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] TaskFailed Assign Hero/ 8216

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:308 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:429 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:28:429 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:429 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:429 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:429 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:429 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:28:654 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DE4, Ticket: 00001581, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:28:919 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DE5, Ticket: 00001582, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15630

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:30:657 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:30:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:30:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:31:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:31:757 STACK[AI0] Sync took 1.1150638 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:31:757 STACK[AI0] [MainState] Start decision number 34 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:31:757 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6746

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:31:757 STACK[AI0] TaskFailed Return to base for upgrade/ 6746

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:196 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:240 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACK[AI0] TaskFailed Assign Hero/ 11226

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:240 STACK[AI0] TaskFailed Assign Hero/ 11241

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[AI0] TaskFailed Buyout colony/ 10317

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[AI0] TaskFailed Assign Hero/ 8217

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:241 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:360 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:33:360 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:360 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:360 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:360 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:360 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:33:587 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DE6, Ticket: 00001588, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:33:855 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DE7, Ticket: 00001589, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15631

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:35:560 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:35:606 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:35:858 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:36:263 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:36:640 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:36:640 STACK[AI0] [MainState] Start decision number 35 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:36:640 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6749

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:36:640 STACK[AI0] TaskFailed Return to base for upgrade/ 6749

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:089 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:090 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:130 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] TaskFailed Assign Hero/ 11243

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] TaskFailed Assign Hero/ 11244

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] TaskFailed Buyout colony/ 10318

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:130 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:131 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:131 STACK[AI0] TaskFailed Assign Hero/ 8218

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:131 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:248 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:38:248 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:248 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:248 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:248 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:248 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:38:471 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DE8, Ticket: 0000158F, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:38:741 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DE9, Ticket: 00001590, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15632

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:40:460 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:40:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:40:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:41:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:41:560 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:41:560 STACK[AI0] [MainState] Start decision number 36 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:41:560 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6752

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:41:560 STACK[AI0] TaskFailed Return to base for upgrade/ 6752

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:008 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:045 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACK[AI0] TaskFailed Assign Hero/ 11245

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:045 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[AI0] TaskFailed Assign Hero/ 11246

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[AI0] TaskFailed Buyout colony/ 10319

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:046 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:046 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:089 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:090 STACK[AI0] TaskFailed Assign Hero/ 8219

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:090 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:162 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:43:162 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:162 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:162 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:162 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:162 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:43:390 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DEA, Ticket: 00001596, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:43:667 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DEB, Ticket: 00001597, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15633

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:45:362 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:45:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:45:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:46:032 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:46:360 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:46:360 STACK[AI0] [MainState] Start decision number 37 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:46:360 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6755

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:46:360 STACK[AI0] TaskFailed Return to base for upgrade/ 6755

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:778 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:822 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] TaskFailed Assign Hero/ 11247

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] TaskFailed Assign Hero/ 11248

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:822 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:823 STACK[AI0] TaskFailed Buyout colony/ 10320

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:823 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:823 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:823 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:860 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:860 STACK[AI0] TaskFailed Assign Hero/ 8220

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:860 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:47:941 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:47:941 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:941 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:941 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:941 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:47:941 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:48:160 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DEC, Ticket: 0000159D, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:48:428 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DED, Ticket: 0000159E, [Empire4], ShipGUIDs: 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15634

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:50:161 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:50:206 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:50:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:50:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:51:264 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:51:264 STACK[AI0] [MainState] Start decision number 38 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:51:265 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6758

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:51:265 STACK[AI0] TaskFailed Return to base for upgrade/ 6758

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:696 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:739 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:739 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:739 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] TaskFailed Assign Hero/ 11249

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] TaskFailed Assign Hero/ 11250

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] TaskFailed Buyout colony/ 10321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] TaskFailed Assign Hero/ 8221

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:740 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:52:856 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:52:856 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:857 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:857 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:857 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:52:857 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:53:076 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DEE, Ticket: 000015A4, [Empire4], ShipsGUID: 2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:53:340 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DEF, Ticket: 000015A5, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15635

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:55:042 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:55:079 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:55:425 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:55:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:56:256 STACK[AI0] Sync took 1.2000686 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:56:256 STACK[AI0] [MainState] Start decision number 39 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:56:256 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6761

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:56:256 STACK[AI0] TaskFailed Return to base for upgrade/ 6761

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:692 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:692 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:692 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:692 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:692 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:737 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:737 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:737 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:737 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:737 STACK[AI0] TaskFailed Assign Hero/ 11251

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:738 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:738 STACK[AI0] TaskFailed Assign Hero/ 11252

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:738 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:738 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:777 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:777 STACK[AI0] TaskFailed Buyout colony/ 10322

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:777 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:777 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:777 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:820 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:820 STACK[AI0] TaskFailed Assign Hero/ 8222

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:820 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:57:857 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:25:57:857 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:857 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:857 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:857 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:57:857 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:25:58:074 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DF0, Ticket: 000015AB, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:25:58:338 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DF1, Ticket: 000015AC, [Empire4], ShipGUIDs: 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15636

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:00:045 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:00:089 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:00:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:00:757 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:01:090 STACK[AI0] Sync took 1.0080576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:01:090 STACK[AI0] [MainState] Start decision number 40 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:01:090 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6764

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:01:090 STACK[AI0] TaskFailed Return to base for upgrade/ 6764

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:522 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:560 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:560 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:560 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:560 STACK[AI0] TaskFailed Assign Hero/ 11254

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:560 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] TaskFailed Assign Hero/ 11255

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] TaskFailed Buyout colony/ 10323

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] TaskFailed Assign Hero/ 8223

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:561 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:02:679 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:02:679 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:679 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:679 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:679 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:679 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:02:904 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DF2, Ticket: 000015B2, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:03:170 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DF3, Ticket: 000015B3, [Empire4], ShipGUIDs: 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15637

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:04:861 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:04:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:05:145 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:05:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:05:874 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:05:874 STACK[AI0] [MainState] Start decision number 41 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:05:874 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6767

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:05:874 STACK[AI0] TaskFailed Return to base for upgrade/ 6767

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:356 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:356 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:356 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:357 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:357 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:397 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] TaskFailed Assign Hero/ 11256

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] TaskFailed Assign Hero/ 11257

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] TaskFailed Buyout colony/ 10324

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] TaskFailed Assign Hero/ 8224

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:397 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:473 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:07:473 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:473 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:473 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:474 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:474 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:07:689 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DF4, Ticket: 000015B9, [Empire4], ShipsGUID: 15016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:07:958 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DF5, Ticket: 000015BA, [Empire4], ShipGUIDs: 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15638

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:09:676 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:09:713 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:09:962 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:10:396 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:10:758 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:10:758 STACK[AI0] [MainState] Start decision number 42 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:10:758 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6770

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:10:758 STACK[AI0] TaskFailed Return to base for upgrade/ 6770

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:205 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:243 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] TaskFailed Assign Hero/ 11258

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] TaskFailed Assign Hero/ 11259

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] TaskFailed Buyout colony/ 10325

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:288 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:288 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:325 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:325 STACK[AI0] TaskFailed Assign Hero/ 8225

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:325 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:373 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:12:373 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:373 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:373 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:373 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:374 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:12:590 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DF6, Ticket: 000015C0, [Empire4], ShipsGUID: 15122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:12:854 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DF7, Ticket: 000015C1, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15639

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:14:559 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:14:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:14:840 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:15:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:15:572 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:15:572 STACK[AI0] [MainState] Start decision number 43 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:15:572 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6773

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:15:572 STACK[AI0] TaskFailed Return to base for upgrade/ 6773

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:025 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:066 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] TaskFailed Assign Hero/ 11260

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] TaskFailed Assign Hero/ 11261

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] TaskFailed Buyout colony/ 10326

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:066 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:066 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:103 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:104 STACK[AI0] TaskFailed Assign Hero/ 8226

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:104 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:179 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:17:179 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:179 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:179 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:179 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:179 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:17:405 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DF8, Ticket: 000015C7, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:17:676 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DF9, Ticket: 000015C8, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:19:379 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:19:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:19:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:20:097 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:20:458 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:20:458 STACK[AI0] [MainState] Start decision number 44 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:20:458 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6776

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:20:458 STACK[AI0] TaskFailed Return to base for upgrade/ 6776

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:945 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:988 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] TaskFailed Assign Hero/ 11262

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] TaskFailed Assign Hero/ 11267

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] TaskFailed Buyout colony/ 10327

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:21:988 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:21:988 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:026 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:22:027 STACK[AI0] TaskFailed Assign Hero/ 8227

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:22:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:22:074 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:22:074 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:075 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:075 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:075 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:075 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:22:292 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DFA, Ticket: 000015CE, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:22:558 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DFB, Ticket: 000015CF, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:24:275 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:24:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:24:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:24:990 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:25:392 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:25:392 STACK[AI0] [MainState] Start decision number 45 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:25:392 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6779

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:25:392 STACK[AI0] TaskFailed Return to base for upgrade/ 6779

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:839 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:878 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] TaskFailed Assign Hero/ 11264

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] TaskFailed Assign Hero/ 11265

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] TaskFailed Buyout colony/ 10328

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:878 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:878 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:921 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:921 STACK[AI0] TaskFailed Assign Hero/ 8228

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:921 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:26:957 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:26:994 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:994 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:994 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:994 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:26:994 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:27:176 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DFC, Ticket: 000015D5, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:27:440 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DFD, Ticket: 000015D6, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15642

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:29:159 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:29:205 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:29:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:29:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:30:272 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:30:272 STACK[AI0] [MainState] Start decision number 46 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:30:272 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6782

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:30:273 STACK[AI0] TaskFailed Return to base for upgrade/ 6782

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:771 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:771 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:771 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:771 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:771 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:772 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:772 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:772 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:808 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:808 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:808 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:808 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:808 STACK[AI0] TaskFailed Assign Hero/ 11266

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] TaskFailed Assign Hero/ 11268

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] TaskFailed Buyout colony/ 10329

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] TaskFailed Assign Hero/ 8229

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:809 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:31:889 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:31:889 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:889 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:889 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:889 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:31:889 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:32:106 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000DFE, Ticket: 000015DC, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:32:372 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DFF, Ticket: 000015DD, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15643

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:34:090 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:34:127 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:34:376 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:34:812 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:35:174 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:35:174 STACK[AI0] [MainState] Start decision number 47 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:35:174 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6785

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:35:174 STACK[AI0] TaskFailed Return to base for upgrade/ 6785

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:642 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:688 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] TaskFailed Assign Hero/ 11269

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] TaskFailed Assign Hero/ 11270

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] TaskFailed Buyout colony/ 10330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:689 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:689 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:727 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:727 STACK[AI0] TaskFailed Assign Hero/ 8230

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:727 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:36:770 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:36:770 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:770 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:770 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:770 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:770 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:36:989 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E00, Ticket: 000015E3, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:37:259 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E01, Ticket: 000015E4, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15644

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:39:005 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:39:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:39:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:39:688 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:39:970 STACK[AI0] Sync took 1.0030573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:39:971 STACK[AI0] [MainState] Start decision number 48 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:39:971 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6788

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:39:971 STACK[AI0] TaskFailed Return to base for upgrade/ 6788

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:460 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:460 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:460 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:460 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:460 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:461 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:504 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] TaskFailed Assign Hero/ 11271

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] TaskFailed Assign Hero/ 11272

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:504 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:505 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:505 STACK[AI0] TaskFailed Buyout colony/ 10331

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:505 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:505 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:505 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:542 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:543 STACK[AI0] TaskFailed Assign Hero/ 8231

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:543 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:41:590 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:41:590 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:590 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:590 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:590 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:590 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:41:808 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E02, Ticket: 000015EA, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:42:073 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E03, Ticket: 000015EB, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15645

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:43:806 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:43:843 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:44:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:44:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:44:773 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:44:773 STACK[AI0] [MainState] Start decision number 49 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:44:773 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6791

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:44:773 STACK[AI0] TaskFailed Return to base for upgrade/ 6791

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:255 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:255 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:255 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:255 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:255 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:256 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:295 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] TaskFailed Assign Hero/ 11273

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] TaskFailed Assign Hero/ 11274

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:295 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:296 STACK[AI0] TaskFailed Buyout colony/ 10332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:296 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:296 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:296 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:338 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:338 STACK[AI0] TaskFailed Assign Hero/ 8232

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:338 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:375 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:46:375 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:375 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:375 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:375 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:375 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:46:602 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E04, Ticket: 000015F1, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:46:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E05, Ticket: 000015F2, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15646

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:48:572 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:48:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:48:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:49:424 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:49:777 STACK[AI0] Sync took 1.2050689 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:49:777 STACK[AI0] [MainState] Start decision number 50 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:49:777 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6794

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:49:777 STACK[AI0] TaskFailed Return to base for upgrade/ 6794

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:258 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:303 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:303 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] TaskFailed Assign Hero/ 11275

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] TaskFailed Assign Hero/ 11276

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] TaskFailed Buyout colony/ 10333

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:304 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:304 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:341 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:341 STACK[AI0] TaskFailed Assign Hero/ 8233

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:341 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:388 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:51:388 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:388 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:388 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:388 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:388 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:51:639 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E06, Ticket: 000015F8, [Empire4], ShipGUIDs: 13581 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15647

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:51:879 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E07, Ticket: 000015F9, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:53:606 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:53:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:53:892 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:54:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:54:688 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:54:688 STACK[AI0] [MainState] Start decision number 51 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:54:688 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6797

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:54:688 STACK[AI0] TaskFailed Return to base for upgrade/ 6797

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:157 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:194 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:194 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:194 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:194 STACK[AI0] TaskFailed Assign Hero/ 11281

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:194 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] TaskFailed Assign Hero/ 11282

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] TaskFailed Buyout colony/ 10334

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] TaskFailed Assign Hero/ 8234

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:195 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:308 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:56:308 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:308 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:308 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:309 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:309 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:56:566 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E08, Ticket: 000015FF, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15648

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:56:814 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E09, Ticket: 00001600, [Empire4], ShipsGUID: 13581,2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:58:505 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:58:541 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:58:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:59:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:26:59:578 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:59:578 STACK[AI0] [MainState] Start decision number 52 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:26:59:621 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6800

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:26:59:622 STACK[AI0] TaskFailed Return to base for upgrade/ 6800

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:069 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:117 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] TaskFailed Assign Hero/ 11253

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] TaskFailed Assign Hero/ 11277

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] TaskFailed Buyout colony/ 10335

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:117 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:118 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:118 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:153 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:154 STACK[AI0] TaskFailed Assign Hero/ 8235

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:154 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:191 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:01:191 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:191 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:191 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:191 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:191 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:01:410 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E0A, Ticket: 00001606, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:01:676 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E0B, Ticket: 00001607, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15649

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:03:404 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:03:443 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:03:736 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:04:143 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:04:507 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:04:507 STACK[AI0] [MainState] Start decision number 53 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:04:507 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6803

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:04:507 STACK[AI0] TaskFailed Return to base for upgrade/ 6803

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:942 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:989 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACK[AI0] TaskFailed Assign Hero/ 11278

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:989 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[AI0] TaskFailed Assign Hero/ 11279

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[AI0] TaskFailed Buyout colony/ 10336

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:05:990 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:05:990 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:027 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:06:027 STACK[AI0] TaskFailed Assign Hero/ 8236

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:06:027 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:06:106 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:06:106 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:107 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:107 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:107 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:107 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:06:335 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E0C, Ticket: 0000160D, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:06:606 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E0D, Ticket: 0000160E, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15650

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:08:291 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:08:337 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:08:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:09:039 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:09:394 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:09:394 STACK[AI0] [MainState] Start decision number 54 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:09:394 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6806

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:09:394 STACK[AI0] TaskFailed Return to base for upgrade/ 6806

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:839 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:10:876 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] TaskFailed Assign Hero/ 11280

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] TaskFailed Assign Hero/ 11287

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] TaskFailed Buyout colony/ 10337

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] TaskFailed Assign Hero/ 8237

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:10:877 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:11:004 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:11:004 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:11:004 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:11:004 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:11:004 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:11:225 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E0E, Ticket: 00001614, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:11:225 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:11:225 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:11:225 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:11:503 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E0F, Ticket: 00001615, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15651

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:11:503 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:11:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:11:876 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:12:328 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:12:691 STACK[AI0] Sync took 1.3090749 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:12:691 STACK[AI0] [MainState] Start decision number 55 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:12:730 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6809

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:12:730 STACK[AI0] TaskFailed Return to base for upgrade/ 6809

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:172 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:173 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:173 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:173 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:173 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:173 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:210 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] TaskFailed Assign Hero/ 11283

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] TaskFailed Assign Hero/ 11289

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] TaskFailed Buyout colony/ 10338

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:211 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:211 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:255 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:255 STACK[AI0] TaskFailed Assign Hero/ 8238

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:255 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:292 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:14:292 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:292 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:292 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:292 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:292 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:14:519 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E10, Ticket: 0000161B, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:14:789 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E11, Ticket: 0000161C, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15652

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:16:506 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:16:541 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:16:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:17:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:17:508 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:17:508 STACK[AI0] [MainState] Start decision number 56 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:17:508 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6812

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:17:508 STACK[AI0] TaskFailed Return to base for upgrade/ 6812

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:945 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:18:988 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] TaskFailed Assign Hero/ 11284

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] TaskFailed Assign Hero/ 11285

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] TaskFailed Buyout colony/ 10339

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:988 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:989 STACK[AI0] TaskFailed Assign Hero/ 8239

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:18:989 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:19:106 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:19:107 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:19:107 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:19:107 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:19:107 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:19:107 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:19:328 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E12, Ticket: 00001622, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:19:592 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E13, Ticket: 00001623, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15653

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:21:306 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:21:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:21:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:22:009 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:22:407 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:22:407 STACK[AI0] [MainState] Start decision number 57 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:22:407 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6815

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:22:407 STACK[AI0] TaskFailed Return to base for upgrade/ 6815

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:869 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:909 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:909 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:909 STACK[AI0] TaskFailed Assign Hero/ 11286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] TaskFailed Assign Hero/ 11293

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] TaskFailed Buyout colony/ 10340

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] TaskFailed Assign Hero/ 8240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:23:992 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:23:992 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:992 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:992 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:992 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:23:992 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:24:218 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E14, Ticket: 00001629, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:24:482 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E15, Ticket: 0000162A, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:26:191 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:26:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:26:475 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:26:938 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:27:309 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:27:309 STACK[AI0] [MainState] Start decision number 58 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:27:309 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6818

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:27:309 STACK[AI0] TaskFailed Return to base for upgrade/ 6818

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:771 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:810 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:810 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] TaskFailed Assign Hero/ 11288

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] TaskFailed Assign Hero/ 11295

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] TaskFailed Buyout colony/ 10341

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:811 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:811 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:852 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:852 STACK[AI0] TaskFailed Assign Hero/ 8241

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:852 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:28:925 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:28:925 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:925 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:925 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:925 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:28:925 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:29:183 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E16, Ticket: 00001630, [Empire4], ShipGUIDs: 13581 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15655

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:29:421 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E17, Ticket: 00001631, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:31:106 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:31:153 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:31:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:31:877 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:32:203 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:32:203 STACK[AI0] [MainState] Start decision number 59 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:32:204 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6821

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:32:204 STACK[AI0] TaskFailed Return to base for upgrade/ 6821

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:664 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:705 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:705 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:705 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:705 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:705 STACK[AI0] TaskFailed Assign Hero/ 11263

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] TaskFailed Assign Hero/ 11290

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] TaskFailed Buyout colony/ 10342

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:706 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:706 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:741 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:741 STACK[AI0] TaskFailed Assign Hero/ 8242

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:741 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:33:828 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:33:828 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:828 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:828 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:828 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:33:828 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:34:057 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E18, Ticket: 00001637, [Empire4], ShipsGUID: 13581,6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:34:328 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E19, Ticket: 00001638, [Empire4], ShipGUIDs: 14204 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15656

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:35:993 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:36:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:36:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:36:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:37:139 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:37:139 STACK[AI0] [MainState] Start decision number 60 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:37:139 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6824

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:37:139 STACK[AI0] TaskFailed Return to base for upgrade/ 6824

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:593 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:593 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:593 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:593 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:593 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:594 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:594 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:594 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:638 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] TaskFailed Assign Hero/ 11291

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] TaskFailed Assign Hero/ 11292

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] TaskFailed Buyout colony/ 10343

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:638 STACK[AI0] TaskFailed Assign Hero/ 8243

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:639 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:38:718 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:38:718 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:718 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:718 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:718 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:718 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:38:945 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E1A, Ticket: 0000163E, [Empire4], ShipsGUID: 14204,3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:39:212 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E1B, Ticket: 0000163F, [Empire4], ShipGUIDs: 13581 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15657

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:40:920 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:40:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:41:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:41:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:42:010 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:42:010 STACK[AI0] [MainState] Start decision number 61 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:42:010 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6827

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:42:010 STACK[AI0] TaskFailed Return to base for upgrade/ 6827

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:470 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:470 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:470 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:470 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:471 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:471 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:509 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACK[AI0] TaskFailed Assign Hero/ 11294

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:509 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[AI0] TaskFailed Assign Hero/ 11301

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[AI0] TaskFailed Buyout colony/ 10344

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:510 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:510 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:551 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:551 STACK[AI0] TaskFailed Assign Hero/ 8244

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:552 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:43:624 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:43:624 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:624 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:624 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:624 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:624 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:43:848 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E1C, Ticket: 00001645, [Empire4], ShipsGUID: 15016,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:44:119 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E1D, Ticket: 00001646, [Empire4], ShipGUIDs: 14204 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15658

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:45:795 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:45:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:46:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:46:510 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:46:837 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:46:837 STACK[AI0] [MainState] Start decision number 62 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:46:837 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6830

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:46:837 STACK[AI0] TaskFailed Return to base for upgrade/ 6830

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:293 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:334 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] TaskFailed Assign Hero/ 11296

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] TaskFailed Assign Hero/ 11303

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:335 STACK[AI0] TaskFailed Buyout colony/ 10345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:336 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:336 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:336 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:372 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:372 STACK[AI0] TaskFailed Assign Hero/ 8245

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:372 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:410 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:48:410 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:410 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:410 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:410 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:410 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:48:637 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E1E, Ticket: 0000164C, [Empire4], ShipsGUID: 15122,14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:48:909 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E1F, Ticket: 0000164D, [Empire4], ShipGUIDs: 13581 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15659

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:50:623 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:50:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:50:906 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:51:345 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:51:708 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:51:708 STACK[AI0] [MainState] Start decision number 63 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:51:708 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6833

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:51:708 STACK[AI0] TaskFailed Return to base for upgrade/ 6833

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:175 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:218 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] TaskFailed Assign Hero/ 11297

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] TaskFailed Assign Hero/ 11298

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:218 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACK[AI0] TaskFailed Buyout colony/ 10346

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACK[AI0] TaskFailed Assign Hero/ 8246

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:219 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:334 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:53:334 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:334 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:334 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:334 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:334 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:53:557 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E20, Ticket: 00001653, [Empire4], ShipsGUID: 13581,6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:53:834 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E21, Ticket: 00001654, [Empire4], ShipGUIDs: 14204 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15660

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:55:505 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:55:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:55:791 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:56:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:56:727 STACK[AI0] Sync took 1.1080633 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:56:727 STACK[AI0] [MainState] Start decision number 64 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:56:728 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6836

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:56:728 STACK[AI0] TaskFailed Return to base for upgrade/ 6836

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:100 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:100 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:100 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:100 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:101 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:101 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:138 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:138 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:138 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:138 STACK[AI0] TaskFailed Assign Hero/ 11299

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:138 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[AI0] TaskFailed Assign Hero/ 11300

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[AI0] TaskFailed Buyout colony/ 10347

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:139 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:139 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:178 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:178 STACK[AI0] TaskFailed Assign Hero/ 8247

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:178 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:220 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:27:58:257 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:257 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:257 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:257 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:257 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:27:58:466 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E22, Ticket: 0000165A, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15661

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:27:58:757 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E23, Ticket: 0000165B, [Empire4], ShipsGUID: 14204,7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:00:456 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:00:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:00:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:01:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:01:536 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:01:536 STACK[AI0] [MainState] Start decision number 65 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:01:536 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6839

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:01:536 STACK[AI0] TaskFailed Return to base for upgrade/ 6839

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:019 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:057 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] TaskFailed Assign Hero/ 11302

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] TaskFailed Assign Hero/ 11309

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:057 STACK[AI0] TaskFailed Buyout colony/ 10348

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:058 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:058 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:101 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:101 STACK[AI0] TaskFailed Assign Hero/ 8248

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:101 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:138 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:138 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:138 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:138 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:138 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:03:387 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E24, Ticket: 00001661, [Empire4], ShipGUIDs: 14204 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15662

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:387 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:03:440 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:03:441 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:03:632 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E25, Ticket: 00001662, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:03:632 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:03:732 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:04:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:04:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:04:870 STACK[AI0] Sync took 1.2030688 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:04:870 STACK[AI0] [MainState] Start decision number 66 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:04:870 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6842

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:04:870 STACK[AI0] TaskFailed Return to base for upgrade/ 6842

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:692 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:734 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:734 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] TaskFailed Assign Hero/ 11304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] TaskFailed Assign Hero/ 11311

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:735 STACK[AI0] TaskFailed Buyout colony/ 10349

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:736 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:736 STACK[AI0] TaskFailed Assign Hero/ 8249

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:736 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:07:807 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:07:808 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:808 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:808 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:808 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:07:808 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:08:033 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E26, Ticket: 00001668, [Empire4], ShipsGUID: 3837,14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:08:306 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E27, Ticket: 00001669, [Empire4], ShipGUIDs: 13581 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15663

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:10:000 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:10:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:10:289 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:10:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:11:005 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:11:005 STACK[AI0] [MainState] Start decision number 67 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:11:005 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6845

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:11:006 STACK[AI0] TaskFailed Return to base for upgrade/ 6845

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:484 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:523 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] TaskFailed Assign Hero/ 11305

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] TaskFailed Assign Hero/ 11306

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:523 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:524 STACK[AI0] TaskFailed Buyout colony/ 10350

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:524 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:524 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:524 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:567 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:568 STACK[AI0] TaskFailed Assign Hero/ 8250

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:568 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:12:604 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:12:604 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:604 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:604 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:604 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:604 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:12:827 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E28, Ticket: 0000166F, [Empire4], ShipsGUID: 7876,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:13:097 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E29, Ticket: 00001670, [Empire4], ShipGUIDs: 14204 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15664

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:14:789 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:14:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:15:086 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:15:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:15:891 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:15:891 STACK[AI0] [MainState] Start decision number 68 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:15:891 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6848

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:15:891 STACK[AI0] TaskFailed Return to base for upgrade/ 6848

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:373 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:416 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] TaskFailed Assign Hero/ 11307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] TaskFailed Assign Hero/ 11314

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] TaskFailed Buyout colony/ 10351

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:417 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:417 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:453 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:453 STACK[AI0] TaskFailed Assign Hero/ 8251

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:453 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:489 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:17:490 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:490 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:490 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:490 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:490 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:17:720 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E2A, Ticket: 00001676, [Empire4], ShipsGUID: 14204,7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:17:991 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E2B, Ticket: 00001677, [Empire4], ShipGUIDs: 13581 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15665

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:19:709 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:19:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:20:004 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:20:392 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:20:720 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:20:720 STACK[AI0] [MainState] Start decision number 69 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:20:720 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6851

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:20:721 STACK[AI0] TaskFailed Return to base for upgrade/ 6851

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:174 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:216 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:216 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] TaskFailed Assign Hero/ 11308

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] TaskFailed Assign Hero/ 11316

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] TaskFailed Buyout colony/ 10352

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:217 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:217 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:255 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:255 STACK[AI0] TaskFailed Assign Hero/ 8252

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:255 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:291 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:22:291 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:291 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:291 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:291 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:291 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:22:519 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E2C, Ticket: 0000167D, [Empire4], ShipsGUID: 13581,4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:22:802 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E2D, Ticket: 0000167E, [Empire4], ShipGUIDs: 14204 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:24:524 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:24:568 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:24:811 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:25:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:25:626 STACK[AI0] Sync took 1.1020631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:25:626 STACK[AI0] [MainState] Start decision number 70 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:25:627 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6854

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:25:627 STACK[AI0] TaskFailed Return to base for upgrade/ 6854

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:117 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:158 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:158 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:158 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:158 STACK[AI0] TaskFailed Assign Hero/ 11310

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:158 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] TaskFailed Assign Hero/ 11318

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] TaskFailed Buyout colony/ 10353

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] TaskFailed Assign Hero/ 8253

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:159 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:203 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:27:203 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:204 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:204 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:204 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:204 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:27:449 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E2E, Ticket: 00001684, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15667

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:27:702 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E2F, Ticket: 00001685, [Empire4], ShipsGUID: 14204,4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:29:401 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:29:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:29:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:30:152 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:30:615 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:30:615 STACK[AI0] [MainState] Start decision number 71 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:30:615 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6857

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:30:616 STACK[AI0] TaskFailed Return to base for upgrade/ 6857

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:020 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:058 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:058 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:058 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:058 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:058 STACK[AI0] TaskFailed Assign Hero/ 11312

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] TaskFailed Assign Hero/ 11313

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] TaskFailed Buyout colony/ 10354

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] TaskFailed Assign Hero/ 8254

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:059 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:101 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:32:101 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:101 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:101 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:101 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:101 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:32:350 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E30, Ticket: 0000168B, [Empire4], ShipGUIDs: 14204 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:32:597 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E31, Ticket: 0000168C, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:34:319 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:34:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:34:602 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:35:003 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:35:335 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:35:335 STACK[AI0] [MainState] Start decision number 72 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:35:335 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6860

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:35:335 STACK[AI0] TaskFailed Return to base for upgrade/ 6860

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:786 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:824 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] TaskFailed Assign Hero/ 11315

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] TaskFailed Assign Hero/ 11322

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:824 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:825 STACK[AI0] TaskFailed Buyout colony/ 10355

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:825 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:825 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:825 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:868 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:868 STACK[AI0] TaskFailed Assign Hero/ 8255

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:868 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:36:904 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:36:904 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:904 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:904 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:905 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:36:905 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:37:130 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E32, Ticket: 00001692, [Empire4], ShipsGUID: 14204,6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:37:400 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E33, Ticket: 00001693, [Empire4], ShipGUIDs: 13581 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15669

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:39:105 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:39:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:39:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:39:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:40:123 STACK[AI0] Sync took 1.0030573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:40:123 STACK[AI0] [MainState] Start decision number 73 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:40:123 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6863

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:40:123 STACK[AI0] TaskFailed Return to base for upgrade/ 6863

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:590 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:636 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:636 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] TaskFailed Assign Hero/ 11317

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] TaskFailed Assign Hero/ 11324

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] TaskFailed Buyout colony/ 10356

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:637 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:637 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:676 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:676 STACK[AI0] TaskFailed Assign Hero/ 8256

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:676 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:41:719 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:41:719 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:719 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:720 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:720 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:720 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:41:937 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E34, Ticket: 00001699, [Empire4], ShipsGUID: 13581,2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:42:206 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E35, Ticket: 0000169A, [Empire4], ShipGUIDs: 14204 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15670

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:43:940 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:43:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:44:235 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:44:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:45:053 STACK[AI0] Sync took 1.1170639 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:45:053 STACK[AI0] [MainState] Start decision number 74 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:45:053 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6866

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:45:053 STACK[AI0] TaskFailed Return to base for upgrade/ 6866

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:506 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:506 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:506 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:506 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:506 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:551 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] TaskFailed Assign Hero/ 11319

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] TaskFailed Assign Hero/ 11326

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:551 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:551 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:551 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:588 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:588 STACK[AI0] TaskFailed Buyout colony/ 10357

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:588 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:588 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:588 STACK[AI0] TaskFailed Assign Hero/ 8257

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:588 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:46:634 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:46:634 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:634 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:634 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:634 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:634 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:46:854 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E36, Ticket: 000016A0, [Empire4], ShipsGUID: 14204,6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:47:123 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E37, Ticket: 000016A1, [Empire4], ShipGUIDs: 13581 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:48:868 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:48:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:49:157 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:49:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:49:967 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:49:967 STACK[AI0] [MainState] Start decision number 75 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:49:967 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6869

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:49:967 STACK[AI0] TaskFailed Return to base for upgrade/ 6869

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:418 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:457 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] TaskFailed Assign Hero/ 11320

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] TaskFailed Assign Hero/ 11321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:457 STACK[AI0] TaskFailed Buyout colony/ 10358

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:458 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:458 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:458 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:499 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:500 STACK[AI0] TaskFailed Assign Hero/ 8258

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:500 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:51:574 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:51:574 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:574 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:574 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:574 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:574 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:51:801 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E38, Ticket: 000016A7, [Empire4], ShipsGUID: 13581,3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:52:079 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E39, Ticket: 000016A8, [Empire4], ShipGUIDs: 14204 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15672

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:53:767 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:53:829 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:54:083 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:54:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:54:888 STACK[AI0] Sync took 1.1040632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:54:888 STACK[AI0] [MainState] Start decision number 76 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:54:888 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6872

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:54:888 STACK[AI0] TaskFailed Return to base for upgrade/ 6872

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:355 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:401 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] TaskFailed Assign Hero/ 11329

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] TaskFailed Assign Hero/ 11330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] TaskFailed Buyout colony/ 10359

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] TaskFailed Assign Hero/ 8259

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:402 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:484 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:56:484 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:484 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:484 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:484 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:484 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:56:706 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E3A, Ticket: 000016AE, [Empire4], ShipsGUID: 15016,14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:56:970 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E3B, Ticket: 000016AF, [Empire4], ShipGUIDs: 13581 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:58:684 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:58:721 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:58:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:59:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:28:59:879 STACK[AI0] Sync took 1.2000687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:59:879 STACK[AI0] [MainState] Start decision number 77 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:28:59:879 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6875

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:28:59:879 STACK[AI0] TaskFailed Return to base for upgrade/ 6875

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:336 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:374 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:374 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] TaskFailed Assign Hero/ 11323

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] TaskFailed Assign Hero/ 11332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] TaskFailed Buyout colony/ 10360

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:375 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:375 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:416 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:416 STACK[AI0] TaskFailed Assign Hero/ 8260

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:416 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:451 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:01:451 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:452 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:452 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:452 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:452 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:01:700 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E3C, Ticket: 000016B5, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15674

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:01:946 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E3D, Ticket: 000016B6, [Empire4], ShipsGUID: 15122,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:03:656 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:03:701 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:03:953 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:04:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:04:686 STACK[AI0] Sync took 1.0300589 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:04:686 STACK[AI0] [MainState] Start decision number 78 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:04:686 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6878

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:04:686 STACK[AI0] TaskFailed Return to base for upgrade/ 6878

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:188 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:232 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:232 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:232 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:232 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] TaskFailed Assign Hero/ 11325

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] TaskFailed Assign Hero/ 11334

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] TaskFailed Buyout colony/ 10361

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] TaskFailed Assign Hero/ 8261

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:309 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:06:309 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:309 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:309 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:309 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:309 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:06:534 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E3E, Ticket: 000016BC, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:06:797 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E3F, Ticket: 000016BD, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15675

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:08:500 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:08:536 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:08:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:09:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:09:502 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:09:502 STACK[AI0] [MainState] Start decision number 79 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:09:502 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6881

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:09:502 STACK[AI0] TaskFailed Return to base for upgrade/ 6881

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:988 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:10:989 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:035 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] TaskFailed Assign Hero/ 11327

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] TaskFailed Assign Hero/ 11328

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:035 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:036 STACK[AI0] TaskFailed Buyout colony/ 10362

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:036 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:036 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:036 STACK[AI0] TaskFailed Assign Hero/ 8262

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:036 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:115 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:334 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E40, Ticket: 000016C3, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:11:334 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:11:334 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:334 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:334 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:334 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:11:605 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E41, Ticket: 000016C4, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15676

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:13:402 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:13:453 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:13:698 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:14:201 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:14:488 STACK[AI0] Sync took 1.1070633 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:14:489 STACK[AI0] [MainState] Start decision number 80 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:14:534 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6884

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:14:534 STACK[AI0] TaskFailed Return to base for upgrade/ 6884

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:017 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:055 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:055 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] TaskFailed Assign Hero/ 11337

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] TaskFailed Assign Hero/ 11338

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] TaskFailed Buyout colony/ 10363

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] TaskFailed Assign Hero/ 8263

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:056 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:101 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:101 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:101 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:101 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:101 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:16:317 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E42, Ticket: 000016CA, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:317 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:16:317 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:16:317 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:16:588 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E43, Ticket: 000016CB, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15677

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:588 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:16:685 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:16:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:17:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:17:706 STACK[AI0] Sync took 1.2010687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:17:706 STACK[AI0] [MainState] Start decision number 81 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:17:706 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6887

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:17:706 STACK[AI0] TaskFailed Return to base for upgrade/ 6887

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:204 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:249 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] TaskFailed Assign Hero/ 11331

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] TaskFailed Assign Hero/ 11340

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:249 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:250 STACK[AI0] TaskFailed Buyout colony/ 10364

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:250 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:250 STACK[AI0] TaskFailed Assign Hero/ 8264

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:250 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:336 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:19:336 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:336 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:336 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:336 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:336 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:19:555 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E44, Ticket: 000016D1, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:19:816 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E45, Ticket: 000016D2, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15678

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:21:518 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:21:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:21:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:22:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:22:606 STACK[AI0] Sync took 1.1020631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:22:606 STACK[AI0] [MainState] Start decision number 82 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:22:711 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6890

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:22:711 STACK[AI0] TaskFailed Return to base for upgrade/ 6890

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:084 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:084 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:085 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:085 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:085 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:085 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:122 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:122 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:122 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:122 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] TaskFailed Assign Hero/ 11333

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] TaskFailed Assign Hero/ 11342

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] TaskFailed Buyout colony/ 10365

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:123 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:123 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:165 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:165 STACK[AI0] TaskFailed Assign Hero/ 8265

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:165 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:200 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:24:200 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:200 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:200 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:200 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:200 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:24:417 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E46, Ticket: 000016D8, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:24:681 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E47, Ticket: 000016D9, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15679

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:26:404 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:26:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:26:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:27:104 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:27:431 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:27:432 STACK[AI0] [MainState] Start decision number 83 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:27:432 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6893

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:27:432 STACK[AI0] TaskFailed Return to base for upgrade/ 6893

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:951 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:28:992 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] TaskFailed Assign Hero/ 11335

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] TaskFailed Assign Hero/ 11336

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACK[AI0] TaskFailed Buyout colony/ 10366

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACK[AI0] TaskFailed Assign Hero/ 8266

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:28:993 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:29:035 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:29:252 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E48, Ticket: 000016DF, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:29:252 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:29:252 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:29:252 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:29:252 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:29:252 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:29:516 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E49, Ticket: 000016E0, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15680

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:31:333 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:31:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:31:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:32:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:32:419 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:32:419 STACK[AI0] [MainState] Start decision number 84 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:32:419 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6896

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:32:419 STACK[AI0] TaskFailed Return to base for upgrade/ 6896

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:916 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:916 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:917 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:33:956 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] TaskFailed Assign Hero/ 11345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] TaskFailed Assign Hero/ 11346

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] TaskFailed Buyout colony/ 10367

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:956 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:957 STACK[AI0] TaskFailed Assign Hero/ 8267

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:33:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:34:005 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:34:005 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:34:005 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:34:005 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:34:005 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:34:005 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:34:231 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E4A, Ticket: 000016E6, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:34:501 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E4B, Ticket: 000016E7, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:36:232 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:36:269 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:36:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:36:986 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:37:304 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:37:304 STACK[AI0] [MainState] Start decision number 85 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:37:304 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6899

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:37:304 STACK[AI0] TaskFailed Return to base for upgrade/ 6899

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:800 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:840 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] TaskFailed Assign Hero/ 11339

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] TaskFailed Assign Hero/ 11348

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] TaskFailed Buyout colony/ 10368

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] TaskFailed Assign Hero/ 8268

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:840 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:38:841 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:841 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:917 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:38:917 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:917 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:917 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:917 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:38:917 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:39:136 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E4C, Ticket: 000016ED, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:39:401 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E4D, Ticket: 000016EE, [Empire4], ShipGUIDs: 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:41:102 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:41:138 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:41:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:41:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:42:140 STACK[AI0] Sync took 1.0070576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:42:140 STACK[AI0] [MainState] Start decision number 86 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:42:140 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6902

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:42:140 STACK[AI0] TaskFailed Return to base for upgrade/ 6902

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:636 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:685 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] TaskFailed Assign Hero/ 11341

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] TaskFailed Assign Hero/ 11350

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] TaskFailed Buyout colony/ 10369

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:685 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:686 STACK[AI0] TaskFailed Assign Hero/ 8269

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:686 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:723 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:949 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E4E, Ticket: 000016F4, [Empire4], ShipsGUID: 2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:43:949 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:43:949 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:949 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:949 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:43:949 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:44:215 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E4F, Ticket: 000016F5, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15683

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:46:038 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:46:083 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:46:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:46:757 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:47:118 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:47:118 STACK[AI0] [MainState] Start decision number 87 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:47:118 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6905

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:47:118 STACK[AI0] TaskFailed Return to base for upgrade/ 6905

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:620 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:666 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] TaskFailed Assign Hero/ 11343

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] TaskFailed Assign Hero/ 11352

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:666 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:667 STACK[AI0] TaskFailed Buyout colony/ 10370

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:667 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:667 STACK[AI0] TaskFailed Assign Hero/ 8270

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:48:750 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:48:750 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:750 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:750 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:750 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:750 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:48:970 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E50, Ticket: 000016FB, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:49:243 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E51, Ticket: 000016FC, [Empire4], ShipGUIDs: 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:50:919 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:50:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:51:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:51:651 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:52:018 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:52:018 STACK[AI0] [MainState] Start decision number 88 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:52:057 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6908

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:52:057 STACK[AI0] TaskFailed Return to base for upgrade/ 6908

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:549 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:549 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:549 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:550 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:550 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:550 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:550 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:550 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:587 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] TaskFailed Assign Hero/ 11344

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] TaskFailed Assign Hero/ 11354

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:587 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:588 STACK[AI0] TaskFailed Buyout colony/ 10371

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:588 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:588 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:588 STACK[AI0] TaskFailed Assign Hero/ 8271

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:588 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:633 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:881 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E52, Ticket: 00001702, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:53:881 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:53:881 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:881 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:881 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:53:881 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:54:129 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E53, Ticket: 00001703, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:55:950 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:55:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:56:235 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:56:621 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:57:033 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:57:033 STACK[AI0] [MainState] Start decision number 89 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:57:033 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6911

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:57:033 STACK[AI0] TaskFailed Return to base for upgrade/ 6911

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:531 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:532 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:570 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:570 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:570 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:570 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:570 STACK[AI0] TaskFailed Assign Hero/ 11347

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] TaskFailed Assign Hero/ 11356

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] TaskFailed Buyout colony/ 10372

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] TaskFailed Assign Hero/ 8272

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:571 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:58:650 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:29:58:650 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:650 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:650 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:650 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:650 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:29:58:894 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E54, Ticket: 00001709, [Empire4], ShipGUIDs: 13581 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:29:59:140 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E55, Ticket: 0000170A, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:00:851 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:00:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:01:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:01:565 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:01:934 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:01:934 STACK[AI0] [MainState] Start decision number 90 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:01:934 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6914

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:01:934 STACK[AI0] TaskFailed Return to base for upgrade/ 6914

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:433 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:433 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:433 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:434 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:434 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:434 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:434 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:434 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:474 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] TaskFailed Assign Hero/ 11349

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] TaskFailed Assign Hero/ 11358

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:474 STACK[AI0] TaskFailed Buyout colony/ 10373

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:475 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:475 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:475 STACK[AI0] TaskFailed Assign Hero/ 8273

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:475 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:03:553 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:03:553 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:553 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:553 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:553 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:553 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:03:780 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E56, Ticket: 00001710, [Empire4], ShipsGUID: 15016,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:04:056 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E57, Ticket: 00001711, [Empire4], ShipGUIDs: 14204 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:05:734 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:05:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:06:020 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:06:433 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:06:757 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:06:757 STACK[AI0] [MainState] Start decision number 91 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:06:757 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6917

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:06:757 STACK[AI0] TaskFailed Return to base for upgrade/ 6917

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:264 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:264 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:264 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:264 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:265 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:265 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:265 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:265 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:305 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:305 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] TaskFailed Assign Hero/ 11351

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] TaskFailed Assign Hero/ 11360

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] TaskFailed Buyout colony/ 10374

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] TaskFailed Assign Hero/ 8274

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:306 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:347 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:567 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E58, Ticket: 00001717, [Empire4], ShipsGUID: 15122,14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:08:567 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:08:567 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:567 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:567 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:567 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:08:840 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E59, Ticket: 00001718, [Empire4], ShipGUIDs: 13581 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:10:639 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:10:682 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:10:923 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:11:358 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:11:722 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:11:767 STACK[AI0] [MainState] Start decision number 92 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:11:767 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6920

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:11:767 STACK[AI0] TaskFailed Return to base for upgrade/ 6920

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:255 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:298 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:298 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:298 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:298 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] TaskFailed Assign Hero/ 11361

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] TaskFailed Assign Hero/ 11362

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] TaskFailed Buyout colony/ 10375

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] TaskFailed Assign Hero/ 8275

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:299 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:337 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:13:337 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:338 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:338 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:338 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:338 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:13:590 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E5A, Ticket: 0000171E, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:13:839 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E5B, Ticket: 0000171F, [Empire4], ShipsGUID: 13581,6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:15:555 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:15:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:15:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:16:271 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:16:635 STACK[AI0] Sync took 1.1020631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:16:636 STACK[AI0] [MainState] Start decision number 93 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:16:636 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6923

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:16:636 STACK[AI0] TaskFailed Return to base for upgrade/ 6923

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:156 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:198 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] TaskFailed Assign Hero/ 11353

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] TaskFailed Assign Hero/ 11364

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:199 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:200 STACK[AI0] TaskFailed Buyout colony/ 10376

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:200 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:200 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:200 STACK[AI0] TaskFailed Assign Hero/ 8276

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:200 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:238 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:18:238 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:238 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:238 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:238 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:238 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:18:490 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E5C, Ticket: 00001725, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15690

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:18:727 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E5D, Ticket: 00001726, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:20:435 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:20:482 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:20:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:21:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:21:449 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:21:449 STACK[AI0] [MainState] Start decision number 94 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:21:449 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6926

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:21:449 STACK[AI0] TaskFailed Return to base for upgrade/ 6926

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:914 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:914 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:914 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:914 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:914 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:951 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACK[AI0] TaskFailed Assign Hero/ 11355

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:951 STACK[AI0] TaskFailed Assign Hero/ 11366

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:952 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:952 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:952 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:952 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:22:990 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:990 STACK[AI0] TaskFailed Buyout colony/ 10377

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:990 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:990 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:990 STACK[AI0] TaskFailed Assign Hero/ 8277

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:22:990 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:23:033 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:23:033 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:23:033 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:23:033 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:23:033 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:23:033 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:23:281 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E5E, Ticket: 0000172C, [Empire4], ShipGUIDs: 13581 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:23:527 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E5F, Ticket: 0000172D, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:25:254 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:25:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:25:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:25:972 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:26:336 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:26:337 STACK[AI0] [MainState] Start decision number 95 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:26:337 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6929

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:26:337 STACK[AI0] TaskFailed Return to base for upgrade/ 6929

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:855 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:856 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:897 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] TaskFailed Assign Hero/ 11357

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] TaskFailed Assign Hero/ 11368

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:897 STACK[AI0] TaskFailed Buyout colony/ 10378

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:898 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:898 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:898 STACK[AI0] TaskFailed Assign Hero/ 8278

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:898 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:27:935 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:27:935 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:935 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:935 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:935 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:27:935 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:28:180 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E60, Ticket: 00001733, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15692

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:28:430 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E61, Ticket: 00001734, [Empire4], ShipsGUID: 3837,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:30:135 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:30:182 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:30:430 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:30:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:31:236 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:31:236 STACK[AI0] [MainState] Start decision number 96 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:31:236 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6932

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:31:237 STACK[AI0] TaskFailed Return to base for upgrade/ 6932

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:765 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:32:805 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] TaskFailed Assign Hero/ 11359

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] TaskFailed Assign Hero/ 11370

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] TaskFailed Buyout colony/ 10379

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] TaskFailed Assign Hero/ 8279

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:805 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:32:847 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:33:073 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E62, Ticket: 0000173A, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:33:073 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:33:073 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:33:073 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:33:073 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:33:074 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:33:342 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E63, Ticket: 0000173B, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15693

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:35:148 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:35:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:35:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:35:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:36:153 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:36:153 STACK[AI0] [MainState] Start decision number 97 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:36:153 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6935

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:36:153 STACK[AI0] TaskFailed Return to base for upgrade/ 6935

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:649 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:686 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:686 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] TaskFailed Assign Hero/ 11371

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] TaskFailed Assign Hero/ 11372

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] TaskFailed Buyout colony/ 10380

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] TaskFailed Assign Hero/ 8280

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:687 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:768 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:987 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E64, Ticket: 00001741, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:37:987 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:37:987 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:987 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:987 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:37:987 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:38:254 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E65, Ticket: 00001742, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15694

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:40:035 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:40:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:40:314 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:40:699 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:41:057 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:41:057 STACK[AI0] [MainState] Start decision number 98 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:41:057 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6938

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:41:057 STACK[AI0] TaskFailed Return to base for upgrade/ 6938

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:568 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:569 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:616 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:616 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] TaskFailed Assign Hero/ 11363

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] TaskFailed Assign Hero/ 11374

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] TaskFailed Buyout colony/ 10381

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] TaskFailed Assign Hero/ 8281

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:617 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:42:652 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:42:652 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:652 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:652 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:652 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:653 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:42:880 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E66, Ticket: 00001748, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:43:159 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E67, Ticket: 00001749, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15695

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:44:880 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:44:919 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:45:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:45:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:45:849 STACK[AI0] Sync took 1.0040575 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:45:849 STACK[AI0] [MainState] Start decision number 99 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:45:850 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6941

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:45:850 STACK[AI0] TaskFailed Return to base for upgrade/ 6941

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:396 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:397 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:397 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:437 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] TaskFailed Assign Hero/ 11365

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] TaskFailed Assign Hero/ 11376

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] TaskFailed Buyout colony/ 10382

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:438 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:438 STACK[AI0] TaskFailed Assign Hero/ 8282

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:438 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:481 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:699 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E68, Ticket: 0000174F, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:47:699 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:47:699 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:699 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:699 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:699 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:47:968 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E69, Ticket: 00001750, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15696

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:49:748 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:49:785 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:50:036 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:50:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:50:765 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:50:765 STACK[AI0] [MainState] Start decision number 100 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:50:765 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6944

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:50:766 STACK[AI0] TaskFailed Return to base for upgrade/ 6944

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:313 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:353 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:353 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:353 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:353 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] TaskFailed Assign Hero/ 11367

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] TaskFailed Assign Hero/ 11377

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] TaskFailed Buyout colony/ 10383

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] TaskFailed Assign Hero/ 8283

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:354 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:470 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:52:470 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:470 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:470 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:470 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:470 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:52:724 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E6A, Ticket: 00001756, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15697

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:52:968 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E6B, Ticket: 00001757, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:54:649 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:54:687 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:54:934 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:55:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:55:770 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:55:770 STACK[AI0] [MainState] Start decision number 101 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:55:770 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6947

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:55:770 STACK[AI0] TaskFailed Return to base for upgrade/ 6947

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:285 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:330 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:330 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:330 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] TaskFailed Assign Hero/ 11369

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] TaskFailed Assign Hero/ 11379

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] TaskFailed Buyout colony/ 10384

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] TaskFailed Assign Hero/ 8284

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:331 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:480 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:57:480 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:480 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:480 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:480 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:480 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:30:57:726 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E6C, Ticket: 0000175D, [Empire4], ShipGUIDs: 13581 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15698

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:57:971 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E6D, Ticket: 0000175E, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:59:653 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:30:59:698 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:30:59:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:00:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:00:759 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:00:759 STACK[AI0] [MainState] Start decision number 102 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:00:759 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6950

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:00:759 STACK[AI0] TaskFailed Return to base for upgrade/ 6950

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:181 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:220 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACK[AI0] TaskFailed Assign Hero/ 11380

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:220 STACK[AI0] TaskFailed Assign Hero/ 11381

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[AI0] TaskFailed Buyout colony/ 10385

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[AI0] TaskFailed Assign Hero/ 8285

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:221 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:264 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:512 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E6E, Ticket: 00001764, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15699

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:02:512 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:02:512 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:513 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:513 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:513 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:02:760 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E6F, Ticket: 00001765, [Empire4], ShipsGUID: 13581,2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:04:565 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:04:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:04:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:05:190 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:05:648 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:05:649 STACK[AI0] [MainState] Start decision number 103 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:05:649 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6953

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:05:649 STACK[AI0] TaskFailed Return to base for upgrade/ 6953

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:155 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:155 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:155 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:156 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:156 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:196 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:196 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACK[AI0] TaskFailed Assign Hero/ 11373

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACK[AI0] TaskFailed Assign Hero/ 11383

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:197 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:197 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:197 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:236 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:236 STACK[AI0] TaskFailed Buyout colony/ 10386

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:236 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:236 STACK[AI0] TaskFailed Assign Hero/ 8286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:236 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:282 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:527 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E70, Ticket: 0000176B, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:07:527 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:07:527 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:527 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:527 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:527 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:07:774 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E71, Ticket: 0000176C, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:09:555 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:09:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:09:830 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:10:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:10:567 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:10:567 STACK[AI0] [MainState] Start decision number 104 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:10:567 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6956

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:10:567 STACK[AI0] TaskFailed Return to base for upgrade/ 6956

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:053 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:097 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:097 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:097 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:097 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:097 STACK[AI0] TaskFailed Assign Hero/ 11375

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:097 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] TaskFailed Assign Hero/ 11385

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] TaskFailed Buyout colony/ 10387

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] TaskFailed Assign Hero/ 8287

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:098 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:179 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:12:179 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:179 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:179 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:179 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:179 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:12:395 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E72, Ticket: 00001772, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:12:667 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E73, Ticket: 00001773, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15701

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:14:350 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:14:387 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:14:633 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:15:083 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:15:485 STACK[AI0] Sync took 1.1150638 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:15:485 STACK[AI0] [MainState] Start decision number 105 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:15:485 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6959

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:15:485 STACK[AI0] TaskFailed Return to base for upgrade/ 6959

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:014 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:054 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] TaskFailed Assign Hero/ 11386

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] TaskFailed Assign Hero/ 11387

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:054 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:055 STACK[AI0] TaskFailed Buyout colony/ 10388

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:055 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:055 STACK[AI0] TaskFailed Assign Hero/ 8288

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:098 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:315 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E74, Ticket: 00001779, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:17:315 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:17:315 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:315 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:316 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:316 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:17:580 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E75, Ticket: 0000177A, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15702

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:19:387 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:19:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:19:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:20:099 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:20:499 STACK[AI0] Sync took 1.1140637 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:20:499 STACK[AI0] [MainState] Start decision number 106 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:20:499 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6962

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:20:499 STACK[AI0] TaskFailed Return to base for upgrade/ 6962

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:033 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:034 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:074 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] TaskFailed Assign Hero/ 11378

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] TaskFailed Assign Hero/ 11389

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] TaskFailed Buyout colony/ 10389

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] TaskFailed Assign Hero/ 8289

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:114 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:333 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E76, Ticket: 00001780, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:22:333 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:22:333 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:333 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:333 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:333 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:22:598 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E77, Ticket: 00001781, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15703

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:24:381 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:24:418 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:24:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:25:098 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:25:384 STACK[AI0] Sync took 1.0040574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:25:384 STACK[AI0] [MainState] Start decision number 107 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:25:422 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6965

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:25:422 STACK[AI0] TaskFailed Return to base for upgrade/ 6965

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:945 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:945 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:945 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:945 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:945 STACK[AI0] TaskFailed Assign Hero/ 11390

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:945 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:946 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:946 STACK[AI0] TaskFailed Assign Hero/ 11391

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:946 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:946 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:946 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:26:983 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:983 STACK[AI0] TaskFailed Buyout colony/ 10390

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:983 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:983 STACK[AI0] TaskFailed Assign Hero/ 8290

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:26:983 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:27:028 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:27:247 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E78, Ticket: 00001787, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:27:247 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:27:247 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:27:247 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:27:248 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:27:248 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:27:518 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E79, Ticket: 00001788, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15704

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:29:315 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:29:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:29:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:30:063 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:30:434 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:30:434 STACK[AI0] [MainState] Start decision number 108 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:30:434 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6968

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:30:434 STACK[AI0] TaskFailed Return to base for upgrade/ 6968

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:914 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:915 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:31:952 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] TaskFailed Assign Hero/ 11382

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] TaskFailed Assign Hero/ 11393

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:952 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:953 STACK[AI0] TaskFailed Buyout colony/ 10391

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:953 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:953 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:953 STACK[AI0] TaskFailed Assign Hero/ 8291

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:953 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:31:999 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:32:247 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E7A, Ticket: 0000178E, [Empire4], ShipGUIDs: 13581 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15705

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:32:247 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:32:247 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:32:247 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:32:247 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:32:247 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:32:497 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E7B, Ticket: 0000178F, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:34:317 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:34:365 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:34:599 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:35:001 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:35:331 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:35:332 STACK[AI0] [MainState] Start decision number 109 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:35:332 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6971

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:35:332 STACK[AI0] TaskFailed Return to base for upgrade/ 6971

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:815 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:815 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:815 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:815 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:815 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:852 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:852 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:852 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:852 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:852 STACK[AI0] TaskFailed Assign Hero/ 11384

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:852 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:853 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:853 STACK[AI0] TaskFailed Assign Hero/ 11395

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:853 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:853 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:853 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:853 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:36:897 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACK[AI0] TaskFailed Buyout colony/ 10392

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACK[AI0] TaskFailed Assign Hero/ 8292

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:36:897 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:37:141 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E7C, Ticket: 00001795, [Empire4], ShipGUIDs: 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15706

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:37:141 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:37:141 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:37:142 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:37:142 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:37:142 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:37:386 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E7D, Ticket: 00001796, [Empire4], ShipsGUID: 13581,3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:39:221 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:39:265 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:39:504 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:39:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:40:298 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:40:298 STACK[AI0] [MainState] Start decision number 110 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:40:411 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6974

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:40:412 STACK[AI0] TaskFailed Return to base for upgrade/ 6974

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:863 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:864 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:41:904 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] TaskFailed Assign Hero/ 11396

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] TaskFailed Assign Hero/ 11397

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] TaskFailed Buyout colony/ 10393

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] TaskFailed Assign Hero/ 8293

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:41:905 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:42:019 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:42:019 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:42:019 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:42:019 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:42:019 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:42:019 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:42:269 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E7E, Ticket: 0000179C, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:42:513 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E7F, Ticket: 0000179D, [Empire4], ShipsGUID: 15016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:44:221 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:44:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:44:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:44:901 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:45:318 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:45:318 STACK[AI0] [MainState] Start decision number 111 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:45:318 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6977

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:45:318 STACK[AI0] TaskFailed Return to base for upgrade/ 6977

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:747 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:748 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:46:785 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:785 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] TaskFailed Assign Hero/ 11388

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] TaskFailed Assign Hero/ 11399

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] TaskFailed Buyout colony/ 10394

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] TaskFailed Assign Hero/ 8294

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:786 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:46:829 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:47:081 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E80, Ticket: 000017A3, [Empire4], ShipGUIDs: 13581 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15708

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:47:081 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:47:081 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:47:081 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:47:081 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:47:081 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:47:328 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E81, Ticket: 000017A4, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:49:147 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:49:183 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:49:434 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:49:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:50:247 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:50:247 STACK[AI0] [MainState] Start decision number 112 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:50:247 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6980

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:50:247 STACK[AI0] TaskFailed Return to base for upgrade/ 6980

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:747 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:747 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:747 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:747 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:747 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:787 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] TaskFailed Assign Hero/ 11400

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] TaskFailed Assign Hero/ 11401

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:787 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:788 STACK[AI0] TaskFailed Buyout colony/ 10395

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:788 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:788 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:788 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:788 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:829 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:829 STACK[AI0] TaskFailed Assign Hero/ 8295

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:829 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:51:945 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:51:945 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:945 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:945 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:945 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:51:945 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:52:191 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E82, Ticket: 000017AA, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15709

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:52:436 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E83, Ticket: 000017AB, [Empire4], ShipsGUID: 15122,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:54:134 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:54:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:54:417 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:54:867 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:55:322 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:55:322 STACK[AI0] [MainState] Start decision number 113 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:55:322 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6983

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:55:322 STACK[AI0] TaskFailed Return to base for upgrade/ 6983

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:733 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:733 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:733 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:733 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:733 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:770 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] TaskFailed Assign Hero/ 11392

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] TaskFailed Assign Hero/ 11403

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:770 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:770 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:770 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:56:813 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:814 STACK[AI0] TaskFailed Buyout colony/ 10396

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:814 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:814 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:814 STACK[AI0] TaskFailed Assign Hero/ 8296

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:814 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:56:815 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:57:059 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E84, Ticket: 000017B1, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:57:059 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:57:059 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:57:060 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:57:060 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:57:060 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:31:57:307 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E85, Ticket: 000017B2, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:59:129 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:31:59:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:59:413 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:31:59:814 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:00:136 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:00:137 STACK[AI0] [MainState] Start decision number 114 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:00:137 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6986

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:00:137 STACK[AI0] TaskFailed Return to base for upgrade/ 6986

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:650 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:01:695 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] TaskFailed Assign Hero/ 11394

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] TaskFailed Assign Hero/ 11405

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:695 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:696 STACK[AI0] TaskFailed Buyout colony/ 10397

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:696 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:696 STACK[AI0] TaskFailed Assign Hero/ 8297

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:01:731 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:03:385 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E86, Ticket: 000017B8, [Empire4], ShipGUIDs: 13581 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:03:385 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:03:386 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:03:386 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:03:386 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:03:386 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:03:639 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E87, Ticket: 000017B9, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:04:061 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:04:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:04:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:04:784 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:05:200 STACK[AI0] Sync took 1.1070633 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:05:200 STACK[AI0] [MainState] Start decision number 115 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:05:200 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6989

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:05:200 STACK[AI0] TaskFailed Return to base for upgrade/ 6989

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:685 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:06:728 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] TaskFailed Assign Hero/ 11406

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] TaskFailed Assign Hero/ 11407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] TaskFailed Buyout colony/ 10398

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] TaskFailed Assign Hero/ 8298

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:729 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:06:766 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:07:014 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E88, Ticket: 000017BF, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15712

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:07:014 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:07:014 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:07:014 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:07:014 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:07:014 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:07:257 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E89, Ticket: 000017C0, [Empire4], ShipsGUID: 13581,7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:09:101 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:09:145 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:09:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:09:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:10:068 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:10:068 STACK[AI0] [MainState] Start decision number 116 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:10:187 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6992

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:10:187 STACK[AI0] TaskFailed Return to base for upgrade/ 6992

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:629 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:667 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] TaskFailed Assign Hero/ 11408

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] TaskFailed Assign Hero/ 11409

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:667 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACK[AI0] TaskFailed Buyout colony/ 10399

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACK[AI0] TaskFailed Assign Hero/ 8299

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:668 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:711 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:893 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E8A, Ticket: 000017C6, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:11:893 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:11:893 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:893 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:893 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:11:894 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:12:167 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E8B, Ticket: 000017C7, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15713

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:13:980 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:14:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:14:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:14:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:15:001 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:15:002 STACK[AI0] [MainState] Start decision number 117 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:15:002 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6995

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:15:002 STACK[AI0] TaskFailed Return to base for upgrade/ 6995

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:528 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:566 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:566 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:566 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:566 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] TaskFailed Assign Hero/ 11398

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] TaskFailed Assign Hero/ 11410

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] TaskFailed Buyout colony/ 10400

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] TaskFailed Assign Hero/ 8300

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:567 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:16:687 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:16:687 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:687 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:687 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:687 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:687 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:16:910 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E8C, Ticket: 000017CD, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:17:186 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E8D, Ticket: 000017CE, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15714

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:18:894 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:18:931 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:19:168 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:19:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:19:912 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:19:912 STACK[AI0] [MainState] Start decision number 118 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:19:912 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6998

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:19:912 STACK[AI0] TaskFailed Return to base for upgrade/ 6998

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:396 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:396 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:396 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:396 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:396 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:436 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:436 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:436 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:436 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACK[AI0] TaskFailed Assign Hero/ 11412

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACK[AI0] TaskFailed Assign Hero/ 11413

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:437 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:437 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:437 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:476 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:476 STACK[AI0] TaskFailed Buyout colony/ 10401

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:476 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:476 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:477 STACK[AI0] TaskFailed Assign Hero/ 8301

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:477 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:477 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:695 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E8E, Ticket: 000017D4, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:21:695 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:21:695 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:695 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:695 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:695 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:21:966 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E8F, Ticket: 000017D5, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:23:793 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:23:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:24:082 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:24:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:24:995 STACK[AI0] Sync took 1.102063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:24:995 STACK[AI0] [MainState] Start decision number 119 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:24:995 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7001

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:24:996 STACK[AI0] TaskFailed Return to base for upgrade/ 7001

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:413 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:413 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:413 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:413 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:413 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:450 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] TaskFailed Assign Hero/ 11402

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] TaskFailed Assign Hero/ 11414

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:451 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:451 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:451 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:494 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:494 STACK[AI0] TaskFailed Buyout colony/ 10402

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:494 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:494 STACK[AI0] TaskFailed Assign Hero/ 8302

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:494 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:26:611 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:26:611 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:611 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:611 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:611 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:611 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:26:828 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E90, Ticket: 000017DB, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:27:103 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E91, Ticket: 000017DC, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15716

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:28:799 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:28:844 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:29:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:29:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:29:880 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:29:880 STACK[AI0] [MainState] Start decision number 120 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:29:919 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7004

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:29:919 STACK[AI0] TaskFailed Return to base for upgrade/ 7004

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:429 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:429 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:429 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:429 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:429 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:430 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:430 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:430 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:467 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] TaskFailed Assign Hero/ 11404

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] TaskFailed Assign Hero/ 11416

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] TaskFailed Buyout colony/ 10403

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:467 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:468 STACK[AI0] TaskFailed Assign Hero/ 8303

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:468 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:31:582 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:31:582 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:582 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:583 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:583 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:583 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:31:810 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E92, Ticket: 000017E2, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:32:079 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E93, Ticket: 000017E3, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:33:784 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:33:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:34:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:34:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:34:801 STACK[AI0] Sync took 1.0020574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:34:801 STACK[AI0] [MainState] Start decision number 121 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:34:801 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7007

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:34:801 STACK[AI0] TaskFailed Return to base for upgrade/ 7007

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:328 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:366 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:366 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:366 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:366 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:366 STACK[AI0] TaskFailed Assign Hero/ 11418

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:366 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] TaskFailed Assign Hero/ 11419

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] TaskFailed Buyout colony/ 10404

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] TaskFailed Assign Hero/ 8304

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:367 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:495 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:36:495 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:495 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:495 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:495 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:495 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:36:713 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E94, Ticket: 000017E9, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:36:977 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E95, Ticket: 000017EA, [Empire4], ShipGUIDs: 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:38:711 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:38:750 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:38:994 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:39:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:39:710 STACK[AI0] Sync took 1.0050574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:39:710 STACK[AI0] [MainState] Start decision number 122 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:39:710 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7010

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:39:710 STACK[AI0] TaskFailed Return to base for upgrade/ 7010

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:235 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:278 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACK[AI0] TaskFailed Assign Hero/ 11420

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:278 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] TaskFailed Assign Hero/ 11421

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] TaskFailed Buyout colony/ 10405

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] TaskFailed Assign Hero/ 8305

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:401 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:41:401 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:401 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:401 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:401 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:402 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:41:628 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E96, Ticket: 000017F0, [Empire4], ShipsGUID: 2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:41:902 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E97, Ticket: 000017F1, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:43:627 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:43:665 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:43:911 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:44:348 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:44:716 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:44:717 STACK[AI0] [MainState] Start decision number 123 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:44:717 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7013

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:44:717 STACK[AI0] TaskFailed Return to base for upgrade/ 7013

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:244 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:244 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:245 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:282 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] TaskFailed Assign Hero/ 11411

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] TaskFailed Assign Hero/ 11422

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] TaskFailed Buyout colony/ 10406

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:283 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:284 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:284 STACK[AI0] TaskFailed Assign Hero/ 8306

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:284 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:399 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:46:399 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:399 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:399 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:399 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:399 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:46:627 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E98, Ticket: 000017F7, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:46:893 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E99, Ticket: 000017F8, [Empire4], ShipGUIDs: 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:48:627 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:48:664 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:48:901 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:49:345 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:49:710 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:49:710 STACK[AI0] [MainState] Start decision number 124 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:49:710 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7016

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:49:711 STACK[AI0] TaskFailed Return to base for upgrade/ 7016

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:230 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:268 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] TaskFailed Assign Hero/ 11424

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] TaskFailed Assign Hero/ 11425

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] TaskFailed Buyout colony/ 10407

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:268 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:269 STACK[AI0] TaskFailed Assign Hero/ 8307

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:269 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:310 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:529 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E9A, Ticket: 000017FE, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:51:529 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:51:529 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:529 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:529 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:529 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:51:792 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E9B, Ticket: 000017FF, [Empire4], ShipGUIDs: 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:53:598 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:53:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:53:884 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:54:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:54:617 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:54:618 STACK[AI0] [MainState] Start decision number 125 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:54:618 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7019

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:54:618 STACK[AI0] TaskFailed Return to base for upgrade/ 7019

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:148 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:195 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACK[AI0] TaskFailed Assign Hero/ 11426

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:195 STACK[AI0] TaskFailed Assign Hero/ 11427

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[AI0] TaskFailed Buyout colony/ 10408

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[AI0] TaskFailed Assign Hero/ 8308

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:196 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:233 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:459 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E9C, Ticket: 00001805, [Empire4], ShipsGUID: 15016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:56:459 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:56:459 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:459 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:459 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:459 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:56:727 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E9D, Ticket: 00001806, [Empire4], ShipGUIDs: 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15722

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:58:510 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:58:546 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:58:798 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:59:283 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:32:59:618 STACK[AI0] Sync took 1.1010629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:59:618 STACK[AI0] [MainState] Start decision number 126 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:32:59:618 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7022

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:32:59:618 STACK[AI0] TaskFailed Return to base for upgrade/ 7022

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:162 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:202 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] TaskFailed Assign Hero/ 11415

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] TaskFailed Assign Hero/ 11428

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] TaskFailed Buyout colony/ 10409

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] TaskFailed Assign Hero/ 8309

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:202 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:316 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:01:316 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:316 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:316 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:316 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:316 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:01:541 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000E9E, Ticket: 0000180C, [Empire4], ShipsGUID: 15122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:01:820 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E9F, Ticket: 0000180D, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15723

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:03:511 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:03:550 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:03:798 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:04:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:04:528 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:04:528 STACK[AI0] [MainState] Start decision number 127 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:04:528 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7025

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:04:528 STACK[AI0] TaskFailed Return to base for upgrade/ 7025

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:083 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:126 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] TaskFailed Assign Hero/ 11417

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] TaskFailed Assign Hero/ 11430

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:126 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:127 STACK[AI0] TaskFailed Buyout colony/ 10410

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:127 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:127 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:127 STACK[AI0] TaskFailed Assign Hero/ 8310

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:127 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:245 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:06:245 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:245 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:245 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:245 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:245 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:06:462 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EA0, Ticket: 00001813, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:06:728 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EA1, Ticket: 00001814, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15724

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:08:414 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:08:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:08:696 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:09:086 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:09:449 STACK[AI0] Sync took 1.014058 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:09:449 STACK[AI0] [MainState] Start decision number 128 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:09:449 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7028

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:09:449 STACK[AI0] TaskFailed Return to base for upgrade/ 7028

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:10:962 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:10:963 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:10:963 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:10:963 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:10:963 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:001 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] TaskFailed Assign Hero/ 11432

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] TaskFailed Assign Hero/ 11433

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:001 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:001 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:002 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:045 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:045 STACK[AI0] TaskFailed Buyout colony/ 10411

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:045 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:045 STACK[AI0] TaskFailed Assign Hero/ 8311

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:126 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:11:161 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:161 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:161 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:161 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:161 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:11:343 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EA2, Ticket: 0000181A, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:11:616 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EA3, Ticket: 0000181B, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15725

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:13:360 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:13:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:13:637 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:14:063 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:14:343 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:14:343 STACK[AI0] [MainState] Start decision number 129 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:14:343 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7031

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:14:343 STACK[AI0] TaskFailed Return to base for upgrade/ 7031

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:868 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:15:908 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] TaskFailed Assign Hero/ 11434

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] TaskFailed Assign Hero/ 11435

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] TaskFailed Buyout colony/ 10412

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] TaskFailed Assign Hero/ 8312

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:15:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:16:062 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:16:062 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:16:062 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:16:062 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:16:062 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:16:062 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:16:289 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EA4, Ticket: 00001821, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:16:559 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EA5, Ticket: 00001822, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15726

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:18:265 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:18:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:18:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:18:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:19:366 STACK[AI0] Sync took 1.1010629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:19:367 STACK[AI0] [MainState] Start decision number 130 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:19:367 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7034

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:19:367 STACK[AI0] TaskFailed Return to base for upgrade/ 7034

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:911 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:912 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:20:951 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] TaskFailed Assign Hero/ 11423

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] TaskFailed Assign Hero/ 11436

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] TaskFailed Buyout colony/ 10413

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:951 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:952 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:952 STACK[AI0] TaskFailed Assign Hero/ 8313

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:20:952 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:21:077 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:21:077 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:21:077 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:21:077 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:21:077 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:21:297 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EA6, Ticket: 00001828, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:21:297 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:21:297 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:21:297 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:21:568 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EA7, Ticket: 00001829, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15727

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:21:569 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:21:666 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:21:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:22:351 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:22:680 STACK[AI0] Sync took 1.2010687 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:22:681 STACK[AI0] [MainState] Start decision number 131 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:22:681 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7037

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:22:681 STACK[AI0] TaskFailed Return to base for upgrade/ 7037

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:197 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:244 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] TaskFailed Assign Hero/ 11438

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] TaskFailed Assign Hero/ 11439

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACK[AI0] TaskFailed Buyout colony/ 10414

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACK[AI0] TaskFailed Assign Hero/ 8314

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:245 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:366 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:24:366 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:366 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:366 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:366 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:366 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:24:591 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EA8, Ticket: 0000182F, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:24:870 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EA9, Ticket: 00001830, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:26:532 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:26:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:26:826 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:27:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:27:648 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:27:648 STACK[AI0] [MainState] Start decision number 132 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:27:648 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7040

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:27:648 STACK[AI0] TaskFailed Return to base for upgrade/ 7040

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:197 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:233 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:233 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:233 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:233 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] TaskFailed Assign Hero/ 11437

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] TaskFailed Assign Hero/ 11440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] TaskFailed Buyout colony/ 10415

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] TaskFailed Assign Hero/ 8315

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:234 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:361 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:29:362 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:362 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:362 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:362 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:362 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:29:579 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EAA, Ticket: 00001836, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:29:841 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EAB, Ticket: 00001837, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15729

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:31:544 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:31:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:31:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:32:249 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:32:663 STACK[AI0] Sync took 1.1090635 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:32:663 STACK[AI0] [MainState] Start decision number 133 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:32:663 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7043

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:32:664 STACK[AI0] TaskFailed Return to base for upgrade/ 7043

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:231 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:231 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:231 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:231 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:232 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:232 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:278 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:278 STACK[AI0] TaskFailed Assign Hero/ 11429

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:278 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] TaskFailed Assign Hero/ 11441

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] TaskFailed Buyout colony/ 10416

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] TaskFailed Assign Hero/ 8316

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:361 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:34:362 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:362 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:362 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:362 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:362 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:34:578 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EAC, Ticket: 0000183D, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:34:856 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EAD, Ticket: 0000183E, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15730

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:36:559 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:36:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:36:831 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:37:266 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:37:678 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:37:678 STACK[AI0] [MainState] Start decision number 134 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:37:678 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7046

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:37:678 STACK[AI0] TaskFailed Return to base for upgrade/ 7046

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:241 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:241 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:241 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:241 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:241 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:242 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:242 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:242 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:280 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] TaskFailed Assign Hero/ 11431

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] TaskFailed Assign Hero/ 11443

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] TaskFailed Buyout colony/ 10417

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:281 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:282 STACK[AI0] TaskFailed Assign Hero/ 8317

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:282 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:361 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:39:361 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:361 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:361 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:361 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:361 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:39:606 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EAE, Ticket: 00001844, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15731

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:39:849 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EAF, Ticket: 00001845, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:41:580 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:41:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:41:867 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:42:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:42:644 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:42:644 STACK[AI0] [MainState] Start decision number 135 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:42:681 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7049

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:42:681 STACK[AI0] TaskFailed Return to base for upgrade/ 7049

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:200 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:200 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:200 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:200 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:200 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:241 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] TaskFailed Assign Hero/ 11445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] TaskFailed Assign Hero/ 11446

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:242 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:242 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:242 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:279 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:279 STACK[AI0] TaskFailed Buyout colony/ 10418

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:279 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:279 STACK[AI0] TaskFailed Assign Hero/ 8318

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:279 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:360 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:44:360 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:360 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:360 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:360 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:360 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:44:609 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB0, Ticket: 0000184B, [Empire4], ShipGUIDs: 13581 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:44:863 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EB1, Ticket: 0000184C, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:46:561 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:46:599 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:46:847 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:47:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:47:680 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:47:680 STACK[AI0] [MainState] Start decision number 136 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:47:680 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7052

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:47:680 STACK[AI0] TaskFailed Return to base for upgrade/ 7052

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:210 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:248 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] TaskFailed Assign Hero/ 11447

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] TaskFailed Assign Hero/ 11448

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:248 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:249 STACK[AI0] TaskFailed Buyout colony/ 10419

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:249 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:249 STACK[AI0] TaskFailed Assign Hero/ 8319

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:249 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:376 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:49:376 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:376 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:376 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:377 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:377 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:49:622 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB2, Ticket: 00001852, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15733

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:49:883 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EB3, Ticket: 00001853, [Empire4], ShipsGUID: 13581,2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:51:561 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:51:599 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:51:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:52:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:52:696 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:52:696 STACK[AI0] [MainState] Start decision number 137 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:52:696 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7055

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:52:696 STACK[AI0] TaskFailed Return to base for upgrade/ 7055

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:225 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:263 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] TaskFailed Assign Hero/ 11449

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] TaskFailed Assign Hero/ 11450

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] TaskFailed Buyout colony/ 10420

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:264 STACK[AI0] TaskFailed Assign Hero/ 8320

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:265 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:384 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:54:384 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:384 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:384 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:384 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:384 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:54:634 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB4, Ticket: 00001859, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:54:885 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EB5, Ticket: 0000185A, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:56:576 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:56:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:56:864 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:57:266 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:57:594 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:57:594 STACK[AI0] [MainState] Start decision number 138 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:57:594 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7058

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:57:594 STACK[AI0] TaskFailed Return to base for upgrade/ 7058

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:140 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:141 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:180 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] TaskFailed Assign Hero/ 11451

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] TaskFailed Assign Hero/ 11452

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] TaskFailed Buyout colony/ 10421

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:180 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:181 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:181 STACK[AI0] TaskFailed Assign Hero/ 8321

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:181 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:258 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:33:59:258 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:258 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:258 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:258 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:258 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:33:59:477 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EB6, Ticket: 00001860, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:33:59:743 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB7, Ticket: 00001861, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:01:463 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:01:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:01:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:02:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:02:582 STACK[AI0] Sync took 1.1070633 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:02:582 STACK[AI0] [MainState] Start decision number 139 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:02:582 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7061

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:02:582 STACK[AI0] TaskFailed Return to base for upgrade/ 7061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:109 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:147 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:147 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:147 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:147 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] TaskFailed Assign Hero/ 11453

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] TaskFailed Assign Hero/ 11454

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] TaskFailed Buyout colony/ 10422

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] TaskFailed Assign Hero/ 8322

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:148 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:264 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:04:264 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:264 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:264 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:264 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:264 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:04:489 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EB8, Ticket: 00001867, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:04:752 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB9, Ticket: 00001868, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:06:462 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:06:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:06:758 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:07:213 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:07:593 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:07:593 STACK[AI0] [MainState] Start decision number 140 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:07:593 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7064

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:07:593 STACK[AI0] TaskFailed Return to base for upgrade/ 7064

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:158 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:197 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] TaskFailed Assign Hero/ 11442

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] TaskFailed Assign Hero/ 11455

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] TaskFailed Buyout colony/ 10423

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] TaskFailed Assign Hero/ 8323

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:197 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:280 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:09:280 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:280 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:280 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:280 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:280 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:09:508 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EBA, Ticket: 0000186E, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:09:770 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EBB, Ticket: 0000186F, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15737

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:11:463 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:11:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:11:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:12:160 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:12:481 STACK[AI0] Sync took 1.0030574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:12:481 STACK[AI0] [MainState] Start decision number 141 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:12:481 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7067

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:12:481 STACK[AI0] TaskFailed Return to base for upgrade/ 7067

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:035 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:035 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:035 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:035 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:035 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:074 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:074 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:074 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:074 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:074 STACK[AI0] TaskFailed Assign Hero/ 11444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:075 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:075 STACK[AI0] TaskFailed Assign Hero/ 11457

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:075 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:075 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:075 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:075 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:111 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:111 STACK[AI0] TaskFailed Buyout colony/ 10424

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:111 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:112 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:112 STACK[AI0] TaskFailed Assign Hero/ 8324

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:112 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:193 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:14:193 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:193 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:193 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:193 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:193 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:14:411 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EBC, Ticket: 00001875, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:14:677 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EBD, Ticket: 00001876, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15738

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:16:390 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:16:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:16:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:17:115 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:17:482 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:17:482 STACK[AI0] [MainState] Start decision number 142 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:17:482 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7070

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:17:482 STACK[AI0] TaskFailed Return to base for upgrade/ 7070

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:026 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:067 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:067 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:067 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:067 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:067 STACK[AI0] TaskFailed Assign Hero/ 11459

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] TaskFailed Assign Hero/ 11460

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] TaskFailed Buyout colony/ 10425

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] TaskFailed Assign Hero/ 8325

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:068 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:182 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:19:182 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:182 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:183 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:183 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:183 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:19:434 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EBE, Ticket: 0000187C, [Empire4], ShipGUIDs: 13581 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15739

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:19:680 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EBF, Ticket: 0000187D, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:21:408 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:21:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:21:691 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:22:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:22:435 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:22:435 STACK[AI0] [MainState] Start decision number 143 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:22:435 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7073

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:22:435 STACK[AI0] TaskFailed Return to base for upgrade/ 7073

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:928 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:928 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:928 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:23:973 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACK[AI0] TaskFailed Assign Hero/ 11461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACK[AI0] TaskFailed Assign Hero/ 11462

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:973 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACK[AI0] TaskFailed Buyout colony/ 10426

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACK[AI0] TaskFailed Assign Hero/ 8326

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:23:974 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:24:218 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EC0, Ticket: 00001883, [Empire4], ShipGUIDs: 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15740

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:24:218 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:24:218 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:24:218 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:24:218 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:24:218 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:24:465 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EC1, Ticket: 00001884, [Empire4], ShipsGUID: 13581,3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:26:296 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:26:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:26:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:27:038 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:27:397 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:27:398 STACK[AI0] [MainState] Start decision number 144 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:27:398 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7076

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:27:398 STACK[AI0] TaskFailed Return to base for upgrade/ 7076

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:941 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:941 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:941 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:941 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:942 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:942 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:942 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:942 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:28:979 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:979 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] TaskFailed Assign Hero/ 11463

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] TaskFailed Assign Hero/ 11464

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] TaskFailed Buyout colony/ 10427

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:980 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:981 STACK[AI0] TaskFailed Assign Hero/ 8327

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:28:981 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:29:099 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:29:099 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:29:099 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:29:099 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:29:099 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:29:099 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:29:351 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EC2, Ticket: 0000188A, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:29:593 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EC3, Ticket: 0000188B, [Empire4], ShipsGUID: 15016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:31:275 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:31:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:31:544 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:31:931 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:32:296 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:32:296 STACK[AI0] [MainState] Start decision number 145 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:32:296 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7079

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:32:296 STACK[AI0] TaskFailed Return to base for upgrade/ 7079

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:862 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:909 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] TaskFailed Assign Hero/ 11465

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] TaskFailed Assign Hero/ 11466

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] TaskFailed Buyout colony/ 10428

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:909 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:910 STACK[AI0] TaskFailed Assign Hero/ 8328

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:910 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:33:993 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:33:993 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:993 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:993 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:993 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:33:993 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:34:240 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EC4, Ticket: 00001891, [Empire4], ShipGUIDs: 13581 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15742

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:34:483 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EC5, Ticket: 00001892, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:36:209 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:36:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:36:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:36:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:37:275 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:37:275 STACK[AI0] [MainState] Start decision number 146 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:37:275 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7082

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:37:275 STACK[AI0] TaskFailed Return to base for upgrade/ 7082

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:840 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:840 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:840 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:841 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:841 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:841 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:841 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:841 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:880 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACK[AI0] TaskFailed Assign Hero/ 11467

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:880 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] TaskFailed Assign Hero/ 11468

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] TaskFailed Buyout colony/ 10429

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] TaskFailed Assign Hero/ 8329

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:881 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:38:999 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:38:999 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:999 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:999 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:999 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:38:999 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:39:251 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EC6, Ticket: 00001898, [Empire4], ShipGUIDs: 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15743

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:39:500 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EC7, Ticket: 00001899, [Empire4], ShipsGUID: 15122,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:41:199 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:41:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:41:481 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:41:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:42:195 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:42:195 STACK[AI0] [MainState] Start decision number 147 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:42:196 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7085

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:42:196 STACK[AI0] TaskFailed Return to base for upgrade/ 7085

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:741 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:782 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] TaskFailed Assign Hero/ 11456

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] TaskFailed Assign Hero/ 11469

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] TaskFailed Buyout colony/ 10430

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:782 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:783 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:783 STACK[AI0] TaskFailed Assign Hero/ 8330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:783 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:43:909 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:43:909 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:909 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:909 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:909 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:43:909 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:44:155 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EC8, Ticket: 0000189F, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15744

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:44:396 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EC9, Ticket: 000018A0, [Empire4], ShipsGUID: 6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:46:075 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:46:114 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:46:359 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:46:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:47:076 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:47:076 STACK[AI0] [MainState] Start decision number 148 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:47:115 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7088

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:47:115 STACK[AI0] TaskFailed Return to base for upgrade/ 7088

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:657 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:696 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] TaskFailed Assign Hero/ 11471

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] TaskFailed Assign Hero/ 11472

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] TaskFailed Buyout colony/ 10431

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:696 STACK[AI0] TaskFailed Assign Hero/ 8331

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:697 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:48:777 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:48:777 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:777 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:777 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:814 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:48:814 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:49:027 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ECA, Ticket: 000018A6, [Empire4], ShipGUIDs: 13581 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15745

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:49:271 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ECB, Ticket: 000018A7, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:51:014 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:51:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:51:329 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:51:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:52:095 STACK[AI0] Sync took 1.1010629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:52:095 STACK[AI0] [MainState] Start decision number 149 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:52:095 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7091

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:52:095 STACK[AI0] TaskFailed Return to base for upgrade/ 7091

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:673 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:711 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:711 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:711 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:711 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:711 STACK[AI0] TaskFailed Assign Hero/ 11458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:711 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] TaskFailed Assign Hero/ 11473

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] TaskFailed Buyout colony/ 10432

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] TaskFailed Assign Hero/ 8332

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:712 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:53:793 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:53:793 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:794 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:794 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:794 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:53:794 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:54:039 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ECC, Ticket: 000018AD, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15746

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:54:288 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ECD, Ticket: 000018AE, [Empire4], ShipsGUID: 13581,7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:55:995 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:56:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:56:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:56:692 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:57:026 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:57:026 STACK[AI0] [MainState] Start decision number 150 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:57:026 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7094

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:57:026 STACK[AI0] TaskFailed Return to base for upgrade/ 7094

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:577 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:577 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:578 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:623 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] TaskFailed Assign Hero/ 11475

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] TaskFailed Assign Hero/ 11476

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACK[AI0] TaskFailed Buyout colony/ 10433

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACK[AI0] TaskFailed Assign Hero/ 8333

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:624 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:58:706 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:34:58:706 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:706 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:706 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:706 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:706 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:34:58:922 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ECE, Ticket: 000018B4, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:34:59:197 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ECF, Ticket: 000018B5, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15747

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:00:912 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:00:957 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:01:207 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:01:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:02:025 STACK[AI0] Sync took 1.1130636 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:02:025 STACK[AI0] [MainState] Start decision number 151 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:02:025 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7097

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:02:025 STACK[AI0] TaskFailed Return to base for upgrade/ 7097

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:591 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:629 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] TaskFailed Assign Hero/ 11477

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] TaskFailed Assign Hero/ 11478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] TaskFailed Buyout colony/ 10434

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:629 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:630 STACK[AI0] TaskFailed Assign Hero/ 8334

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:630 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:03:712 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:03:712 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:712 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:712 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:712 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:712 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:03:939 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ED0, Ticket: 000018BB, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:04:217 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ED1, Ticket: 000018BC, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15748

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:05:895 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:05:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:06:191 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:06:660 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:07:043 STACK[AI0] Sync took 1.1030631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:07:044 STACK[AI0] [MainState] Start decision number 152 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:07:044 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7100

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:07:044 STACK[AI0] TaskFailed Return to base for upgrade/ 7100

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:607 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:607 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:607 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:607 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:607 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:608 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:608 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:608 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:647 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACK[AI0] TaskFailed Assign Hero/ 11479

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:647 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] TaskFailed Assign Hero/ 11480

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] TaskFailed Buyout colony/ 10435

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] TaskFailed Assign Hero/ 8335

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:648 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:08:729 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:08:729 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:729 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:729 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:729 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:729 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:08:956 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ED2, Ticket: 000018C2, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:09:233 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ED3, Ticket: 000018C3, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15749

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:10:942 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:10:982 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:11:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:11:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:12:009 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:12:009 STACK[AI0] [MainState] Start decision number 153 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:12:009 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7103

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:12:009 STACK[AI0] TaskFailed Return to base for upgrade/ 7103

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:12:701 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#12360

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:12:701 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:12:701 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:13:649 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:649 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:649 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:649 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:649 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:649 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:650 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:650 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:681 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] TaskFailed Assign Hero/ 11481

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] TaskFailed Assign Hero/ 11482

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] TaskFailed Buyout colony/ 10436

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] TaskFailed Assign Hero/ 8336

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:682 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:715 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:922 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ED4, Ticket: 000018C9, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:13:922 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:13:922 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:922 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:922 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:13:922 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:14:167 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ED5, Ticket: 000018CA, [Empire4], ShipGUIDs: 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15750

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:16:017 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:16:050 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:16:250 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:16:632 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:17:032 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:17:032 STACK[AI0] [MainState] Start decision number 154 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:17:032 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7106

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:17:032 STACK[AI0] TaskFailed Return to base for upgrade/ 7106

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:648 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:648 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:648 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:648 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:648 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:649 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:649 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:649 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:683 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:683 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:683 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:683 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] TaskFailed Assign Hero/ 11483

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] TaskFailed Assign Hero/ 11484

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] TaskFailed Buyout colony/ 10437

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] TaskFailed Assign Hero/ 8337

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:684 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:715 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:924 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ED6, Ticket: 000018D0, [Empire4], ShipsGUID: 4212

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:18:924 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:18:924 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:924 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:924 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:18:924 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:19:171 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ED7, Ticket: 000018D1, [Empire4], ShipGUIDs: 6076 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:21:016 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:21:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:21:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:21:666 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:22:034 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:22:034 STACK[AI0] [MainState] Start decision number 155 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:22:034 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7109

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:22:034 STACK[AI0] TaskFailed Return to base for upgrade/ 7109

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:631 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:632 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:665 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACK[AI0] TaskFailed Assign Hero/ 11470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:665 STACK[AI0] TaskFailed Assign Hero/ 11485

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[AI0] TaskFailed Buyout colony/ 10438

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[AI0] TaskFailed Assign Hero/ 8338

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:666 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:23:732 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:23:732 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:732 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:732 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:732 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:732 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:23:939 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ED8, Ticket: 000018D7, [Empire4], ShipsGUID: 6076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:24:184 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ED9, Ticket: 000018D8, [Empire4], ShipGUIDs: 2700 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15752

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:25:932 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:25:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:26:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:26:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:27:062 STACK[AI0] Sync took 1.0060576 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:27:063 STACK[AI0] [MainState] Start decision number 156 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:27:063 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7112

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:27:063 STACK[AI0] TaskFailed Return to base for upgrade/ 7112

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:564 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:565 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:598 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:598 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:598 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:598 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] TaskFailed Assign Hero/ 11487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] TaskFailed Assign Hero/ 11488

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] TaskFailed Buyout colony/ 10439

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] TaskFailed Assign Hero/ 8339

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:599 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:633 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:838 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EDB, Ticket: 000018DE, [Empire4], ShipsGUID: 2700

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:28:838 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:28:838 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:838 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:838 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:28:838 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:29:088 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EDC, Ticket: 000018DF, [Empire4], ShipGUIDs: 6244 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:29:271 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:29:272 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#12360

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:29:272 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:35:29:338 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

16:35:29:338 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:35:30:464 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:35:30:464 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:35:30:957 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:30:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:31:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:31:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:32:034 STACK[AI0] Sync took 1.1040632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:32:034 STACK[AI0] [MainState] Start decision number 157 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:32:034 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7115

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:32:034 STACK[AI0] TaskFailed Return to base for upgrade/ 7115

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:657 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:695 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:695 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] TaskFailed Assign Hero/ 11474

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] TaskFailed Assign Hero/ 11489

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] TaskFailed Buyout colony/ 10440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] TaskFailed Assign Hero/ 8340

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:696 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:33:742 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:33:742 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:742 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:742 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:742 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:742 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:33:959 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EDD, Ticket: 000018E5, [Empire4], ShipsGUID: 6244

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:34:256 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EDE, Ticket: 000018E6, [Empire4], ShipGUIDs: 3136 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:35:947 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:35:989 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:36:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:36:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:37:066 STACK[AI0] Sync took 1.1040631 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:37:066 STACK[AI0] [MainState] Start decision number 158 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:37:066 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7118

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:37:067 STACK[AI0] TaskFailed Return to base for upgrade/ 7118

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:37:858 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000EDF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:619 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EE3, [Empire0], Entity index: 2190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:619 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:619 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:655 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] TaskFailed Assign Hero/ 11491

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] TaskFailed Assign Hero/ 11492

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:655 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[AI0] TaskFailed Buyout colony/ 10441

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[AI0] TaskFailed Assign Hero/ 8341

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:38:656 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:38:656 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:656 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:656 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:656 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:656 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:38:902 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EE4, Ticket: 000018EF, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:39:140 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EE5, Ticket: 000018F0, [Empire4], ShipsGUID: 3136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:40:872 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:40:930 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:41:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:41:897 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:42:058 STACK[AI0] Sync took 1.2000686 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:42:058 STACK[AI0] [MainState] Start decision number 159 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:42:058 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7121

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:42:058 STACK[AI0] TaskFailed Return to base for upgrade/ 7121

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:671 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:708 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] TaskFailed Assign Hero/ 11493

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] TaskFailed Assign Hero/ 11494

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:708 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACK[AI0] TaskFailed Buyout colony/ 10442

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACK[AI0] TaskFailed Assign Hero/ 8342

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:709 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:43:742 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:43:743 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:743 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:743 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:743 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:743 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:43:998 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EE8, Ticket: 000018F8, [Empire4], ShipGUIDs: 13581 15016 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:44:238 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EE9, Ticket: 000018F9, [Empire4], ShipsGUID: 14204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:45:952 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:45:985 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:46:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:46:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:46:970 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:46:970 STACK[AI0] [MainState] Start decision number 160 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:46:970 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7124

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:46:970 STACK[AI0] TaskFailed Return to base for upgrade/ 7124

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:441 STACK[AI0] TaskForce Cancel Guard System with motivation 0.09092867 for Front Intercept Fleet with motivation 0.1297714

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:441 STACK[AI0] Unassign fleet 15574/6605 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:654 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:655 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:48:692 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACK[AI0] TaskFailed Assign Hero/ 11495

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:692 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] TaskFailed Assign Hero/ 11496

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] TaskFailed Buyout colony/ 10443

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] TaskFailed Assign Hero/ 8344

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:693 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:48:768 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:49:010 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EEA, Ticket: 000018FF, [Empire4], ShipGUIDs: 15122 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:49:010 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:49:010 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:49:010 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:49:010 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:49:010 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:49:244 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EEB, Ticket: 00001900, [Empire4], ShipsGUID: 15016,13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:49:481 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EEC, Ticket: 00001901, [Empire4], ShipsGUID: 2987,13886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:51:066 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:51:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:51:301 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:53:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:53:452 STACK[AI0] Sync took 2.4081377 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:53:452 STACK[AI0] [MainState] Start decision number 161 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:53:452 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7127

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:53:452 STACK[AI0] TaskFailed Return to base for upgrade/ 7127

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:53:452 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7132

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:53:452 STACK[AI0] TaskFailed Return to base for upgrade/ 7132

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:955 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:55:991 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] TaskFailed Assign Hero/ 11497

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] TaskFailed Assign Hero/ 11498

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:991 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:992 STACK[AI0] TaskFailed Buyout colony/ 10444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:992 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:992 STACK[AI0] TaskFailed Assign Hero/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:55:992 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:56:070 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:56:070 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:56:070 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:56:070 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:56:070 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:56:070 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:56:309 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EED, Ticket: 00001907, [Empire4], ShipGUIDs: 14204 6600 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15758

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:56:541 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EEE, Ticket: 00001908, [Empire4], ShipsGUID: 15122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:58:278 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:58:327 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:58:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:59:125 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:35:59:400 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:59:400 STACK[AI0] [MainState] Start decision number 162 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:35:59:400 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7133

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:35:59:400 STACK[AI0] TaskFailed Return to base for upgrade/ 7133

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:00:967 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:002 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] TaskFailed Assign Hero/ 11499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] TaskFailed Assign Hero/ 11500

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] TaskFailed Buyout colony/ 10445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:003 STACK[AI0] TaskFailed Assign Hero/ 8346

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:004 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:071 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:071 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:071 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:071 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:071 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:01:316 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EF3, Ticket: 0000190E, [Empire4], ShipGUIDs: 7279 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15761

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:316 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:01:368 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:01:368 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:01:567 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:01:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:01:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:02:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:02:556 STACK[AI0] Sync took 1.0010573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:02:556 STACK[AI0] [MainState] Start decision number 163 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:05:179 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:179 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:220 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] TaskFailed Assign Hero/ 11486

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] TaskFailed Assign Hero/ 11501

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] TaskFailed Buyout colony/ 10446

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] TaskFailed Assign Hero/ 8347

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:220 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:293 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:05:293 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:293 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:294 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:294 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:294 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:05:550 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EF4, Ticket: 00001914, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:05:796 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EF5, Ticket: 00001915, [Empire4], ShipsGUID: 7279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:07:473 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:07:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:07:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:08:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:08:490 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:08:490 STACK[AI0] [MainState] Start decision number 164 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:08:490 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7137

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:08:490 STACK[AI0] TaskFailed Return to base for upgrade/ 7137

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:158 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:203 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:204 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:204 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:204 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:204 STACK[AI0] TaskFailed Assign Hero/ 11502

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:204 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] TaskFailed Assign Hero/ 11503

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] TaskFailed Buyout colony/ 10447

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] TaskFailed Assign Hero/ 8348

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:205 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:287 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:10:287 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:287 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:287 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:288 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:288 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:10:535 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EF7, Ticket: 0000191C, [Empire4], ShipGUIDs: 3837 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:10:786 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EF8, Ticket: 0000191D, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:12:483 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:12:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:12:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:13:161 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:13:475 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:13:475 STACK[AI0] [MainState] Start decision number 165 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:13:475 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7142

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:13:475 STACK[AI0] TaskFailed Return to base for upgrade/ 7142

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:174 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:174 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:174 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:174 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:175 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:175 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:175 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:175 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:208 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:208 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:208 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:208 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:208 STACK[AI0] TaskFailed Assign Hero/ 11504

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] TaskFailed Assign Hero/ 11505

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] TaskFailed Buyout colony/ 10448

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] TaskFailed Assign Hero/ 8349

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:285 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:15:285 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:286 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:286 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:286 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:286 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:15:527 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EF9, Ticket: 00001923, [Empire4], ShipGUIDs: 13886 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:15:766 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EFA, Ticket: 00001924, [Empire4], ShipsGUID: 3837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:17:468 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:17:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:17:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:18:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:18:469 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:18:469 STACK[AI0] [MainState] Start decision number 166 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:18:469 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7145

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:18:469 STACK[AI0] TaskFailed Return to base for upgrade/ 7145

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:100 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:133 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] TaskFailed Assign Hero/ 11490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] TaskFailed Assign Hero/ 11506

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:133 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:134 STACK[AI0] TaskFailed Buyout colony/ 10449

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:134 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:134 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:134 STACK[AI0] TaskFailed Assign Hero/ 8350

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:134 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:167 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:408 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EFC, Ticket: 0000192B, [Empire4], ShipGUIDs: 7876 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:20:408 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:20:409 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:409 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:409 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:409 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:20:641 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EFD, Ticket: 0000192C, [Empire4], ShipsGUID: 13886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:22:502 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:22:536 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:22:755 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:23:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:23:590 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:23:590 STACK[AI0] [MainState] Start decision number 167 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:23:590 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7148

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:23:590 STACK[AI0] TaskFailed Return to base for upgrade/ 7148

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:173 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:208 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:208 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:208 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] TaskFailed Assign Hero/ 11508

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] TaskFailed Assign Hero/ 11509

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] TaskFailed Buyout colony/ 10450

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] TaskFailed Assign Hero/ 8351

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:209 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:288 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:25:289 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:289 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:289 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:289 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:289 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:25:534 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EFE, Ticket: 00001932, [Empire4], ShipGUIDs: 13581 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15766

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:25:775 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000EFF, Ticket: 00001933, [Empire4], ShipsGUID: 7876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:27:473 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:27:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:27:771 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:28:207 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:28:500 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:28:500 STACK[AI0] [MainState] Start decision number 168 (state: Main, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:28:500 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7151

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:28:500 STACK[AI0] TaskFailed Return to base for upgrade/ 7151

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:106 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:152 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] TaskFailed Assign Hero/ 11510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] TaskFailed Assign Hero/ 11511

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:152 STACK[AI0] TaskFailed Buyout colony/ 10451

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:153 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:153 STACK[AI0] TaskFailed Assign Hero/ 8352

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:153 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:195 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:458 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F00, Ticket: 00001939, [Empire4], ShipGUIDs: 7403 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15767

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:30:458 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:30:458 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:458 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:458 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:458 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:30:719 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F01, Ticket: 0000193A, [Empire4], ShipsGUID: 13581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:32:505 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:32:541 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:32:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:33:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:33:372 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:33:456 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:33:574 STACK[AI0] Sync took 1.101063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:33:574 STACK[AI0] [MainState] Start decision number 169 (state: OthersWantToEndTheTurn, turn: 169)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:33:574 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7154

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:33:574 STACK[AI0] TaskFailed Return to base for upgrade/ 7154

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:171 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:172 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:210 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] TaskFailed Assign Hero/ 11512

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] TaskFailed Assign Hero/ 11513

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:210 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACK[AI0] TaskFailed Buyout colony/ 10452

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACK[AI0] TaskFailed Assign Hero/ 8353

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:211 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:290 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:291 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:291 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:291 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:291 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:36:35:534 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F02, Ticket: 00001940, [Empire4], ShipGUIDs: 13886 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:534 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:36:35:783 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:783 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:35:783 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F03, Ticket: 00001941, [Empire4], ShipsGUID: 7403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:142 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:380 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:502 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:502 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:540 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:37:894 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:019 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:234 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:38:235 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F06, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:009 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:010 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.05 Politics02 = 0.01 Politics03 = 0.33 Politics04 = 0.03 Politics05 = 0.01 Politics06 = 0.57 Politics00 = 0.00 TOTAL_SCORE = 62703.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:883 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:41:883 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.01 Politics03 = 0.13 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.76 Politics00 = 0.00 TOTAL_SCORE = 4738.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:42:470 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.32 Politics02 = 0.03 Politics03 = 0.12 Politics04 = 0.02 Politics05 = 0.02 Politics06 = 0.49 Politics00 = 0.00 TOTAL_SCORE = 1874.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:42:817 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.24 Politics04 = 0.07 Politics05 = 0.00 Politics06 = 0.67 Politics00 = 0.00 TOTAL_SCORE = 1244.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:336 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.14 Politics03 = 0.16 Politics04 = 0.00 Politics05 = 0.03 Politics06 = 0.59 Politics00 = 0.00 TOTAL_SCORE = 2931.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:399 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:400 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:400 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.07 Politics04 = 0.00 Politics05 = 0.52 Politics06 = 0.39 Politics00 = 0.00 TOTAL_SCORE = 44.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:451 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:451 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:723 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:724 STACK[ChatMessage] RECV: l:/_turn/170 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:43:997 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000F08, [Empire1], ColonizedStarSystemGUID: 14654, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:366 STACK[Order] OrderSwapGovernment::DepartmentOfDomesticAffairs/OrderSwapGovernment#00000F0B, [Empire0], DefinitionName: GovernmentAnarchyRebellion, NextGovernmentDefinitionName: GovernmentDemocracy

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:508 STACK[Order] OrderCreateOppositeSenator::DepartmentOfDomesticAffairs/OrderCreateOppositeSenator#00000F0C, [Empire0]

    DepartmentOfDomesticAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:644 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:891 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:939 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:977 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:977 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:45:977 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:46:073 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:46:073 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:832 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:832 STACK[ChatMessage] RECV: l:/_turn/170 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:873 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:874 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:874 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:48:938 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:53:923 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 13 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:53:923 STACK[Tribute] Remove 'DiplomaticTribute: 12.5 EmpireMoney from Empire#2 to Empire#0 for 0 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:53:923 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 9 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:211 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00000F1C, initiator empire index: 0, target empire index: 3, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:211 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:212 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:608 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00000F1D, initiator empire index: 0, target empire index: 4, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:608 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:608 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:895 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#00000F1E, initiator empire index: 0, target empire index: 6, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:895 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:895 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:54:959 STACK[Empire 11] OrderColonize preprocessor failed: Heka I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:55:004 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000F1F, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:55:194 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:55:194 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:36:55:319 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:03:535 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:03:536 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:03:584 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:03:659 STACK[AI0] Sync took 8.3114754 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:03:659 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:03:659 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:03:659 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7157

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:03:659 STACK[AI0] TaskFailed Return to base for upgrade/ 7157

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:04:510 STACK[AI0] Unassign fleet 15578/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:469 STACK[AI0] Unassign fleet 15588/8167 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:469 STACK[AI0] Unassign fleet 15555/8142 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:469 STACK[AI0] Unassign fleet 15758/7129 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:469 STACK[AI0] TaskForce Cancel Guard System with motivation 0.09820411 for Guard System with motivation 0.1057983

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:469 STACK[AI0] Unassign fleet 15610/6627 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:470 STACK[AI0] Unassign fleet 15591/6629 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:556 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:654 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:759 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:759 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:759 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:05:759 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:09:334 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:09:482 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

16:37:09:483 STACKCan't find network achievement: DISCOVER_ACADEMY_WITH_HERO

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventStarSystemNodeDiscovered(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyDiscovery(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:Exploration_OnStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityExploration:SetState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:GalaxyNodeVisibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

16:37:09:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:09:587 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:09:670 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:09:670 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:09:670 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:09:873 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:11:664 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:11:933 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F34, Ticket: 00001959, [Empire2], ShipGUIDs: 11110 7889 8017 8093 8331 8410 14172 6141 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15773

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:140 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F35, Ticket: 0000195A, [Empire2], ShipGUIDs: 15586 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 15774

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:336 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:336 STACK[AI0] TaskFailed Assign Hero/ 10271

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:336 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:560 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:560 STACK[AI0] TaskFailed Assign Hero/ 8191

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:561 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:12:561 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:087 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:336 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:337 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:337 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:390 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F42, Ticket: 0000196C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:554 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000F43, Ticket: 0000196D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:554 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACK[AI0] TaskFailed Assign Hero/ 11514

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACK[AI0] TaskFailed Assign Hero/ 11515

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:609 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:654 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F44, Ticket: 00001970, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:743 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000F45, Ticket: 00001971, [Empire1]: StarSystemGUID: 14654, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:886 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F46, Ticket: 00001972, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:13:970 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F47, Ticket: 00001973, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:058 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F48, Ticket: 00001974, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F49, Ticket: 00001975, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:332 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F4A, Ticket: 00001976, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:421 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F4B, Ticket: 00001977, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:540 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F4C, Ticket: 00001978, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:642 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:722 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:722 STACK[AI0] TaskFailed Buyout colony/ 10461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:722 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:762 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F4E, Ticket: 0000197B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:894 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000F4F, Ticket: 0000197C, [Empire2], context guid: 1011, contruction guid: 15471

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:14:977 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000F50, Ticket: 0000197D, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade8, ConstructionGameEntityGUID: 15793, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:060 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F51, Ticket: 0000197E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:223 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F52, Ticket: 0000197F, [Empire3], ShipsGUID: 15313,12839,14108,5328

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:330 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:459 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:576 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F55, Ticket: 00001982, [Empire3]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:622 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:623 STACK[AI0] TaskFailed Assign Hero/ 8369

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:623 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:660 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F56, Ticket: 00001984, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:743 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F57, Ticket: 00001985, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:825 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F58, Ticket: 00001986, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:910 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F59, Ticket: 00001987, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:15:991 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F5A, Ticket: 00001988, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:16:078 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F5B, Ticket: 00001989, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:16:366 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000F5E, Ticket: 0000198C, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary19, ConstructionGameEntityGUID: 15808, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:16:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F5F, Ticket: 0000198D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:16:635 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F60, Ticket: 0000198E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:16:757 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:052 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F62, Ticket: 00001990, [Empire4], ShipGUIDs: 4285 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:315 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F63, Ticket: 00001991, [Empire4], ShipsGUID: 13886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:430 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:570 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:692 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F66, Ticket: 00001994, [Empire4]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:17:937 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F67, Ticket: 00001995, [Empire4], ShipsGUID: 4138,14426

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:18:222 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000F68, Ticket: 00001996, [Empire4], ShipsGUID: 14204,6600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:18:324 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000F69, Ticket: 00001997, [Empire6]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:18:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:22:754 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000F85, [Empire1]: System #14654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:531 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:577 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F87, [Empire1], Entity index: 6058

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:673 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F88, [Empire1], Entity index: 6057

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F89, [Empire1], Entity index: 6056

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:846 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8A, [Empire1], Entity index: 6054

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:23:889 STACK[AI0] Sync took 14.0348027 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:23:889 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:23:889 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 8043

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] TaskFailed Return to base for upgrade/ 8043

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7160

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] TaskFailed Return to base for upgrade/ 7160

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7177

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] TaskFailed Return to base for upgrade/ 7177

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7178

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:889 STACK[AI0] TaskFailed Return to base for upgrade/ 7178

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:23:929 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8B, [Empire1], Entity index: 6053

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:011 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8C, [Empire1], Entity index: 6050

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:121 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8D, [Empire2], Entity index: 4001

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:207 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8E, [Empire3], Entity index: 2275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:291 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F8F, [Empire3], Entity index: 2274

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:376 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F90, [Empire3], Entity index: 2273

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:485 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F91, [Empire4], Entity index: 3002

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:560 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F92, [Empire4], Entity index: 3001

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:641 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F93, [Empire4], Entity index: 3000

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:728 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F94, [Empire4], Entity index: 2999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:806 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F95, [Empire4], Entity index: 2997

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:892 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F96, [Empire21], Entity index: 7423

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:24:975 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F97, [Empire21], Entity index: 7422

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:25:061 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F98, [Empire21], Entity index: 7421

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:25:160 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000F99, Ticket: 000019B4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:26:360 STACK[AI0] Unassign fleet 15588/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:26:360 STACK[AI0] Unassign fleet 0/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:26:360 STACK[AI0] Unassign fleet 0/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:26:360 STACK[AI0] Unassign fleet 15610/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:26:360 STACK[AI0] Unassign fleet 0/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:26:527 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:26:736 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:26:776 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:278 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:278 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:278 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:278 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:279 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:279 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:279 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:279 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:321 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:321 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:321 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:421 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000F9E, Ticket: 000019BA, [Empire1], ShipsGUID: 9420,9680,8151,6464

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:421 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:479 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACK[AI0] TaskFailed Assign Hero/ 11516

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACK[AI0] TaskFailed Assign Hero/ 11517

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:27:479 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:27:479 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:479 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:479 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:27:479 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:28:136 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FA5, Ticket: 000019C3, [Empire2], ShipsGUID: 6141,14172,7889,8017,8093,8331,8410,11110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:188 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:188 STACK[AI0] TaskFailed Assign Hero/ 10472

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:189 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:189 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:189 STACK[AI0] TaskFailed Buyout colony/ 10474

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:189 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACK[Empire 3] OrderRepairShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:RepairShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACK[AI0] TaskFailed Repair : 15588/ 8173

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRepairShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACK[AI0] TaskFailed Assign Hero/ 8189

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:388 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:389 STACK[AI0] TaskFailed Assign Hero/ 8409

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:28:389 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:29:563 STACKCancelling actions on Octans (352) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:29:757 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:29:844 STACKCancelling actions on Bellatrix (554) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:30:068 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FB4, Ticket: 000019D5, [Empire4], ShipsGUID: 4285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:30:281 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FB5, Ticket: 000019D6, [Empire4], ShipGUIDs: 15324 , HeroGUID: 0, Position: NodeIndex:99, FleetGUID: 15815

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:30:570 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FB6, Ticket: 000019D7, [Empire4], ShipsGUID: 15322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:30:956 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FB8, Ticket: 000019D9, [Empire4], ShipsGUID: 3620

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:31:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:32:130 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:32:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:32:628 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FC0, [Empire2], Entity index: 4005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:32:719 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FC1, [Empire3], Entity index: 2279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:32:868 STACK[AI0] Sync took 3.2011831 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:32:868 STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:32:868 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10289

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] TaskFailed Return to base for upgrade/ 10289

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6458

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] TaskFailed Return to base for upgrade/ 6458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6589

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] TaskFailed Return to base for upgrade/ 6589

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 7179

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:32:868 STACK[AI0] TaskFailed Return to base for upgrade/ 7179

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:33:024 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000FC3, Ticket: 000019E2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:33:209 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000FC5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:020 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FCB, [Empire1], Entity index: 6084

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:124 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FCC, [Empire0], Entity index: 2325

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:538 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FCD, [Empire4], Entity index: 3009

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:668 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FCE, [Empire4], Entity index: 3011

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:773 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FCF, [Empire4], Entity index: 3010

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:882 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:34:882 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:34:882 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:34:882 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:34:925 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FD0, [Empire6], Entity index: 456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:34:970 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:34:970 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:006 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:006 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:368 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:368 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:368 STACK[AI0] Could not find Fleet#15374 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:35:368 STACK[AI0] Could not find Fleet#15120 in snapshot repository. It might have been destroyed.

    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:ComputeMovedUnitsAwayFromBorderLogs(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.RelationLogs.RelationLogs:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:262 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:263 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:321 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] TaskFailed Assign Hero/ 11518

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] TaskFailed Assign Hero/ 11519

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:321 STACK[AI0] TaskFailed Assign Hero/ 10470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:322 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:322 STACK[AI0] TaskFailed Buyout colony/ 10478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:322 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:380 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:36:380 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:380 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:380 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:380 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:380 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:36:437 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:437 STACK[AI0] TaskFailed Assign Hero/ 8419

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:437 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:437 STACK[AI0] TaskFailed Assign Hero/ 8420

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:437 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:36:999 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FD7, Ticket: 000019F5, [Empire4], ShipGUIDs: 15265 , HeroGUID: 0, Position: NodeIndex:119, FleetGUID: 15816

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:37:185 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FD9, [Empire21], Entity index: 7428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:38:548 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:38:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:38:782 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:39:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:39:677 STACK[AI0] Sync took 1.0080577 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:39:677 STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:40:206 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FDF, [Empire2], Entity index: 4009

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:40:769 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FE2, [Empire4], Entity index: 3015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:133 STACK[AI0] TaskForce Cancel Guard System with motivation 0.08436814 for Front clean orbit with motivation 0.1687363

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:133 STACK[AI0] Unassign fleet 15556/6576 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:334 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:384 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:385 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:385 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:435 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FE3, Ticket: 000019FE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:480 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:42:480 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:481 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:481 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:481 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:481 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:42:528 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FE4, Ticket: 000019FF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACK[AI0] TaskFailed Assign Hero/ 11537

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACK[AI0] TaskFailed Assign Hero/ 11538

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:578 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:668 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000FE5, Ticket: 00001A02, [Empire1], context guid: 13686, contruction guid: 15559

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:803 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000FE6, Ticket: 00001A03, [Empire1], context guid: 13888, contruction guid: 15775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] TaskFailed Assign Hero/ 10479

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] TaskFailed Buyout colony/ 10480

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] TaskFailed Assign Hero/ 8421

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:851 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:852 STACK[AI0] TaskFailed Assign Hero/ 8422

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:42:852 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:43:020 STACKBegin encounter simulation ignition 221107

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:43:206 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FE9, Ticket: 00001A0A, [Empire4], ShipGUIDs: 13581 4212 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15821

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:44:751 STACKEnd encounter simulation ignition 221111

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:44:906 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FEB, Ticket: 00001A0C, [Empire4], ShipsGUID: 7868

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:44:966 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:44:966 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:45:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:45:488 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:45:488 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:45:810 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:46:122 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:46:594 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:46:844 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:46:844 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:46:844 STACK[AI0] Sync took 1.9111094 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:46:844 STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:46:844 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 6573

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:46:844 STACK[AI0] TaskFailed Return to base for upgrade/ 6573

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:47:182 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:183 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:302 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:302 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:425 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:426 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:596 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:47:723 STACK[AI0] Unassign fleet 15556/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:533 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:586 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:586 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:586 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:586 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:586 STACK[AI0] TaskFailed Assign Hero/ 11507

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] TaskFailed Assign Hero/ 11563

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] TaskFailed Assign Hero/ 10481

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] TaskFailed Buyout colony/ 10482

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:587 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:587 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:761 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001003, Ticket: 00001A27, [Empire2], ShipsGUID: 15586

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:761 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:48:761 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:761 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:761 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:761 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:761 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:48:816 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:816 STACK[AI0] TaskFailed Assign Hero/ 8423

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:816 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:816 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:817 STACK[AI0] TaskFailed Assign Hero/ 8424

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:48:817 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:49:054 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:49:335 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:49:370 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:50:868 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:50:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:51:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:51:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:51:842 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000100A, [Empire3], Entity index: 2285

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:52:039 STACK[AI0] Sync took 1.2010686 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:52:039 STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:52:039 STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 10476

    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus()
    Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:52:039 STACK[AI0] TaskFailed Return to base for upgrade/ 10476

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:52:435 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:52:626 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:52:658 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:780 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:780 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:835 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] TaskFailed Assign Hero/ 11565

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] TaskFailed Assign Hero/ 11566

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] TaskFailed Assign Hero/ 10483

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:835 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] TaskFailed Buyout colony/ 10484

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] TaskFailed Assign Hero/ 8425

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] TaskFailed Assign Hero/ 8426

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[Empire 3] OrderRepairShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RepairShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] TaskFailed Repair : 15588/ 8427

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:836 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderRepairShips

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:54:887 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:995 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:54:995 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:995 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:995 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:54:995 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:37:57:171 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:57:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:57:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:57:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:37:58:270 STACK[AI0] Sync took 1.100063 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:37:58:270 STACK[AI0] [MainState] Start decision number 7 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:00:004 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:004 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:005 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:044 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:044 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:044 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:044 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:044 STACK[AI0] TaskFailed Assign Hero/ 11569

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] TaskFailed Assign Hero/ 11570

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] TaskFailed Assign Hero/ 10485

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] TaskFailed Buyout colony/ 10486

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] TaskFailed Assign Hero/ 8428

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:045 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:046 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:046 STACK[AI0] TaskFailed Assign Hero/ 8429

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:046 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:00:159 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:00:159 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:159 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:159 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:159 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:159 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:00:404 STACKBegin encounter simulation ignition 221473

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:01:943 STACKEnd encounter simulation ignition 221477

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:021 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:384 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:384 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:420 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:02:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:503 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:02:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:03:190 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:03:484 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:03:484 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:03:524 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:03:524 STACK[AI0] [MainState] Start decision number 8 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:04:069 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:070 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:357 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:357 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:554 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:554 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:718 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:04:718 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:092 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:226 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:226 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:267 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:267 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:267 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:267 STACK[AI0] TaskFailed Assign Hero/ 11576

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:267 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] TaskFailed Assign Hero/ 11577

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] TaskFailed Assign Hero/ 10487

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] TaskFailed Buyout colony/ 10488

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] TaskFailed Assign Hero/ 8430

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:268 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:269 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:269 STACK[AI0] TaskFailed Assign Hero/ 8431

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:269 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:05:341 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:05:341 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:341 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:341 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:341 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:05:341 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:07:195 STACKBegin encounter simulation ignition 221595

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:08:692 STACKEnd encounter simulation ignition 221598

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:08:769 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:08:880 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:08:920 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:09:085 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:09:085 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:09:201 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:09:555 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:09:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:076 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:076 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:288 STACK[AI0] Sync took 1.4090806 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:10:288 STACK[AI0] [MainState] Start decision number 9 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:10:435 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:435 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:725 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:725 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:923 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:10:923 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:11:102 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:11:102 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:11:470 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:019 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:019 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:060 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] TaskFailed Assign Hero/ 11582

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] TaskFailed Assign Hero/ 11583

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] TaskFailed Assign Hero/ 10489

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] TaskFailed Buyout colony/ 10490

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:061 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACK[AI0] TaskFailed Assign Hero/ 8432

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACK[AI0] TaskFailed Assign Hero/ 8433

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:062 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:12:101 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:216 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:12:216 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:216 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:216 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:12:216 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:14:411 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:14:452 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:14:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:15:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:15:506 STACK[AI0] Sync took 1.1000629 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:15:506 STACK[AI0] [MainState] Start decision number 10 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:17:117 STACK[AI0] Unassign fleet 15556/7164 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:317 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:317 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:318 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:356 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] TaskFailed Assign Hero/ 11584

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] TaskFailed Assign Hero/ 11585

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] TaskFailed Assign Hero/ 10491

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] TaskFailed Buyout colony/ 10492

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:357 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:358 STACK[AI0] TaskFailed Assign Hero/ 8434

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:358 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:358 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:358 STACK[AI0] TaskFailed Assign Hero/ 8435

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:358 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:17:402 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:516 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:17:516 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:516 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:516 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:17:516 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:19:686 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:19:721 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:19:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:20:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:20:604 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:20:604 STACK[AI0] [MainState] Start decision number 11 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:22:342 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:342 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:342 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:342 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:342 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:343 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:343 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:343 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:376 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:376 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] TaskFailed Assign Hero/ 11586

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] TaskFailed Assign Hero/ 11587

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] TaskFailed Assign Hero/ 10493

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:377 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] TaskFailed Buyout colony/ 10494

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] TaskFailed Assign Hero/ 8436

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] TaskFailed Assign Hero/ 8437

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:378 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:22:508 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:22:508 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:508 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:508 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:508 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:508 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:22:709 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:23:646 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000103D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:23:702 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:23:702 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:23:906 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:23:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:24:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:24:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:24:888 STACK[AI0] Sync took 1.0040574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:24:889 STACK[AI0] [MainState] Start decision number 12 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:26:651 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:651 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:690 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] TaskFailed Assign Hero/ 11588

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] TaskFailed Assign Hero/ 11589

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] TaskFailed Assign Hero/ 10495

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] TaskFailed Buyout colony/ 10496

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:690 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACK[AI0] TaskFailed Assign Hero/ 8438

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACK[AI0] TaskFailed Assign Hero/ 8439

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:691 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:26:803 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:26:803 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:803 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:803 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:803 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:26:803 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:28:999 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:29:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:29:281 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:29:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:30:023 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:30:023 STACK[AI0] [MainState] Start decision number 13 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:31:803 STACKTrying to add the garrison 'Hangar#14559' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

16:38:31:879 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:879 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:31:917 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:917 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:917 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] TaskFailed Assign Hero/ 11590

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] TaskFailed Assign Hero/ 11591

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] TaskFailed Assign Hero/ 10497

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] TaskFailed Buyout colony/ 10498

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:918 STACK[AI0] TaskFailed Assign Hero/ 8440

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:919 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:919 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:919 STACK[AI0] TaskFailed Assign Hero/ 8441

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:31:919 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:32:022 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:32:022 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:32:022 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:32:022 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:32:022 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:32:022 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:34:202 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:34:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:34:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:34:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:35:203 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:35:203 STACK[AI0] [MainState] Start decision number 14 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:37:084 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:084 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:118 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:118 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:118 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:118 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Assign Hero/ 11564

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Assign Hero/ 11592

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Assign Hero/ 10499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Buyout colony/ 10500

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Assign Hero/ 8442

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:119 STACK[AI0] TaskFailed Assign Hero/ 8443

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:120 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:37:191 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:37:191 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:191 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:191 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:192 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:192 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:37:400 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:54:211 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000103E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:54:262 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:54:262 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:54:455 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:54:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:54:724 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:55:074 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:55:474 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:55:475 STACK[AI0] [MainState] Start decision number 15 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:57:205 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:205 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:205 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:206 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:206 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:206 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:206 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:206 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:243 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] TaskFailed Assign Hero/ 11593

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] TaskFailed Assign Hero/ 11594

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] TaskFailed Assign Hero/ 10501

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:243 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] TaskFailed Buyout colony/ 10502

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] TaskFailed Assign Hero/ 8444

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] TaskFailed Assign Hero/ 8445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:244 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:57:371 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:57:371 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:371 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:371 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:372 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:372 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:38:57:571 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:59:840 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000103F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:38:59:893 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:38:59:893 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:00:088 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:00:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:00:322 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:00:690 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:01:089 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:01:089 STACK[AI0] [MainState] Start decision number 16 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:01:454 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001040, [Empire0], system guid: 13006, contruction guid: 15828, resource name : EmpireMoney, buyout cost: 2046.273

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:01:454 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:788 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:788 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:788 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:788 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:788 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:788 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:821 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] TaskFailed Assign Hero/ 11595

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] TaskFailed Assign Hero/ 11596

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:821 STACK[AI0] TaskFailed Assign Hero/ 10503

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] TaskFailed Buyout colony/ 10504

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] TaskFailed Assign Hero/ 8446

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] TaskFailed Assign Hero/ 8447

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:02:822 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:822 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:889 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:988 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:02:988 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:988 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:988 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:02:988 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:05:188 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:05:223 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:05:421 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:05:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:06:189 STACK[AI0] Sync took 1.0040574 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:06:189 STACK[AI0] [MainState] Start decision number 17 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:07:922 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:922 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:07:955 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:955 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:955 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:955 STACK[AI0] TaskFailed Assign Hero/ 11597

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] TaskFailed Assign Hero/ 11598

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] TaskFailed Assign Hero/ 10505

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] TaskFailed Buyout colony/ 10506

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:956 STACK[AI0] TaskFailed Assign Hero/ 8448

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:957 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:957 STACK[AI0] TaskFailed Assign Hero/ 8449

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:07:957 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:08:088 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:08:088 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:08:088 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:08:088 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:08:088 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:08:088 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:08:287 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:10:055 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001041, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:10:107 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:10:107 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:10:272 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:10:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:10:504 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:10:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:10:872 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001042, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:11:188 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:11:188 STACK[AI0] [MainState] Start decision number 18 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:11:756 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001043, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001044, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:921 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:921 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:12:955 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] TaskFailed Assign Hero/ 11599

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] TaskFailed Assign Hero/ 11600

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:955 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] TaskFailed Assign Hero/ 10507

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] TaskFailed Buyout colony/ 10508

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] TaskFailed Assign Hero/ 8450

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] TaskFailed Assign Hero/ 8451

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:12:956 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:13:023 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001045, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:13:078 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:13:078 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:13:078 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:13:078 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:13:078 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:13:078 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:13:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001046, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:13:421 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001047, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:15:272 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:15:304 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:15:504 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:15:857 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:16:290 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:16:290 STACK[AI0] [MainState] Start decision number 19 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:17:989 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:17:990 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:17:990 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:17:990 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:17:990 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:022 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:022 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] TaskFailed Assign Hero/ 11601

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] TaskFailed Assign Hero/ 11602

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] TaskFailed Assign Hero/ 10509

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] TaskFailed Buyout colony/ 10510

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:023 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:023 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:024 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:054 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:055 STACK[AI0] TaskFailed Assign Hero/ 8452

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:055 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:055 STACK[AI0] TaskFailed Assign Hero/ 8453

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:055 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:090 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:188 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:188 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:188 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:188 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:18:289 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:18:890 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001048, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:18:890 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:18:890 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:19:073 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:19:105 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:19:306 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:19:655 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:19:690 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001049, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:19:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:19:972 STACK[AI0] Sync took 0.9020516 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:19:973 STACK[AI0] [MainState] Start decision number 20 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:20:539 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:224 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:706 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:706 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:738 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACK[AI0] TaskFailed Assign Hero/ 11603

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:796 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Assign Hero/ 11604

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Assign Hero/ 10511

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Buyout colony/ 10512

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Assign Hero/ 8454

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Assign Hero/ 8455

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:21:797 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:889 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:21:889 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:889 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:889 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:21:889 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:22:255 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:22:805 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:23:958 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001050, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:24:073 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:24:106 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:24:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:24:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:24:991 STACK[AI0] Sync took 0.9000515 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:24:991 STACK[AI0] [MainState] Start decision number 21 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:25:123 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:39:25:658 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001051, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:076 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:39:26:207 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001052, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:722 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:722 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:723 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:757 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:757 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:757 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:757 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:757 STACK[AI0] TaskFailed Assign Hero/ 11605

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] TaskFailed Assign Hero/ 11606

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] TaskFailed Assign Hero/ 10513

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] TaskFailed Buyout colony/ 10514

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:758 STACK[AI0] TaskFailed Assign Hero/ 8456

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:759 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:759 STACK[AI0] TaskFailed Assign Hero/ 8457

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:759 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:26:791 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:889 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:26:889 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:889 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:889 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:26:889 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:29:092 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:29:124 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:29:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:29:673 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:30:075 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:30:075 STACK[AI0] [MainState] Start decision number 22 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:31:073 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001053, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:825 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:825 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:855 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] TaskFailed Assign Hero/ 11607

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] TaskFailed Assign Hero/ 11608

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:855 STACK[AI0] TaskFailed Assign Hero/ 10515

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] TaskFailed Buyout colony/ 10516

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] TaskFailed Assign Hero/ 8458

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] TaskFailed Assign Hero/ 8459

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:856 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:31:989 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:31:989 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:989 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:989 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:989 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:31:989 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:34:189 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:34:221 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:34:289 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

16:39:34:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:34:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:35:105 STACK[AI0] Sync took 0.9070518 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:35:106 STACK[AI0] [MainState] Start decision number 23 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:36:838 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:839 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:36:873 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] TaskFailed Assign Hero/ 11609

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] TaskFailed Assign Hero/ 11610

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:873 STACK[AI0] TaskFailed Assign Hero/ 10517

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] TaskFailed Buyout colony/ 10518

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] TaskFailed Assign Hero/ 8460

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] TaskFailed Assign Hero/ 8461

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:36:874 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:39:37:005 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:39:37:005 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:37:005 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:37:005 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:37:005 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:37:005 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:39:37:205 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:08:338 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001054, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:08:380 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:08:380 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:08:569 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:08:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:08:804 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:09:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:09:570 STACK[AI0] Sync took 1.0020573 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:09:570 STACK[AI0] [MainState] Start decision number 24 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:11:270 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:270 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:302 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACK[AI0] TaskFailed Assign Hero/ 11611

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:302 STACK[AI0] TaskFailed Assign Hero/ 11612

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] TaskFailed Assign Hero/ 10519

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] TaskFailed Buyout colony/ 10520

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] TaskFailed Assign Hero/ 8462

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] TaskFailed Assign Hero/ 8463

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:303 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:11:369 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:469 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:470 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:470 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:470 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:11:569 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:13:902 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001055, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:13:957 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:13:957 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:14:155 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:14:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:14:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:14:754 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:15:155 STACK[AI0] Sync took 1.0010572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:15:155 STACK[AI0] [MainState] Start decision number 25 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:15:685 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001056, [Empire0], system guid: 15269, contruction guid: 15870, resource name : EmpireMoney, buyout cost: 1196.596

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:15:685 STACKCan't find network achievement: UNITEDEMPIRE_BUYOUT_CARRIER

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventConstructionBuyout(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:924 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:924 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:924 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:925 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:925 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:925 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:925 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:925 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:16:958 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACK[AI0] TaskFailed Assign Hero/ 11613

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:958 STACK[AI0] TaskFailed Assign Hero/ 11614

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] TaskFailed Assign Hero/ 10521

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] TaskFailed Buyout colony/ 10522

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] TaskFailed Assign Hero/ 8464

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] TaskFailed Assign Hero/ 8465

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:16:959 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:17:060 STACK[AI0] [MainState] AI actuators have not finished to run.

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:17:060 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:17:060 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:17:060 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:17:060 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:17:060 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:19:269 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:19:315 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:19:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:19:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:20:262 STACK[AI0] Sync took 1.0000572 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:20:262 STACK[AI0] [MainState] Start decision number 26 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:22:151 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:151 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:222 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Assign Hero/ 11615

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Assign Hero/ 11616

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Assign Hero/ 10523

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Buyout colony/ 10524

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:223 STACK[AI0] TaskFailed Assign Hero/ 8466

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:224 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:224 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:224 STACK[AI0] TaskFailed Assign Hero/ 8467

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:224 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:40:22:301 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:301 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:301 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:301 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:301 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:40:22:374 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:40:45:967 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:968 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:968 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:969 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:970 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:970 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:971 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:971 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:972 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:972 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:972 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:972 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:972 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:973 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:974 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:974 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:974 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:40:45:974 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:708 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:708 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:709 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:710 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:711 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:711 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:711 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:711 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:712 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:713 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:713 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:08:713 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:08:713 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:08:883 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:08:917 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:09:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:09:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:09:994 STACK[AI0] Sync took 1.1050632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:09:994 STACK[AI0] [MainState] Start decision number 27 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:12:120 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:120 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:121 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:121 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:121 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:121 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:155 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:155 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:155 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] TaskFailed Assign Hero/ 11617

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] TaskFailed Assign Hero/ 11618

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] TaskFailed Assign Hero/ 10532

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:156 STACK[AI0] TaskFailed Buyout colony/ 10533

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] TaskFailed Assign Hero/ 8468

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] TaskFailed Assign Hero/ 8469

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:12:157 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:157 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:287 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:287 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:287 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:287 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:287 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:12:401 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:17:952 STACK[AI0] [MainState] The AI was waiting for end turn but has now some game events to process, go back to sync/main state.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:17:952 STACK[AI0] [MainState] Send the AI Signal ReturnToRunning

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:18:003 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:003 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKThe property NetSystemManpowerBonusFromCollection doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:004 STACKCannot find the ExtendedGuiElement 'NetSystemManpowerBonusFromCollection'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:005 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:005 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:005 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:006 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:007 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:007 STACKThe property Politics06ToPolitics06 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:007 STACKCannot find the ExtendedGuiElement 'AtWarStatus'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

16:41:18:167 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:18:210 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:18:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:18:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:19:267 STACK[AI0] Sync took 1.1050632 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:19:267 STACK[AI0] [MainState] Start decision number 28 (state: Main, turn: 170)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:21:398 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:398 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:432 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] TaskFailed Assign Hero/ 11619

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] TaskFailed Assign Hero/ 11620

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:432 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] TaskFailed Assign Hero/ 10534

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] TaskFailed Buyout colony/ 10535

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] TaskFailed Assign Hero/ 8470

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] TaskFailed Assign Hero/ 8471

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:433 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:21:503 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:599 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:599 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:599 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:599 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:41:21:670 STACK[AI0] [MainState] Send the AI Signal ReadyToEndTheTurn.

    Amplitude.AI.Core.AIMainStates.MainState_WaitForEndTurn:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:41:36:112 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:36:185 STACK[AI0] Game state: OthersWantToEndTheTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:AskToFinishTheTurn()
    AIManager:AskToFinishTheTurn()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:36:227 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:36:228 STACK[AI0] Game state: FinishTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:068 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000105C, [Empire2], Entity index: 3997

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:596 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:823 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:967 STACKDisposing ServerEncounter 15814

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:967 STACKDisposing ServerEncounter 15822

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:967 STACKDisposing ServerEncounter 15823

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:967 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:37:967 STACK[AI0] Game state: InterTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:38:566 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:048 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:172 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: TURNS_PLAYED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:IncrementStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMGROWTH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMPRODUCTION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:398 STACKCan't get network statistic: MAX_NETSYSTEMMONEY

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MAX_NETSYSTEMRESEARCH

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MAX_NETSYSTEMEMPIREPOINT

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: MIN_STRATEGIC_STOCK

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't find network achievement: OWN_TRADEROUTE_FROM_HOME_TO_AURIGA

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: TRADECOMPANIES_LEVEL_7

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: INVADED_SYSTEMS_DEPLETED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't find network achievement: COLONIZE_EACH_PLANET_TYPE

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatisticValue(System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKCan't get network statistic: BENEFICIAL_DIPLOMATIC_AGREEMENTS

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:SetStatisticValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:399 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:400 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:400 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:39:400 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000105D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:CollectResource(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKCan't find network achievement: RESEARCH_QUADRANT_SCIENCEANDEXPLORATION

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetAchievement(System.Reflection.ParameterInfo)
    AchievementManager:OnEventTechnologyUnlocked(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnTechnologyUnlocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:UnlockTechnology(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience:OnResearchQueueChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfScience+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:375 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:376 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:376 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:42:376 STACK[SenateV2] (PopulationPoliticsSupport) Empire#0 Politics01 = 0.04 Politics02 = 0.01 Politics03 = 0.25 Politics04 = 0.02 Politics05 = 0.01 Politics06 = 0.67 Politics00 = 0.00 TOTAL_SCORE = 81858.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:43:607 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:43:607 STACK[SenateV2] (PopulationPoliticsSupport) Empire#1 Politics01 = 0.08 Politics02 = 0.01 Politics03 = 0.13 Politics04 = 0.01 Politics05 = 0.01 Politics06 = 0.76 Politics00 = 0.00 TOTAL_SCORE = 4824.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:133 STACK[SenateV2] (PopulationPoliticsSupport) Empire#2 Politics01 = 0.32 Politics02 = 0.02 Politics03 = 0.12 Politics04 = 0.01 Politics05 = 0.02 Politics06 = 0.50 Politics00 = 0.00 TOTAL_SCORE = 1842.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:133 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:133 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACK[SenateV2] (PopulationPoliticsSupport) Empire#3 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.23 Politics04 = 0.07 Politics05 = 0.00 Politics06 = 0.67 Politics00 = 0.00 TOTAL_SCORE = 1260.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:446 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:772 STACK[SenateV2] (PopulationPoliticsSupport) Empire#4 Politics01 = 0.07 Politics02 = 0.14 Politics03 = 0.15 Politics04 = 0.00 Politics05 = 0.03 Politics06 = 0.61 Politics00 = 0.00 TOTAL_SCORE = 2942.50

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:832 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:832 STACK[SenateV2] (PopulationPoliticsSupport) Empire#5 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:832 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:832 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:832 STACK[SenateV2] (PopulationPoliticsSupport) Empire#6 Politics01 = 0.02 Politics02 = 0.00 Politics03 = 0.05 Politics04 = 0.00 Politics05 = 0.52 Politics06 = 0.40 Politics00 = 0.00 TOTAL_SCORE = 42.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:884 STACKPopulation politics total score is equal to zero.

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:44:884 STACK[SenateV2] (PopulationPoliticsSupport) Empire#7 TOTAL_SCORE = 0.00

    Senate:RefreshEmpirePoliticsSupport()
    Senate+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:156 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:156 STACKDisposing GroundBattle 4331

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 5580

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 5681

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 5829

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 6177

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 6294

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 6527

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 6766

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 7211

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 7327

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 7686

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 7731

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 9613

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 10917

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 10988

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 11248

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 11496

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 11670

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 11674

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 11880

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 12137

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 12252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 12295

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:157 STACKDisposing GroundBattle 12409

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 12459

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 12624

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 13024

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 13025

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 13752

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14141

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14150

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14236

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14237

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14673

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14772

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14778

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACKDisposing GroundBattle 14780

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:158 STACK[ChatMessage] RECV: l:/_turn/171 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:45:743 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001060, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:062 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:297 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:335 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:378 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:378 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:378 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:451 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:46:451 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:142 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:142 STACK[ChatMessage] RECV: l:/_turn/171 (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:179 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:179 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:179 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x474ee74).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:49:239 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:486 STACK[Tribute] Refresh 'DiplomaticTribute: 40.35 EmpireMoney from Empire#3 to Empire#4 for 12 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:486 STACK[Tribute] Refresh 'DiplomaticTribute: 25.07 EmpireMoney from Empire#1 to Empire#0 for 8 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnServerBeginTurn()
    GameServerState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:486 STACK[Empire 18] OrderColonize preprocessor failed: Pleione II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:529 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000106E, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:679 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:680 STACK[AI0] Game state: BeginTurn.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:41:53:798 STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:00:279 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:00:279 STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:00:326 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:00:400 STACK[AI0] Sync took 6.556375 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:00:400 STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 171)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:00:400 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:01:969 STACK[AI0] Should not happen, please do something smart!!!!

    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:01:969 STACK[AI0] Unassign fleet 15602/6628 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:01:969 STACK[AI0] Unassign fleet 15459/6524 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:01:969 STACK[AI0] Unassign fleet 15558/6525 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:080 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:080 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:080 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:080 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:080 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:130 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:130 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:130 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:130 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:174 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:283 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:283 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:283 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:02:283 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:05:680 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:05:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:05:879 STACK[AI0] Game state: Main.

    Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.AIModule_ENFER:OnMessageReceived(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo)
    AI:NotifyGameStateChangeIfNecessary()
    AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:05:880 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:06:073 STACK[AI0] [MainState] Partial Synchronization started on state Main.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:08:169 STACK[Empire 2] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:08:210 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001083, Ticket: 00001B15, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:08:396 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001085, Ticket: 00001B17, [Empire2], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 14145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:08:757 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001087, Ticket: 00001B19, [Empire2], ShipGUIDs: 6236 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15879

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:08:920 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001088, Ticket: 00001B1A, [Empire3], ShipGUIDs: 14999 6701 14180 15313 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15880

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:09:216 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:09:670 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000108E, Ticket: 00001B21, [Empire4], ShipGUIDs: 14204 , HeroGUID: 0, Position: NodeIndex:115, FleetGUID: 15881

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:09:911 STACK[Empire 6] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:284 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001095, Ticket: 00001B29, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade6, ConstructionGameEntityGUID: 15882, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:327 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:327 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:328 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:366 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001096, Ticket: 00001B2B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001097, Ticket: 00001B2C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:718 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001098, Ticket: 00001B2D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:891 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001099, Ticket: 00001B2E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:10:891 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:132 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109A, Ticket: 00001B2F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACK[AI0] TaskFailed Assign Hero/ 11623

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACKOrderAssignHero preprocessing failed: 'Hero#14292' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACK[AI0] TaskFailed Assign Hero/ 11633

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:174 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:232 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:412 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000109C, Ticket: 00001B33, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:495 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109D, Ticket: 00001B34, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:579 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109E, Ticket: 00001B35, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:668 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000109F, Ticket: 00001B36, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:756 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010A0, Ticket: 00001B37, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:854 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:11:952 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010A2, Ticket: 00001B39, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:090 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010A3, Ticket: 00001B3A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:350 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000010A4, Ticket: 00001B3B, [Empire2], ShipGUIDs: 15416 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 15903

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:461 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:522 STACKOrderAssignHero preprocessing failed: 'Hero#13245' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:522 STACK[AI0] TaskFailed Assign Hero/ 10543

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:523 STACK[Empire 2] OrderBuyoutSystem preprocessor failed: DiplomaticAbility 'CaptureSystemsWithInfluence' required

    DepartmentOfTheInterior:BuyoutSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:523 STACK[AI0] TaskFailed Buyout colony/ 10544

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:12:523 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderBuyoutSystem

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:022 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010AB, Ticket: 00001B44, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:147 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000010AC, Ticket: 00001B45, [Empire2], context guid: 1779, contruction guid: 15789

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:291 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000010AD, Ticket: 00001B46, [Empire3], ShipGUIDs: 14999 6701 14180 15313 , HeroGUID: 0, Position: NodeIndex:101, FleetGUID: 15911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:397 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:496 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000010AF, Ticket: 00001B48, [Empire3]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACKOrderAssignHero preprocessing failed: 'Hero#10551' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACK[AI0] TaskFailed Assign Hero/ 8483

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACKOrderAssignHero preprocessing failed: 'Hero#4072' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACK[AI0] TaskFailed Assign Hero/ 8484

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:533 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:577 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010B0, Ticket: 00001B4B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:664 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010B1, Ticket: 00001B4C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:746 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010B2, Ticket: 00001B4D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:829 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010B3, Ticket: 00001B4E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:13:954 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010B4, Ticket: 00001B4F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:153 STACKCan't get network statistic: DUST_GAINED

    Amplitude.Unity.Achievement.NetworkAchievementManager:GetStatistic(System.Reflection.ParameterInfo)
    Amplitude.Unity.Achievement.NetworkAchievementManager:AddToStatistic(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AchievementManager:DepartmentOfTheTreasury_ResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnResourcePropertyChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryTransferResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce:CollectTradable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfCommerce+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:248 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000010B7, Ticket: 00001B52, [Empire4]: Wary Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:328 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000010B8, Ticket: 00001B53, [Empire4]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:404 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000010B9, Ticket: 00001B54, [Empire4]: EscalationUltimatumAfterColonization To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:662 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000010BB, Ticket: 00001B56, [Empire4], context guid: 1840, contruction guid: 15570

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:14:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:16:528 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000010C9, Ticket: 00001B65, ContractGUID 15148.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:18:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:001 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:045 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DA, [Empire1], Entity index: 6108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:130 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DB, [Empire1], Entity index: 6107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DC, [Empire1], Entity index: 6106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:282 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DD, [Empire1], Entity index: 6104

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:362 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DE, [Empire1], Entity index: 6103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:399 STACK[AI0] Sync took 13.305761 seconds.

    Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:19:399 STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 171)

    Amplitude.AI.Core.AIMainStates.MainState_Main:Begin()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:19:399 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:19:445 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010DF, [Empire1], Entity index: 6100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:724 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E1, [Empire3], Entity index: 2291

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:823 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E2, [Empire4], Entity index: 3032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:897 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E3, [Empire4], Entity index: 3030

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:19:978 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E4, [Empire4], Entity index: 3029

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:061 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E5, [Empire4], Entity index: 3028

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:135 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E6, [Empire6], Entity index: 460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:212 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E7, [Empire21], Entity index: 7437

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:286 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E8, [Empire21], Entity index: 7436

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:364 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000010E9, [Empire21], Entity index: 7435

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:20:477 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000010EA, Ticket: 00001B76, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:21:932 STACK[AI0] Unassign fleet 15602/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:21:933 STACK[AI0] Unassign fleet 15459/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:21:933 STACK[AI0] Unassign fleet 15558/0 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:149 STACK[AI0] TaskForce Cancel Guard System with motivation 0.475 for Front clean orbit with motivation 0.95

    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:CancelLessMotivatedTask(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Allocators.TaskForceAllocator:CancelLessMotivatedTaskByPattern()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:149 STACK[AI0] Unassign fleet 10999/10417 from TF

    Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation()
    Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources()
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:715 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 9286

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:22:716 STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderDiplomaticContractAIEvaluation

    Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo)
    Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

16:42:22:716 STACK[AI0] TaskFailed Sign option 1/ 2753

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 5039

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 5907

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 1/ 8345

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 9240

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] StartWarActuator could not find a valid path between Amplitude.AI.Core.Snapshots.Position.NodePosition and Amplitude.AI.Core.Snapshots.Position.NodePosition.

    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:SendMoodMessageIfNecessary()
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.StartWarActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 4478

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 1/ 5061

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:716 STACK[AI0] TaskFailed Sign option 0/ 7990

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:846 STACK[AI0] TaskFailed Complete a fleet 15558/ 6639

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus()
    Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:846 STACK[AI0] TaskFailed Sign option 0/ 6499

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:919 STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).

    Amplitude.AI.Core.AIMainStates.MainState_Main:Update()
    Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update()
    Amplitude.AI.Core.AIMainThread:Run()

16:42:22:919 STACK[AI0] TaskFailed Sign option 1/ 3330

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:919 STACK[AI0] TaskFailed Sign option 0/ 4185

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:919 STACK[AI0] TaskFailed Sign option 0/ 4203

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:919 STACK[AI0] TaskFailed Sign option 0/ 4445

    Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Actuators.Diplomacy.AnswerContractActuator:WaitingForCompletionUpdate()
    Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Execution:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

16:42:22:960 STACKOrderAssignHero preprocessing failed: 'Hero#3686' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflectio